From 7e414b58640aee6e243d337e72cea290c354f632 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Sun, 20 Oct 2013 05:15:42 +0200 Subject: [PATCH] glsl: break the gl_FragData array into separate gl_FragData[i] variables This avoids a defect in lower_output_reads. The problem is lower_output_reads treats the gl_FragData array as a single variable. It first redirects all output writes to a temporary variable (array) and then writes the whole temporary variable to the output, generating assignments to all elements of gl_FragData. BTW this pass can be modified to lower all arrays, not just inputs and outputs. The question is whether it is worth it. Reviewed-by: Paul Berry v2: addressed Paul Berry's comments --- src/glsl/opt_dead_builtin_varyings.cpp | 167 ++++++++++++++++++++----- 1 file changed, 134 insertions(+), 33 deletions(-) diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp index 7e8cd43728d..7099b9ff8e1 100644 --- a/src/glsl/opt_dead_builtin_varyings.cpp +++ b/src/glsl/opt_dead_builtin_varyings.cpp @@ -42,9 +42,11 @@ * If any texture coordinate slots can be eliminated, the gl_TexCoord array is * broken down into separate vec4 variables with locations equal to * VARYING_SLOT_TEX0 + i. + * + * The same is done for the gl_FragData fragment shader output. */ -#include "main/imports.h" /* for snprintf */ +#include "main/core.h" /* for snprintf and ARRAY_SIZE */ #include "ir.h" #include "ir_rvalue_visitor.h" #include "ir_optimization.h" @@ -60,10 +62,14 @@ namespace { class varying_info_visitor : public ir_hierarchical_visitor { public: /* "mode" can be either ir_var_shader_in or ir_var_shader_out */ - varying_info_visitor(ir_variable_mode mode) + varying_info_visitor(ir_variable_mode mode, bool find_frag_outputs = false) : lower_texcoord_array(true), texcoord_array(NULL), texcoord_usage(0), + find_frag_outputs(find_frag_outputs), + lower_fragdata_array(true), + fragdata_array(NULL), + fragdata_usage(0), color_usage(0), tfeedback_color_usage(0), fog(NULL), @@ -79,8 +85,27 @@ public: { ir_variable *var = ir->variable_referenced(); - if (var && var->mode == this->mode && - var->location == VARYING_SLOT_TEX0) { + if (!var || var->mode != this->mode) + return visit_continue; + + if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) { + this->fragdata_array = var; + + ir_constant *index = ir->array_index->as_constant(); + if (index == NULL) { + /* This is variable indexing. */ + this->fragdata_usage |= (1 << var->type->array_size()) - 1; + this->lower_fragdata_array = false; + } + else { + this->fragdata_usage |= 1 << index->get_uint_component(0); + } + + /* Don't visit the leaves of ir_dereference_array. */ + return visit_continue_with_parent; + } + + if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0) { this->texcoord_array = var; ir_constant *index = ir->array_index->as_constant(); @@ -105,8 +130,17 @@ public: { ir_variable *var = ir->variable_referenced(); - if (var->mode == this->mode && var->type->is_array() && - var->location == VARYING_SLOT_TEX0) { + if (var->mode != this->mode || !var->type->is_array()) + return visit_continue; + + if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) { + /* This is a whole array dereference. */ + this->fragdata_usage |= (1 << var->type->array_size()) - 1; + this->lower_fragdata_array = false; + return visit_continue; + } + + if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0) { /* This is a whole array dereference like "gl_TexCoord = x;", * there's probably no point in lowering that. */ @@ -121,6 +155,10 @@ public: if (var->mode != this->mode) return visit_continue; + /* Nothing to do here for fragment outputs. */ + if (this->find_frag_outputs) + return visit_continue; + /* Handle colors and fog. */ switch (var->location) { case VARYING_SLOT_COL0: @@ -185,12 +223,20 @@ public: if (!this->texcoord_array) { this->lower_texcoord_array = false; } + if (!this->fragdata_array) { + this->lower_fragdata_array = false; + } } bool lower_texcoord_array; ir_variable *texcoord_array; unsigned texcoord_usage; /* bitmask */ + bool find_frag_outputs; /* false if it's looking for varyings */ + bool lower_fragdata_array; + ir_variable *fragdata_array; + unsigned fragdata_usage; /* bitmask */ + ir_variable *color[2]; ir_variable *backcolor[2]; unsigned color_usage; /* bitmask */ @@ -222,6 +268,7 @@ public: { void *const ctx = ir; + memset(this->new_fragdata, 0, sizeof(this->new_fragdata)); memset(this->new_texcoord, 0, sizeof(this->new_texcoord)); memset(this->new_color, 0, sizeof(this->new_color)); memset(this->new_backcolor, 0, sizeof(this->new_backcolor)); @@ -236,31 +283,16 @@ public: * occurences of gl_TexCoord will be replaced with. */ if (info->lower_texcoord_array) { - for (int i = MAX_TEXTURE_COORD_UNITS-1; i >= 0; i--) { - if (info->texcoord_usage & (1 << i)) { - char name[32]; - - if (!