From 7ed02b111a499ae6a2061df8abddb6a7488fb35a Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Tue, 30 Dec 2014 21:19:14 -0500 Subject: [PATCH] nv50: regenerate rnndb headers The headers hadn't been regenerated in a long time, and there were a few minor divergences. Among other things, rnndb has changed naming to G80/etc, for now I've not tackled switching that over and manually replaced the nvidia codenames back to the chip ids. However no other modifications of the headergen'd headers was done. Signed-off-by: Ilia Mirkin --- .../drivers/nouveau/nv50/nv50_2d.xml.h | 133 +++--- .../drivers/nouveau/nv50/nv50_3d.xml.h | 449 +++++++++--------- .../drivers/nouveau/nv50/nv50_3ddefs.xml.h | 55 +-- .../drivers/nouveau/nv50/nv50_defs.xml.h | 94 +++- .../drivers/nouveau/nv50/nv50_formats.c | 12 +- .../drivers/nouveau/nv50/nv50_program.c | 2 +- src/gallium/drivers/nouveau/nv50/nv50_state.c | 4 +- .../nouveau/nv50/nv50_state_validate.c | 2 +- .../drivers/nouveau/nv50/nv50_surface.c | 4 +- .../drivers/nouveau/nv50/nv50_texture.xml.h | 52 +- .../nouveau/nvc0/nvc0_state_validate.c | 2 +- 11 files changed, 451 insertions(+), 358 deletions(-) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_2d.xml.h b/src/gallium/drivers/nouveau/nv50/nv50_2d.xml.h index dfbef2c6a30..899d73d7398 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_2d.xml.h +++ b/src/gallium/drivers/nouveau/nv50/nv50_2d.xml.h @@ -1,21 +1,21 @@ -#ifndef RNNDB_NV50_2D_XML -#define RNNDB_NV50_2D_XML +#ifndef NV50_2D_XML +#define NV50_2D_XML /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: -http://0x04.net/cgit/index.cgi/rules-ng-ng -git clone git://0x04.net/rules-ng-ng +http://github.com/envytools/envytools/ +git clone https://github.com/envytools/envytools.git The rules-ng-ng source files this header was generated from are: -- rnndb/nv50_2d.xml ( 11113 bytes, from 2011-07-09 13:43:58) -- ./rnndb/copyright.xml ( 6452 bytes, from 2011-07-09 13:43:58) -- ./rnndb/nv_object.xml ( 12912 bytes, from 2012-07-12 09:41:09) -- ./rnndb/nvchipsets.xml ( 3736 bytes, from 2012-07-12 09:41:09) -- ./rnndb/nv_defs.xml ( 4437 bytes, from 2011-07-09 13:43:58) -- ./rnndb/nv50_defs.xml ( 5468 bytes, from 2011-07-09 13:43:58) - -Copyright (C) 2006-2011 by the following authors: +- rnndb/graph/g80_2d.xml ( 11440 bytes, from 2014-09-25 06:32:11) +- rnndb/copyright.xml ( 6452 bytes, from 2013-05-14 03:57:49) +- rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11) +- rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02) +- rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11) +- rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45) + +Copyright (C) 2006-2014 by the following authors: - Artur Huillet (ahuillet) - Ben Skeggs (darktama, darktama_) - B. R. (koala_br) @@ -82,7 +82,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_DMA_SRC 0x00000188 -#define NV50_2D_DMA_COND 0x0000018c +#define NV50_2D_DMA_COND 0x0000018c #define NV50_2D_DST_FORMAT 0x00000200 @@ -100,7 +100,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_DST_HEIGHT 0x0000021c -#define NV50_2D_DST_ADDRESS_HIGH 0x00000220 +#define NV50_2D_DST_ADDRESS_HIGH 0x00000220 #define NV50_2D_DST_ADDRESS_LOW 0x00000224 @@ -108,6 +108,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_2D_UNK228 0x00000228 +#define NVC0_2D_UNK22C 0x0000022c + #define NV50_2D_SRC_FORMAT 0x00000230 #define NV50_2D_SRC_LINEAR 0x00000234 @@ -118,7 +120,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_SRC_LAYER 0x00000240 -#define NVC0_2D_UNK0240 0x00000240 +#define NVC0_2D_UNK0240 0x00000240 #define NV50_2D_SRC_PITCH 0x00000244 #define NV50_2D_SRC_PITCH__MAX 0x00040000 @@ -129,25 +131,33 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_SRC_HEIGHT 0x0000024c #define NV50_2D_SRC_HEIGHT__MAX 0x00010000 -#define NV50_2D_SRC_ADDRESS_HIGH 0x00000250 +#define NV50_2D_SRC_ADDRESS_HIGH 0x00000250 #define NV50_2D_SRC_ADDRESS_LOW 0x00000254 #define NV50_2D_UNK258 0x00000258 +#define NVC0_2D_UNK25C 0x0000025c + #define NV50_2D_UNK260 0x00000260 +#define NVC0_2D_SINGLE_GPC 0x00000260 + #define NV50_2D_COND_ADDRESS_HIGH 0x00000264 -#define NV50_2D_COND_ADDRESS_LOW 0x00000268 +#define NV50_2D_COND_ADDRESS_LOW 0x00000268 #define NV50_2D_COND_MODE 0x0000026c #define NV50_2D_COND_MODE_NEVER 0x00000000 -#define NV50_2D_COND_MODE_ALWAYS 0x00000001 +#define NV50_2D_COND_MODE_ALWAYS 0x00000001 #define NV50_2D_COND_MODE_RES_NON_ZERO 0x00000002 #define NV50_2D_COND_MODE_EQUAL 0x00000003 #define NV50_2D_COND_MODE_NOT_EQUAL 0x00000004 +#define NVC0_2D_UNK0270(i0) (0x00000270 + 0x4*(i0)) +#define NVC0_2D_UNK0270__ESIZE 0x00000004 +#define NVC0_2D_UNK0270__LEN 0x00000004 + #define NV50_2D_CLIP_X 0x00000280 #define NV50_2D_CLIP_Y 0x00000284 @@ -158,7 +168,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_CLIP_ENABLE 0x00000290 -#define NV50_2D_COLOR_KEY_FORMAT 0x00000294 +#define NV50_2D_COLOR_KEY_FORMAT 0x00000294 #define NV50_2D_COLOR_KEY_FORMAT_16BPP 0x00000000 #define NV50_2D_COLOR_KEY_FORMAT_15BPP 0x00000001 #define NV50_2D_COLOR_KEY_FORMAT_24BPP 0x00000002 @@ -169,7 +179,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_COLOR_KEY 0x00000298 -#define NV50_2D_COLOR_KEY_ENABLE 0x0000029c +#define NV50_2D_COLOR_KEY_ENABLE 0x0000029c #define NV50_2D_ROP 0x000002a0 @@ -203,31 +213,36 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_PATTERN_OFFSET_Y__SHIFT 8 #define NV50_2D_PATTERN_SELECT 0x000002b4 -#define NV50_2D_PATTERN_SELECT_MONO_8X8 0x00000000 -#define NV50_2D_PATTERN_SELECT_MONO_64X1 0x00000001 -#define NV50_2D_PATTERN_SELECT_MONO_1X64 0x00000002 +#define NV50_2D_PATTERN_SELECT_BITMAP_8X8 0x00000000 +#define NV50_2D_PATTERN_SELECT_BITMAP_64X1 0x00000001 +#define NV50_2D_PATTERN_SELECT_BITMAP_1X64 0x00000002 #define NV50_2D_PATTERN_SELECT_COLOR 0x00000003 +#define NVC0_2D_UNK02B8(i0) (0x000002b8 + 0x4*(i0)) +#define NVC0_2D_UNK02B8__ESIZE 0x00000004 +#define NVC0_2D_UNK02B8__LEN 0x00000009 + #define NVC0_2D_UNK2DC 0x000002dc #define NVC0_2D_UNK2E0 0x000002e0 +#define NVC0_2D_UNK02E4 0x000002e4 + #define NV50_2D_PATTERN_COLOR_FORMAT 0x000002e8 -#define NV50_2D_PATTERN_COLOR_FORMAT_16BPP 0x00000000 -#define NV50_2D_PATTERN_COLOR_FORMAT_15BPP 0x00000001 -#define NV50_2D_PATTERN_COLOR_FORMAT_32BPP 0x00000002 -#define NV50_2D_PATTERN_COLOR_FORMAT_8BPP 0x00000003 +#define NV50_2D_PATTERN_COLOR_FORMAT_A16R5G6B5 0x00000000 +#define NV50_2D_PATTERN_COLOR_FORMAT_X16A1R5G5B5 0x00000001 +#define NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8 0x00000002 +#define NV50_2D_PATTERN_COLOR_FORMAT_X16A8Y8 0x00000003 #define NV50_2D_PATTERN_COLOR_FORMAT_UNK4 0x00000004 #define NV50_2D_PATTERN_COLOR_FORMAT_UNK5 0x00000005 -#define NV50_2D_PATTERN_COLOR_FORMAT_UNK6 0x00000006 -#define NV50_2D_PATTERN_MONO_FORMAT 0x000002ec -#define NV50_2D_PATTERN_MONO_FORMAT_CGA6 0x00000000 -#define NV50_2D_PATTERN_MONO_FORMAT_LE 0x00000001 +#define NV50_2D_PATTERN_BITMAP_FORMAT 0x000002ec +#define NV50_2D_PATTERN_BITMAP_FORMAT_CGA6 0x00000000 +#define NV50_2D_PATTERN_BITMAP_FORMAT_LE 0x00000001 -#define NV50_2D_PATTERN_COLOR(i0) (0x000002f0 + 0x4*(i0)) -#define NV50_2D_PATTERN_COLOR__ESIZE 0x00000004 -#define NV50_2D_PATTERN_COLOR__LEN 0x00000002 +#define NV50_2D_PATTERN_BITMAP_COLOR(i0) (0x000002f0 + 0x4*(i0)) +#define NV50_2D_PATTERN_BITMAP_COLOR__ESIZE 0x00000004 +#define NV50_2D_PATTERN_BITMAP_COLOR__LEN 0x00000002 #define NV50_2D_PATTERN_BITMAP(i0) (0x000002f8 + 0x4*(i0)) #define NV50_2D_PATTERN_BITMAP__ESIZE 0x00000004 @@ -236,28 +251,28 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_PATTERN_X8R8G8B8(i0) (0x00000300 + 0x4*(i0)) #define NV50_2D_PATTERN_X8R8G8B8__ESIZE 0x00000004 #define NV50_2D_PATTERN_X8R8G8B8__LEN 0x00000040 -#define NV50_2D_PATTERN_X8R8G8B8_B__MASK 0x000000ff +#define NV50_2D_PATTERN_X8R8G8B8_B__MASK 0x000000ff #define NV50_2D_PATTERN_X8R8G8B8_B__SHIFT 0 -#define NV50_2D_PATTERN_X8R8G8B8_G__MASK 0x0000ff00 +#define NV50_2D_PATTERN_X8R8G8B8_G__MASK 0x0000ff00 #define NV50_2D_PATTERN_X8R8G8B8_G__SHIFT 8 -#define NV50_2D_PATTERN_X8R8G8B8_R__MASK 0x00ff0000 +#define NV50_2D_PATTERN_X8R8G8B8_R__MASK 0x00ff0000 #define NV50_2D_PATTERN_X8R8G8B8_R__SHIFT 16 #define NV50_2D_PATTERN_R5G6B5(i0) (0x00000400 + 0x4*(i0)) #define NV50_2D_PATTERN_R5G6B5__ESIZE 0x00000004 #define NV50_2D_PATTERN_R5G6B5__LEN 0x00000020 #define NV50_2D_PATTERN_R5G6B5_B0__MASK 0x0000001f -#define NV50_2D_PATTERN_R5G6B5_B0__SHIFT 0 +#define NV50_2D_PATTERN_R5G6B5_B0__SHIFT 0 #define NV50_2D_PATTERN_R5G6B5_G0__MASK 0x000007e0 -#define NV50_2D_PATTERN_R5G6B5_G0__SHIFT 5 +#define NV50_2D_PATTERN_R5G6B5_G0__SHIFT 5 #define NV50_2D_PATTERN_R5G6B5_R0__MASK 0x0000f800 -#define NV50_2D_PATTERN_R5G6B5_R0__SHIFT 11 +#define NV50_2D_PATTERN_R5G6B5_R0__SHIFT 11 #define NV50_2D_PATTERN_R5G6B5_B1__MASK 0x001f0000 -#define NV50_2D_PATTERN_R5G6B5_B1__SHIFT 16 +#define NV50_2D_PATTERN_R5G6B5_B1__SHIFT 16 #define NV50_2D_PATTERN_R5G6B5_G1__MASK 0x07e00000 -#define NV50_2D_PATTERN_R5G6B5_G1__SHIFT 21 +#define NV50_2D_PATTERN_R5G6B5_G1__SHIFT 21 #define NV50_2D_PATTERN_R5G6B5_R1__MASK 0xf8000000 -#define NV50_2D_PATTERN_R5G6B5_R1__SHIFT 27 +#define NV50_2D_PATTERN_R5G6B5_R1__SHIFT 27 #define NV50_2D_PATTERN_X1R5G5B5(i0) (0x00000480 + 0x4*(i0)) #define NV50_2D_PATTERN_X1R5G5B5__ESIZE 0x00000004 @@ -293,7 +308,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_DRAW_SHAPE 0x00000580 #define NV50_2D_DRAW_SHAPE_POINTS 0x00000000 -#define NV50_2D_DRAW_SHAPE_LINES 0x00000001 +#define NV50_2D_DRAW_SHAPE_LINES 0x00000001 #define NV50_2D_DRAW_SHAPE_LINE_STRIP 0x00000002 #define NV50_2D_DRAW_SHAPE_TRIANGLES 0x00000003 #define NV50_2D_DRAW_SHAPE_RECTANGLES 0x00000004 @@ -303,10 +318,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_DRAW_COLOR 0x00000588 #define NV50_2D_UNK58C 0x0000058c -#define NV50_2D_UNK58C_0 0x00000001 -#define NV50_2D_UNK58C_1 0x00000010 -#define NV50_2D_UNK58C_2 0x00000100 -#define NV50_2D_UNK58C_3 0x00001000 +#define NV50_2D_UNK58C_0 0x00000001 +#define NV50_2D_UNK58C_1 0x00000010 +#define NV50_2D_UNK58C_2 0x00000100 +#define NV50_2D_UNK58C_3 0x00001000 #define NV50_2D_DRAW_POINT16 0x000005e0 #define NV50_2D_DRAW_POINT16_X__MASK 0x0000ffff @@ -348,19 +363,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_SIFC_HEIGHT 0x0000083c -#define NV50_2D_SIFC_DX_DU_FRACT 0x00000840 +#define NV50_2D_SIFC_DX_DU_FRACT 0x00000840 #define NV50_2D_SIFC_DX_DU_INT 0x00000844 -#define NV50_2D_SIFC_DY_DV_FRACT 0x00000848 +#define NV50_2D_SIFC_DY_DV_FRACT 0x00000848 #define NV50_2D_SIFC_DY_DV_INT 0x0000084c -#define NV50_2D_SIFC_DST_X_FRACT 0x00000850 +#define NV50_2D_SIFC_DST_X_FRACT 0x00000850 #define NV50_2D_SIFC_DST_X_INT 0x00000854 -#define NV50_2D_SIFC_DST_Y_FRACT 0x00000858 +#define NV50_2D_SIFC_DST_Y_FRACT 0x00000858 #define NV50_2D_SIFC_DST_Y_INT 0x0000085c @@ -381,7 +396,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_BLIT_CONTROL_ORIGIN_CORNER 0x00000001 #define NV50_2D_BLIT_CONTROL_FILTER__MASK 