From 7f21b63a988a041bca120751c795f6f6abf0f2bd Mon Sep 17 00:00:00 2001 From: Stephane Marchesin Date: Thu, 3 Apr 2008 04:07:16 +0200 Subject: [PATCH] nv10: fix more vertex stuff --- src/gallium/drivers/nv10/nv10_context.h | 8 ++++---- src/gallium/drivers/nv10/nv10_state.c | 13 +++++++++++-- src/gallium/drivers/nv10/nv10_state_emit.c | 10 ++++++++-- src/gallium/drivers/nv10/nv10_vbo.c | 2 ++ 4 files changed, 25 insertions(+), 8 deletions(-) diff --git a/src/gallium/drivers/nv10/nv10_context.h b/src/gallium/drivers/nv10/nv10_context.h index 8c13d6897f7..63d33ef7c91 100644 --- a/src/gallium/drivers/nv10/nv10_context.h +++ b/src/gallium/drivers/nv10/nv10_context.h @@ -65,6 +65,8 @@ struct nv10_context { struct pipe_viewport_state *viewport; struct pipe_scissor_state *scissor; struct pipe_framebuffer_state *framebuffer; + struct pipe_buffer *constbuf[PIPE_SHADER_TYPES]; + struct vertex_info vertex_info; struct { struct pipe_buffer *buffer; @@ -77,8 +79,7 @@ struct nv10_context { unsigned delta; } vb[16]; - struct vertex_info vertex_info; - struct { +/* struct { struct nouveau_resource *exec_heap; struct nouveau_resource *data_heap; @@ -86,9 +87,8 @@ struct nv10_context { struct nv10_vertex_program *active; struct nv10_vertex_program *current; - struct pipe_buffer *constant_buf; } vertprog; - +*/ struct { struct nv10_fragment_program *active; diff --git a/src/gallium/drivers/nv10/nv10_state.c b/src/gallium/drivers/nv10/nv10_state.c index 924cf803acb..1d9a202dd7c 100644 --- a/src/gallium/drivers/nv10/nv10_state.c +++ b/src/gallium/drivers/nv10/nv10_state.c @@ -449,6 +449,9 @@ static void nv10_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { + struct nv10_context *nv10 = nv10_context(pipe); + + draw_set_clip_state(nv10->draw, clip); } static void @@ -458,11 +461,11 @@ nv10_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct nv10_context *nv10 = nv10_context(pipe); if (shader == PIPE_SHADER_VERTEX) { - nv10->vertprog.constant_buf = buf->buffer; + nv10->constbuf[PIPE_SHADER_VERTEX] = buf->buffer; nv10->dirty |= NV10_NEW_VERTPROG; } else if (shader == PIPE_SHADER_FRAGMENT) { - nv10->fragprog.constant_buf = buf->buffer; + nv10->constbuf[PIPE_SHADER_FRAGMENT] = buf->buffer; nv10->dirty |= NV10_NEW_FRAGPROG; } } @@ -504,6 +507,8 @@ nv10_set_viewport_state(struct pipe_context *pipe, nv10->viewport = (struct pipe_viewport_state*)vpt; + draw_set_viewport_state(nv10->draw, &nv10->viewport); + nv10->dirty |= NV10_NEW_VIEWPORT; } @@ -515,6 +520,8 @@ nv10_set_vertex_buffers(struct pipe_context *pipe, unsigned count, memcpy(nv10->vtxbuf, vb, sizeof(*vb) * count); nv10->dirty |= NV10_NEW_VTXARRAYS; + + draw_set_vertex_buffers(nv10->draw, count, vb); } static void @@ -525,6 +532,8 @@ nv10_set_vertex_elements(struct pipe_context *pipe, unsigned count, memcpy(nv10->vtxelt, ve, sizeof(*ve) * count); nv10->dirty |= NV10_NEW_VTXARRAYS; + + draw_set_vertex_elements(nv10->draw, count, ve); } void diff --git a/src/gallium/drivers/nv10/nv10_state_emit.c b/src/gallium/drivers/nv10/nv10_state_emit.c index 134e52bd622..18566986b06 100644 --- a/src/gallium/drivers/nv10/nv10_state_emit.c +++ b/src/gallium/drivers/nv10/nv10_state_emit.c @@ -136,8 +136,14 @@ static void nv10_state_emit_framebuffer(struct nv10_context* nv10) assert(0); } - BEGIN_RING(celsius, NV10TCL_RT_PITCH, 1); - OUT_RING ( (rt->pitch * rt->cpp) | ( (zeta->pitch * zeta->cpp) << 16) ); + if (zeta) { + BEGIN_RING(celsius, NV10TCL_RT_PITCH, 1); + OUT_RING ( (rt->pitch * rt->cpp) | ( (zeta->pitch * zeta->cpp) << 16) ); + } else { + BEGIN_RING(celsius, NV10TCL_RT_PITCH, 1); + OUT_RING ( (rt->pitch * rt->cpp) ); + } + nv10->rt[0] = rt->buffer; if (zeta_format) diff --git a/src/gallium/drivers/nv10/nv10_vbo.c b/src/gallium/drivers/nv10/nv10_vbo.c index 0f5902602f6..3a4f49e1564 100644 --- a/src/gallium/drivers/nv10/nv10_vbo.c +++ b/src/gallium/drivers/nv10/nv10_vbo.c @@ -44,6 +44,8 @@ boolean nv10_draw_elements( struct pipe_context *pipe, draw_set_mapped_element_buffer(draw, 0, NULL); } + draw_set_mapped_constant_buffer(draw, nv10->constbuf[PIPE_SHADER_VERTEX]); + /* draw! */ draw_arrays(nv10->draw, prim, start, count); -- 2.30.2