(external_texcoord_usage & (1 << i))) { - /* This varying is unused in the next stage. Declare - * a temporary instead of an output. */ - snprintf(name, 32, "gl_%s_TexCoord%i_dummy", mode_str, i); - this->new_texcoord[i] = - new (ctx) ir_variable(glsl_type::vec4_type, name, - ir_var_temporary); - } - else { - snprintf(name, 32, "gl_%s_TexCoord%i", mode_str, i); - this->new_texcoord[i] = - new(ctx) ir_variable(glsl_type::vec4_type, name, - info->mode); - this->new_texcoord[i]->location = VARYING_SLOT_TEX0 + i; - this->new_texcoord[i]->explicit_location = true; - this->new_texcoord[i]->explicit_index = 0; - } - - ir->head->insert_before(new_texcoord[i]); - } - } + prepare_array(ir, this->new_texcoord, ARRAY_SIZE(this->new_texcoord), + VARYING_SLOT_TEX0, "TexCoord", mode_str, + info->texcoord_usage, external_texcoord_usage); + } + + /* Handle gl_FragData in the same way like gl_TexCoord. */ + if (info->lower_fragdata_array) { + prepare_array(ir, this->new_fragdata, ARRAY_SIZE(this->new_fragdata), + FRAG_RESULT_DATA0, "FragData", mode_str, + info->fragdata_usage, (1 << MAX_DRAW_BUFFERS) - 1); } /* Create dummy variables which will replace set-but-unused color and @@ -301,6 +333,41 @@ public: visit_list_elements(this, ir); } + void prepare_array(exec_list *ir, + struct ir_variable **new_var, + int max_elements, unsigned start_location, + const char *var_name, const char *mode_str, + unsigned usage, unsigned external_usage) + { + void *const ctx = ir; + + for (int i = max_elements-1; i >= 0; i--) { + if (usage & (1 << i)) { + char name[32]; + + if (!(external_usage & (1 << i))) { + /* This varying is unused in the next stage. Declare + * a temporary instead of an output. */ + snprintf(name, 32, "gl_%s_%s%i_dummy", mode_str, var_name, i); + new_var[i] = + new (ctx) ir_variable(glsl_type::vec4_type, name, + ir_var_temporary); + } + else { + snprintf(name, 32, "gl_%s_%s%i", mode_str, var_name, i); + new_var[i] = + new(ctx) ir_variable(glsl_type::vec4_type, name, + this->info->mode); + new_var[i]->location = start_location + i; + new_var[i]->explicit_location = true; + new_var[i]->explicit_index = 0; + } + + ir->head->insert_before(new_var[i]); + } + } + } + virtual ir_visitor_status visit(ir_variable *var) { /* Remove the gl_TexCoord array. */ @@ -309,6 +376,12 @@ public: var->remove(); } + /* Remove the gl_FragData array. */ + if (this->info->lower_fragdata_array && + var == this->info->fragdata_array) { + var->remove(); + } + /* Replace set-but-unused color and fog outputs with dummy variables. */ for (int i = 0; i < 2; i++) { if (var == this->info->color[i] && this->new_color[i]) { @@ -350,6 +423,19 @@ public: } } + /* Same for gl_FragData. */ + if (this->info->lower_fragdata_array) { + /* gl_FragData[i] occurence */ + ir_dereference_array *const da = (*rvalue)->as_dereference_array(); + + if (da && da->variable_referenced() == this->info->fragdata_array) { + unsigned i = da->array_index->as_constant()->get_uint_component(0); + + *rvalue = new(ctx) ir_dereference_variable(this->new_fragdata[i]); + return; + } + } + /* Replace set-but-unused color and fog outputs with dummy variables. */ ir_dereference_variable *const dv = (*rvalue)->as_dereference_variable(); if (!dv) @@ -392,6 +478,7 @@ public: private: const varying_info_visitor *info; + ir_variable *new_fragdata[MAX_DRAW_BUFFERS]; ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS]; ir_variable *new_color[2]; ir_variable *new_backcolor[2]; @@ -408,6 +495,15 @@ lower_texcoord_array(exec_list *ir, const varying_info_visitor *info) 1 | 2, true); } +static void +lower_fragdata_array(exec_list *ir) +{ + varying_info_visitor info(ir_var_shader_out, true); + info.get(ir, 0, NULL); + + replace_varyings_visitor(ir, &info, 0, 0, 0); +} + void do_dead_builtin_varyings(struct gl_context *ctx, @@ -415,8 +511,13 @@ do_dead_builtin_varyings(struct gl_context *ctx, unsigned num_tfeedback_decls, tfeedback_decl *tfeedback_decls) { - /* This optimization has no effect with the core context and GLES2, because - * the built-in varyings we're eliminating here are not available there. + /* Lower the gl_FragData array to separate variables. */ + if (consumer->Type == GL_FRAGMENT_SHADER) { + lower_fragdata_array(consumer->ir); + } + + /* Lowering of built-in varyings has no effect with the core context and + * GLES2, because they are not available there. * * EXT_separate_shader_objects doesn't allow this optimization, * because a program object can be bound partially (e.g. only one -- 2.30.2