From 7d8ba5f78fc31357b65b9bb2acc5e0b97c543af1 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 11 Oct 2010 16:19:19 -0700 Subject: [PATCH] mesa: Clean up various 'unused parameter' warnings in shaderapi --- src/mesa/main/shaderapi.c | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 9b48610d166..8ecda719287 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -966,7 +966,7 @@ _mesa_use_program(struct gl_context *ctx, GLuint program) * \return GL_TRUE if valid, GL_FALSE if invalid */ static GLboolean -validate_samplers(struct gl_context *ctx, const struct gl_program *prog, char *errMsg) +validate_samplers(const struct gl_program *prog, char *errMsg) { static const char *targetName[] = { "TEXTURE_2D_ARRAY", @@ -1018,8 +1018,7 @@ validate_samplers(struct gl_context *ctx, const struct gl_program *prog, char *e * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg) */ static GLboolean -validate_shader_program(struct gl_context *ctx, - const struct gl_shader_program *shProg, +validate_shader_program(const struct gl_shader_program *shProg, char *errMsg) { const struct gl_vertex_program *vp = shProg->VertexProgram; @@ -1049,10 +1048,10 @@ validate_shader_program(struct gl_context *ctx, * Check: any two active samplers in the current program object are of * different types, but refer to the same texture image unit, */ - if (vp && !validate_samplers(ctx, &vp->Base, errMsg)) { + if (vp && !validate_samplers(&vp->Base, errMsg)) { return GL_FALSE; } - if (fp && !validate_samplers(ctx, &fp->Base, errMsg)) { + if (fp && !validate_samplers(&fp->Base, errMsg)) { return GL_FALSE; } @@ -1074,7 +1073,7 @@ validate_program(struct gl_context *ctx, GLuint program) return; } - shProg->Validated = validate_shader_program(ctx, shProg, errMsg); + shProg->Validated = validate_shader_program(shProg, errMsg); if (!shProg->Validated) { /* update info log */ if (shProg->InfoLog) { @@ -1521,6 +1520,10 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { GET_CURRENT_CONTEXT(ctx); + (void) shadertype; + (void) precisiontype; + (void) range; + (void) precision; _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); } @@ -1538,6 +1541,11 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) { GET_CURRENT_CONTEXT(ctx); + (void) n; + (void) shaders; + (void) binaryformat; + (void) binary; + (void) length; _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); } -- 2.30.2