From 7d3190a85b17e747981d0aafe13d1ab1946f1649 Mon Sep 17 00:00:00 2001 From: Alex Deucher Date: Mon, 27 Jul 2009 03:52:37 -0400 Subject: [PATCH] r600: fix textures We weren't allocating enough gprs for the fragment shader in some cases. There are likely other issues that still need to be sorted out for textures, but at least they now work. --- src/mesa/drivers/dri/r600/r700_fragprog.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c b/src/mesa/drivers/dri/r600/r700_fragprog.c index 44de2aebee6..3afd0b05288 100644 --- a/src/mesa/drivers/dri/r600/r700_fragprog.c +++ b/src/mesa/drivers/dri/r600/r700_fragprog.c @@ -299,7 +299,7 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx) ui = (r700->SPI_PS_IN_CONTROL_0.u32All & NUM_INTERP_mask) / (1 << NUM_INTERP_shift); - ui = ui ? ui : unNumOfReg; + ui = (unNumOfReg < ui) ? ui : unNumOfReg; SETfield(r700->ps.SQ_PGM_RESOURCES_PS.u32All, ui, NUM_GPRS_shift, NUM_GPRS_mask); -- 2.30.2