0x00000010 #define NV50_2D_BLIT_CONTROL_FILTER__SHIFT 4 -#define NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE 0x00000000 +#define NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE 0x00000000 #define NV50_2D_BLIT_CONTROL_FILTER_BILINEAR 0x00000010 #define NV50_2D_BLIT_DST_X 0x000008b0 @@ -392,25 +407,25 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_2D_BLIT_DST_H 0x000008bc -#define NV50_2D_BLIT_DU_DX_FRACT 0x000008c0 +#define NV50_2D_BLIT_DU_DX_FRACT 0x000008c0 #define NV50_2D_BLIT_DU_DX_INT 0x000008c4 -#define NV50_2D_BLIT_DV_DY_FRACT 0x000008c8 +#define NV50_2D_BLIT_DV_DY_FRACT 0x000008c8 #define NV50_2D_BLIT_DV_DY_INT 0x000008cc -#define NV50_2D_BLIT_SRC_X_FRACT 0x000008d0 +#define NV50_2D_BLIT_SRC_X_FRACT 0x000008d0 #define NV50_2D_BLIT_SRC_X_INT 0x000008d4 -#define NV50_2D_BLIT_SRC_Y_FRACT 0x000008d8 +#define NV50_2D_BLIT_SRC_Y_FRACT 0x000008d8 #define NV50_2D_BLIT_SRC_Y_INT 0x000008dc #define NVC0_2D_FIRMWARE(i0) (0x000008e0 + 0x4*(i0)) -#define NVC0_2D_FIRMWARE__ESIZE 0x00000004 +#define NVC0_2D_FIRMWARE__ESIZE 0x00000004 #define NVC0_2D_FIRMWARE__LEN 0x00000020 -#endif /* RNNDB_NV50_2D_XML */ +#endif /* NV50_2D_XML */ diff --git a/src/gallium/drivers/nouveau/nv50/nv50_3d.xml.h b/src/gallium/drivers/nouveau/nv50/nv50_3d.xml.h index 711445f35c7..4863440a44e 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_3d.xml.h +++ b/src/gallium/drivers/nouveau/nv50/nv50_3d.xml.h @@ -1,22 +1,22 @@ -#ifndef RNNDB_NV50_3D_XML -#define RNNDB_NV50_3D_XML +#ifndef NV50_3D_XML +#define NV50_3D_XML /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: -http://0x04.net/cgit/index.cgi/rules-ng-ng -git clone git://0x04.net/rules-ng-ng +http://github.com/envytools/envytools/ +git clone https://github.com/envytools/envytools.git The rules-ng-ng source files this header was generated from are: -- rnndb/nv50_3d.xml ( 65226 bytes, from 2012-01-28 13:46:30) -- ./rnndb/copyright.xml ( 6452 bytes, from 2011-08-11 18:25:12) -- ./rnndb/nv_defs.xml ( 4437 bytes, from 2011-08-11 18:25:12) -- ./rnndb/nv50_defs.xml ( 5468 bytes, from 2011-08-11 18:25:12) -- ./rnndb/nvchipsets.xml ( 3617 bytes, from 2011-08-11 18:25:12) -- ./rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-08-11 18:25:12) -- ./rnndb/nv_object.xml ( 12672 bytes, from 2011-08-11 18:25:12) - -Copyright (C) 2006-2012 by the following authors: +- rnndb/graph/g80_3d.xml ( 65900 bytes, from 2014-09-25 06:32:11) +- rnndb/copyright.xml ( 6452 bytes, from 2013-05-14 03:57:49) +- rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45) +- rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11) +- rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02) +- rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11) +- rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11) + +Copyright (C) 2006-2014 by the following authors: - Artur Huillet (ahuillet) - Ben Skeggs (darktama, darktama_) - B. R. (koala_br) @@ -78,7 +78,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_DMA_NOTIFY 0x00000180 -#define NV50_3D_DMA_ZETA 0x00000184 +#define NV50_3D_DMA_ZETA 0x00000184 #define NV50_3D_DMA_QUERY 0x00000188 @@ -101,7 +101,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_DMA_CLIPID 0x000001ac #define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0)) -#define NV50_3D_DMA_COLOR__ESIZE 0x00000004 +#define NV50_3D_DMA_COLOR__ESIZE 0x00000004 #define NV50_3D_DMA_COLOR__LEN 0x00000008 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0)) @@ -114,7 +114,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0)) -#define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0)) +#define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0)) #define NV50_3D_RT_TILE_MODE_X__MASK 0x0000000f #define NV50_3D_RT_TILE_MODE_X__SHIFT 0 #define NV50_3D_RT_TILE_MODE_Y__MASK 0x000000f0 @@ -129,11 +129,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_1F__ESIZE 0x00000004 -#define NV50_3D_VTX_ATTR_1F__LEN 0x00000010 +#define NV50_3D_VTX_ATTR_1F__LEN 0x00000010 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_2H__ESIZE 0x00000004 -#define NV50_3D_VTX_ATTR_2H__LEN 0x00000010 +#define NV50_3D_VTX_ATTR_2H__LEN 0x00000010 #define NV50_3D_VTX_ATTR_2H_X__MASK 0x0000ffff #define NV50_3D_VTX_ATTR_2H_X__SHIFT 0 #define NV50_3D_VTX_ATTR_2H_Y__MASK 0xffff0000 @@ -193,13 +193,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_2I__ESIZE 0x00000004 -#define NV50_3D_VTX_ATTR_2I__LEN 0x00000010 +#define NV50_3D_VTX_ATTR_2I__LEN 0x00000010 #define NV50_3D_VTX_ATTR_2I_X__MASK 0x0000ffff #define NV50_3D_VTX_ATTR_2I_X__SHIFT 0 #define NV50_3D_VTX_ATTR_2I_Y__MASK 0xffff0000 #define NV50_3D_VTX_ATTR_2I_Y__SHIFT 16 -#define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0)) +#define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_2NI__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_2NI__LEN 0x00000010 #define NV50_3D_VTX_ATTR_2NI_X__MASK 0x0000ffff @@ -239,7 +239,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VTX_ATTR_4NI_1_W__MASK 0xffff0000 #define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT 16 -#define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0)) +#define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_4UB__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_4UB__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4UB_X__MASK 0x000000ff @@ -253,7 +253,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_4B__ESIZE 0x00000004 -#define NV50_3D_VTX_ATTR_4B__LEN 0x00000010 +#define NV50_3D_VTX_ATTR_4B__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4B_X__MASK 0x000000ff #define NV50_3D_VTX_ATTR_4B_X__SHIFT 0 #define NV50_3D_VTX_ATTR_4B_Y__MASK 0x0000ff00 @@ -275,7 +275,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VTX_ATTR_4NUB_W__MASK 0xff000000 #define NV50_3D_VTX_ATTR_4NUB_W__SHIFT 24 -#define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0)) +#define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0)) #define NV50_3D_VTX_ATTR_4NB__ESIZE 0x00000004 #define NV50_3D_VTX_ATTR_4NB__LEN 0x00000010 #define NV50_3D_VTX_ATTR_4NB_X__MASK 0x000000ff @@ -291,7 +291,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 #define NV50_3D_VERTEX_ARRAY_FETCH__LEN 0x00000010 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff -#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 +#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 #define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE 0x20000000 #define NV50_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00000904 + 0x10*(i0)) @@ -302,7 +302,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010 #define NV50_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000010 -#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0)) +#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0)) #define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 #define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000010 @@ -318,15 +318,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 #define NV50_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 -#define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) +#define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) #define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020 #define NV50_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010 -#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) +#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) #define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020 #define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010 -#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) +#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) #define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020 #define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010 @@ -365,14 +365,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) #define NV50_3D_CLIP_RECT_VERT__ESIZE 0x00000008 #define NV50_3D_CLIP_RECT_VERT__LEN 0x00000008 -#define NV50_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff +#define NV50_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff #define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT 0 -#define NV50_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 +#define NV50_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 #define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT 16 #define NV50_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) #define NV50_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 -#define NV50_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 +#define NV50_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 #define NV50_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff #define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT 0 #define NV50_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000 @@ -392,24 +392,24 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_COUNTER_ENABLE 0x00000d68 #define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES 0x00000001 -#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES 0x00000002 +#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES 0x00000002 #define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES 0x00000004 #define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES 0x00000008 -#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT 0x00000010 +#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT 0x00000010 #define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK 0x00000020 #define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000040 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP 0x00000080 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP 0x00000100 -#define NV50_3D_COUNTER_ENABLE_FP_PIXELS 0x00000200 +#define NV50_3D_COUNTER_ENABLE_FP_PIXELS 0x00000200 #define NV84_3D_COUNTER_ENABLE_UNK0A 0x00000400 #define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0)) #define NV50_3D_UNK0D6C__ESIZE 0x00000004 #define NV50_3D_UNK0D6C__LEN 0x00000002 #define NV50_3D_UNK0D6C_X__MASK 0x0000ffff -#define NV50_3D_UNK0D6C_X__SHIFT 0 +#define NV50_3D_UNK0D6C_X__SHIFT 0 #define NV50_3D_UNK0D6C_Y__MASK 0xffff0000 -#define NV50_3D_UNK0D6C_Y__SHIFT 16 +#define NV50_3D_UNK0D6C_Y__SHIFT 16 #define NV50_3D_VERTEX_BUFFER_FIRST 0x00000d74 @@ -419,7 +419,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) #define NV50_3D_CLEAR_COLOR__ESIZE 0x00000004 -#define NV50_3D_CLEAR_COLOR__LEN 0x00000004 +#define NV50_3D_CLEAR_COLOR__LEN 0x00000004 #define NV50_3D_CLEAR_DEPTH 0x00000d90 @@ -436,7 +436,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_STRMOUT_PRIMITIVE_LIMIT 0x00000da8 #define NV50_3D_POLYGON_MODE_FRONT 0x00000dac -#define NV50_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 +#define NV50_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 #define NV50_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 #define NV50_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 @@ -467,7 +467,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN 0x00000002 #define NV50_3D_ZCULL_UNK0DD8 0x00000dd8 -#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007 +#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007 #define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0 #define NVA3_3D_ZCULL_UNK0DD8_UNK9 0x00000200 #define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000 @@ -502,11 +502,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_SCISSOR_HORIZ__ESIZE 0x00000010 #define NV50_3D_SCISSOR_HORIZ__LEN 0x00000010 #define NV50_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff -#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT 0 +#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT 0 #define NV50_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 -#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT 16 +#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT 16 -#define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) +#define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) #define NV50_3D_SCISSOR_VERT__ESIZE 0x00000010 #define NV50_3D_SCISSOR_VERT__LEN 0x00000010 #define NV50_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff @@ -515,7 +515,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_SCISSOR_VERT_MAX__SHIFT 16 #define NV50_3D_CB_ADDR 0x00000f00 -#define NV50_3D_CB_ADDR_ID__MASK 0x003fff00 +#define NV50_3D_CB_ADDR_ID__MASK 0x003fff00 #define NV50_3D_CB_ADDR_ID__SHIFT 8 #define NV50_3D_CB_ADDR_BUFFER__MASK 0x0000007f #define NV50_3D_CB_ADDR_BUFFER__SHIFT 0 @@ -564,7 +564,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_UNK0F98 0x00000f98 -#define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) +#define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) #define NV50_3D_DEPTH_BOUNDS__ESIZE 0x00000004 #define NV50_3D_DEPTH_BOUNDS__LEN 0x00000002 @@ -585,7 +585,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_UNK0FB8 0x00000fb8 #define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) -#define NV50_3D_MSAA_MASK__ESIZE 0x00000004 +#define NV50_3D_MSAA_MASK__ESIZE 0x00000004 #define NV50_3D_MSAA_MASK__LEN 0x00000004 #define NV50_3D_CLIPID_ADDRESS_HIGH 0x00000fcc @@ -604,7 +604,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_ZETA_ADDRESS_HIGH 0x00000fe0 -#define NV50_3D_ZETA_ADDRESS_LOW 0x00000fe4 +#define NV50_3D_ZETA_ADDRESS_LOW 0x00000fe4 #define NV50_3D_ZETA_FORMAT 0x00000fe8 @@ -628,7 +628,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_UNK0FFC 0x00000ffc #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0)) -#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 +#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000010 #define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0)) @@ -647,13 +647,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV84_3D_UNK1104 0x00001104 #define NV84_3D_UNK1104_0__MASK 0x0000ffff -#define NV84_3D_UNK1104_0__SHIFT 0 +#define NV84_3D_UNK1104_0__SHIFT 0 #define NV84_3D_UNK1104_0__MAX 0x00002000 -#define NV84_3D_UNK1104_0__ALIGN 0x00000040 +#define NV84_3D_UNK1104_0__ALIGN 0x00000040 #define NV84_3D_UNK1104_1__MASK 0xffff0000 -#define NV84_3D_UNK1104_1__SHIFT 16 +#define NV84_3D_UNK1104_1__SHIFT 16 #define NV84_3D_UNK1104_1__MAX 0x00002000 -#define NV84_3D_UNK1104_1__ALIGN 0x00000040 +#define NV84_3D_UNK1104_1__ALIGN 0x00000040 #define NV84_3D_UNK1108 0x00001108 #define NV84_3D_UNK1108_0 0x00000001 @@ -677,55 +677,55 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVA3_3D_VP_ATTR_EN_ALT__ESIZE 0x00000004 #define NVA3_3D_VP_ATTR_EN_ALT__LEN 0x00000004 #define NVA3_3D_VP_ATTR_EN_ALT_7__MASK 0xf0000000 -#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT 28 +#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT 28 #define NVA3_3D_VP_ATTR_EN_ALT_7_X 0x10000000 #define NVA3_3D_VP_ATTR_EN_ALT_7_Y 0x20000000 #define NVA3_3D_VP_ATTR_EN_ALT_7_Z 0x40000000 #define NVA3_3D_VP_ATTR_EN_ALT_7_W 0x80000000 #define NVA3_3D_VP_ATTR_EN_ALT_6__MASK 0x0f000000 -#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT 24 +#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT 24 #define NVA3_3D_VP_ATTR_EN_ALT_6_X 0x01000000 #define NVA3_3D_VP_ATTR_EN_ALT_6_Y 0x02000000 #define NVA3_3D_VP_ATTR_EN_ALT_6_Z 0x04000000 #define NVA3_3D_VP_ATTR_EN_ALT_6_W 0x08000000 #define NVA3_3D_VP_ATTR_EN_ALT_5__MASK 0x00f00000 -#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT 20 +#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT 20 #define NVA3_3D_VP_ATTR_EN_ALT_5_X 0x00100000 #define NVA3_3D_VP_ATTR_EN_ALT_5_Y 0x00200000 #define NVA3_3D_VP_ATTR_EN_ALT_5_Z 0x00400000 #define NVA3_3D_VP_ATTR_EN_ALT_5_W 0x00800000 #define NVA3_3D_VP_ATTR_EN_ALT_4__MASK 0x000f0000 -#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT 16 +#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT 16 #define NVA3_3D_VP_ATTR_EN_ALT_4_X 0x00010000 #define NVA3_3D_VP_ATTR_EN_ALT_4_Y 0x00020000 #define NVA3_3D_VP_ATTR_EN_ALT_4_Z 0x00040000 #define NVA3_3D_VP_ATTR_EN_ALT_4_W 0x00080000 #define NVA3_3D_VP_ATTR_EN_ALT_3__MASK 0x0000f000 -#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT 12 +#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT 12 #define NVA3_3D_VP_ATTR_EN_ALT_3_X 0x00001000 #define NVA3_3D_VP_ATTR_EN_ALT_3_Y 0x00002000 #define NVA3_3D_VP_ATTR_EN_ALT_3_Z 0x00004000 #define NVA3_3D_VP_ATTR_EN_ALT_3_W 0x00008000 #define NVA3_3D_VP_ATTR_EN_ALT_2__MASK 0x00000f00 -#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT 8 +#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT 8 #define NVA3_3D_VP_ATTR_EN_ALT_2_X 0x00000100 #define NVA3_3D_VP_ATTR_EN_ALT_2_Y 0x00000200 #define NVA3_3D_VP_ATTR_EN_ALT_2_Z 0x00000400 #define NVA3_3D_VP_ATTR_EN_ALT_2_W 0x00000800 #define NVA3_3D_VP_ATTR_EN_ALT_1__MASK 0x000000f0 -#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT 4 +#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT 4 #define NVA3_3D_VP_ATTR_EN_ALT_1_X 0x00000010 #define NVA3_3D_VP_ATTR_EN_ALT_1_Y 0x00000020 #define NVA3_3D_VP_ATTR_EN_ALT_1_Z 0x00000040 #define NVA3_3D_VP_ATTR_EN_ALT_1_W 0x00000080 #define NVA3_3D_VP_ATTR_EN_ALT_0__MASK 0x0000000f -#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT 0 +#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT 0 #define NVA3_3D_VP_ATTR_EN_ALT_0_X 0x00000001 #define NVA3_3D_VP_ATTR_EN_ALT_0_Y 0x00000002 #define NVA3_3D_VP_ATTR_EN_ALT_0_Z 0x00000004 #define NVA3_3D_VP_ATTR_EN_ALT_0_W 0x00000008 -#define NVA3_3D_UNK1140 0x00001140 +#define NVA3_3D_UNK1140 0x00001140 #define NVA0_3D_UNK1144 0x00001144 @@ -766,10 +766,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK 0x07e00000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT 21 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32 0x00200000 -#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32 0x00400000 +#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32 0x00400000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16 0x00600000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32 0x00800000 -#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16 0x00a00000 +#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16 0x00a00000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8 0x01400000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16 0x01e00000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32 0x02400000 @@ -778,6 +778,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16 0x03600000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8 0x03a00000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2 0x06000000 +#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_11_11_10 0x06200000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK 0x38000000 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT 27 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM 0x08000000 @@ -814,7 +815,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_RT_ARRAY_MODE 0x00001224 #define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff #define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 -#define NV50_3D_RT_ARRAY_MODE_MODE__MASK 0x00010000 +#define NV50_3D_RT_ARRAY_MODE_MODE__MASK 0x00010000 #define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT 16 #define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY 0x00000000 #define NV50_3D_RT_ARRAY_MODE_MODE_3D 0x00010000 @@ -853,28 +854,28 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_CB_DEF_SET_SIZE__MASK 0x0000ffff #define NV50_3D_CB_DEF_SET_SIZE__SHIFT 0 #define NV50_3D_CB_DEF_SET_BUFFER__MASK 0x007f0000 -#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT 16 +#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT 16 #define NV50_3D_UNK128C 0x0000128c #define NV50_3D_UNK128C_0__MASK 0x00000003 -#define NV50_3D_UNK128C_0__SHIFT 0 +#define NV50_3D_UNK128C_0__SHIFT 0 #define NV50_3D_UNK128C_1__MASK 0x00000030 -#define NV50_3D_UNK128C_1__SHIFT 4 +#define NV50_3D_UNK128C_1__SHIFT 4 #define NV50_3D_UNK128C_2__MASK 0x00000300 -#define NV50_3D_UNK128C_2__SHIFT 8 +#define NV50_3D_UNK128C_2__SHIFT 8 #define NV50_3D_UNK128C_3__MASK 0x00003000 -#define NV50_3D_UNK128C_3__SHIFT 12 +#define NV50_3D_UNK128C_3__SHIFT 12 #define NV50_3D_CALL_LIMIT_LOG 0x00001290 #define NV50_3D_CALL_LIMIT_LOG_VP__MASK 0x0000000f -#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT 0 +#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT 0 #define NV50_3D_CALL_LIMIT_LOG_GP__MASK 0x000000f0 -#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT 4 +#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT 4 #define NV50_3D_CALL_LIMIT_LOG_FP__MASK 0x00000f00 -#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT 8 +#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT 8 #define NV50_3D_STRMOUT_BUFFERS_CTRL 0x00001294 -#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED 0x00000001 +#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED 0x00000001 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK 0x00000002 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT 1 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES 0x00000000 @@ -883,7 +884,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT 4 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK 0x000fff00 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT 8 -#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX 0x00000800 +#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX 0x00000800 #define NV50_3D_FP_RESULT_COUNT 0x00001298 @@ -892,9 +893,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_UNK12A0 0x000012a0 #define NV50_3D_UNK12A8 0x000012a8 -#define NV50_3D_UNK12A8_UNK1 0x00000001 -#define NV50_3D_UNK12A8_UNK2__MASK 0x000ffff0 -#define NV50_3D_UNK12A8_UNK2__SHIFT 4 +#define NV50_3D_UNK12A8_UNK0 0x00000001 +#define NV50_3D_UNK12A8_UNK4__MASK 0x00000ff0 +#define NV50_3D_UNK12A8_UNK4__SHIFT 4 +#define NV50_3D_UNK12A8_UNK12__MASK 0x000ff000 +#define NV50_3D_UNK12A8_UNK12__SHIFT 12 #define NV50_3D_UNK12AC 0x000012ac @@ -921,7 +924,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_D3D_FILL_MODE_SOLID 0x00000003 #define NV50_3D_SHADE_MODEL 0x000012d4 -#define NV50_3D_SHADE_MODEL_FLAT 0x00001d00 +#define NV50_3D_SHADE_MODEL_FLAT 0x00001d00 #define NV50_3D_SHADE_MODEL_SMOOTH 0x00001d01 #define NV50_3D_LOCAL_ADDRESS_HIGH 0x000012d8 @@ -936,15 +939,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_ALPHA_TEST_ENABLE 0x000012ec -#define NV50_3D_PM_SET(i0) (0x000012f0 + 0x4*(i0)) -#define NV50_3D_PM_SET__ESIZE 0x00000004 -#define NV50_3D_PM_SET__LEN 0x00000004 +#define NV50_3D_MP_PM_SET(i0) (0x000012f0 + 0x4*(i0)) +#define NV50_3D_MP_PM_SET__ESIZE 0x00000004 +#define NV50_3D_MP_PM_SET__LEN 0x00000004 #define NV50_3D_VB_ELEMENT_U8_SETUP 0x00001300 -#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 +#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff -#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 +#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 #define NV50_3D_VB_ELEMENT_U8 0x00001304 #define NV50_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff @@ -967,7 +970,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 #define NV50_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 #define NV50_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 -#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 +#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 #define NV50_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 #define NV50_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 @@ -979,7 +982,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 #define NV50_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 #define NV50_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 -#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 +#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 #define NV50_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 #define NV50_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 @@ -989,9 +992,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) #define NV50_3D_BLEND_COLOR__ESIZE 0x00000004 -#define NV50_3D_BLEND_COLOR__LEN 0x00000004 +#define NV50_3D_BLEND_COLOR__LEN 0x00000004 -#define NV50_3D_UNK132C 0x0000132c +#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE 0x0000132c +#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_0 0x00000001 +#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_1 0x00000002 +#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_2 0x00000004 +#define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_3 0x00000008 #define NV50_3D_TSC_FLUSH 0x00001330 #define NV50_3D_TSC_FLUSH_SPECIFIC 0x00000001 @@ -1004,7 +1011,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_TIC_FLUSH_ENTRY__SHIFT 4 #define NV50_3D_TEX_CACHE_CTL 0x00001338 -#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030 +#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030 #define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT 4 #define NV50_3D_BLEND_SEPARATE_ALPHA 0x0000133c @@ -1013,8 +1020,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 #define NV50_3D_BLEND_EQUATION_RGB_MIN 0x00008007 #define NV50_3D_BLEND_EQUATION_RGB_MAX 0x00008008 -#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a -#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b +#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a +#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b #define NV50_3D_BLEND_FUNC_SRC_RGB 0x00001344 @@ -1022,8 +1029,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_BLEND_EQUATION_ALPHA 0x0000134c #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 -#define NV50_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 -#define NV50_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 +#define NV50_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 +#define NV50_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b @@ -1035,7 +1042,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_BLEND_ENABLE_COMMON 0x0000135c -#define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) +#define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) #define NV50_3D_BLEND_ENABLE__ESIZE 0x00000004 #define NV50_3D_BLEND_ENABLE__LEN 0x00000008 @@ -1058,8 +1065,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03 -#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 -#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 +#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 +#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 #define NV50_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c #define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000 @@ -1068,8 +1075,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03 -#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 -#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 +#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 +#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 @@ -1077,7 +1084,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 -#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 @@ -1101,7 +1108,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 #define NV50_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 -#define NV50_3D_SCREEN_Y_CONTROL 0x000013ac +#define NV50_3D_SCREEN_Y_CONTROL 0x000013ac #define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 #define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 @@ -1135,7 +1142,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_FP_START_ID 0x00001414 -#define NVA3_3D_UNK1418 0x00001418 +#define NVA3_3D_UNK1418 0x00001418 #define NV50_3D_UNK141C 0x0000141c @@ -1151,10 +1158,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VB_ELEMENT_BASE 0x00001434 -#define NV50_3D_VB_INSTANCE_BASE 0x00001438 +#define NV50_3D_VB_INSTANCE_BASE 0x00001438 #define NV50_3D_CLEAR_FLAGS 0x0000143c -#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 +#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000 @@ -1181,40 +1188,40 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_BIND_TIC_TIC__SHIFT 9 #define NV50_3D_BIND_TSC2(i0) (0x00001468 + 0x8*(i0)) -#define NV50_3D_BIND_TSC2__ESIZE 0x00000008 +#define NV50_3D_BIND_TSC2__ESIZE 0x00000008 #define NV50_3D_BIND_TSC2__LEN 0x00000003 #define NV50_3D_BIND_TSC2_VALID 0x00000001 #define NV50_3D_BIND_TSC2_SAMPLER__MASK 0x00000010 -#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT 4 +#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT 4 #define NV50_3D_BIND_TSC2_TSC__MASK 0x001ff000 #define NV50_3D_BIND_TSC2_TSC__SHIFT 12 #define NV50_3D_BIND_TIC2(i0) (0x0000146c + 0x8*(i0)) -#define NV50_3D_BIND_TIC2__ESIZE 0x00000008 +#define NV50_3D_BIND_TIC2__ESIZE 0x00000008 #define NV50_3D_BIND_TIC2__LEN 0x00000003 #define NV50_3D_BIND_TIC2_VALID 0x00000001 #define NV50_3D_BIND_TIC2_TEXTURE__MASK 0x00000002 -#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT 1 +#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT 1 #define NV50_3D_BIND_TIC2_TIC__MASK 0x7ffffe00 #define NV50_3D_BIND_TIC2_TIC__SHIFT 9 #define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0)) #define NV50_3D_STRMOUT_MAP__ESIZE 0x00000004 -#define NV50_3D_STRMOUT_MAP__LEN 0x00000020 +#define NV50_3D_STRMOUT_MAP__LEN 0x00000020 #define NV50_3D_CLIPID_HEIGHT 0x00001504 #define NV50_3D_CLIPID_HEIGHT__MAX 0x00002000 #define NV50_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 -#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff +#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 #define NV50_3D_CLIPID_FILL_RECT_VERT 0x0000150c #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff -#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 -#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 +#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 +#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 #define NV50_3D_CLIP_DISTANCE_ENABLE 0x00001510 @@ -1227,7 +1234,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_CLIP_DISTANCE_ENABLE_6 0x00000040 #define NV50_3D_CLIP_DISTANCE_ENABLE_7 0x00000080 -#define NV50_3D_SAMPLECNT_ENABLE 0x00001514 +#define NV50_3D_SAMPLECNT_ENABLE 0x00001514 #define NV50_3D_POINT_SIZE 0x00001518 @@ -1247,7 +1254,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_COUNTER_RESET_SAMPLECNT 0x00000001 #define NV50_3D_COUNTER_RESET_ZCULL_STATS 0x00000002 #define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES 0x00000008 -#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK 0x00000010 +#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK 0x00000010 #define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x00000011 #define NV50_3D_COUNTER_RESET_VFETCH_VERTICES 0x00000012 #define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES 0x00000013 @@ -1262,26 +1269,26 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_ZETA_ENABLE 0x00001538 -#define NV50_3D_MULTISAMPLE_CTRL 0x0000153c +#define NV50_3D_MULTISAMPLE_CTRL 0x0000153c #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010 -#define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0)) +#define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0)) #define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE 0x00000004 #define NV50_3D_NOPERSPECTIVE_BITMAP__LEN 0x00000004 #define NV50_3D_COND_ADDRESS_HIGH 0x00001550 -#define NV50_3D_COND_ADDRESS_LOW 0x00001554 +#define NV50_3D_COND_ADDRESS_LOW 0x00001554 #define NV50_3D_COND_MODE 0x00001558 #define NV50_3D_COND_MODE_NEVER 0x00000000 -#define NV50_3D_COND_MODE_ALWAYS 0x00000001 +#define NV50_3D_COND_MODE_ALWAYS 0x00000001 #define NV50_3D_COND_MODE_RES_NON_ZERO 0x00000002 #define NV50_3D_COND_MODE_EQUAL 0x00000003 #define NV50_3D_COND_MODE_NOT_EQUAL 0x00000004 -#define NV50_3D_TSC_ADDRESS_HIGH 0x0000155c +#define NV50_3D_TSC_ADDRESS_HIGH 0x0000155c #define NV50_3D_TSC_ADDRESS_LOW 0x00001560 #define NV50_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 @@ -1295,22 +1302,31 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_LINE_SMOOTH_ENABLE 0x00001570 -#define NV50_3D_TIC_ADDRESS_HIGH 0x00001574 +#define NV50_3D_TIC_ADDRESS_HIGH 0x00001574 #define NV50_3D_TIC_ADDRESS_LOW 0x00001578 #define NV50_3D_TIC_LIMIT 0x0000157c -#define NV50_3D_PM_CONTROL(i0) (0x00001580 + 0x4*(i0)) -#define NV50_3D_PM_CONTROL__ESIZE 0x00000004 -#define NV50_3D_PM_CONTROL__LEN 0x00000004 -#define NV50_3D_PM_CONTROL_UNK0 0x00000001 -#define NV50_3D_PM_CONTROL_UNK1__MASK 0x00000070 -#define NV50_3D_PM_CONTROL_UNK1__SHIFT 4 -#define NV50_3D_PM_CONTROL_UNK2__MASK 0x00ffff00 -#define NV50_3D_PM_CONTROL_UNK2__SHIFT 8 -#define NV50_3D_PM_CONTROL_UNK3__MASK 0xff000000 -#define NV50_3D_PM_CONTROL_UNK3__SHIFT 24 +#define NV50_3D_MP_PM_CONTROL(i0) (0x00001580 + 0x4*(i0)) +#define