From 7fb54ae3b3e84c6344bc788a5c51272f2a1c2fa6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 19 Nov 1999 22:33:50 +0000 Subject: [PATCH] updates for thread safety --- src/mesa/glapi/glapi.c | 6699 ++++++++++++++++++++++------------------ 1 file changed, 3620 insertions(+), 3079 deletions(-) diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index f8a8d111fec..cc1b2a8149e 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -1,4 +1,4 @@ -/* $Id: glapi.c,v 1.7 1999/11/12 18:57:50 brianp Exp $ */ +/* $Id: glapi.c,v 1.8 1999/11/19 22:33:50 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -27,3028 +27,209 @@ #include #include /* to get NULL */ +#include #include "glapi.h" #include "glapinoop.h" -#if defined(MULTI_THREAD) +/* + * Define the DISPATCH_SETUP and DISPATCH macros here dependant on + * whether or not threading is enabled. + */ +#if defined(THREADS) + +/*** Thread-safe API dispatch ***/ +#include "mthreads.h" +static MesaTSD mesa_dispatch_tsd; +static void mesa_dispatch_thread_init() { + MesaInitTSD(&mesa_dispatch_tsd); +} +#define DISPATCH_SETUP struct _glapi_table *dispatch = (struct _glapi_table *) MesaGetTSD(&mesa_dispatch_tsd) +#define DISPATCH(FUNC) (dispatch->FUNC) -/* XXX to do */ #else +/*** Non-threaded API dispatch ***/ static struct _glapi_table *Dispatch = &__glapi_noop_table; +#define DISPATCH_SETUP #define DISPATCH(FUNC) (Dispatch->FUNC) #endif -void GLAPIENTRY glAccum(GLenum op, GLfloat value) -{ - DISPATCH(Accum)(op, value); -} - -void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref) -{ - DISPATCH(AlphaFunc)(func, ref); -} - -void GLAPIENTRY glBegin(GLenum mode) -{ - DISPATCH(Begin)(mode); -} - -void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) -{ - DISPATCH(Bitmap)(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - DISPATCH(BlendFunc)(sfactor, dfactor); -} - -void GLAPIENTRY glCallList(GLuint list) -{ - DISPATCH(CallList)(list); -} - -void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists) -{ - DISPATCH(CallLists)(n, type, lists); -} - -void GLAPIENTRY glClear(GLbitfield mask) -{ - DISPATCH(Clear)(mask); -} - -void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - DISPATCH(ClearAccum)(red, green, blue, alpha); -} - -void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - DISPATCH(ClearColor)(red, green, blue, alpha); -} - -void GLAPIENTRY glClearDepth(GLclampd depth) -{ - DISPATCH(ClearDepth)(depth); -} - -void GLAPIENTRY glClearIndex(GLfloat c) -{ - DISPATCH(ClearIndex)(c); -} - -void GLAPIENTRY glClearStencil(GLint s) -{ - DISPATCH(ClearStencil)(s); -} - -void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation) -{ - DISPATCH(ClipPlane)(plane, equation); -} - -void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue) -{ - DISPATCH(Color3b)(red, green, blue); -} - -void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue) -{ - DISPATCH(Color3d)(red, green, blue); -} - -void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue) -{ - DISPATCH(Color3f)(red, green, blue); -} - -void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue) -{ - DISPATCH(Color3i)(red, green, blue); -} - -void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue) -{ - DISPATCH(Color3s)(red, green, blue); -} -void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue) +/* + * Set the global or per-thread dispatch table pointer. + */ +void +_glapi_set_dispatch(struct _glapi_table *dispatch) { - DISPATCH(Color3ub)(red, green, blue); -} + if (!dispatch) { + /* use the no-op functions */ + dispatch = &__glapi_noop_table; + } +#ifdef DEBUG + else { + _glapi_check_table(dispatch); + } +#endif -void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue) -{ - DISPATCH(Color3ui)(red, green, blue); +#if defined(THREADS) + MesaSetTSD(&mesa_dispatch_tsd, (void*) dispatch, mesa_dispatch_thread_init); +#else + Dispatch = dispatch; +#endif } -void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue) -{ - DISPATCH(Color3us)(red, green, blue); -} -void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +/* + * Get the global or per-thread dispatch table pointer. + */ +struct _glapi_table * +_glapi_get_dispatch(void) { - DISPATCH(Color4b)(red, green, blue, alpha); +#if defined(THREADS) + /* return this thread's dispatch pointer */ + return (struct _glapi_table *) MesaGetTSD(&mesa_dispatch_tsd); +#else + return Dispatch; +#endif } -void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - DISPATCH(Color4d)(red, green, blue, alpha); -} -void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +/* + * Get API dispatcher version string. + * XXX this isn't well defined yet. + */ +const char * +_glapi_get_version(void) { - DISPATCH(Color4f)(red, green, blue, alpha); + return "1.2"; } -void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha) -{ - DISPATCH(Color4i)(red, green, blue, alpha); -} -void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +/* + * Return list of hard-coded extension entrypoints in the dispatch table. + * XXX this isn't well defined yet. + */ +const char * +_glapi_get_extensions(void) { - DISPATCH(Color4s)(red, green, blue, alpha); + return "GL_EXT_paletted_texture GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_blend_minmax GL_EXT_blend_color GL_ARB_multitexture GL_INGR_blend_func_separate GL_MESA_window_pos GL_MESA_resize_buffers"; } -void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - DISPATCH(Color4ub)(red, green, blue, alpha); -} -void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - DISPATCH(Color4ui)(red, green, blue, alpha); -} -void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - DISPATCH(Color4us)(red, green, blue, alpha); -} +/* + * XXX the following dynamic extension code is just a prototype and + * not used yet. + */ +struct _glapi_ext_entrypoint { + const char *Name; + GLuint Offset; +}; -void GLAPIENTRY glColor3bv(const GLbyte *v) -{ - DISPATCH(Color3bv)(v); -} +#define MAX_EXT_ENTRYPOINTS 100 -void GLAPIENTRY glColor3dv(const GLdouble *v) -{ - DISPATCH(Color3dv)(v); -} +static struct _glapi_ext_entrypoint ExtEntryTable[MAX_EXT_ENTRYPOINTS]; +static GLuint NumExtEntryPoints; -void GLAPIENTRY glColor3fv(const GLfloat *v) -{ - DISPATCH(Color3fv)(v); -} -void GLAPIENTRY glColor3iv(const GLint *v) -{ - DISPATCH(Color3iv)(v); -} -void GLAPIENTRY glColor3sv(const GLshort *v) +/* + * Dynamically allocate an extension entry point. + * Return a slot number or -1 if table is full. + */ +GLint +_glapi_alloc_entrypoint(const char *funcName) { - DISPATCH(Color3sv)(v); + GLuint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { + /* found it */ + return (GLint) ExtEntryTable[i].Offset; + } + } + if (NumExtEntryPoints < MAX_EXT_ENTRYPOINTS) { + /* add it */ + ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName); + ExtEntryTable[NumExtEntryPoints].Offset = NumExtEntryPoints; /* OK? */ + NumExtEntryPoints++; + return (GLint) (NumExtEntryPoints - 1); + } + /* no more room in the table */ + return -1; } -void GLAPIENTRY glColor3ubv(const GLubyte *v) -{ - DISPATCH(Color3ubv)(v); -} -void GLAPIENTRY glColor3uiv(const GLuint *v) -{ - DISPATCH(Color3uiv)(v); -} -void GLAPIENTRY glColor3usv(const GLushort *v) +/* + * Find the dynamic entry point for the named function. + * Return a slot number or -1 if not found. + */ +GLint +_glapi_get_entrypoint(const char *funcName) { - DISPATCH(Color3usv)(v); + GLuint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { + /* found it */ + return (GLint) ExtEntryTable[i].Offset; + } + } + /* not in table */ + return -1; } -void GLAPIENTRY glColor4bv(const GLbyte *v) -{ - DISPATCH(Color4bv)(v); -} -void GLAPIENTRY glColor4dv(const GLdouble *v) -{ - DISPATCH(Color4dv)(v); -} -void GLAPIENTRY glColor4fv(const GLfloat *v) -{ - DISPATCH(Color4fv)(v); +static GLvoid * +get_static_proc_address(const char *funcName) +{ + struct name_address { + const char *Name; + GLvoid *Address; + }; + static struct name_address apitable[] = { + { "glAccum", (GLvoid *) glAccum }, + { "glAlphaFunc", (GLvoid *) glAlphaFunc }, + { "glBegin", (GLvoid *) glBegin }, + { "glBitmap", (GLvoid *) glBitmap }, + /* ... many more ... */ + { NULL, NULL } /* end of list marker */ + }; + GLuint i; + for (i = 0; apitable[i].Name; i++) { + if (strcmp(apitable[i].Name, funcName) == 0) { + return apitable[i].Address; + } + } + return NULL; } -void GLAPIENTRY glColor4iv(const GLint *v) -{ - DISPATCH(Color4iv)(v); -} -void GLAPIENTRY glColor4sv(const GLshort *v) +/* + * Return entrypoint for named function. + */ +const GLvoid * +_glapi_get_proc_address(const char *funcName) { - DISPATCH(Color4sv)(v); -} + /* look for dynamic extension entry point */ -void GLAPIENTRY glColor4ubv(const GLubyte *v) -{ - DISPATCH(Color4ubv)(v); + /* look for static entry point */ + return get_static_proc_address(funcName); } -void GLAPIENTRY glColor4uiv(const GLuint *v) -{ - DISPATCH(Color4uiv)(v); -} -void GLAPIENTRY glColor4usv(const GLushort *v) -{ - DISPATCH(Color4usv)(v); -} -void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - DISPATCH(ColorMask)(red, green, blue, alpha); -} - -void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode) -{ - DISPATCH(ColorMaterial)(face, mode); -} - -void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - DISPATCH(CopyPixels)(x, y, width, height, type); -} - -void GLAPIENTRY glCullFace(GLenum mode) -{ - DISPATCH(CullFace)(mode); -} - -void GLAPIENTRY glDepthFunc(GLenum func) -{ - DISPATCH(DepthFunc)(func); -} - -void GLAPIENTRY glDepthMask(GLboolean flag) -{ - DISPATCH(DepthMask)(flag); -} - -void GLAPIENTRY glDepthRange(GLclampd nearVal, GLclampd farVal) -{ - DISPATCH(DepthRange)(nearVal, farVal); -} - -void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range) -{ - DISPATCH(DeleteLists)(list, range); -} - -void GLAPIENTRY glDisable(GLenum cap) -{ - DISPATCH(Disable)(cap); -} - -void GLAPIENTRY glDrawBuffer(GLenum mode) -{ - DISPATCH(DrawBuffer)(mode); -} - -void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - DISPATCH(DrawElements)(mode, count, type, indices); -} - -void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH(DrawPixels)(width, height, format, type, pixels); -} - -void GLAPIENTRY glEnable(GLenum mode) -{ - DISPATCH(Enable)(mode); -} - -void GLAPIENTRY glEnd(void) -{ - DISPATCH(End)(); -} - -void GLAPIENTRY glEndList(void) -{ - DISPATCH(EndList)(); -} - -void GLAPIENTRY glEvalCoord1d(GLdouble u) -{ - DISPATCH(EvalCoord1d)(u); -} - -void GLAPIENTRY glEvalCoord1f(GLfloat u) -{ - DISPATCH(EvalCoord1f)(u); -} - -void GLAPIENTRY glEvalCoord1dv(const GLdouble *u) -{ - DISPATCH(EvalCoord1dv)(u); -} - -void GLAPIENTRY glEvalCoord1fv(const GLfloat *u) -{ - DISPATCH(EvalCoord1fv)(u); -} - -void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v) -{ - DISPATCH(EvalCoord2d)(u, v); -} - -void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v) -{ - DISPATCH(EvalCoord2f)(u, v); -} - -void GLAPIENTRY glEvalCoord2dv(const GLdouble *u) -{ - DISPATCH(EvalCoord2dv)(u); -} - -void GLAPIENTRY glEvalCoord2fv(const GLfloat *u) -{ - DISPATCH(EvalCoord2fv)(u); -} - -void GLAPIENTRY glEvalPoint1(GLint i) -{ - DISPATCH(EvalPoint1)(i); -} - -void GLAPIENTRY glEvalPoint2(GLint i, GLint j) -{ - DISPATCH(EvalPoint2)(i, j); -} - -void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - DISPATCH(EvalMesh1)(mode, i1, i2); -} - -void GLAPIENTRY glEdgeFlag(GLboolean flag) -{ - DISPATCH(EdgeFlag)(flag); -} - -void GLAPIENTRY glEdgeFlagv(const GLboolean *flag) -{ - DISPATCH(EdgeFlagv)(flag); -} - -void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - DISPATCH(EvalMesh2)(mode, i1, i2, j1, j2); -} - -void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) -{ - DISPATCH(FeedbackBuffer)(size, type, buffer); -} - -void GLAPIENTRY glFinish(void) -{ - DISPATCH(Finish)(); -} - -void GLAPIENTRY glFlush(void) -{ - DISPATCH(Flush)(); -} - -void GLAPIENTRY glFogf(GLenum pname, GLfloat param) -{ - DISPATCH(Fogf)(pname, param); -} - -void GLAPIENTRY glFogi(GLenum pname, GLint param) -{ - DISPATCH(Fogi)(pname, param); -} - -void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params) -{ - DISPATCH(Fogfv)(pname, params); -} - -void GLAPIENTRY glFogiv(GLenum pname, const GLint *params) -{ - DISPATCH(Fogiv)(pname, params); -} - -void GLAPIENTRY glFrontFace(GLenum mode) -{ - DISPATCH(FrontFace)(mode); -} - -void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - DISPATCH(Frustum)(left, right, bottom, top, nearval, farval); -} - -GLuint GLAPIENTRY glGenLists(GLsizei range) -{ - return DISPATCH(GenLists)(range); -} - -void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params) -{ - DISPATCH(GetBooleanv)(pname, params); -} - -void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation) -{ - DISPATCH(GetClipPlane)(plane, equation); -} - -void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params) -{ - DISPATCH(GetDoublev)(pname, params); -} - -GLenum GLAPIENTRY glGetError(void) -{ - return DISPATCH(GetError)(); -} - -void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params) -{ - DISPATCH(GetFloatv)(pname, params); -} - -void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params) -{ - DISPATCH(GetIntegerv)(pname, params); -} - -void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - DISPATCH(GetLightfv)(light, pname, params); -} - -void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params) -{ - DISPATCH(GetLightiv)(light, pname, params); -} - -void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v) -{ - DISPATCH(GetMapdv)(target, query, v); -} - -void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v) -{ - DISPATCH(GetMapfv)(target, query, v); -} - -void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v) -{ - DISPATCH(GetMapiv)(target, query, v); -} - -void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - DISPATCH(GetMaterialfv)(face, pname, params); -} - -void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params) -{ - DISPATCH(GetMaterialiv)(face, pname, params); -} - -void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values) -{ - DISPATCH(GetPixelMapfv)(map, values); -} - -void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values) -{ - DISPATCH(GetPixelMapuiv)(map, values); -} - -void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values) -{ - DISPATCH(GetPixelMapusv)(map, values); -} - -void GLAPIENTRY glGetPolygonStipple(GLubyte *mask) -{ - DISPATCH(GetPolygonStipple)(mask); -} - -const GLubyte * GLAPIENTRY glGetString(GLenum name) -{ - return DISPATCH(GetString)(name); -} - -void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH(GetTexEnvfv)(target, pname, params); -} - -void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH(GetTexEnviv)(target, pname, params); -} - -void GLAPIENTRY glGetTexGeniv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH(GetTexGeniv)(target, pname, params); -} - -void GLAPIENTRY glGetTexGendv(GLenum target, GLenum pname, GLdouble *params) -{ - DISPATCH(GetTexGendv)(target, pname, params); -} - -void GLAPIENTRY glGetTexGenfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH(GetTexGenfv)(target, pname, params); -} - -void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) -{ - DISPATCH(GetTexImage)(target, level, format, type, pixels); -} - -void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - DISPATCH(GetTexLevelParameterfv)(target, level, pname, params); -} - -void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - DISPATCH(GetTexLevelParameteriv)(target, level, pname, params); -} - -void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH(GetTexParameterfv)(target, pname, params); -} - -void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH(GetTexParameteriv)(target, pname, params); -} - -void GLAPIENTRY glHint(GLenum target, GLenum mode) -{ - DISPATCH(Hint)(target, mode); -} - -void GLAPIENTRY glIndexd(GLdouble c) -{ - DISPATCH(Indexd)(c); -} - -void GLAPIENTRY glIndexdv(const GLdouble *c) -{ - DISPATCH(Indexdv)(c); -} - -void GLAPIENTRY glIndexf(GLfloat c) -{ - DISPATCH(Indexf)(c); -} - -void GLAPIENTRY glIndexfv(const GLfloat *c) -{ - DISPATCH(Indexfv)(c); -} - -void GLAPIENTRY glIndexi(GLint c) -{ - DISPATCH(Indexi)(c); -} - -void GLAPIENTRY glIndexiv(const GLint *c) -{ - DISPATCH(Indexiv)(c); -} - -void GLAPIENTRY glIndexs(GLshort c) -{ - DISPATCH(Indexs)(c); -} - -void GLAPIENTRY glIndexsv(const GLshort *c) -{ - DISPATCH(Indexsv)(c); -} - -void GLAPIENTRY glIndexub(GLubyte c) -{ - DISPATCH(Indexub)(c); -} - -void GLAPIENTRY glIndexubv(const GLubyte *c) -{ - DISPATCH(Indexubv)(c); -} - -void GLAPIENTRY glIndexMask(GLuint mask) -{ - DISPATCH(IndexMask)(mask); -} - -void GLAPIENTRY glInitNames(void) -{ - DISPATCH(InitNames)(); -} - -void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) -{ - DISPATCH(InterleavedArrays)(format, stride, pointer); -} - -GLboolean GLAPIENTRY glIsEnabled(GLenum cap) -{ - return DISPATCH(IsEnabled)(cap); -} - -GLboolean GLAPIENTRY glIsList(GLuint list) -{ - return DISPATCH(IsList)(list); -} - -GLboolean GLAPIENTRY glIsTexture(GLuint texture) -{ - return DISPATCH(IsTexture)(texture); -} - -void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) -{ - DISPATCH(Lightf)(light, pname, param); -} - -void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param) -{ - DISPATCH(Lighti)(light, pname, param); -} - -void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - DISPATCH(Lightfv)(light, pname, params); -} - -void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params) -{ - DISPATCH(Lightiv)(light, pname, params); -} - -void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param) -{ - DISPATCH(LightModelf)(pname, param); -} - -void GLAPIENTRY glLightModeli(GLenum pname, GLint param) -{ - DISPATCH(LightModeli)(pname, param); -} - -void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params) -{ - DISPATCH(LightModelfv)(pname, params); -} - -void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params) -{ - DISPATCH(LightModeliv)(pname, params); -} - -void GLAPIENTRY glLineWidth(GLfloat width) -{ - DISPATCH(LineWidth)(width); -} - -void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern) -{ - DISPATCH(LineStipple)(factor, pattern); -} - -void GLAPIENTRY glListBase(GLuint base) -{ - DISPATCH(ListBase)(base); -} - -void GLAPIENTRY glLoadIdentity(void) -{ - DISPATCH(LoadIdentity)(); -} - -void GLAPIENTRY glLoadMatrixd(const GLdouble *m) -{ - DISPATCH(LoadMatrixd)(m); -} - -void GLAPIENTRY glLoadMatrixf(const GLfloat *m) -{ - DISPATCH(LoadMatrixf)(m); -} - -void GLAPIENTRY glLoadName(GLuint name) -{ - DISPATCH(LoadName)(name); -} - -void GLAPIENTRY glLogicOp(GLenum opcode) -{ - DISPATCH(LogicOp)(opcode); -} - -void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) -{ - DISPATCH(Map1d)(target, u1, u2, stride, order, points); -} - -void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) -{ - DISPATCH(Map1f)(target, u1, u2, stride, order, points); -} - -void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) -{ - DISPATCH(Map2d)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) -{ - DISPATCH(Map2f)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) -{ - DISPATCH(MapGrid1d)(un, u1, u2); -} - -void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) -{ - DISPATCH(MapGrid1f)(un, u1, u2); -} - -void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - DISPATCH(MapGrid2d)(un, u1, u2, vn, v1, v2); -} - -void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - DISPATCH(MapGrid2f)(un, u1, u2, vn, v1, v2); -} - -void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) -{ - DISPATCH(Materialf)(face, pname, param); -} - -void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param) -{ - DISPATCH(Materiali)(face, pname, param); -} - -void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) -{ - DISPATCH(Materialfv)(face, pname, params); -} - -void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params) -{ - DISPATCH(Materialiv)(face, pname, params); -} - -void GLAPIENTRY glMatrixMode(GLenum mode) -{ - DISPATCH(MatrixMode)(mode); -} - -void GLAPIENTRY glMultMatrixd(const GLdouble *m) -{ - DISPATCH(MultMatrixd)(m); -} - -void GLAPIENTRY glMultMatrixf(const GLfloat *m) -{ - DISPATCH(MultMatrixf)(m); -} - -void GLAPIENTRY glNewList(GLuint list, GLenum mode) -{ - DISPATCH(NewList)(list, mode); -} - -void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) -{ - DISPATCH(Normal3b)(nx, ny, nz); -} - -void GLAPIENTRY glNormal3bv(const GLbyte *v) -{ - DISPATCH(Normal3bv)(v); -} - -void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) -{ - DISPATCH(Normal3d)(nx, ny, nz); -} - -void GLAPIENTRY glNormal3dv(const GLdouble *v) -{ - DISPATCH(Normal3dv)(v); -} - -void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) -{ - DISPATCH(Normal3f)(nx, ny, nz); -} - -void GLAPIENTRY glNormal3fv(const GLfloat *v) -{ - DISPATCH(Normal3fv)(v); -} - -void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz) -{ - DISPATCH(Normal3i)(nx, ny, nz); -} - -void GLAPIENTRY glNormal3iv(const GLint *v) -{ - DISPATCH(Normal3iv)(v); -} - -void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz) -{ - DISPATCH(Normal3s)(nx, ny, nz); -} - -void GLAPIENTRY glNormal3sv(const GLshort *v) -{ - DISPATCH(Normal3sv)(v); -} - -void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - DISPATCH(Ortho)(left, right, bottom, top, nearval, farval); -} - -void GLAPIENTRY glPassThrough(GLfloat token) -{ - DISPATCH(PassThrough)(token); -} - -void GLAPIENTRY glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) -{ - DISPATCH(PixelMapfv)(map, mapsize, values); -} - -void GLAPIENTRY glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) -{ - DISPATCH(PixelMapuiv)(map, mapsize, values); -} - -void GLAPIENTRY glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) -{ - DISPATCH(PixelMapusv)(map, mapsize, values); -} - -void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param) -{ - DISPATCH(PixelStoref)(pname, param); -} - -void GLAPIENTRY glPixelStorei(GLenum pname, GLint param) -{ - DISPATCH(PixelStorei)(pname, param); -} - -void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param) -{ - DISPATCH(PixelTransferf)(pname, param); -} - -void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param) -{ - DISPATCH(PixelTransferi)(pname, param); -} - -void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor) -{ - DISPATCH(PixelZoom)(xfactor, yfactor); -} - -void GLAPIENTRY glPointSize(GLfloat size) -{ - DISPATCH(PointSize)(size); -} - -void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode) -{ - DISPATCH(PolygonMode)(face, mode); -} - -void GLAPIENTRY glPolygonStipple(const GLubyte *pattern) -{ - DISPATCH(PolygonStipple)(pattern); -} - -void GLAPIENTRY glPopAttrib(void) -{ - DISPATCH(PopAttrib)(); -} - -void GLAPIENTRY glPopMatrix(void) -{ - DISPATCH(PopMatrix)(); -} - -void GLAPIENTRY glPopName(void) -{ - DISPATCH(PopName)(); -} - -void GLAPIENTRY glPushAttrib(GLbitfield mask) -{ - DISPATCH(PushAttrib)(mask); -} - -void GLAPIENTRY glPushMatrix(void) -{ - DISPATCH(PushMatrix)(); -} - -void GLAPIENTRY glPushName(GLuint name) -{ - DISPATCH(PushName)(name); -} - -void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y) -{ - DISPATCH(RasterPos2d)(x, y); -} - -void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y) -{ - DISPATCH(RasterPos2f)(x, y); -} - -void GLAPIENTRY glRasterPos2i(GLint x, GLint y) -{ - DISPATCH(RasterPos2i)(x, y); -} - -void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y) -{ - DISPATCH(RasterPos2s)(x, y); -} - -void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(RasterPos3d)(x, y, z); -} - -void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(RasterPos3f)(x, y, z); -} - -void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z) -{ - DISPATCH(RasterPos3i)(x, y, z); -} - -void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z) -{ - DISPATCH(RasterPos3s)(x, y, z); -} - -void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(RasterPos4d)(x, y, z, w); -} - -void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(RasterPos4f)(x, y, z, w); -} - -void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w) -{ - DISPATCH(RasterPos4i)(x, y, z, w); -} - -void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - DISPATCH(RasterPos4s)(x, y, z, w); -} - -void GLAPIENTRY glRasterPos2dv(const GLdouble *v) -{ - DISPATCH(RasterPos2dv)(v); -} - -void GLAPIENTRY glRasterPos2fv(const GLfloat *v) -{ - DISPATCH(RasterPos2fv)(v); -} - -void GLAPIENTRY glRasterPos2iv(const GLint *v) -{ - DISPATCH(RasterPos2iv)(v); -} - -void GLAPIENTRY glRasterPos2sv(const GLshort *v) -{ - DISPATCH(RasterPos2sv)(v); -} - -void GLAPIENTRY glRasterPos3dv(const GLdouble *v) -{ - DISPATCH(RasterPos3dv)(v); -} - -void GLAPIENTRY glRasterPos3fv(const GLfloat *v) -{ - DISPATCH(RasterPos3fv)(v); -} - -void GLAPIENTRY glRasterPos3iv(const GLint *v) -{ - DISPATCH(RasterPos3iv)(v); -} - -void GLAPIENTRY glRasterPos3sv(const GLshort *v) -{ - DISPATCH(RasterPos3sv)(v); -} - -void GLAPIENTRY glRasterPos4dv(const GLdouble *v) -{ - DISPATCH(RasterPos4dv)(v); -} - -void GLAPIENTRY glRasterPos4fv(const GLfloat *v) -{ - DISPATCH(RasterPos4fv)(v); -} - -void GLAPIENTRY glRasterPos4iv(const GLint *v) -{ - DISPATCH(RasterPos4iv)(v); -} - -void GLAPIENTRY glRasterPos4sv(const GLshort *v) -{ - DISPATCH(RasterPos4sv)(v); -} - -void GLAPIENTRY glReadBuffer(GLenum mode) -{ - DISPATCH(ReadBuffer)(mode); -} - -void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) -{ - DISPATCH(ReadPixels)(x, y, width, height, format, type, pixels); -} - -void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - DISPATCH(Rectd)(x1, y1, x2, y2); -} - -void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2) -{ - DISPATCH(Rectdv)(v1, v2); -} - -void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - DISPATCH(Rectf)(x1, y1, x2, y2); -} - -void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2) -{ - DISPATCH(Rectfv)(v1, v2); -} - -void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2) -{ - DISPATCH(Recti)(x1, y1, x2, y2); -} - -void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2) -{ - DISPATCH(Rectiv)(v1, v2); -} - -void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - DISPATCH(Rects)(x1, y1, x2, y2); -} - -void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2) -{ - DISPATCH(Rectsv)(v1, v2); -} - -GLint GLAPIENTRY glRenderMode(GLenum mode) -{ - return