From 7cac88679bb600f35694e91859c4682c04c32f7a Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 19 Jan 2012 17:41:39 -0800 Subject: [PATCH] intel: Make a renderbuffer wrapping a texture have the same _BaseFormat. Otherwise, when you asked for the _BaseFormat of an rb wrapping a GL_RGB texture, you got GL_RGBA because that's what we were storing the texture data as. NOTE: This is a candidate for the 8.0 branch. --- src/mesa/drivers/dri/intel/intel_fbo.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 963034423d2..f4a25a182f3 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -475,7 +475,7 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel, rb->Format = image->TexFormat; rb->InternalFormat = image->InternalFormat; - rb->_BaseFormat = _mesa_get_format_base_format(rb->Format); + rb->_BaseFormat = image->_BaseFormat; rb->Width = mt->level[level].width; rb->Height = mt->level[level].height; -- 2.30.2