NV50_3D_MP_PM_CONTROL__ESIZE 0x00000004 +#define NV50_3D_MP_PM_CONTROL__LEN 0x00000004 +#define NV50_3D_MP_PM_CONTROL_MODE__MASK 0x00000001 +#define NV50_3D_MP_PM_CONTROL_MODE__SHIFT 0 +#define NV50_3D_MP_PM_CONTROL_MODE_LOGOP 0x00000000 +#define NV50_3D_MP_PM_CONTROL_MODE_LOGOP_PULSE 0x00000001 +#define NV50_3D_MP_PM_CONTROL_UNIT__MASK 0x00000070 +#define NV50_3D_MP_PM_CONTROL_UNIT__SHIFT 4 +#define NV50_3D_MP_PM_CONTROL_UNIT_UNK0 0x00000000 +#define NV50_3D_MP_PM_CONTROL_UNIT_UNK1 0x00000010 +#define NV50_3D_MP_PM_CONTROL_UNIT_UNK2 0x00000020 +#define NV50_3D_MP_PM_CONTROL_UNIT_UNK3 0x00000030 +#define NV50_3D_MP_PM_CONTROL_UNIT_UNK4 0x00000040 +#define NV50_3D_MP_PM_CONTROL_UNIT_UNK5 0x00000050 +#define NV50_3D_MP_PM_CONTROL_FUNC__MASK 0x00ffff00 +#define NV50_3D_MP_PM_CONTROL_FUNC__SHIFT 8 +#define NV50_3D_MP_PM_CONTROL_SIG__MASK 0xff000000 +#define NV50_3D_MP_PM_CONTROL_SIG__SHIFT 24 #define NV50_3D_ZCULL_REGION 0x00001590 @@ -1371,37 +1387,37 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_CSAA_ENABLE 0x000015b4 -#define NV50_3D_FRAMEBUFFER_SRGB 0x000015b8 +#define NV50_3D_FRAMEBUFFER_SRGB 0x000015b8 #define NV50_3D_POLYGON_OFFSET_UNITS 0x000015bc -#define NVA3_3D_UNK15C4 0x000015c4 +#define NVA3_3D_UNK15C4 0x000015c4 -#define NVA3_3D_UNK15C8 0x000015c8 +#define NVA3_3D_UNK15C8 0x000015c8 #define NV50_3D_LAYER 0x000015cc #define NV50_3D_LAYER_IDX__MASK 0x0000ffff -#define NV50_3D_LAYER_IDX__SHIFT 0 +#define NV50_3D_LAYER_IDX__SHIFT 0 #define NV50_3D_LAYER_USE_GP 0x00010000 -#define NV50_3D_MULTISAMPLE_MODE 0x000015d0 +#define NV50_3D_MULTISAMPLE_MODE 0x000015d0 #define NV50_3D_MULTISAMPLE_MODE_MS1 0x00000000 #define NV50_3D_MULTISAMPLE_MODE_MS2 0x00000001 #define NV50_3D_MULTISAMPLE_MODE_MS4 0x00000002 #define NV50_3D_MULTISAMPLE_MODE_MS8 0x00000003 -#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 -#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 +#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 +#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 #define NV50_3D_MULTISAMPLE_MODE_UNK6 0x00000006 -#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 +#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009 -#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a +#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a #define NV50_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b -#define NV50_3D_VERTEX_BEGIN_D3D 0x000015d4 -#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff +#define NV50_3D_VERTEX_BEGIN_D3D 0x000015d4 +#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001 -#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002 +#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005 @@ -1419,13 +1435,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VERTEX_BEGIN_GL 0x000015dc #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff -#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 -#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 +#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 +#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 -#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 +#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 @@ -1442,23 +1458,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VERTEX_END_GL_UNK0 0x00000001 #define NVA0_3D_VERTEX_END_GL_UNK1 0x00000002 -#define NV50_3D_EDGEFLAG 0x000015e4 +#define NV50_3D_EDGEFLAG 0x000015e4 #define NV50_3D_VB_ELEMENT_U32 0x000015e8 #define NV50_3D_VB_ELEMENT_U16_SETUP 0x000015ec #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30 -#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff +#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 #define NV50_3D_VB_ELEMENT_U16 0x000015f0 #define NV50_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff -#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT 0 +#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT 0 #define NV50_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 -#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT 16 +#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT 16 -#define NV50_3D_VERTEX_BASE_HIGH 0x000015f4 +#define NV50_3D_VERTEX_BASE_HIGH 0x000015f4 #define NV50_3D_VERTEX_BASE_LOW 0x000015f8 @@ -1472,7 +1488,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100 -#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000 +#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID_DRAW_ARRAYS_ADD_START 0x00001000 #define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0)) #define NV50_3D_VP_ATTR_EN__ESIZE 0x00000004 @@ -1542,14 +1558,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVA0_3D_TEX_MISC_UNK1 0x00000002 #define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004 -#define NV50_3D_LINE_SMOOTH_BLUR 0x00001668 +#define NV50_3D_LINE_SMOOTH_BLUR 0x00001668 #define NV50_3D_LINE_SMOOTH_BLUR_LOW 0x00000000 #define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001 #define NV50_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002 #define NV50_3D_LINE_STIPPLE_ENABLE 0x0000166c -#define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0)) +#define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0)) #define NV50_3D_COVERAGE_LUT__ESIZE 0x00000004 #define NV50_3D_COVERAGE_LUT__LEN 0x00000004 #define NV50_3D_COVERAGE_LUT_0__MASK 0x000000ff @@ -1590,16 +1606,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_SET_PROGRAM_CB_VALID 0x00000001 #define NV50_3D_UNK1698 0x00001698 -#define NV50_3D_UNK1698_0 0x00000001 -#define NV50_3D_UNK1698_1 0x00000010 -#define NV50_3D_UNK1698_2 0x00000100 +#define NV50_3D_UNK1698_UNK0 0x00000001 +#define NV50_3D_UNK1698_UNK4 0x00000010 +#define NV50_3D_UNK1698_UNK8 0x00000100 #define NVA3_3D_SAMPLE_SHADING 0x0000169c #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 #define NVA3_3D_SAMPLE_SHADING_ENABLE 0x00000010 -#define NVA3_3D_UNK16A0 0x000016a0 +#define NVA3_3D_UNK16A0 0x000016a0 #define NV50_3D_VP_RESULT_MAP_SIZE 0x000016ac @@ -1639,12 +1655,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_GP_RESULT_MAP_SIZE 0x000017ac -#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE 0x000017b0 +#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE 0x000017b0 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS 0x00000001 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP 0x00000002 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000003 -#define NV50_3D_RASTERIZE_ENABLE 0x000017b4 +#define NV50_3D_RASTERIZE_ENABLE 0x000017b4 #define NV50_3D_STRMOUT_ENABLE 0x000017b8 @@ -1693,11 +1709,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__MASK 0x00000ff0 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__SHIFT 4 -#define NV50_3D_SEMANTIC_PRIM_ID 0x00001914 +#define NV50_3D_SEMANTIC_PRIM_ID 0x00001914 #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__MASK 0x000000ff #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__SHIFT 0 -#define NV50_3D_CULL_FACE_ENABLE 0x00001918 +#define NV50_3D_CULL_FACE_ENABLE 0x00001918 #define NV50_3D_FRONT_FACE 0x0000191c #define NV50_3D_FRONT_FACE_CW 0x00000900 @@ -1706,13 +1722,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_CULL_FACE 0x00001920 #define NV50_3D_CULL_FACE_FRONT 0x00000404 #define NV50_3D_CULL_FACE_BACK 0x00000405 -#define NV50_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 +#define NV50_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 -#define NV50_3D_PIXEL_CENTER_INTEGER 0x00001924 +#define NV50_3D_PIXEL_CENTER_INTEGER 0x00001924 #define NVA3_3D_FP_MULTISAMPLE 0x00001928 #define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK 0x00000001 -#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE 0x00000002 +#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE 0x00000002 #define NV50_3D_VIEWPORT_TRANSFORM_EN 0x0000192c @@ -1727,9 +1743,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12 -#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 -#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 -#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 +#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 +#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 +#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 #define NV50_3D_CLIP_DISTANCE_MODE 0x00001940 #define NV50_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001 @@ -1765,7 +1781,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 #define NV50_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 -#define NVA3_3D_UNK1944 0x00001944 +#define NVA3_3D_UNK1944 0x00001944 #define NV50_3D_CLIP_RECTS_EN 0x0000194c @@ -1778,9 +1794,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0 0x00000001 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1 0x00000010 -#define NV50_3D_ZCULL_INVALIDATE 0x00001958 +#define NV50_3D_ZCULL_INVALIDATE 0x00001958 -#define NVA3_3D_UNK1960 0x00001960 +#define NVA3_3D_UNK1960 0x00001960 #define NVA3_3D_UNK1960_0 0x00000001 #define NVA3_3D_UNK1960_1 0x00000010 @@ -1803,24 +1819,25 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_CLIPID_ID 0x00001984 #define NV50_3D_FP_INTERPOLANT_CTRL 0x00001988 -#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK 0xff000000 -#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT 24 +#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff +#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT 0 +#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00 +#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8 +#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000 +#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16 +#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK 0x0f000000 +#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT 24 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X 0x01000000 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y 0x02000000 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z 0x04000000 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W 0x08000000 -#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000 -#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16 -#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00 -#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8 -#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff -#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT 0 +#define NV50_3D_FP_INTERPOLANT_CTRL_UNK28 0x10000000 #define NV50_3D_FP_REG_ALLOC_TEMP 0x0000198c -#define NV50_3D_REG_MODE 0x000019a0 +#define NV50_3D_REG_MODE 0x000019a0 #define NV50_3D_REG_MODE_PACKED 0x00000001 -#define NV50_3D_REG_MODE_STRIPED 0x00000002 +#define NV50_3D_REG_MODE_STRIPED 0x00000002 #define NV50_3D_FP_CONTROL 0x000019a8 #define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001 @@ -1833,7 +1850,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_LOGIC_OP_ENABLE 0x000019c4 -#define NV50_3D_LOGIC_OP 0x000019c8 +#define NV50_3D_LOGIC_OP 0x000019c8 #define NV50_3D_LOGIC_OP_CLEAR 0x00001500 #define NV50_3D_LOGIC_OP_AND 0x00001501 #define NV50_3D_LOGIC_OP_AND_REVERSE 0x00001502 @@ -1851,7 +1868,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_LOGIC_OP_NAND 0x0000150e #define NV50_3D_LOGIC_OP_SET 0x0000150f -#define NV50_3D_ZETA_COMP_ENABLE 0x000019cc +#define NV50_3D_ZETA_COMP_ENABLE 0x000019cc #define NV50_3D_CLEAR_BUFFERS 0x000019d0 #define NV50_3D_CLEAR_BUFFERS_Z 0x00000001 @@ -1889,7 +1906,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_UNK1A28 0x00001a28 #define NV50_3D_UNK1A28_0__MASK 0x000000ff -#define NV50_3D_UNK1A28_0__SHIFT 0 +#define NV50_3D_UNK1A28_0__SHIFT 0 #define NV50_3D_UNK1A28_1 0x00000100 #define NV50_3D_UNK1A2C 0x00001a2c @@ -1906,34 +1923,34 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_UNK1A40__ESIZE 0x00000004 #define NV50_3D_UNK1A40__LEN 0x00000010 #define NV50_3D_UNK1A40_0__MASK 0x00000007 -#define NV50_3D_UNK1A40_0__SHIFT 0 +#define NV50_3D_UNK1A40_0__SHIFT 0 #define NV50_3D_UNK1A40_1__MASK 0x00000070 -#define NV50_3D_UNK1A40_1__SHIFT 4 +#define NV50_3D_UNK1A40_1__SHIFT 4 #define NV50_3D_UNK1A40_2__MASK 0x00000700 -#define NV50_3D_UNK1A40_2__SHIFT 8 +#define NV50_3D_UNK1A40_2__SHIFT 8 #define NV50_3D_UNK1A40_3__MASK 0x00007000 -#define NV50_3D_UNK1A40_3__SHIFT 12 +#define NV50_3D_UNK1A40_3__SHIFT 12 #define NV50_3D_UNK1A40_4__MASK 0x00070000 -#define NV50_3D_UNK1A40_4__SHIFT 16 +#define NV50_3D_UNK1A40_4__SHIFT 16 #define NV50_3D_UNK1A40_5__MASK 0x00700000 -#define NV50_3D_UNK1A40_5__SHIFT 20 +#define NV50_3D_UNK1A40_5__SHIFT 20 #define NV50_3D_UNK1A40_6__MASK 0x07000000 -#define NV50_3D_UNK1A40_6__SHIFT 24 +#define NV50_3D_UNK1A40_6__SHIFT 24 #define NV50_3D_UNK1A40_7__MASK 0x70000000 -#define NV50_3D_UNK1A40_7__SHIFT 28 +#define NV50_3D_UNK1A40_7__SHIFT 28 -#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0)) +#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0)) #define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE 0x00000010 #define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN 0x00000004 #define NV50_3D_STRMOUT_ADDRESS_LOW(i0) (0x00001a84 + 0x10*(i0)) #define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE 0x00000010 -#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN 0x00000004 +#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN 0x00000004 #define NV50_3D_STRMOUT_NUM_ATTRIBS(i0) (0x00001a88 + 0x10*(i0)) #define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE 0x00000010 -#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN 0x00000004 -#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX 0x00000040 +#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN 0x00000004 +#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX 0x00000040 #define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0) (0x00001a8c + 0x10*(i0)) #define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE 0x00000010 @@ -1941,23 +1958,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0)) #define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE 0x00000004 -#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN 0x00000010 -#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK 0x0000000f +#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN 0x00000010 +#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK 0x0000000f #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT 0 #define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST 0x00000010 -#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK 0x0007ffe0 +#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK 0x0007ffe0 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT 5 -#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK 0x01f80000 +#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK 0x01f80000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT 19 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 0x00080000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32 0x00100000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16 0x00180000 -#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32 0x00200000 +#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32 0x00200000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16 0x00280000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8 0x00500000 -#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16 0x00780000 +#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16 0x00780000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32 0x00900000 -#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8 0x00980000 +#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8 0x00980000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8 0x00c00000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16 0x00d80000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8 0x00e80000 @@ -1968,11 +1985,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT 0x7e000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM 0x24000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM 0x12000000 -#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED 0x5a000000 -#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED 0x6c000000 +#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED 0x5a000000 +#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED 0x6c000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT 0x48000000 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT 0x36000000 -#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA 0x80000000 +#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA 0x80000000 #define NV50_3D_QUERY_ADDRESS_HIGH 0x00001b00 @@ -1999,7 +2016,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_QUERY_GET_UNIT_STRMOUT 0x00005000 #define NV50_3D_QUERY_GET_UNIT_GP 0x00006000 #define NV50_3D_QUERY_GET_UNIT_ZCULL 0x00007000 -#define NV50_3D_QUERY_GET_UNIT_TPROP 0x0000a000 +#define NV50_3D_QUERY_GET_UNIT_PROP 0x0000a000 #define NV50_3D_QUERY_GET_UNIT_UNK0C 0x0000c000 #define NV50_3D_QUERY_GET_UNIT_CROP 0x0000f000 #define NV50_3D_QUERY_GET_SYNC_COND__MASK 0x00010000 @@ -2014,7 +2031,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_3D_QUERY_GET_QUERY_SELECT__MASK 0x0f000000 #define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT 24 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO 0x00000000 -#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT 0x01000000 +#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT 0x01000000 #define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW 0x02000000 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES 0x03000000 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES 0x04000000 @@ -2026,7 +2043,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET 0x0d000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK 0x0f000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT 24 -#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES 0x00000000 +#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES 0x00000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES 0x01000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES 0x02000000 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES 0x03000000 @@ -2059,16 +2076,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT 0 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE 0x20000000 -#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0)) +#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0)) #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE 0x00000010 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN 0x00000020 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0) (0x00001c08 + 0x10*(i0)) #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE 0x00000010 -#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN 0x00000020 +#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN 0x00000020 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0) (0x00001c0c + 0x10*(i0)) -#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE 0x00000010 +#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE 0x00000010 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN 0x00000020 #define NVA3_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) @@ -2077,16 +2094,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0)) -#define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) +#define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 -#define NVA3_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 -#define NVA3_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 +#define NVA3_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 +#define NVA3_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b -#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) +#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) -#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) +#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) #define NVA3_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 @@ -2099,13 +2116,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) -#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0)) +#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0)) #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE 0x00000008 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN 0x00000020 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0) (0x00001f04 + 0x8*(i0)) #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE 0x00000008 -#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN 0x00000020 +#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN 0x00000020 -#endif /* RNNDB_NV50_3D_XML */ +#endif /* NV50_3D_XML */ diff --git a/src/gallium/drivers/nouveau/nv50/nv50_3ddefs.xml.h b/src/gallium/drivers/nouveau/nv50/nv50_3ddefs.xml.h index f26ac45da40..3e01745e0d7 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_3ddefs.xml.h +++ b/src/gallium/drivers/nouveau/nv50/nv50_3ddefs.xml.h @@ -4,19 +4,14 @@ /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: -http://0x04.net/cgit/index.cgi/rules-ng-ng -git clone git://0x04.net/rules-ng-ng +http://github.com/envytools/envytools/ +git clone https://github.com/envytools/envytools.git The rules-ng-ng source files this header was generated from are: -- nv50_3d.xml ( 26312 bytes, from 2010-10-08 10:10:01) -- copyright.xml ( 6498 bytes, from 2010-10-03 13:18:37) -- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58) -- nv_3ddefs.xml ( 16397 bytes, from 2010-10-08 13:30:38) -- nv_object.xml ( 11249 bytes, from 2010-10-07 15:31:28) -- nvchipsets.xml ( 2824 bytes, from 2010-07-07 13:41:20) -- nv50_defs.xml ( 4482 bytes, from 2010-10-03 13:18:37) +- rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11) +- rnndb/copyright.xml ( 6452 bytes, from 2013-05-14 03:57:49) -Copyright (C) 2006-2010 by the following authors: +Copyright (C) 2006-2014 by the