DISPATCH(RenderMode)(mode); -} - -void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(Rotated)(angle, x, y, z); -} - -void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(Rotatef)(angle, x, y, z); -} - -void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer) -{ - DISPATCH(SelectBuffer)(size, buffer); -} - -void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(Scaled)(x, y, z); -} - -void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(Scalef)(x, y, z); -} - -void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(Scissor)(x, y, width, height); -} - -void GLAPIENTRY glShadeModel(GLenum mode) -{ - DISPATCH(ShadeModel)(mode); -} - -void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - DISPATCH(StencilFunc)(func, ref, mask); -} - -void GLAPIENTRY glStencilMask(GLuint mask) -{ - DISPATCH(StencilMask)(mask); -} - -void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - DISPATCH(StencilOp)(fail, zfail, zpass); -} - -void GLAPIENTRY glTexCoord1d(GLdouble s) -{ - DISPATCH(TexCoord1d)(s); -} - -void GLAPIENTRY glTexCoord1f(GLfloat s) -{ - DISPATCH(TexCoord1f)(s); -} - -void GLAPIENTRY glTexCoord1i(GLint s) -{ - DISPATCH(TexCoord1i)(s); -} - -void GLAPIENTRY glTexCoord1s(GLshort s) -{ - DISPATCH(TexCoord1s)(s); -} - -void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t) -{ - DISPATCH(TexCoord2d)(s, t); -} - -void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t) -{ - DISPATCH(TexCoord2f)(s, t); -} - -void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t) -{ - DISPATCH(TexCoord2s)(s, t); -} - -void GLAPIENTRY glTexCoord2i(GLint s, GLint t) -{ - DISPATCH(TexCoord2i)(s, t); -} - -void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) -{ - DISPATCH(TexCoord3d)(s, t, r); -} - -void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) -{ - DISPATCH(TexCoord3f)(s, t, r); -} - -void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r) -{ - DISPATCH(TexCoord3i)(s, t, r); -} - -void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r) -{ - DISPATCH(TexCoord3s)(s, t, r); -} - -void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - DISPATCH(TexCoord4d)(s, t, r, q); -} - -void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - DISPATCH(TexCoord4f)(s, t, r, q); -} - -void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q) -{ - DISPATCH(TexCoord4i)(s, t, r, q); -} - -void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) -{ - DISPATCH(TexCoord4s)(s, t, r, q); -} - -void GLAPIENTRY glTexCoord1dv(const GLdouble *v) -{ - DISPATCH(TexCoord1dv)(v); -} - -void GLAPIENTRY glTexCoord1fv(const GLfloat *v) -{ - DISPATCH(TexCoord1fv)(v); -} - -void GLAPIENTRY glTexCoord1iv(const GLint *v) -{ - DISPATCH(TexCoord1iv)(v); -} - -void GLAPIENTRY glTexCoord1sv(const GLshort *v) -{ - DISPATCH(TexCoord1sv)(v); -} - -void GLAPIENTRY glTexCoord2dv(const GLdouble *v) -{ - DISPATCH(TexCoord2dv)(v); -} - -void GLAPIENTRY glTexCoord2fv(const GLfloat *v) -{ - DISPATCH(TexCoord2fv)(v); -} - -void GLAPIENTRY glTexCoord2iv(const GLint *v) -{ - DISPATCH(TexCoord2iv)(v); -} - -void GLAPIENTRY glTexCoord2sv(const GLshort *v) -{ - DISPATCH(TexCoord2sv)(v); -} - -void GLAPIENTRY glTexCoord3dv(const GLdouble *v) -{ - DISPATCH(TexCoord3dv)(v); -} - -void GLAPIENTRY glTexCoord3fv(const GLfloat *v) -{ - DISPATCH(TexCoord3fv)(v); -} - -void GLAPIENTRY glTexCoord3iv(const GLint *v) -{ - DISPATCH(TexCoord3iv)(v); -} - -void GLAPIENTRY glTexCoord3sv(const GLshort *v) -{ - DISPATCH(TexCoord3sv)(v); -} - -void GLAPIENTRY glTexCoord4dv(const GLdouble *v) -{ - DISPATCH(TexCoord4dv)(v); -} - -void GLAPIENTRY glTexCoord4fv(const GLfloat *v) -{ - DISPATCH(TexCoord4fv)(v); -} - -void GLAPIENTRY glTexCoord4iv(const GLint *v) -{ - DISPATCH(TexCoord4iv)(v); -} - -void GLAPIENTRY glTexCoord4sv(const GLshort *v) -{ - DISPATCH(TexCoord4sv)(v); -} - -void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param) -{ - DISPATCH(TexGend)(coord, pname, param); -} - -void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) -{ - DISPATCH(TexGendv)(coord, pname, params); -} - -void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param) -{ - DISPATCH(TexGenf)(coord, pname, param); -} - -void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) -{ - DISPATCH(TexGenfv)(coord, pname, params); -} - -void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param) -{ - DISPATCH(TexGeni)(coord, pname, param); -} - -void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params) -{ - DISPATCH(TexGeniv)(coord, pname, params); -} - -void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - DISPATCH(TexEnvf)(target, pname, param); -} - -void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *param) -{ - DISPATCH(TexEnvfv)(target, pname, param); -} - -void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) -{ - DISPATCH(TexEnvi)(target, pname, param); -} - -void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *param) -{ - DISPATCH(TexEnviv)(target, pname, param); -} - -void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH(TexImage1D)(target, level, internalformat, width, border, format, type, pixels); -} - -void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH(TexImage2D)(target, level, internalformat, width, height, border, format, type, pixels); -} - -void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - DISPATCH(TexParameterf)(target, pname, param); -} - -void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - DISPATCH(TexParameterfv)(target, pname, params); -} - -void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - DISPATCH(TexParameteri)(target, pname, param); -} - -void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - DISPATCH(TexParameteriv)(target, pname, params); -} - -void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(Translated)(x, y, z); -} - -void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(Translatef)(x, y, z); -} - -void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y) -{ - DISPATCH(Vertex2d)(x, y); -} - -void GLAPIENTRY glVertex2dv(const GLdouble *v) -{ - DISPATCH(Vertex2dv)(v); -} - -void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y) -{ - DISPATCH(Vertex2f)(x, y); -} - -void GLAPIENTRY glVertex2fv(const GLfloat *v) -{ - DISPATCH(Vertex2fv)(v); -} - -void GLAPIENTRY glVertex2i(GLint x, GLint y) -{ - DISPATCH(Vertex2i)(x, y); -} - -void GLAPIENTRY glVertex2iv(const GLint *v) -{ - DISPATCH(Vertex2iv)(v); -} - -void GLAPIENTRY glVertex2s(GLshort x, GLshort y) -{ - DISPATCH(Vertex2s)(x, y); -} - -void GLAPIENTRY glVertex2sv(const GLshort *v) -{ - DISPATCH(Vertex2sv)(v); -} - -void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(Vertex3d)(x, y, z); -} - -void GLAPIENTRY glVertex3dv(const GLdouble *v) -{ - DISPATCH(Vertex3dv)(v); -} - -void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(Vertex3f)(x, y, z); -} - -void GLAPIENTRY glVertex3fv(const GLfloat *v) -{ - DISPATCH(Vertex3fv)(v); -} - -void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z) -{ - DISPATCH(Vertex3i)(x, y, z); -} - -void GLAPIENTRY glVertex3iv(const GLint *v) -{ - DISPATCH(Vertex3iv)(v); -} - -void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z) -{ - DISPATCH(Vertex3s)(x, y, z); -} - -void GLAPIENTRY glVertex3sv(const GLshort *v) -{ - DISPATCH(Vertex3sv)(v); -} - -void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(Vertex4d)(x, y, z, w); -} - -void GLAPIENTRY glVertex4dv(const GLdouble *v) -{ - DISPATCH(Vertex4dv)(v); -} - -void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(Vertex4f)(x, y, z, w); -} - -void GLAPIENTRY glVertex4fv(const GLfloat *v) -{ - DISPATCH(Vertex4fv)(v); -} - -void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w) -{ - DISPATCH(Vertex4i)(x, y, z, w); -} - -void GLAPIENTRY glVertex4iv(const GLint *v) -{ - DISPATCH(Vertex4iv)(v); -} - -void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - DISPATCH(Vertex4s)(x, y, z, w); -} - -void GLAPIENTRY glVertex4sv(const GLshort *v) -{ - DISPATCH(Vertex4sv)(v); -} - -void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(Viewport)(x, y, width, height); -} - - - - -#ifdef _GLAPI_VERSION_1_1 - -GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) -{ - return DISPATCH(AreTexturesResident)(n, textures, residences); -} - -void GLAPIENTRY glArrayElement(GLint i) -{ - DISPATCH(ArrayElement)(i); -} - -void GLAPIENTRY glBindTexture(GLenum target, GLuint texture) -{ - DISPATCH(BindTexture)(target, texture); -} - -void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) -{ - DISPATCH(ColorPointer)(size, type, stride, ptr); -} - -void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - DISPATCH(CopyTexImage1D)(target, level, internalformat, x, y, width, border); -} - -void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - DISPATCH(CopyTexImage2D)(target, level, internalformat, x, y, width, height, border); -} - -void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyTexSubImage1D)(target, level, xoffset, x, y, width); -} - -void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(CopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height); -} - -void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) -{ - DISPATCH(DeleteTextures)(n, textures); -} - -void GLAPIENTRY glDisableClientState(GLenum cap) -{ - DISPATCH(DisableClientState)(cap); -} - -void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - DISPATCH(DrawArrays)(mode, first, count); -} - -void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr) -{ - DISPATCH(EdgeFlagPointer)(stride, ptr); -} - -void GLAPIENTRY glEnableClientState(GLenum cap) -{ - DISPATCH(EnableClientState)(cap); -} - -void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures) -{ - DISPATCH(GenTextures)(n, textures); -} - -void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params) -{ - DISPATCH(GetPointerv)(pname, params); -} - -void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - DISPATCH(IndexPointer)(type, stride, ptr); -} - -void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - DISPATCH(NormalPointer)(type, stride, ptr); -} - -void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units) -{ - DISPATCH(PolygonOffset)(factor, units); -} - -void GLAPIENTRY glPopClientAttrib(void) -{ - DISPATCH(PopClientAttrib)(); -} - -void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) -{ - DISPATCH(PrioritizeTextures)(n, textures, priorities); -} - -void GLAPIENTRY glPushClientAttrib(GLbitfield mask) -{ - DISPATCH(PushClientAttrib)(mask); -} - -void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) -{ - DISPATCH(TexCoordPointer)(size, type, stride, ptr); -} - -void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH(TexSubImage1D)(target, level, xoffset, width, format, type, pixels); -} - -void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH(TexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) -{ - DISPATCH(VertexPointer)(size, type, stride, ptr); -} - -#endif /*_GLAPI_VERSION_1_1*/ - - - -#ifdef _GLAPI_VERSION_1_2 - -void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) -{ - DISPATCH(DrawRangeElements)(mode, start, end, count, type, indices); -} - -void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH(TexImage3D)(target, level, internalformat, width, height, depth, border, format, type, pixels); -} - -void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - - -#ifdef _GLAPI_ARB_imaging - -void GLAPIENTRY glBlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) -{ - DISPATCH(BlendColor)(r, g, b, a); -} - -void GLAPIENTRY glBlendEquation(GLenum mode) -{ - DISPATCH(BlendEquation)(mode); -} - -void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) -{ - DISPATCH(ColorSubTable)(target, start, count, format, type, data); -} - -void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) -{ - DISPATCH(ColorTable)(target, internalformat, width, format, type, table); -} - -void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - DISPATCH(ColorTableParameterfv)(target, pname, params); -} - -void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - DISPATCH(ColorTableParameteriv)(target, pname, params); -} - -void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) -{ - DISPATCH(ConvolutionFilter1D)(target, internalformat, width, format, type, image); -} - -void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) -{ - DISPATCH(ConvolutionFilter2D)(target, internalformat, width, height, format, type, image); -} - -void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) -{ - DISPATCH(ConvolutionParameterf)(target, pname, params); -} - -void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - DISPATCH(ConvolutionParameterfv)(target, pname, params); -} - -void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params) -{ - DISPATCH(ConvolutionParameteri)(target, pname, params); -} - -void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - DISPATCH(ConvolutionParameteriv)(target, pname, params); -} - -void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyColorSubTable)(target, start, x, y, width); -} - -void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyColorTable)(target, internalformat, x, y, width); -} - -void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyConvolutionFilter1D)(target, internalformat, x, y, width); -} - -void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(CopyConvolutionFilter2D)(target, internalformat, x, y, width, height); -} - -void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) -{ - DISPATCH(GetColorTable)(target, format, type, table); -} - -void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH(GetColorTableParameterfv)(target, pname, params); -} - -void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH(GetColorTableParameteriv)(target, pname, params); -} - -void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) -{ - DISPATCH(GetConvolutionFilter)(target, format, type, image); -} - -void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH(GetConvolutionParameterfv)(target, pname, params); -} - -void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH(GetConvolutionParameteriv)(target, pname, params); -} - -void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) -{ - DISPATCH(GetHistogram)(target, reset, format, type, values); -} - -void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH(GetHistogramParameterfv)(target, pname, params); -} - -void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH(GetHistogramParameteriv)(target, pname, params); -} - -void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) -{ - DISPATCH(GetMinmax)(target, reset, format, types, values); -} - -void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH(GetMinmaxParameterfv)(target, pname, params); -} - -void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH(GetMinmaxParameteriv)(target, pname, params); -} - -void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) -{ - DISPATCH(GetSeparableFilter)(target, format, type, row, column, span); -} - -void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) -{ - DISPATCH(Histogram)(target, width, internalformat, sink); -} - -void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink) -{ - DISPATCH(Minmax)(target, internalformat, sink); -} - -void GLAPIENTRY glResetMinmax(GLenum target) -{ - DISPATCH(ResetMinmax)(target); -} - -void GLAPIENTRY glResetHistogram(GLenum target) -{ - DISPATCH(ResetHistogram)(target); -} - -void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) -{ - DISPATCH(SeparableFilter2D)(target, internalformat, width, height, format, type, row, column); -} - - -#endif /*_GLAPI_ARB_imaging*/ -#endif /*_GLAPI_VERSION_1_2*/ - - - -/*** - *** Extension functions - ***/ - -#ifdef _GLAPI_EXT_blend_minmax -void GLAPIENTRY glBlendEquationEXT(GLenum mode) -{ - DISPATCH(BlendEquationEXT)(mode); -} -#endif - - -#ifdef _GLAPI_EXT_blend_color -void GLAPIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - DISPATCH(BlendColorEXT)(red, green, blue, alpha); -} -#endif - - -#ifdef _GLAPI_EXT_polygon_offset -void GLAPIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias) -{ - DISPATCH(PolygonOffsetEXT)(factor, bias); -} -#endif - - - -#ifdef _GLAPI_EXT_vertex_array - -void GLAPIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) -{ - (void) count; - DISPATCH(VertexPointer)(size, type, stride, ptr); -} - -void GLAPIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) -{ - (void) count; - DISPATCH(NormalPointer)(type, stride, ptr); -} - -void GLAPIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) -{ - (void) count; - DISPATCH(ColorPointer)(size, type, stride, ptr); -} - -void GLAPIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) -{ - (void) count; - DISPATCH(IndexPointer)(type, stride, ptr); -} - -void GLAPIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) -{ - (void) count; - DISPATCH(ColorPointer)(size, type, stride, ptr); -} - -void GLAPIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) -{ - (void) count; - DISPATCH(EdgeFlagPointer)(stride, ptr); -} - -void GLAPIENTRY glGetPointervEXT(GLenum pname, void **params) -{ - DISPATCH(GetPointerv)(pname, params); -} - -void GLAPIENTRY glArrayElementEXT(GLint i) -{ - DISPATCH(ArrayElement)(i); -} - -void GLAPIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) -{ - DISPATCH(DrawArrays)(mode, first, count); -} - -#endif /* GL_EXT_vertex_arrays */ - - - -#ifdef _GLAPI_EXT_texture_object - -void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures) -{ - DISPATCH(GenTextures)(n, textures); -} - -void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *texture) -{ - DISPATCH(DeleteTextures)(n, texture); -} - -void GLAPIENTRY glBindTextureEXT(GLenum target, GLuint texture) -{ - DISPATCH(BindTexture)(target, texture); -} - -void GLAPIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities) -{ - DISPATCH(PrioritizeTextures)(n, textures, priorities); -} - -GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) -{ - DISPATCH(AreTexturesResident)(n, textures, residences); - return GL_FALSE; -} - -GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture) -{ - DISPATCH(IsTexture)(texture); - return GL_FALSE; -} -#endif /* GL_EXT_texture_object */ - - - -#ifdef _GLAPI_EXT_texture3D - -void GLAPIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH(TexImage3D)(target, level, internalFormat, width, height, depth, border, format, type, pixels); -} - -void GLAPIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - -void GLAPIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -#endif /* GL_EXT_texture3D*/ - - - -#ifdef _GLAPI_EXT_paletted_texture - -void GLAPIENTRY glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) -{ - DISPATCH(ColorTableEXT)(target, internalformat, width, format, type, table); -} - -void GLAPIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) -{ - DISPATCH(ColorSubTableEXT)(target, start, count, format, type, data); -} - -void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) -{ - DISPATCH(GetColorTableEXT)(target, format, type, table); -} - -void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) -{ - DISPATCH(GetColorTableParameterfvEXT)(target, pname, params); -} - -void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) -{ - DISPATCH(GetColorTableParameterivEXT)(target, pname, params); -} - -#endif /* GL_EXT_paletted_texture */ - - - -#ifdef _GLAPI_EXT_compiled_vertex_array - -void GLAPIENTRY glLockArraysEXT(GLint first, GLsizei count) -{ - DISPATCH(LockArraysEXT)(first, count); -} - -void GLAPIENTRY glUnlockArraysEXT(void) -{ - DISPATCH(UnlockArraysEXT)(); -} - -#endif /* GL_EXT_compiled_vertex_array */ - - - -#ifdef _GLAPI_EXT_point_parameters - -void GLAPIENTRY glPointParameterfEXT(GLenum target, GLfloat param) -{ - DISPATCH(PointParameterfEXT)(target, param); -} - -void GLAPIENTRY glPointParameterfvEXT(GLenum target, const GLfloat *param) -{ - DISPATCH(PointParameterfvEXT)(target, param); -} - -#endif /* GL_EXT_point_parameters */ - - - -#ifdef _GLAPI_ARB_multitexture - -void GLAPIENTRY glActiveTextureARB(GLenum texture) -{ - DISPATCH(ActiveTextureARB)(texture); -} - -void GLAPIENTRY glClientActiveTextureARB(GLenum texture) -{ - DISPATCH(ClientActiveTextureARB)(texture); -} - -void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s) -{ - DISPATCH(MultiTexCoord1dARB)(target, s); -} - -void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) -{ - DISPATCH(MultiTexCoord1dvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s) -{ - DISPATCH(MultiTexCoord1fARB)(target, s); -} - -void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) -{ - DISPATCH(MultiTexCoord1fvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s) -{ - DISPATCH(MultiTexCoord1iARB)(target, s); -} - -void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v) -{ - DISPATCH(MultiTexCoord1ivARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s) -{ - DISPATCH(MultiTexCoord1sARB)(target, s); -} - -void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v) -{ - DISPATCH(MultiTexCoord1svARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) -{ - DISPATCH(MultiTexCoord2dARB)(target, s, t); -} - -void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) -{ - DISPATCH(MultiTexCoord2dvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) -{ - DISPATCH(MultiTexCoord2fARB)(target, s, t); -} - -void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) -{ - DISPATCH(MultiTexCoord2fvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) -{ - DISPATCH(MultiTexCoord2iARB)(target, s, t); -} - -void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v) -{ - DISPATCH(MultiTexCoord2ivARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) -{ - DISPATCH(MultiTexCoord2sARB)(target, s, t); -} - -void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v) -{ - DISPATCH(MultiTexCoord2svARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - DISPATCH(MultiTexCoord3dARB)(target, s, t, r); -} - -void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) -{ - DISPATCH(MultiTexCoord3dvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - DISPATCH(MultiTexCoord3fARB)(target, s, t, r); -} - -void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) -{ - DISPATCH(MultiTexCoord3fvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) -{ - DISPATCH(MultiTexCoord3iARB)(target, s, t, r); -} - -void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v) -{ - DISPATCH(MultiTexCoord3ivARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) -{ - DISPATCH(MultiTexCoord3sARB)(target, s, t, r); -} - -void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v) -{ - DISPATCH(MultiTexCoord3svARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - DISPATCH(MultiTexCoord4dARB)(target, s, t, r, q); -} - -void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) -{ - DISPATCH(MultiTexCoord4dvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - DISPATCH(MultiTexCoord4fARB)(target, s, t, r, q); -} - -void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) -{ - DISPATCH(MultiTexCoord4fvARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - DISPATCH(MultiTexCoord4iARB)(target, s, t, r, q); -} - -void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v) -{ - DISPATCH(MultiTexCoord4ivARB)(target, v); -} - -void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - DISPATCH(MultiTexCoord4sARB)(target, s, t, r, q); -} - -void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v) -{ - DISPATCH(MultiTexCoord4svARB)(target, v); -} - -#endif /* GL_ARB_multitexture */ - - - -#ifdef _GLAPI_INGR_blend_func_separate -void GLAPIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - DISPATCH(BlendFuncSeparateINGR)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} -#endif /* GL_INGR_blend_func_separate */ - - - -#ifdef _GLAPI_MESA_window_pos - -void GLAPIENTRY glWindowPos2iMESA(GLint x, GLint y) -{ - DISPATCH(WindowPos4fMESA)(x, y, 0, 1); -} - -void GLAPIENTRY glWindowPos2sMESA(GLshort x, GLshort y) -{ - DISPATCH(WindowPos4fMESA)(x, y, 0, 1); -} - -void GLAPIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y) -{ - DISPATCH(WindowPos4fMESA)(x, y, 0, 1); -} - -void GLAPIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y) -{ - DISPATCH(WindowPos4fMESA)(x, y, 0, 1); -} - -void GLAPIENTRY glWindowPos2ivMESA(const GLint *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); -} - -void GLAPIENTRY glWindowPos2svMESA(const GLshort *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); -} - -void GLAPIENTRY glWindowPos2fvMESA(const GLfloat *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); -} - -void GLAPIENTRY glWindowPos2dvMESA(const GLdouble *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); -} - -void GLAPIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z) -{ - DISPATCH(WindowPos4fMESA)(x, y, z, 1); -} - -void GLAPIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) -{ - DISPATCH(WindowPos4fMESA)(x, y, z, 1); -} - -void GLAPIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(WindowPos4fMESA)(x, y, z, 1); -} - -void GLAPIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(WindowPos4fMESA)(x, y, z, 1); -} - -void GLAPIENTRY glWindowPos3ivMESA(const GLint *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); -} - -void GLAPIENTRY glWindowPos3svMESA(const GLshort *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); -} - -void GLAPIENTRY glWindowPos3fvMESA(const GLfloat *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); -} - -void GLAPIENTRY glWindowPos3dvMESA(const GLdouble *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); -} - -void GLAPIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) -{ - DISPATCH(WindowPos4fMESA)(x, y, z, w); -} - -void GLAPIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) -{ - DISPATCH(WindowPos4fMESA)(x, y, z, w); -} - -void GLAPIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(WindowPos4fMESA)(x, y, z, w); -} - -void GLAPIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(WindowPos4fMESA)(x, y, z, w); -} - -void GLAPIENTRY glWindowPos4ivMESA(const GLint *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); -} - -void GLAPIENTRY glWindowPos4svMESA(const GLshort *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); -} - -void GLAPIENTRY glWindowPos4fvMESA(const GLfloat *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); -} - -void GLAPIENTRY glWindowPos4dvMESA(const GLdouble *p) -{ - DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); -} - -#endif /* GL_MESA_window_pos */ - - - -#ifdef _GLAPI_MESA_resize_buffers -void GLAPIENTRY glResizeBuffersMESA(void) -{ - DISPATCH(ResizeBuffersMESA)(); -} -#endif /* GL_MESA_resize_buffers */ - - -#ifdef DEBUG -/* - * This struct is just used to be sure we've defined all the API functions. - */ -static struct _glapi_table completeness_test = { - glAccum, - glAlphaFunc, - glBegin, - glBitmap, - glBlendFunc, - glCallList, - glCallLists, - glClear, - glClearAccum, - glClearColor, - glClearDepth, - glClearIndex, - glClearStencil, - glClipPlane, - glColor3b, - glColor3bv, - glColor3d, - glColor3dv, - glColor3f, - glColor3fv, - glColor3i, - glColor3iv, - glColor3s, - glColor3sv, - glColor3ub, - glColor3ubv, - glColor3ui, - glColor3uiv, - glColor3us, - glColor3usv, - glColor4b, - glColor4bv, - glColor4d, - glColor4dv, - glColor4f, - glColor4fv, - glColor4i, - glColor4iv, - glColor4s, - glColor4sv, - glColor4ub, - glColor4ubv, - glColor4ui, - glColor4uiv, - glColor4us, - glColor4usv, - glColorMask, - glColorMaterial, - glCopyPixels, - glCullFace, - glDeleteLists, - glDepthFunc, - glDepthMask, - glDepthRange, - glDisable, - glDrawBuffer, - glDrawPixels, - glEdgeFlag, - glEdgeFlagv, - glEnable, - glEnd, - glEndList, - glEvalCoord1d, - glEvalCoord1dv, - glEvalCoord1f, - glEvalCoord1fv, - glEvalCoord2d, - glEvalCoord2dv, - glEvalCoord2f, - glEvalCoord2fv, - glEvalMesh1, - glEvalMesh2, - glEvalPoint1, - glEvalPoint2, - glFeedbackBuffer, - glFinish, - glFlush, - glFogf, - glFogfv, - glFogi, - glFogiv, - glFrontFace, - glFrustum, - glGenLists, - glGetBooleanv, - glGetClipPlane, - glGetDoublev, - glGetError, - glGetFloatv, - glGetIntegerv, - glGetLightfv, - glGetLightiv, - glGetMapdv, - glGetMapfv, - glGetMapiv, - glGetMaterialfv, - glGetMaterialiv, - glGetPixelMapfv, - glGetPixelMapuiv, - glGetPixelMapusv, - glGetPolygonStipple, - glGetString, - glGetTexEnvfv, - glGetTexEnviv, - glGetTexGendv, - glGetTexGenfv, - glGetTexGeniv, - glGetTexImage, - glGetTexLevelParameterfv, - glGetTexLevelParameteriv, - glGetTexParameterfv, - glGetTexParameteriv, - glHint, - glIndexMask, - glIndexd, - glIndexdv, - glIndexf, - glIndexfv, - glIndexi, - glIndexiv, - glIndexs, - glIndexsv, - glInitNames, - glIsEnabled, - glIsList, - glLightModelf, - glLightModelfv, - glLightModeli, - glLightModeliv, - glLightf, - glLightfv, - glLighti, - glLightiv, - glLineStipple, - glLineWidth, - glListBase, - glLoadIdentity, - glLoadMatrixd, - glLoadMatrixf, - glLoadName, - glLogicOp, - glMap1d, - glMap1f, - glMap2d, - glMap2f, - glMapGrid1d, - glMapGrid1f, - glMapGrid2d, - glMapGrid2f, - glMaterialf, - glMaterialfv, - glMateriali, - glMaterialiv, - glMatrixMode, - glMultMatrixd, - glMultMatrixf, - glNewList, - glNormal3b, - glNormal3bv, - glNormal3d, - glNormal3dv, - glNormal3f, - glNormal3fv, - glNormal3i, - glNormal3iv, - glNormal3s, - glNormal3sv, - glOrtho, - glPassThrough, - glPixelMapfv, - glPixelMapuiv, - glPixelMapusv, - glPixelStoref, - glPixelStorei, - glPixelTransferf, - glPixelTransferi, - glPixelZoom, - glPointSize, - glPolygonMode, - glPolygonOffset, - glPolygonStipple, - glPopAttrib, - glPopMatrix, - glPopName, - glPushAttrib, - glPushMatrix, - glPushName, - glRasterPos2d, - glRasterPos2dv, - glRasterPos2f, - glRasterPos2fv, - glRasterPos2i, - glRasterPos2iv, - glRasterPos2s, - glRasterPos2sv, - glRasterPos3d, - glRasterPos3dv, - glRasterPos3f, - glRasterPos3fv, - glRasterPos3i, - glRasterPos3iv, - glRasterPos3s, - glRasterPos3sv, - glRasterPos4d, - glRasterPos4dv, - glRasterPos4f, - glRasterPos4fv, - glRasterPos4i, - glRasterPos4iv, - glRasterPos4s, - glRasterPos4sv, - glReadBuffer, - glReadPixels, - glRectd, - glRectdv, - glRectf, - glRectfv, - glRecti, - glRectiv, - glRects, - glRectsv, - glRenderMode, - glRotated, - glRotatef, - glScaled, - glScalef, - glScissor, - glSelectBuffer, - glShadeModel, - glStencilFunc, - glStencilMask, - glStencilOp, - glTexCoord1d, - glTexCoord1dv, - glTexCoord1f, - glTexCoord1fv, - glTexCoord1i, - glTexCoord1iv, - glTexCoord1s, - glTexCoord1sv, - glTexCoord2d, - glTexCoord2dv, - glTexCoord2f, - glTexCoord2fv, - glTexCoord2i, - glTexCoord2iv, - glTexCoord2s, - glTexCoord2sv, - glTexCoord3d, - glTexCoord3dv, - glTexCoord3f, - glTexCoord3fv, - glTexCoord3i, - glTexCoord3iv, - glTexCoord3s, - glTexCoord3sv, - glTexCoord4d, - glTexCoord4dv, - glTexCoord4f, - glTexCoord4fv, - glTexCoord4i, - glTexCoord4iv, - glTexCoord4s, - glTexCoord4sv, - glTexEnvf, - glTexEnvfv, - glTexEnvi, - glTexEnviv, - glTexGend, - glTexGendv, - glTexGenf, - glTexGenfv, - glTexGeni, - glTexGeniv, - glTexImage1D, - glTexImage2D, - glTexParameterf, - glTexParameterfv, - glTexParameteri, - glTexParameteriv, - glTranslated, - glTranslatef, - glVertex2d, - glVertex2dv, - glVertex2f, - glVertex2fv, - glVertex2i, - glVertex2iv, - glVertex2s, - glVertex2sv, - glVertex3d, - glVertex3dv, - glVertex3f, - glVertex3fv, - glVertex3i, - glVertex3iv, - glVertex3s, - glVertex3sv, - glVertex4d, - glVertex4dv, - glVertex4f, - glVertex4fv, - glVertex4i, - glVertex4iv, - glVertex4s, - glVertex4sv, - glViewport, - -#ifdef _GLAPI_VERSION_1_1 - glAreTexturesResident, - glArrayElement, - glBindTexture, - glColorPointer, - glCopyTexImage1D, - glCopyTexImage2D, - glCopyTexSubImage1D, - glCopyTexSubImage2D, - glDeleteTextures, - glDisableClientState, - glDrawArrays, - glDrawElements, - glEdgeFlagPointer, - glEnableClientState, - glGenTextures, - glGetPointerv, - glIndexPointer, - glIndexub, - glIndexubv, - glInterleavedArrays, - glIsTexture, - glNormalPointer, - glPopClientAttrib, - glPrioritizeTextures, - glPushClientAttrib, - glTexCoordPointer, - glTexSubImage1D, - glTexSubImage2D, - glVertexPointer, -#endif - -#ifdef _GLAPI_VERSION_1_2 - glCopyTexSubImage3D, - glDrawRangeElements, - glTexImage3D, - glTexSubImage3D, - -#ifdef _GLAPI_ARB_imaging - glBlendColor, - glBlendEquation, - glColorSubTable, - glColorTable, - glColorTableParameterfv, - glColorTableParameteriv, - glConvolutionFilter1D, - glConvolutionFilter2D, - glConvolutionParameterf, - glConvolutionParameterfv, - glConvolutionParameteri, - glConvolutionParameteriv, - glCopyColorSubTable, - glCopyColorTable, - glCopyConvolutionFilter1D, - glCopyConvolutionFilter2D, - glGetColorTable, - glGetColorTableParameterfv, - glGetColorTableParameteriv, - glGetConvolutionFilter, - glGetConvolutionParameterfv, - glGetConvolutionParameteriv, - glGetHistogram, - glGetHistogramParameterfv, - glGetHistogramParameteriv, - glGetMinmax, - glGetMinmaxParameterfv, - glGetMinmaxParameteriv, - glGetSeparableFilter, - glHistogram, - glMinmax, - glResetHistogram, - glResetMinmax, - glSeparableFilter2D, -#endif -#endif - - - /* - * Extensions - */ - -#ifdef _GLAPI_EXT_paletted_texture - glColorTableEXT, - glColorSubTableEXT, - glGetColorTableEXT, - glGetColorTableParameterfvEXT, - glGetColorTableParameterivEXT, -#endif - -#ifdef _GLAPI_EXT_compiled_vertex_array - glLockArraysEXT, - glUnlockArraysEXT, -#endif - -#ifdef _GLAPI_EXT_point_parameters - glPointParameterfEXT, - glPointParameterfvEXT, -#endif - -#ifdef _GLAPI_EXT_polygon_offset - glPolygonOffsetEXT, -#endif - -#ifdef _GLAPI_EXT_blend_minmax - glBlendEquationEXT, -#endif - -#ifdef _GLAPI_EXT_blend_color - glBlendColorEXT, -#endif - -#ifdef _GLAPI_ARB_multitexture - glActiveTextureARB, - glClientActiveTextureARB, - glMultiTexCoord1dARB, - glMultiTexCoord1dvARB, - glMultiTexCoord1fARB, - glMultiTexCoord1fvARB, - glMultiTexCoord1iARB, - glMultiTexCoord1ivARB, - glMultiTexCoord1sARB, - glMultiTexCoord1svARB, - glMultiTexCoord2dARB, - glMultiTexCoord2dvARB, - glMultiTexCoord2fARB, - glMultiTexCoord2fvARB, - glMultiTexCoord2iARB, - glMultiTexCoord2ivARB, - glMultiTexCoord2sARB, - glMultiTexCoord2svARB, - glMultiTexCoord3dARB, - glMultiTexCoord3dvARB, - glMultiTexCoord3fARB, - glMultiTexCoord3fvARB, - glMultiTexCoord3iARB, - glMultiTexCoord3ivARB, - glMultiTexCoord3sARB, - glMultiTexCoord3svARB, - glMultiTexCoord4dARB, - glMultiTexCoord4dvARB, - glMultiTexCoord4fARB, - glMultiTexCoord4fvARB, - glMultiTexCoord4iARB, - glMultiTexCoord4ivARB, - glMultiTexCoord4sARB, - glMultiTexCoord4svARB, -#endif - -#ifdef _GLAPI_INGR_blend_func_separate - glBlendFuncSeparateINGR, -#endif - -#ifdef _GLAPI_MESA_window_pos - glWindowPos4fMESA, -#endif - -#ifdef _GLAPI_MESA_resize_buffers - glResizeBuffersMESA -#endif - -}; - -#endif /*DEBUG*/ - - - - -/* - * Set the global or per-thread dispatch table pointer. - */ -void -_glapi_set_dispatch(struct _glapi_table *dispatch) -{ -#ifdef DEBUG - (void) completeness_test; /* to silence compiler warnings */ -#endif - - if (dispatch) { -#ifdef DEBUG - _glapi_check_table(dispatch); -#endif -#if defined(MULTI_THREAD) - /* set this thread's dispatch pointer */ - /* XXX To Do */ -#else - Dispatch = dispatch; -#endif - } - else { - /* no current context, each function is a no-op */ -#if defined(MULTI_THREAD) - /* XXX To Do */ -#else - Dispatch = &__glapi_noop_table; -#endif - } -} - - -/* - * Get the global or per-thread dispatch table pointer. - */ -struct _glapi_table * -_glapi_get_dispatch(void) -{ -#if defined(MULTI_THREAD) - /* return this thread's dispatch pointer */ - return NULL; -#else - return Dispatch; -#endif -} - - -/* - * Get API dispatcher version string. - */ -const char * -_glapi_get_version(void) -{ - return "1.2"; /* XXX this isn't well defined yet */ -} - - -/* - * Return list of hard-coded extension entrypoints in the dispatch table. - */ -const char * -_glapi_get_extensions(void) -{ - return "GL_EXT_paletted_texture GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_blend_minmax GL_EXT_blend_color GL_ARB_multitexture GL_INGR_blend_func_separate GL_MESA_window_pos GL_MESA_resize_buffers"; -} - - - -/* - * Dynamically allocate an extension entry point. Return a slot number. - */ -GLint -_glapi_alloc_entrypoint(const char *funcName) -{ - /* XXX To Do */ - return -1; -} - - - -/* - * Find the dynamic entry point for the named function. - */ -GLint -_glapi_get_entrypoint(const char *funcName) -{ - /* XXX To Do */ - return -1; -} - - -/* - * Return entrypoint for named function. - */ -const GLvoid * -_glapi_get_proc_address(const char *funcName) -{ - /* XXX To Do */ - return NULL; -} - - - -/* - * Make sure there are no NULL pointers in the given dispatch table. - * Intented for debugging purposes. - */ -void -_glapi_check_table(const struct _glapi_table *table) +/* + * Make sure there are no NULL pointers in the given dispatch table. + * Intented for debugging purposes. + */ +void +_glapi_check_table(const struct _glapi_table *table) { assert(table->Accum); assert(table->AlphaFunc); @@ -3360,148 +541,3508 @@ _glapi_check_table(const struct _glapi_table *table) assert(table->Viewport); #ifdef _GLAPI_VERSION_1_1 - assert(table->AreTexturesResident); - assert(table->ArrayElement); - assert(table->BindTexture); - assert(table->ColorPointer); - assert(table->CopyTexImage1D); - assert(table->CopyTexImage2D); - assert(table->CopyTexSubImage1D); - assert(table->CopyTexSubImage2D); - assert(table->DeleteTextures); - assert(table->DisableClientState); - assert(table->DrawArrays); - assert(table->EdgeFlagPointer); - assert(table->EnableClientState); - assert(table->GenTextures); - assert(table->GetPointerv); - assert(table->IndexPointer); - assert(table->Indexub); - assert(table->Indexubv); - assert(table->InterleavedArrays); - assert(table->IsTexture); - assert(table->NormalPointer); - assert(table->PopClientAttrib); - assert(table->PrioritizeTextures); - assert(table->PushClientAttrib); - assert(table->TexCoordPointer); - assert(table->TexSubImage1D); - assert(table->TexSubImage2D); - assert(table->VertexPointer); + assert(table->AreTexturesResident); + assert(table->ArrayElement); + assert(table->BindTexture); + assert(table->ColorPointer); + assert(table->CopyTexImage1D); + assert(table->CopyTexImage2D); + assert(table->CopyTexSubImage1D); + assert(table->CopyTexSubImage2D); + assert(table->DeleteTextures); + assert(table->DisableClientState); + assert(table->DrawArrays); + assert(table->EdgeFlagPointer); + assert(table->EnableClientState); + assert(table->GenTextures); + assert(table->GetPointerv); + assert(table->IndexPointer); + assert(table->Indexub); + assert(table->Indexubv); + assert(table->InterleavedArrays); + assert(table->IsTexture); + assert(table->NormalPointer); + assert(table->PopClientAttrib); + assert(table->PrioritizeTextures); + assert(table->PushClientAttrib); + assert(table->TexCoordPointer); + assert(table->TexSubImage1D); + assert(table->TexSubImage2D); + assert(table->VertexPointer); +#endif + +#ifdef _GLAPI_VERSION_1_2 + assert(table->CopyTexSubImage3D); + assert(table->DrawRangeElements); + assert(table->TexImage3D); + assert(table->TexSubImage3D); +#ifdef _GLAPI_ARB_imaging + assert(table->BlendColor); + assert(table->BlendEquation); + assert(table->ColorSubTable); + assert(table->ColorTable); + assert(table->ColorTableParameterfv); + assert(table->ColorTableParameteriv); + assert(table->ConvolutionFilter1D); + assert(table->ConvolutionFilter2D); + assert(table->ConvolutionParameterf); + assert(table->ConvolutionParameterfv); + assert(table->ConvolutionParameteri); + assert(table->ConvolutionParameteriv); + assert(table->CopyColorSubTable); + assert(table->CopyColorTable); + assert(table->CopyConvolutionFilter1D); + assert(table->CopyConvolutionFilter2D); + assert(table->GetColorTable); + assert(table->GetColorTableParameterfv); + assert(table->GetColorTableParameteriv); + assert(table->GetConvolutionFilter); + assert(table->GetConvolutionParameterfv); + assert(table->GetConvolutionParameteriv); + assert(table->GetHistogram); + assert(table->GetHistogramParameterfv); + assert(table->GetHistogramParameteriv); + assert(table->GetMinmax); + assert(table->GetMinmaxParameterfv); + assert(table->GetMinmaxParameteriv); + assert(table->Histogram); + assert(table->Minmax); + assert(table->ResetHistogram); + assert(table->ResetMinmax); + assert(table->SeparableFilter2D); +#endif +#endif + + +#ifdef _GLAPI_EXT_paletted_texture + assert(table->ColorTableEXT); + assert(table->ColorSubTableEXT); + assert(table->GetColorTableEXT); + assert(table->GetColorTableParameterfvEXT); + assert(table->GetColorTableParameterivEXT); +#endif + +#ifdef _GLAPI_EXT_compiled_vertex_array + assert(table->LockArraysEXT); + assert(table->UnlockArraysEXT); +#endif + +#ifdef _GLAPI_EXT_point_parameter + assert(table->PointParameterfEXT); + assert(table->PointParameterfvEXT); +#endif + +#ifdef _GLAPI_EXT_polygon_offset + assert(table->PolygonOffsetEXT); +#endif + +#ifdef _GLAPI_ARB_multitexture + assert(table->ActiveTextureARB); + assert(table->ClientActiveTextureARB); + assert(table->MultiTexCoord1dARB); + assert(table->MultiTexCoord1dvARB); + assert(table->MultiTexCoord1fARB); + assert(table->MultiTexCoord1fvARB); + assert(table->MultiTexCoord1iARB); + assert(table->MultiTexCoord1ivARB); + assert(table->MultiTexCoord1sARB); + assert(table->MultiTexCoord1svARB); + assert(table->MultiTexCoord2dARB); + assert(table->MultiTexCoord2dvARB); + assert(table->MultiTexCoord2fARB); + assert(table->MultiTexCoord2fvARB); + assert(table->MultiTexCoord2iARB); + assert(table->MultiTexCoord2ivARB); + assert(table->MultiTexCoord2sARB); + assert(table->MultiTexCoord2svARB); + assert(table->MultiTexCoord3dARB); + assert(table->MultiTexCoord3dvARB); + assert(table->MultiTexCoord3fARB); + assert(table->MultiTexCoord3fvARB); + assert(table->MultiTexCoord3iARB); + assert(table->MultiTexCoord3ivARB); + assert(table->MultiTexCoord3sARB); + assert(table->MultiTexCoord3svARB); + assert(table->MultiTexCoord4dARB); + assert(table->MultiTexCoord4dvARB); + assert(table->MultiTexCoord4fARB); + assert(table->MultiTexCoord4fvARB); + assert(table->MultiTexCoord4iARB); + assert(table->MultiTexCoord4ivARB); + assert(table->MultiTexCoord4sARB); + assert(table->MultiTexCoord4svARB); +#endif + +#ifdef _GLAPI_INGR_blend_func_separate + assert(table->BlendFuncSeparateINGR); +#endif + +#ifdef _GLAPI_MESA_window_pos + assert(table->WindowPos4fMESA); +#endif + +#ifdef _GLAPI_MESA_resize_buffers + assert(table->ResizeBuffersMESA); +#endif +} + + + +void GLAPIENTRY glAccum(GLenum op, GLfloat value) +{ + DISPATCH_SETUP; + DISPATCH(Accum)(op, value); +} + +void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref) +{ + DISPATCH_SETUP; + DISPATCH(AlphaFunc)(func, ref); +} + +void GLAPIENTRY glBegin(GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(Begin)(mode); +} + +void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) +{ + DISPATCH_SETUP; + DISPATCH(Bitmap)(width, height, xorig, yorig, xmove, ymove, bitmap); +} + +void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + DISPATCH_SETUP; + DISPATCH(BlendFunc)(sfactor, dfactor); +} + +void GLAPIENTRY glCallList(GLuint list) +{ + DISPATCH_SETUP; + DISPATCH(CallList)(list); +} + +void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists) +{ + DISPATCH_SETUP; + DISPATCH(CallLists)(n, type, lists); +} + +void GLAPIENTRY glClear(GLbitfield mask) +{ + DISPATCH_SETUP; + DISPATCH(Clear)(mask); +} + +void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + DISPATCH_SETUP; + DISPATCH(ClearAccum)(red, green, blue, alpha); +} + +void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH_SETUP; + DISPATCH(ClearColor)(red, green, blue, alpha); +} + +void GLAPIENTRY glClearDepth(GLclampd depth) +{ + DISPATCH_SETUP; + DISPATCH(ClearDepth)(depth); +} + +void GLAPIENTRY glClearIndex(GLfloat c) +{ + DISPATCH_SETUP; + DISPATCH(ClearIndex)(c); +} + +void GLAPIENTRY glClearStencil(GLint s) +{ + DISPATCH_SETUP; + DISPATCH(ClearStencil)(s); +} + +void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation) +{ + DISPATCH_SETUP; + DISPATCH(ClipPlane)(plane, equation); +} + +void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH_SETUP; + DISPATCH(Color3b)(red, green, blue); +} + +void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH_SETUP; + DISPATCH(Color3d)(red, green, blue); +} + +void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH_SETUP; + DISPATCH(Color3f)(red, green, blue); +} + +void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue) +{ + DISPATCH_SETUP; + DISPATCH(Color3i)(red, green, blue); +} + +void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH_SETUP; + DISPATCH(Color3s)(red, green, blue); +} + +void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + DISPATCH_SETUP; + DISPATCH(Color3ub)(red, green, blue); +} + +void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue) +{ + DISPATCH_SETUP; + DISPATCH(Color3ui)(red, green, blue); +} + +void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue) +{ + DISPATCH_SETUP; + DISPATCH(Color3us)(red, green, blue); +} + +void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + DISPATCH_SETUP; + DISPATCH(Color4b)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + DISPATCH_SETUP; + DISPATCH(Color4d)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + DISPATCH_SETUP; + DISPATCH(Color4f)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ + DISPATCH_SETUP; + DISPATCH(Color4i)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + DISPATCH_SETUP; + DISPATCH(Color4s)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + DISPATCH_SETUP; + DISPATCH(Color4ub)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + DISPATCH_SETUP; + DISPATCH(Color4ui)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + DISPATCH_SETUP; + DISPATCH(Color4us)(red, green, blue, alpha); +} + +void GLAPIENTRY glColor3bv(const GLbyte *v) +{ + DISPATCH_SETUP; + DISPATCH(Color3bv)(v); +} + +void GLAPIENTRY glColor3dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(Color3dv)(v); +} + +void GLAPIENTRY glColor3fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(Color3fv)(v); +} + +void GLAPIENTRY glColor3iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(Color3iv)(v); +} + +void GLAPIENTRY glColor3sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(Color3sv)(v); +} + +void GLAPIENTRY glColor3ubv(const GLubyte *v) +{ + DISPATCH_SETUP; + DISPATCH(Color3ubv)(v); +} + +void GLAPIENTRY glColor3uiv(const GLuint *v) +{ + DISPATCH_SETUP; + DISPATCH(Color3uiv)(v); +} + +void GLAPIENTRY glColor3usv(const GLushort *v) +{ + DISPATCH_SETUP; + DISPATCH(Color3usv)(v); +} + +void GLAPIENTRY glColor4bv(const GLbyte *v) +{ + DISPATCH_SETUP; + DISPATCH(Color4bv)(v); +} + +void GLAPIENTRY glColor4dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(Color4dv)(v); +} + +void GLAPIENTRY glColor4fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(Color4fv)(v); +} + +void GLAPIENTRY glColor4iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(Color4iv)(v); +} + +void GLAPIENTRY glColor4sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(Color4sv)(v); +} + +void GLAPIENTRY glColor4ubv(const GLubyte *v) +{ + DISPATCH_SETUP; + DISPATCH(Color4ubv)(v); +} + +void GLAPIENTRY glColor4uiv(const GLuint *v) +{ + DISPATCH_SETUP; + DISPATCH(Color4uiv)(v); +} + +void GLAPIENTRY glColor4usv(const GLushort *v) +{ + DISPATCH_SETUP; + DISPATCH(Color4usv)(v); +} + +void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + DISPATCH_SETUP; + DISPATCH(ColorMask)(red, green, blue, alpha); +} + +void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(ColorMaterial)(face, mode); +} + +void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + DISPATCH_SETUP; + DISPATCH(CopyPixels)(x, y, width, height, type); +} + +void GLAPIENTRY glCullFace(GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(CullFace)(mode); +} + +void GLAPIENTRY glDepthFunc(GLenum func) +{ + DISPATCH_SETUP; + DISPATCH(DepthFunc)(func); +} + +void GLAPIENTRY glDepthMask(GLboolean flag) +{ + DISPATCH_SETUP; + DISPATCH(DepthMask)(flag); +} + +void GLAPIENTRY glDepthRange(GLclampd nearVal, GLclampd farVal) +{ + DISPATCH_SETUP; + DISPATCH(DepthRange)(nearVal, farVal); +} + +void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range) +{ + DISPATCH_SETUP; + DISPATCH(DeleteLists)(list, range); +} + +void GLAPIENTRY glDisable(GLenum cap) +{ + DISPATCH_SETUP; + DISPATCH(Disable)(cap); +} + +void GLAPIENTRY glDrawBuffer(GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(DrawBuffer)(mode); +} + +void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +{ + DISPATCH_SETUP; + DISPATCH(DrawElements)(mode, count, type, indices); +} + +void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH_SETUP; + DISPATCH(DrawPixels)(width, height, format, type, pixels); +} + +void GLAPIENTRY glEnable(GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(Enable)(mode); +} + +void GLAPIENTRY glEnd(void) +{ + DISPATCH_SETUP; + DISPATCH(End)(); +} + +void GLAPIENTRY glEndList(void) +{ + DISPATCH_SETUP; + DISPATCH(EndList)(); +} + +void GLAPIENTRY glEvalCoord1d(GLdouble u) +{ + DISPATCH_SETUP; + DISPATCH(EvalCoord1d)(u); +} + +void GLAPIENTRY glEvalCoord1f(GLfloat u) +{ + DISPATCH_SETUP; + DISPATCH(EvalCoord1f)(u); +} + +void GLAPIENTRY glEvalCoord1dv(const GLdouble *u) +{ + DISPATCH_SETUP; + DISPATCH(EvalCoord1dv)(u); +} + +void GLAPIENTRY glEvalCoord1fv(const GLfloat *u) +{ + DISPATCH_SETUP; + DISPATCH(EvalCoord1fv)(u); +} + +void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v) +{ + DISPATCH_SETUP; + DISPATCH(EvalCoord2d)(u, v); +} + +void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v) +{ + DISPATCH_SETUP; + DISPATCH(EvalCoord2f)(u, v); +} + +void GLAPIENTRY glEvalCoord2dv(const GLdouble *u) +{ + DISPATCH_SETUP; + DISPATCH(EvalCoord2dv)(u); +} + +void GLAPIENTRY glEvalCoord2fv(const GLfloat *u) +{ + DISPATCH_SETUP; + DISPATCH(EvalCoord2fv)(u); +} + +void GLAPIENTRY glEvalPoint1(GLint i) +{ + DISPATCH_SETUP; + DISPATCH(EvalPoint1)(i); +} + +void GLAPIENTRY glEvalPoint2(GLint i, GLint j) +{ + DISPATCH_SETUP; + DISPATCH(EvalPoint2)(i, j); +} + +void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + DISPATCH_SETUP; + DISPATCH(EvalMesh1)(mode, i1, i2); +} + +void GLAPIENTRY glEdgeFlag(GLboolean flag) +{ + DISPATCH_SETUP; + DISPATCH(EdgeFlag)(flag); +} + +void GLAPIENTRY glEdgeFlagv(const GLboolean *flag) +{ + DISPATCH_SETUP; + DISPATCH(EdgeFlagv)(flag); +} + +void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + DISPATCH_SETUP; + DISPATCH(EvalMesh2)(mode, i1, i2, j1, j2); +} + +void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) +{ + DISPATCH_SETUP; + DISPATCH(FeedbackBuffer)(size, type, buffer); +} + +void GLAPIENTRY glFinish(void) +{ + DISPATCH_SETUP; + DISPATCH(Finish)(); +} + +void GLAPIENTRY glFlush(void) +{ + DISPATCH_SETUP; + DISPATCH(Flush)(); +} + +void GLAPIENTRY glFogf(GLenum pname, GLfloat param) +{ + DISPATCH_SETUP; + DISPATCH(Fogf)(pname, param); +} + +void GLAPIENTRY glFogi(GLenum pname, GLint param) +{ + DISPATCH_SETUP; + DISPATCH(Fogi)(pname, param); +} + +void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(Fogfv)(pname, params); +} + +void GLAPIENTRY glFogiv(GLenum pname, const GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(Fogiv)(pname, params); +} + +void GLAPIENTRY glFrontFace(GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(FrontFace)(mode); +} + +void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) +{ + DISPATCH_SETUP; + DISPATCH(Frustum)(left, right, bottom, top, nearval, farval); +} + +GLuint GLAPIENTRY glGenLists(GLsizei range) +{ + DISPATCH_SETUP; + return DISPATCH(GenLists)(range); +} + +void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params) +{ + DISPATCH_SETUP; + DISPATCH(GetBooleanv)(pname, params); +} + +void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation) +{ + DISPATCH_SETUP; + DISPATCH(GetClipPlane)(plane, equation); +} + +void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params) +{ + DISPATCH_SETUP; + DISPATCH(GetDoublev)(pname, params); +} + +GLenum GLAPIENTRY glGetError(void) +{ + DISPATCH_SETUP; + return DISPATCH(GetError)(); +} + +void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetFloatv)(pname, params); +} + +void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetIntegerv)(pname, params); +} + +void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetLightfv)(light, pname, params); +} + +void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetLightiv)(light, pname, params); +} + +void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(GetMapdv)(target, query, v); +} + +void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(GetMapfv)(target, query, v); +} + +void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(GetMapiv)(target, query, v); +} + +void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetMaterialfv)(face, pname, params); +} + +void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetMaterialiv)(face, pname, params); +} + +void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values) +{ + DISPATCH_SETUP; + DISPATCH(GetPixelMapfv)(map, values); +} + +void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values) +{ + DISPATCH_SETUP; + DISPATCH(GetPixelMapuiv)(map, values); +} + +void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values) +{ + DISPATCH_SETUP; + DISPATCH(GetPixelMapusv)(map, values); +} + +void GLAPIENTRY glGetPolygonStipple(GLubyte *mask) +{ + DISPATCH_SETUP; + DISPATCH(GetPolygonStipple)(mask); +} + +const GLubyte * GLAPIENTRY glGetString(GLenum name) +{ + DISPATCH_SETUP; + return DISPATCH(GetString)(name); +} + +void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetTexEnvfv)(target, pname, params); +} + +void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetTexEnviv)(target, pname, params); +} + +void GLAPIENTRY glGetTexGeniv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetTexGeniv)(target, pname, params); +} + +void GLAPIENTRY glGetTexGendv(GLenum target, GLenum pname, GLdouble *params) +{ + DISPATCH_SETUP; + DISPATCH(GetTexGendv)(target, pname, params); +} + +void GLAPIENTRY glGetTexGenfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetTexGenfv)(target, pname, params); +} + +void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) +{ + DISPATCH_SETUP; + DISPATCH(GetTexImage)(target, level, format, type, pixels); +} + +void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetTexLevelParameterfv)(target, level, pname, params); +} + +void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetTexLevelParameteriv)(target, level, pname, params); +} + +void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetTexParameterfv)(target, pname, params); +} + +void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetTexParameteriv)(target, pname, params); +} + +void GLAPIENTRY glHint(GLenum target, GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(Hint)(target, mode); +} + +void GLAPIENTRY glIndexd(GLdouble c) +{ + DISPATCH_SETUP; + DISPATCH(Indexd)(c); +} + +void GLAPIENTRY glIndexdv(const GLdouble *c) +{ + DISPATCH_SETUP; + DISPATCH(Indexdv)(c); +} + +void GLAPIENTRY glIndexf(GLfloat c) +{ + DISPATCH_SETUP; + DISPATCH(Indexf)(c); +} + +void GLAPIENTRY glIndexfv(const GLfloat *c) +{ + DISPATCH_SETUP; + DISPATCH(Indexfv)(c); +} + +void GLAPIENTRY glIndexi(GLint c) +{ + DISPATCH_SETUP; + DISPATCH(Indexi)(c); +} + +void GLAPIENTRY glIndexiv(const GLint *c) +{ + DISPATCH_SETUP; + DISPATCH(Indexiv)(c); +} + +void GLAPIENTRY glIndexs(GLshort c) +{ + DISPATCH_SETUP; + DISPATCH(Indexs)(c); +} + +void GLAPIENTRY glIndexsv(const GLshort *c) +{ + DISPATCH_SETUP; + DISPATCH(Indexsv)(c); +} + +void GLAPIENTRY glIndexub(GLubyte c) +{ + DISPATCH_SETUP; + DISPATCH(Indexub)(c); +} + +void GLAPIENTRY glIndexubv(const GLubyte *c) +{ + DISPATCH_SETUP; + DISPATCH(Indexubv)(c); +} + +void GLAPIENTRY glIndexMask(GLuint mask) +{ + DISPATCH_SETUP; + DISPATCH(IndexMask)(mask); +} + +void GLAPIENTRY glInitNames(void) +{ + DISPATCH_SETUP; + DISPATCH(InitNames)(); +} + +void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) +{ + DISPATCH_SETUP; + DISPATCH(InterleavedArrays)(format, stride, pointer); +} + +GLboolean GLAPIENTRY glIsEnabled(GLenum cap) +{ + DISPATCH_SETUP; + return DISPATCH(IsEnabled)(cap); +} + +GLboolean GLAPIENTRY glIsList(GLuint list) +{ + DISPATCH_SETUP; + return DISPATCH(IsList)(list); +} + +GLboolean GLAPIENTRY glIsTexture(GLuint texture) +{ + DISPATCH_SETUP; + return DISPATCH(IsTexture)(texture); +} + +void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) +{ + DISPATCH_SETUP; + DISPATCH(Lightf)(light, pname, param); +} + +void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param) +{ + DISPATCH_SETUP; + DISPATCH(Lighti)(light, pname, param); +} + +void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(Lightfv)(light, pname, params); +} + +void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(Lightiv)(light, pname, params); +} + +void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param) +{ + DISPATCH_SETUP; + DISPATCH(LightModelf)(pname, param); +} + +void GLAPIENTRY glLightModeli(GLenum pname, GLint param) +{ + DISPATCH_SETUP; + DISPATCH(LightModeli)(pname, param); +} + +void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(LightModelfv)(pname, params); +} + +void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(LightModeliv)(pname, params); +} + +void GLAPIENTRY glLineWidth(GLfloat width) +{ + DISPATCH_SETUP; + DISPATCH(LineWidth)(width); +} + +void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern) +{ + DISPATCH_SETUP; + DISPATCH(LineStipple)(factor, pattern); +} + +void GLAPIENTRY glListBase(GLuint base) +{ + DISPATCH_SETUP; + DISPATCH(ListBase)(base); +} + +void GLAPIENTRY glLoadIdentity(void) +{ + DISPATCH_SETUP; + DISPATCH(LoadIdentity)(); +} + +void GLAPIENTRY glLoadMatrixd(const GLdouble *m) +{ + DISPATCH_SETUP; + DISPATCH(LoadMatrixd)(m); +} + +void GLAPIENTRY glLoadMatrixf(const GLfloat *m) +{ + DISPATCH_SETUP; + DISPATCH(LoadMatrixf)(m); +} + +void GLAPIENTRY glLoadName(GLuint name) +{ + DISPATCH_SETUP; + DISPATCH(LoadName)(name); +} + +void GLAPIENTRY glLogicOp(GLenum opcode) +{ + DISPATCH_SETUP; + DISPATCH(LogicOp)(opcode); +} + +void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) +{ + DISPATCH_SETUP; + DISPATCH(Map1d)(target, u1, u2, stride, order, points); +} + +void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) +{ + DISPATCH_SETUP; + DISPATCH(Map1f)(target, u1, u2, stride, order, points); +} + +void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) +{ + DISPATCH_SETUP; + DISPATCH(Map2d)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) +{ + DISPATCH_SETUP; + DISPATCH(Map2f)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + DISPATCH_SETUP; + DISPATCH(MapGrid1d)(un, u1, u2); +} + +void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + DISPATCH_SETUP; + DISPATCH(MapGrid1f)(un, u1, u2); +} + +void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + DISPATCH_SETUP; + DISPATCH(MapGrid2d)(un, u1, u2, vn, v1, v2); +} + +void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + DISPATCH_SETUP; + DISPATCH(MapGrid2f)(un, u1, u2, vn, v1, v2); +} + +void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + DISPATCH_SETUP; + DISPATCH(Materialf)(face, pname, param); +} + +void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param) +{ + DISPATCH_SETUP; + DISPATCH(Materiali)(face, pname, param); +} + +void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(Materialfv)(face, pname, params); +} + +void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(Materialiv)(face, pname, params); +} + +void GLAPIENTRY glMatrixMode(GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(MatrixMode)(mode); +} + +void GLAPIENTRY glMultMatrixd(const GLdouble *m) +{ + DISPATCH_SETUP; + DISPATCH(MultMatrixd)(m); +} + +void GLAPIENTRY glMultMatrixf(const GLfloat *m) +{ + DISPATCH_SETUP; + DISPATCH(MultMatrixf)(m); +} + +void GLAPIENTRY glNewList(GLuint list, GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(NewList)(list, mode); +} + +void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ + DISPATCH_SETUP; + DISPATCH(Normal3b)(nx, ny, nz); +} + +void GLAPIENTRY glNormal3bv(const GLbyte *v) +{ + DISPATCH_SETUP; + DISPATCH(Normal3bv)(v); +} + +void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ + DISPATCH_SETUP; + DISPATCH(Normal3d)(nx, ny, nz); +} + +void GLAPIENTRY glNormal3dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(Normal3dv)(v); +} + +void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + DISPATCH_SETUP; + DISPATCH(Normal3f)(nx, ny, nz); +} + +void GLAPIENTRY glNormal3fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(Normal3fv)(v); +} + +void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz) +{ + DISPATCH_SETUP; + DISPATCH(Normal3i)(nx, ny, nz); +} + +void GLAPIENTRY glNormal3iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(Normal3iv)(v); +} + +void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ + DISPATCH_SETUP; + DISPATCH(Normal3s)(nx, ny, nz); +} + +void GLAPIENTRY glNormal3sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(Normal3sv)(v); +} + +void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) +{ + DISPATCH_SETUP; + DISPATCH(Ortho)(left, right, bottom, top, nearval, farval); +} + +void GLAPIENTRY glPassThrough(GLfloat token) +{ + DISPATCH_SETUP; + DISPATCH(PassThrough)(token); +} + +void GLAPIENTRY glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) +{ + DISPATCH_SETUP; + DISPATCH(PixelMapfv)(map, mapsize, values); +} + +void GLAPIENTRY glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) +{ + DISPATCH_SETUP; + DISPATCH(PixelMapuiv)(map, mapsize, values); +} + +void GLAPIENTRY glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) +{ + DISPATCH_SETUP; + DISPATCH(PixelMapusv)(map, mapsize, values); +} + +void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param) +{ + DISPATCH_SETUP; + DISPATCH(PixelStoref)(pname, param); +} + +void GLAPIENTRY glPixelStorei(GLenum pname, GLint param) +{ + DISPATCH_SETUP; + DISPATCH(PixelStorei)(pname, param); +} + +void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param) +{ + DISPATCH_SETUP; + DISPATCH(PixelTransferf)(pname, param); +} + +void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param) +{ + DISPATCH_SETUP; + DISPATCH(PixelTransferi)(pname, param); +} + +void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + DISPATCH_SETUP; + DISPATCH(PixelZoom)(xfactor, yfactor); +} + +void GLAPIENTRY glPointSize(GLfloat size) +{ + DISPATCH_SETUP; + DISPATCH(PointSize)(size); +} + +void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(PolygonMode)(face, mode); +} + +void GLAPIENTRY glPolygonStipple(const GLubyte *pattern) +{ + DISPATCH_SETUP; + DISPATCH(PolygonStipple)(pattern); +} + +void GLAPIENTRY glPopAttrib(void) +{ + DISPATCH_SETUP; + DISPATCH(PopAttrib)(); +} + +void GLAPIENTRY glPopMatrix(void) +{ + DISPATCH_SETUP; + DISPATCH(PopMatrix)(); +} + +void GLAPIENTRY glPopName(void) +{ + DISPATCH_SETUP; + DISPATCH(PopName)(); +} + +void GLAPIENTRY glPushAttrib(GLbitfield mask) +{ + DISPATCH_SETUP; + DISPATCH(PushAttrib)(mask); +} + +void GLAPIENTRY glPushMatrix(void) +{ + DISPATCH_SETUP; + DISPATCH(PushMatrix)(); +} + +void GLAPIENTRY glPushName(GLuint name) +{ + DISPATCH_SETUP; + DISPATCH(PushName)(name); +} + +void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos2d)(x, y); +} + +void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos2f)(x, y); +} + +void GLAPIENTRY glRasterPos2i(GLint x, GLint y) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos2i)(x, y); +} + +void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos2s)(x, y); +} + +void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos3d)(x, y, z); +} + +void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos3f)(x, y, z); +} + +void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos3i)(x, y, z); +} + +void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos3s)(x, y, z); +} + +void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos4d)(x, y, z, w); +} + +void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos4f)(x, y, z, w); +} + +void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos4i)(x, y, z, w); +} + +void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos4s)(x, y, z, w); +} + +void GLAPIENTRY glRasterPos2dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos2dv)(v); +} + +void GLAPIENTRY glRasterPos2fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos2fv)(v); +} + +void GLAPIENTRY glRasterPos2iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos2iv)(v); +} + +void GLAPIENTRY glRasterPos2sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos2sv)(v); +} + +void GLAPIENTRY glRasterPos3dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos3dv)(v); +} + +void GLAPIENTRY glRasterPos3fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos3fv)(v); +} + +void GLAPIENTRY glRasterPos3iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos3iv)(v); +} + +void GLAPIENTRY glRasterPos3sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos3sv)(v); +} + +void GLAPIENTRY glRasterPos4dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos4dv)(v); +} + +void GLAPIENTRY glRasterPos4fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos4fv)(v); +} + +void GLAPIENTRY glRasterPos4iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos4iv)(v); +} + +void GLAPIENTRY glRasterPos4sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(RasterPos4sv)(v); +} + +void GLAPIENTRY glReadBuffer(GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(ReadBuffer)(mode); +} + +void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +{ + DISPATCH_SETUP; + DISPATCH(ReadPixels)(x, y, width, height, format, type, pixels); +} + +void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + DISPATCH_SETUP; + DISPATCH(Rectd)(x1, y1, x2, y2); +} + +void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2) +{ + DISPATCH_SETUP; + DISPATCH(Rectdv)(v1, v2); +} + +void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + