From 7db81d9a873e2e8008c245169fe158bf8b05e92b Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Tue, 28 Jun 2016 10:00:18 -0700 Subject: [PATCH] glsl: Rename link_fs_input_layout_qualifiers to "inout". We're going to handle output qualifiers here too, and calling it "inout" seems to be the going convention. Signed-off-by: Kenneth Graunke Reviewed-by: Francisco Jerez --- src/compiler/glsl/linker.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 51d7643fa40..a1a65ef6270 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1871,7 +1871,7 @@ link_tes_in_layout_qualifiers(struct gl_shader_program *prog, * and propagates them to the linked FS and linked shader program. */ static void -link_fs_input_layout_qualifiers(struct gl_shader_program *prog, +link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, struct gl_linked_shader *linked_shader, struct gl_shader **shader_list, unsigned num_shaders) @@ -2217,7 +2217,7 @@ link_intrastage_shaders(void *mem_ctx, linked->ir = new(linked) exec_list; clone_ir_list(mem_ctx, linked->ir, main->ir); - link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders); + link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders); link_tes_in_layout_qualifiers(prog, linked, shader_list, num_shaders); link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); -- 2.30.2