following authors: - Artur Huillet (ahuillet) - Ben Skeggs (darktama, darktama_) - B. R. (koala_br) @@ -27,7 +22,7 @@ Copyright (C) 2006-2010 by the following authors: - Dmitry Eremin-Solenikov (lumag) - EdB (edb_) - Erik Waling (erikwaling) -- Francisco Jerez (curro, curro_, currojerez) +- Francisco Jerez (curro) - imirkin (imirkin) - jb17bsome (jb17bsome) - Jeremy Kolb (kjeremy) @@ -75,24 +70,24 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#define NV50_3D_BLEND_FACTOR_ZERO 0x00004000 -#define NV50_3D_BLEND_FACTOR_ONE 0x00004001 -#define NV50_3D_BLEND_FACTOR_SRC_COLOR 0x00004300 -#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_COLOR 0x00004301 -#define NV50_3D_BLEND_FACTOR_SRC_ALPHA 0x00004302 -#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA 0x00004303 -#define NV50_3D_BLEND_FACTOR_DST_ALPHA 0x00004304 -#define NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_ALPHA 0x00004305 -#define NV50_3D_BLEND_FACTOR_DST_COLOR 0x00004306 -#define NV50_3D_BLEND_FACTOR_ONE_MINUS_DST_COLOR 0x00004307 -#define NV50_3D_BLEND_FACTOR_SRC_ALPHA_SATURATE 0x00004308 -#define NV50_3D_BLEND_FACTOR_CONSTANT_COLOR 0x0000c001 -#define NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR 0x0000c002 -#define NV50_3D_BLEND_FACTOR_CONSTANT_ALPHA 0x0000c003 -#define NV50_3D_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA 0x0000c004 -#define NV50_3D_BLEND_FACTOR_SRC1_COLOR 0x0000c900 -#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR 0x0000c901 -#define NV50_3D_BLEND_FACTOR_SRC1_ALPHA 0x0000c902 -#define NV50_3D_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA 0x0000c903 +#define NV50_BLEND_FACTOR_ZERO 0x00004000 +#define NV50_BLEND_FACTOR_ONE 0x00004001 +#define NV50_BLEND_FACTOR_SRC_COLOR 0x00004300 +#define NV50_BLEND_FACTOR_ONE_MINUS_SRC_COLOR 0x00004301 +#define NV50_BLEND_FACTOR_SRC_ALPHA 0x00004302 +#define NV50_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA 0x00004303 +#define NV50_BLEND_FACTOR_DST_ALPHA 0x00004304 +#define NV50_BLEND_FACTOR_ONE_MINUS_DST_ALPHA 0x00004305 +#define NV50_BLEND_FACTOR_DST_COLOR 0x00004306 +#define NV50_BLEND_FACTOR_ONE_MINUS_DST_COLOR 0x00004307 +#define NV50_BLEND_FACTOR_SRC_ALPHA_SATURATE 0x00004308 +#define NV50_BLEND_FACTOR_CONSTANT_COLOR 0x0000c001 +#define NV50_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR 0x0000c002 +#define NV50_BLEND_FACTOR_CONSTANT_ALPHA 0x0000c003 +#define NV50_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA 0x0000c004 +#define NV50_BLEND_FACTOR_SRC1_COLOR 0x0000c900 +#define NV50_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR 0x0000c901 +#define NV50_BLEND_FACTOR_SRC1_ALPHA 0x0000c902 +#define NV50_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA 0x0000c903 #endif /* NV_3DDEFS_XML */ diff --git a/src/gallium/drivers/nouveau/nv50/nv50_defs.xml.h b/src/gallium/drivers/nouveau/nv50/nv50_defs.xml.h index 80de3be9a7d..aad2a851691 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_defs.xml.h +++ b/src/gallium/drivers/nouveau/nv50/nv50_defs.xml.h @@ -4,15 +4,15 @@ /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: -http://0x04.net/cgit/index.cgi/rules-ng-ng -git clone git://0x04.net/rules-ng-ng +http://github.com/envytools/envytools/ +git clone https://github.com/envytools/envytools.git The rules-ng-ng source files this header was generated from are: -- rnndb/nv50_defs.xml ( 7783 bytes, from 2013-02-14 13:56:25) -- ./rnndb/copyright.xml ( 6452 bytes, from 2011-08-11 18:25:12) -- ./rnndb/nvchipsets.xml ( 3704 bytes, from 2012-08-18 12:48:55) +- rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11) +- rnndb/copyright.xml ( 6452 bytes, from 2013-05-14 03:57:49) +- rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02) -Copyright (C) 2006-2013 by the following authors: +Copyright (C) 2006-2014 by the following authors: - Artur Huillet (ahuillet) - Ben Skeggs (darktama, darktama_) - B. R. (koala_br) @@ -78,24 +78,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_VSTATUS_BLOCKED 0x00000005 #define NV50_VSTATUS_FAULTED 0x00000006 #define NV50_VSTATUS_PAUSED 0x00000007 -#define NV50_SURFACE_FORMAT_NONE 0x00000000 #define NV50_SURFACE_FORMAT_BITMAP 0x0000001c #define NV50_SURFACE_FORMAT_UNK1D 0x0000001d -#define NV50_SURFACE_FORMAT_RGBA32_FLOAT 0x000000c0 +#define NV50_SURFACE_FORMAT_RGBA32_FLOAT 0x000000c0 #define NV50_SURFACE_FORMAT_RGBA32_SINT 0x000000c1 #define NV50_SURFACE_FORMAT_RGBA32_UINT 0x000000c2 -#define NV50_SURFACE_FORMAT_RGBX32_FLOAT 0x000000c3 +#define NV50_SURFACE_FORMAT_RGBX32_FLOAT 0x000000c3 #define NV50_SURFACE_FORMAT_RGBX32_SINT 0x000000c4 #define NV50_SURFACE_FORMAT_RGBX32_UINT 0x000000c5 -#define NV50_SURFACE_FORMAT_RGBA16_UNORM 0x000000c6 -#define NV50_SURFACE_FORMAT_RGBA16_SNORM 0x000000c7 +#define NV50_SURFACE_FORMAT_RGBA16_UNORM 0x000000c6 +#define NV50_SURFACE_FORMAT_RGBA16_SNORM 0x000000c7 #define NV50_SURFACE_FORMAT_RGBA16_SINT 0x000000c8 #define NV50_SURFACE_FORMAT_RGBA16_UINT 0x000000c9 -#define NV50_SURFACE_FORMAT_RGBA16_FLOAT 0x000000ca +#define NV50_SURFACE_FORMAT_RGBA16_FLOAT 0x000000ca #define NV50_SURFACE_FORMAT_RG32_FLOAT 0x000000cb #define NV50_SURFACE_FORMAT_RG32_SINT 0x000000cc #define NV50_SURFACE_FORMAT_RG32_UINT 0x000000cd -#define NV50_SURFACE_FORMAT_RGBX16_FLOAT 0x000000ce +#define NV50_SURFACE_FORMAT_RGBX16_FLOAT 0x000000ce #define NV50_SURFACE_FORMAT_BGRA8_UNORM 0x000000cf #define NV50_SURFACE_FORMAT_BGRA8_SRGB 0x000000d0 #define NV50_SURFACE_FORMAT_RGB10_A2_UNORM 0x000000d1 @@ -117,7 +116,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_SURFACE_FORMAT_R32_FLOAT 0x000000e5 #define NV50_SURFACE_FORMAT_BGRX8_UNORM 0x000000e6 #define NV50_SURFACE_FORMAT_BGRX8_SRGB 0x000000e7 -#define NV50_SURFACE_FORMAT_B5G6R5_UNORM 0x000000e8 +#define NV50_SURFACE_FORMAT_B5G6R5_UNORM 0x000000e8 #define NV50_SURFACE_FORMAT_BGR5_A1_UNORM 0x000000e9 #define NV50_SURFACE_FORMAT_RG8_UNORM 0x000000ea #define NV50_SURFACE_FORMAT_RG8_SNORM 0x000000eb @@ -163,7 +162,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVE4_IMAGE_FORMAT_RG32_SINT 0x0000000e #define NVE4_IMAGE_FORMAT_RG32_UINT 0x0000000f #define NVE4_IMAGE_FORMAT_RGB10_A2_UNORM 0x00000013 -#define NVE4_IMAGE_FORMAT_RGB10_A2_UINT 0x00000015 +#define NVE4_IMAGE_FORMAT_RGB10_A2_UINT 0x00000015 #define NVE4_IMAGE_FORMAT_RGBA8_UNORM 0x00000018 #define NVE4_IMAGE_FORMAT_RGBA8_SNORM 0x0000001a #define NVE4_IMAGE_FORMAT_RGBA8_SINT 0x0000001b @@ -190,7 +189,70 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVE4_IMAGE_FORMAT_R8_SNORM 0x00000038 #define NVE4_IMAGE_FORMAT_R8_SINT 0x00000039 #define NVE4_IMAGE_FORMAT_R8_UINT 0x0000003a -#define NV50_QUERY__SIZE 0x00000010 +#define NV50_PGRAPH_DATA_ERROR_INVALID_OPERATION 0x00000003 +#define NV50_PGRAPH_DATA_ERROR_INVALID_VALUE 0x00000004 +#define NV50_PGRAPH_DATA_ERROR_INVALID_ENUM 0x00000005 +#define NV50_PGRAPH_DATA_ERROR_INVALID_OBJECT 0x00000008 +#define NV50_PGRAPH_DATA_ERROR_READ_ONLY_OBJECT 0x00000009 +#define NV50_PGRAPH_DATA_ERROR_SUPERVISOR_OBJECT 0x0000000a +#define NV50_PGRAPH_DATA_ERROR_INVALID_ADDRESS_ALIGNMENT 0x0000000b +#define NV50_PGRAPH_DATA_ERROR_INVALID_BITFIELD 0x0000000c +#define NV50_PGRAPH_DATA_ERROR_BEGIN_END_ACTIVE 0x0000000d +#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_COLOR_BACK_OVER_LIMIT 0x0000000e +#define NV50_PGRAPH_DATA_ERROR_VIEWPORT_ID_NEEDS_GP 0x0000000f +#define NV50_PGRAPH_DATA_ERROR_RT_DOUBLE_BIND 0x00000010 +#define NV50_PGRAPH_DATA_ERROR_RT_TYPES_MISMATCH 0x00000011 +#define NV50_PGRAPH_DATA_ERROR_RT_LINEAR_WITH_ZETA 0x00000012 +#define NV50_PGRAPH_DATA_ERROR_FP_TOO_FEW_REGS 0x00000015 +#define NV50_PGRAPH_DATA_ERROR_ZETA_FORMAT_CSAA_MISMATCH 0x00000016 +#define NV50_PGRAPH_DATA_ERROR_RT_LINEAR_WITH_MSAA 0x00000017 +#define NV50_PGRAPH_DATA_ERROR_FP_INTERPOLANT_START_OVER_LIMIT 0x00000018 +#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_LAYER_OVER_LIMIT 0x00000019 +#define NV50_PGRAPH_DATA_ERROR_RT_INVALID_ALIGNMENT 0x0000001a +#define NV50_PGRAPH_DATA_ERROR_SAMPLER_OVER_LIMIT 0x0000001b +#define NV50_PGRAPH_DATA_ERROR_TEXTURE_OVER_LIMIT 0x0000001c +#define NV50_PGRAPH_DATA_ERROR_GP_TOO_MANY_OUTPUTS 0x0000001e +#define NV50_PGRAPH_DATA_ERROR_RT_BPP128_WITH_MS8 0x0000001f +#define NV50_PGRAPH_DATA_ERROR_Z_OUT_OF_BOUNDS 0x00000021 +#define NV50_PGRAPH_DATA_ERROR_XY_OUT_OF_BOUNDS 0x00000023 +#define NV50_PGRAPH_DATA_ERROR_VP_ZERO_INPUTS 0x00000024 +#define NV50_PGRAPH_DATA_ERROR_CP_MORE_PARAMS_THAN_SHARED 0x00000027 +#define NV50_PGRAPH_DATA_ERROR_CP_NO_REG_SPACE_STRIPED 0x00000028 +#define NV50_PGRAPH_DATA_ERROR_CP_NO_REG_SPACE_PACKED 0x00000029 +#define NV50_PGRAPH_DATA_ERROR_CP_NOT_ENOUGH_WARPS 0x0000002a +#define NV50_PGRAPH_DATA_ERROR_CP_BLOCK_SIZE_MISMATCH 0x0000002b +#define NV50_PGRAPH_DATA_ERROR_CP_NOT_ENOUGH_LOCAL_WARPS 0x0000002c +#define NV50_PGRAPH_DATA_ERROR_CP_NOT_ENOUGH_STACK_WARPS 0x0000002d +#define NV50_PGRAPH_DATA_ERROR_CP_NO_BLOCKDIM_LATCH 0x0000002e +#define NV50_PGRAPH_DATA_ERROR_ENG2D_FORMAT_MISMATCH 0x00000031 +#define NV50_PGRAPH_DATA_ERROR_ENG2D_OPERATION_ILLEGAL_FOR_DST_FORMAT 0x00000033 +#define NV50_PGRAPH_DATA_ERROR_ENG2D_FORMAT_MISMATCH_B 0x00000034 +#define NV50_PGRAPH_DATA_ERROR_PRIMITIVE_ID_NEEDS_GP 0x0000003f +#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_VIEWPORT_OVER_LIMIT 0x00000044 +#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_COLOR_FRONT_OVER_LIMIT 0x00000045 +#define NV50_PGRAPH_DATA_ERROR_LAYER_ID_NEEDS_GP 0x00000046 +#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_CLIP_OVER_LIMIT 0x00000047 +#define NV50_PGRAPH_DATA_ERROR_SEMANTIC_PTSZ_OVER_LIMIT 0x00000048 +#define NV50_PGRAPH_DATA_ERROR_M2MF_LINE_LENGTH_EXCEEDS_PITCH_IN 0x00000051 +#define NV50_PGRAPH_DATA_ERROR_M2MF_LINE_LENGTH_EXCEEDS_PITCH_OUT 0x00000053 +#define NV50_PGRAPH_DATA_ERROR_RT_LINEAR_WITH_ZETA_GF100 0x00000098 +#define NV50_PGRAPH_DATA_ERROR_ENG2D_UNALIGNED_PITCH_GF100 0x000000a5 +#define NV50_CG_IDLE_TIMEOUT__MASK 0x0000003f +#define NV50_CG_IDLE_TIMEOUT__SHIFT 0 +#define NV50_CG_IDLE_TIMEOUT_ENABLE 0x00000040 +#define NV50_CG_INTERFACE_REENABLE_TIME__MASK 0x000f0000 +#define NV50_CG_INTERFACE_REENABLE_TIME__SHIFT 16 +#define NV50_CG_THROTTLE_DUTY_M1__MASK 0x00f00000 +#define NV50_CG_THROTTLE_DUTY_M1__SHIFT 20 +#define NV50_CG_DELAY__MASK 0x0f000000 +#define NV50_CG_DELAY__SHIFT 24 +#define NV50_CG_CLOCK_THROTTLE_ENABLE 0x10000000 +#define NV50_CG_THROTTLE_MODE__MASK 0x20000000 +#define NV50_CG_THROTTLE_MODE__SHIFT 29 +#define NV50_CG_THROTTLE_MODE_AUTO 0x00000000 +#define NV50_CG_THROTTLE_MODE_MANUAL 0x20000000 +#define NV50_CG_INTERFACE_THROTTLE_ENABLE 0x40000000 +#define NV50_QUERY__SIZE 0x00000010 #define NV50_QUERY_COUNTER 0x00000000 #define NV50_QUERY_RES 0x00000004 diff --git a/src/gallium/drivers/nouveau/nv50/nv50_formats.c b/src/gallium/drivers/nouveau/nv50/nv50_formats.c index d394015ca74..0f86ba1de0d 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_formats.