From 7ee94d1b21b9f096d27471e708b2d8be9fc43530 Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Thu, 16 Jan 2020 21:11:29 +0100 Subject: [PATCH] docs: fixup indentation The most canonical indentation-style here is two spaces, which is what the standard boilerplate in all documents use. So let's normalize to that. Reviewed-by: Eric Engestrom Tested-by: Marge Bot Part-of: --- .editorconfig | 4 +++ docs/intro.html | 74 ++++++++++++++++++++++---------------------- docs/sourcetree.html | 14 ++++----- 3 files changed, 48 insertions(+), 44 deletions(-) diff --git a/.editorconfig b/.editorconfig index db1f4a95d7f..3f9e475a6ac 100644 --- a/.editorconfig +++ b/.editorconfig @@ -32,6 +32,10 @@ indent_size = 2 indent_style = space indent_size = 2 +[*.html] +indent_style = space +indent_size = 2 + [*.patch] trim_trailing_whitespace = false diff --git a/docs/intro.html b/docs/intro.html index 99b58fd1c9c..0afd55c4314 100644 --- a/docs/intro.html +++ b/docs/intro.html @@ -357,46 +357,46 @@ features.

  • Texture mapping: -
      -
    • glAreTexturesResident -
    • glBindTexture -
    • glCopyTexImage1D -
    • glCopyTexImage2D -
    • glCopyTexSubImage1D -
    • glCopyTexSubImage2D -
    • glDeleteTextures -
    • glGenTextures -
    • glIsTexture -
    • glPrioritizeTextures -
    • glTexSubImage1D -
    • glTexSubImage2D -
    +
      +
    • glAreTexturesResident +
    • glBindTexture +
    • glCopyTexImage1D +
    • glCopyTexImage2D +
    • glCopyTexSubImage1D +
    • glCopyTexSubImage2D +
    • glDeleteTextures +
    • glGenTextures +
    • glIsTexture +
    • glPrioritizeTextures +
    • glTexSubImage1D +
    • glTexSubImage2D +
  • Vertex Arrays: -
      -
    • glArrayElement -
    • glColorPointer -
    • glDrawElements -
    • glEdgeFlagPointer -
    • glIndexPointer -
    • glInterleavedArrays -
    • glNormalPointer -
    • glTexCoordPointer -
    • glVertexPointer -
    +
      +
    • glArrayElement +
    • glColorPointer +
    • glDrawElements +
    • glEdgeFlagPointer +
    • glIndexPointer +
    • glInterleavedArrays +
    • glNormalPointer +
    • glTexCoordPointer +
    • glVertexPointer +
  • Client state management: -
      -
    • glDisableClientState -
    • glEnableClientState -
    • glPopClientAttrib -
    • glPushClientAttrib -
    +
      +
    • glDisableClientState +
    • glEnableClientState +
    • glPopClientAttrib +
    • glPushClientAttrib +
  • Misc: -
      -
    • glGetPointer -
    • glIndexub -
    • glIndexubv -
    • glPolygonOffset -
    +
      +
    • glGetPointer +
    • glIndexub +
    • glIndexubv +
    • glPolygonOffset +
diff --git a/docs/sourcetree.html b/docs/sourcetree.html index 5ef74d93908..b16d2627abf 100644 --- a/docs/sourcetree.html +++ b/docs/sourcetree.html @@ -49,15 +49,15 @@ each directory.
  • main - The core Mesa code (mainly state management)
  • drivers - Mesa drivers (not used with Gallium)
      -
    • common - code which may be shared by all drivers +
    • common - code which may be shared by all drivers
    • dri - Direct Rendering Infrastructure drivers
        -
      • common - code shared by all DRI drivers -
      • i915 - driver for Intel i915/i945 -
      • i965 - driver for Intel i965 -
      • radeon - driver for ATI R100 -
      • r200 - driver for ATI R200 -
      • XXX more +
      • common - code shared by all DRI drivers +
      • i915 - driver for Intel i915/i945 +
      • i965 - driver for Intel i965 +
      • radeon - driver for ATI R100 +
      • r200 - driver for ATI R200 +
      • XXX more
    • x11 - Xlib-based software driver
    • osmesa - off-screen software driver -- 2.30.2