From 7e35d97a02cf139746ce9e85b78fe0c651139074 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Mon, 16 Apr 2012 14:40:45 -0700 Subject: [PATCH] glsl: Make the standalone compiler accept '.glsl' files. These ought to be treated as 'any stage', but for now, they're just treated as vertex shaders. Signed-off-by: Kenneth Graunke Reviewed-by: Brian Paul Reviewed-by: Eric Anholt Acked-by: Ian Romanick --- src/glsl/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index d43bf1a7463..3231b1be936 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -238,7 +238,7 @@ main(int argc, char **argv) usage_fail(argv[0]); const char *const ext = & argv[optind][len - 5]; - if (strncmp(".vert", ext, 5) == 0) + if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0) shader->Type = GL_VERTEX_SHADER; else if (strncmp(".geom", ext, 5) == 0) shader->Type = GL_GEOMETRY_SHADER; -- 2.30.2