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_formats.c @@ -73,12 +73,16 @@ # define U_tV U_V #endif -#define NV50_ZETA_FORMAT_NONE 0 +#define NV50_ZETA_FORMAT_NONE 0 +#define NV50_SURFACE_FORMAT_NONE 0 /* for vertex buffers: */ -#define NV50_TIC_0_FMT_8_8_8 NV50_TIC_0_FMT_8_8_8_8 -#define NV50_TIC_0_FMT_16_16_16 NV50_TIC_0_FMT_16_16_16_16 -#define NV50_TIC_0_FMT_32_32_32 NVC0_TIC_0_FMT_32_32_32 +#define NV50_TIC_0_FMT_8_8_8 NV50_TIC_0_FMT_8_8_8_8 +#define NV50_TIC_0_FMT_16_16_16 NV50_TIC_0_FMT_16_16_16_16 +#define NV50_TIC_0_FMT_32_32_32 NVC0_TIC_0_FMT_32_32_32 +#define NV50_TIC_0_FMT_BPTC NVC0_TIC_0_FMT_BPTC +#define NV50_TIC_0_FMT_BPTC_FLOAT NVC0_TIC_0_FMT_BPTC_FLOAT +#define NV50_TIC_0_FMT_BPTC_UFLOAT NVC0_TIC_0_FMT_BPTC_UFLOAT #if NOUVEAU_DRIVER == 0xc0 # define NVXX_3D_VAF_SIZE(s) NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_##s diff --git a/src/gallium/drivers/nouveau/nv50/nv50_program.c b/src/gallium/drivers/nouveau/nv50/nv50_program.c index 4744a3cc650..aaca4c550d9 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_program.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_program.c @@ -65,7 +65,7 @@ nv50_vertprog_assign_slots(struct nv50_ir_prog_info *info) continue; case TGSI_SEMANTIC_VERTEXID: prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID; - prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12; + prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID_DRAW_ARRAYS_ADD_START; continue; default: break; diff --git a/src/gallium/drivers/nouveau/nv50/nv50_state.c b/src/gallium/drivers/nouveau/nv50/nv50_state.c index f233efedb1c..290750459cf 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_state.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_state.c @@ -80,7 +80,7 @@ nv50_colormask(unsigned mask) } #define NV50_BLEND_FACTOR_CASE(a, b) \ - case PIPE_BLENDFACTOR_##a: return NV50_3D_BLEND_FACTOR_##b + case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b static INLINE uint32_t nv50_blend_fac(unsigned factor) @@ -106,7 +106,7 @@ nv50_blend_fac(unsigned factor) NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR); NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA); default: - return NV50_3D_BLEND_FACTOR_ZERO; + return NV50_BLEND_FACTOR_ZERO; } } diff --git a/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c b/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c index 6916beab393..85e19b4c623 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_state_validate.c @@ -8,7 +8,7 @@ nv50_fb_set_null_rt(struct nouveau_pushbuf *push, unsigned i) BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 4); PUSH_DATA (push, 0); PUSH_DATA (push, 0); - PUSH_DATA (push, NV50_SURFACE_FORMAT_NONE); + PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2); PUSH_DATA (push, 64); diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouveau/nv50/nv50_surface.c index e1d2b2680e8..dc9852d4e47 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_surface.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c @@ -1304,8 +1304,8 @@ nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info) BEGIN_NV04(push, NV50_2D(ROP), 1); PUSH_DATA (push, 0xca); /* DPSDxax */ BEGIN_NV04(push, NV50_2D(PATTERN_COLOR_FORMAT), 1); - PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_32BPP); - BEGIN_NV04(push, NV50_2D(PATTERN_COLOR(0)), 4); + PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8); + BEGIN_NV04(push, NV50_2D(PATTERN_BITMAP_COLOR(0)), 4); PUSH_DATA (push, 0x00000000); PUSH_DATA (push, mask); PUSH_DATA (push, 0xffffffff); diff --git a/src/gallium/drivers/nouveau/nv50/nv50_texture.xml.h b/src/gallium/drivers/nouveau/nv50/nv50_texture.xml.h index 31eab9b5d87..a2b9921f647 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_texture.xml.h +++ b/src/gallium/drivers/nouveau/nv50/nv50_texture.xml.h @@ -4,16 +4,16 @@ /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: -http://0x04.net/cgit/index.cgi/rules-ng-ng -git clone git://0x04.net/rules-ng-ng +http://github.com/envytools/envytools/ +git clone https://github.com/envytools/envytools.git The rules-ng-ng source files this header was generated from are: -- rnndb/nv50_texture.xml ( 8648 bytes, from 2013-04-13 12:49:11) -- rnndb/copyright.xml ( 6452 bytes, from 2011-08-11 18:25:12) -- rnndb/nvchipsets.xml ( 3954 bytes, from 2013-03-26 01:26:43) -- rnndb/nv50_defs.xml ( 16652 bytes, from 2013-04-04 10:57:15) +- rnndb/graph/g80_texture.xml ( 8881 bytes, from 2014-09-25 06:32:11) +- rnndb/copyright.xml ( 6452 bytes, from 2013-05-14 03:57:49) +- rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02) +- rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11) -Copyright (C) 2006-2013 by the following authors: +Copyright (C) 2006-2014 by the following authors: - Artur Huillet (ahuillet) - Ben Skeggs (darktama, darktama_) - B. R. (koala_br) @@ -115,7 +115,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_TIC_0_FMT__MASK 0x0000003f #define NV50_TIC_0_FMT__SHIFT 0 #define NV50_TIC_0_FMT_32_32_32_32 0x00000001 -#define NVC0_TIC_0_FMT_32_32_32 0x00000002 +#define NVC0_TIC_0_FMT_32_32_32 0x00000002 #define NV50_TIC_0_FMT_16_16_16_16 0x00000003 #define NV50_TIC_0_FMT_32_32 0x00000004 #define NV50_TIC_0_FMT_32_8_X24 0x00000005 @@ -125,17 +125,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_TIC_0_FMT_24_8 0x0000000d #define NV50_TIC_0_FMT_8_24 0x0000000e #define NV50_TIC_0_FMT_32 0x0000000f -#define NV50_TIC_0_FMT_BPTC_FLOAT 0x00000010 -#define NV50_TIC_0_FMT_BPTC_UFLOAT 0x00000011 +#define NVC0_TIC_0_FMT_BPTC_FLOAT 0x00000010 +#define NVC0_TIC_0_FMT_BPTC_UFLOAT 0x00000011 #define NV50_TIC_0_FMT_4_4_4_4 0x00000012 #define NV50_TIC_0_FMT_1_5_5_5 0x00000013 #define NV50_TIC_0_FMT_5_5_5_1 0x00000014 #define NV50_TIC_0_FMT_5_6_5 0x00000015 #define NV50_TIC_0_FMT_5_5_6 0x00000016 -#define NV50_TIC_0_FMT_BPTC 0x00000017 +#define NVC0_TIC_0_FMT_BPTC 0x00000017 #define NV50_TIC_0_FMT_8_8 0x00000018 #define NV50_TIC_0_FMT_16 0x0000001b -#define NV50_TIC_0_FMT_8 0x0000001d +#define NV50_TIC_0_FMT_8 0x0000001d #define NV50_TIC_0_FMT_4_4 0x0000001e #define NV50_TIC_0_FMT_BITMAP 0x0000001f #define NV50_TIC_0_FMT_9_9_9_E5 0x00000020 @@ -161,7 +161,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_TIC_0_FMT_Z32_X8_C8_X16_MS8_CS8 0x00000034 #define NV50_TIC_0_FMT_Z32_S8_C8_X16_MS4_CS4 0x00000035 #define NV50_TIC_0_FMT_Z32_S8_C8_X16_MS8_CS8 0x00000036 -#define NV50_TIC_0_FMT_Z24_X8_S8_C8_X16_MS4_CS12 0x00000037 +#define NV50_TIC_0_FMT_Z24_X8_S8_C8_X16_MS4_CS12 0x00000037 #define NV50_TIC_0_FMT_Z32_X8_C8_X16_MS4_CS12 0x00000038 #define NV50_TIC_0_FMT_Z32_S8_C8_X16_MS4_CS12 0x00000039 #define NV50_TIC_0_FMT_Z16 0x0000003a @@ -175,14 +175,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_TIC_2_OFFSET_HIGH__SHIFT 0 #define NV50_TIC_2_COLORSPACE_SRGB 0x00000400 #define NV50_TIC_2_TARGET__MASK 0x0003c000 -#define NV50_TIC_2_TARGET__SHIFT 14 +#define NV50_TIC_2_TARGET__SHIFT 14 #define NV50_TIC_2_TARGET_1D 0x00000000 #define NV50_TIC_2_TARGET_2D 0x00004000 #define NV50_TIC_2_TARGET_3D 0x00008000 #define NV50_TIC_2_TARGET_CUBE 0x0000c000 #define NV50_TIC_2_TARGET_1D_ARRAY 0x00010000 #define NV50_TIC_2_TARGET_2D_ARRAY 0x00014000 -#define NV50_TIC_2_TARGET_BUFFER 0x00018000 +#define NV50_TIC_2_TARGET_BUFFER 0x00018000 #define NV50_TIC_2_TARGET_RECT 0x0001c000 #define NV50_TIC_2_TARGET_CUBE_ARRAY 0x00020000 #define NV50_TIC_2_LINEAR 0x00040000 @@ -211,14 +211,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_TIC_5_DEPTH__MASK 0x0fff0000 #define NV50_TIC_5_DEPTH__SHIFT 16 #define NV50_TIC_5_HEIGHT__MASK 0x0000ffff -#define NV50_TIC_5_HEIGHT__SHIFT 0 +#define NV50_TIC_5_HEIGHT__SHIFT 0 #define NV50_TIC_7 0x0000001c #define NV50_TIC_7_BASE_LEVEL__MASK 0x0000000f #define NV50_TIC_7_BASE_LEVEL__SHIFT 0 #define NV50_TIC_7_MAX_LEVEL__MASK 0x000000f0 #define NV50_TIC_7_MAX_LEVEL__SHIFT 4 -#define NV50_TIC_7_MS_MODE__MASK 0x0000f000 +#define NV50_TIC_7_MS_MODE__MASK 0x0000f000 #define NV50_TIC_7_MS_MODE__SHIFT 12 #define NV50_TIC_7_MS_MODE_MS1 0x00000000 #define NV50_TIC_7_MS_MODE_MS2 0x00001000 @@ -226,7 +226,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_TIC_7_MS_MODE_MS8 0x00003000 #define NVA3_TIC_7_MS_MODE_MS8_ALT 0x00004000 #define NVA3_TIC_7_MS_MODE_MS2_ALT 0x00005000 -#define NVC0_TIC_7_MS_MODE_UNK6 0x00006000 +#define NVC0_TIC_7_MS_MODE_UNK6 0x00006000 #define NV50_TIC_7_MS_MODE_MS4_CS4 0x00008000 #define NV50_TIC_7_MS_MODE_MS4_CS12 0x00009000 #define NV50_TIC_7_MS_MODE_MS8_CS8 0x0000a000 @@ -240,7 +240,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_TSC_0_WRAPT__SHIFT 3 #define NV50_TSC_0_WRAPR__MASK 0x000001c0 #define NV50_TSC_0_WRAPR__SHIFT 6 -#define NV50_TSC_0_SHADOW_COMPARE_ENABLE 0x00000200 +#define NV50_TSC_0_SHADOW_COMPARE_ENABLE 0x00000200 #define NV50_TSC_0_SHADOW_COMPARE_FUNC__MASK 0x00001c00 #define NV50_TSC_0_SHADOW_COMPARE_FUNC__SHIFT 10 #define NV50_TSC_0_SRGB_CONVERSION_ALLOWED 0x00002000 @@ -248,12 +248,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV50_TSC_0_BOX_S__SHIFT 14 #define NV50_TSC_0_BOX_T__MASK 0x000e0000 #define NV50_TSC_0_BOX_T__SHIFT 17 -#define NV50_TSC_0_ANISOTROPY_MASK__MASK 0x00700000 +#define NV50_TSC_0_ANISOTROPY_MASK__MASK 0x00700000 #define NV50_TSC_0_ANISOTROPY_MASK__SHIFT 20 #define NV50_TSC_1 0x00000004 -#define NV50_TSC_1_UNKN_ANISO_15 0x10000000 -#define NV50_TSC_1_UNKN_ANISO_35 0x18000000 +#define NV50_TSC_1_UNKN_ANISO_15 0x10000000 +#define NV50_TSC_1_UNKN_ANISO_35 0x18000000 #define NV50_TSC_1_MAGF__MASK 0x00000003 #define NV50_TSC_1_MAGF__SHIFT 0 #define NV50_TSC_1_MAGF_NEAREST 0x00000001 @@ -273,18 +273,18 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVE4_TSC_1_FORCE_NONNORMALIZED_COORDS 0x02000000 #define NV50_TSC_2 0x00000008 -#define NV50_TSC_2_MIN_LOD__MASK 0x00000fff +#define NV50_TSC_2_MIN_LOD__MASK 0x00000fff #define NV50_TSC_2_MIN_LOD__SHIFT 0 -#define NV50_TSC_2_MAX_LOD__MASK 0x00fff000 +#define NV50_TSC_2_MAX_LOD__MASK 0x00fff000 #define NV50_TSC_2_MAX_LOD__SHIFT 12 #define NV50_TSC_2_BORDER_COLOR_SRGB_RED__MASK 0xff000000 #define NV50_TSC_2_BORDER_COLOR_SRGB_RED__SHIFT 24 #define NV50_TSC_3 0x0000000c -#define NV50_TSC_3_BORDER_COLOR_SRGB_GREEN__MASK 0x000ff000 +#define NV50_TSC_3_BORDER_COLOR_SRGB_GREEN__MASK 0x000ff000 #define NV50_TSC_3_BORDER_COLOR_SRGB_GREEN__SHIFT 12 #define NV50_TSC_3_BORDER_COLOR_SRGB_BLUE__MASK 0x0ff00000 -#define NV50_TSC_3_BORDER_COLOR_SRGB_BLUE__SHIFT 20 +#define NV50_TSC_3_BORDER_COLOR_SRGB_BLUE__SHIFT 20 #define NV50_TSC_4 0x00000010 #define NV50_TSC_4_BORDER_COLOR_RED__MASK 0xffffffff diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c index 25a3232b48d..6051f128f66 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c @@ -63,7 +63,7 @@ nvc0_fb_set_null_rt(struct nouveau_pushbuf *push, unsigned i) PUSH_DATA (push, 0); PUSH_DATA (push, 64); PUSH_DATA (push, 0); - PUSH_DATA (push, NV50_SURFACE_FORMAT_NONE); + PUSH_DATA (push, 0); PUSH_DATA (push, 0); } -- 2.30.2