DISPATCH_SETUP; + DISPATCH(Rectf)(x1, y1, x2, y2); +} + +void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2) +{ + DISPATCH_SETUP; + DISPATCH(Rectfv)(v1, v2); +} + +void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ + DISPATCH_SETUP; + DISPATCH(Recti)(x1, y1, x2, y2); +} + +void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2) +{ + DISPATCH_SETUP; + DISPATCH(Rectiv)(v1, v2); +} + +void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + DISPATCH_SETUP; + DISPATCH(Rects)(x1, y1, x2, y2); +} + +void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2) +{ + DISPATCH_SETUP; + DISPATCH(Rectsv)(v1, v2); +} + +GLint GLAPIENTRY glRenderMode(GLenum mode) +{ + DISPATCH_SETUP; + return DISPATCH(RenderMode)(mode); +} + +void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH_SETUP; + DISPATCH(Rotated)(angle, x, y, z); +} + +void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH_SETUP; + DISPATCH(Rotatef)(angle, x, y, z); +} + +void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer) +{ + DISPATCH_SETUP; + DISPATCH(SelectBuffer)(size, buffer); +} + +void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH_SETUP; + DISPATCH(Scaled)(x, y, z); +} + +void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH_SETUP; + DISPATCH(Scalef)(x, y, z); +} + +void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH_SETUP; + DISPATCH(Scissor)(x, y, width, height); +} + +void GLAPIENTRY glShadeModel(GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(ShadeModel)(mode); +} + +void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + DISPATCH_SETUP; + DISPATCH(StencilFunc)(func, ref, mask); +} + +void GLAPIENTRY glStencilMask(GLuint mask) +{ + DISPATCH_SETUP; + DISPATCH(StencilMask)(mask); +} + +void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + DISPATCH_SETUP; + DISPATCH(StencilOp)(fail, zfail, zpass); +} + +void GLAPIENTRY glTexCoord1d(GLdouble s) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord1d)(s); +} + +void GLAPIENTRY glTexCoord1f(GLfloat s) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord1f)(s); +} + +void GLAPIENTRY glTexCoord1i(GLint s) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord1i)(s); +} + +void GLAPIENTRY glTexCoord1s(GLshort s) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord1s)(s); +} + +void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord2d)(s, t); +} + +void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord2f)(s, t); +} + +void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord2s)(s, t); +} + +void GLAPIENTRY glTexCoord2i(GLint s, GLint t) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord2i)(s, t); +} + +void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord3d)(s, t, r); +} + +void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord3f)(s, t, r); +} + +void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord3i)(s, t, r); +} + +void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord3s)(s, t, r); +} + +void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord4d)(s, t, r, q); +} + +void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord4f)(s, t, r, q); +} + +void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord4i)(s, t, r, q); +} + +void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord4s)(s, t, r, q); +} + +void GLAPIENTRY glTexCoord1dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord1dv)(v); +} + +void GLAPIENTRY glTexCoord1fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord1fv)(v); +} + +void GLAPIENTRY glTexCoord1iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord1iv)(v); +} + +void GLAPIENTRY glTexCoord1sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord1sv)(v); +} + +void GLAPIENTRY glTexCoord2dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord2dv)(v); +} + +void GLAPIENTRY glTexCoord2fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord2fv)(v); +} + +void GLAPIENTRY glTexCoord2iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord2iv)(v); +} + +void GLAPIENTRY glTexCoord2sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord2sv)(v); +} + +void GLAPIENTRY glTexCoord3dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord3dv)(v); +} + +void GLAPIENTRY glTexCoord3fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord3fv)(v); +} + +void GLAPIENTRY glTexCoord3iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord3iv)(v); +} + +void GLAPIENTRY glTexCoord3sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord3sv)(v); +} + +void GLAPIENTRY glTexCoord4dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord4dv)(v); +} + +void GLAPIENTRY glTexCoord4fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord4fv)(v); +} + +void GLAPIENTRY glTexCoord4iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord4iv)(v); +} + +void GLAPIENTRY glTexCoord4sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(TexCoord4sv)(v); +} + +void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param) +{ + DISPATCH_SETUP; + DISPATCH(TexGend)(coord, pname, param); +} + +void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ + DISPATCH_SETUP; + DISPATCH(TexGendv)(coord, pname, params); +} + +void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + DISPATCH_SETUP; + DISPATCH(TexGenf)(coord, pname, param); +} + +void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(TexGenfv)(coord, pname, params); +} + +void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param) +{ + DISPATCH_SETUP; + DISPATCH(TexGeni)(coord, pname, param); +} + +void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(TexGeniv)(coord, pname, params); +} + +void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + DISPATCH_SETUP; + DISPATCH(TexEnvf)(target, pname, param); +} + +void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *param) +{ + DISPATCH_SETUP; + DISPATCH(TexEnvfv)(target, pname, param); +} + +void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + DISPATCH_SETUP; + DISPATCH(TexEnvi)(target, pname, param); +} + +void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *param) +{ + DISPATCH_SETUP; + DISPATCH(TexEnviv)(target, pname, param); +} + +void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH_SETUP; + DISPATCH(TexImage1D)(target, level, internalformat, width, border, format, type, pixels); +} + +void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH_SETUP; + DISPATCH(TexImage2D)(target, level, internalformat, width, height, border, format, type, pixels); +} + +void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + DISPATCH_SETUP; + DISPATCH(TexParameterf)(target, pname, param); +} + +void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(TexParameterfv)(target, pname, params); +} + +void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + DISPATCH_SETUP; + DISPATCH(TexParameteri)(target, pname, param); +} + +void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(TexParameteriv)(target, pname, params); +} + +void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH_SETUP; + DISPATCH(Translated)(x, y, z); +} + +void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH_SETUP; + DISPATCH(Translatef)(x, y, z); +} + +void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y) +{ + DISPATCH_SETUP; + DISPATCH(Vertex2d)(x, y); +} + +void GLAPIENTRY glVertex2dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex2dv)(v); +} + +void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y) +{ + DISPATCH_SETUP; + DISPATCH(Vertex2f)(x, y); +} + +void GLAPIENTRY glVertex2fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex2fv)(v); +} + +void GLAPIENTRY glVertex2i(GLint x, GLint y) +{ + DISPATCH_SETUP; + DISPATCH(Vertex2i)(x, y); +} + +void GLAPIENTRY glVertex2iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex2iv)(v); +} + +void GLAPIENTRY glVertex2s(GLshort x, GLshort y) +{ + DISPATCH_SETUP; + DISPATCH(Vertex2s)(x, y); +} + +void GLAPIENTRY glVertex2sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex2sv)(v); +} + +void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH_SETUP; + DISPATCH(Vertex3d)(x, y, z); +} + +void GLAPIENTRY glVertex3dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex3dv)(v); +} + +void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH_SETUP; + DISPATCH(Vertex3f)(x, y, z); +} + +void GLAPIENTRY glVertex3fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex3fv)(v); +} + +void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z) +{ + DISPATCH_SETUP; + DISPATCH(Vertex3i)(x, y, z); +} + +void GLAPIENTRY glVertex3iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex3iv)(v); +} + +void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z) +{ + DISPATCH_SETUP; + DISPATCH(Vertex3s)(x, y, z); +} + +void GLAPIENTRY glVertex3sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex3sv)(v); +} + +void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH_SETUP; + DISPATCH(Vertex4d)(x, y, z, w); +} + +void GLAPIENTRY glVertex4dv(const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex4dv)(v); +} + +void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH_SETUP; + DISPATCH(Vertex4f)(x, y, z, w); +} + +void GLAPIENTRY glVertex4fv(const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex4fv)(v); +} + +void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH_SETUP; + DISPATCH(Vertex4i)(x, y, z, w); +} + +void GLAPIENTRY glVertex4iv(const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex4iv)(v); +} + +void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH_SETUP; + DISPATCH(Vertex4s)(x, y, z, w); +} + +void GLAPIENTRY glVertex4sv(const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(Vertex4sv)(v); +} + +void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH_SETUP; + DISPATCH(Viewport)(x, y, width, height); +} + + + + +#ifdef _GLAPI_VERSION_1_1 + +GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + DISPATCH_SETUP; + return DISPATCH(AreTexturesResident)(n, textures, residences); +} + +void GLAPIENTRY glArrayElement(GLint i) +{ + DISPATCH_SETUP; + DISPATCH(ArrayElement)(i); +} + +void GLAPIENTRY glBindTexture(GLenum target, GLuint texture) +{ + DISPATCH_SETUP; + DISPATCH(BindTexture)(target, texture); +} + +void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + DISPATCH_SETUP; + DISPATCH(ColorPointer)(size, type, stride, ptr); +} + +void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + DISPATCH_SETUP; + DISPATCH(CopyTexImage1D)(target, level, internalformat, x, y, width, border); +} + +void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + DISPATCH_SETUP; + DISPATCH(CopyTexImage2D)(target, level, internalformat, x, y, width, height, border); +} + +void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + DISPATCH_SETUP; + DISPATCH(CopyTexSubImage1D)(target, level, xoffset, x, y, width); +} + +void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH_SETUP; + DISPATCH(CopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height); +} + +void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) +{ + DISPATCH_SETUP; + DISPATCH(DeleteTextures)(n, textures); +} + +void GLAPIENTRY glDisableClientState(GLenum cap) +{ + DISPATCH_SETUP; + DISPATCH(DisableClientState)(cap); +} + +void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + DISPATCH_SETUP; + DISPATCH(DrawArrays)(mode, first, count); +} + +void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr) +{ + DISPATCH_SETUP; + DISPATCH(EdgeFlagPointer)(stride, ptr); +} + +void GLAPIENTRY glEnableClientState(GLenum cap) +{ + DISPATCH_SETUP; + DISPATCH(EnableClientState)(cap); +} + +void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures) +{ + DISPATCH_SETUP; + DISPATCH(GenTextures)(n, textures); +} + +void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params) +{ + DISPATCH_SETUP; + DISPATCH(GetPointerv)(pname, params); +} + +void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + DISPATCH_SETUP; + DISPATCH(IndexPointer)(type, stride, ptr); +} + +void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + DISPATCH_SETUP; + DISPATCH(NormalPointer)(type, stride, ptr); +} + +void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units) +{ + DISPATCH_SETUP; + DISPATCH(PolygonOffset)(factor, units); +} + +void GLAPIENTRY glPopClientAttrib(void) +{ + DISPATCH_SETUP; + DISPATCH(PopClientAttrib)(); +} + +void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) +{ + DISPATCH_SETUP; + DISPATCH(PrioritizeTextures)(n, textures, priorities); +} + +void GLAPIENTRY glPushClientAttrib(GLbitfield mask) +{ + DISPATCH_SETUP; + DISPATCH(PushClientAttrib)(mask); +} + +void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + DISPATCH_SETUP; + DISPATCH(TexCoordPointer)(size, type, stride, ptr); +} + +void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH_SETUP; + DISPATCH(TexSubImage1D)(target, level, xoffset, width, format, type, pixels); +} + +void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH_SETUP; + DISPATCH(TexSubImage2D)(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + DISPATCH_SETUP; + DISPATCH(VertexPointer)(size, type, stride, ptr); +} + +#endif /*_GLAPI_VERSION_1_1*/ + + + +#ifdef _GLAPI_VERSION_1_2 + +void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH_SETUP; + DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) +{ + DISPATCH_SETUP; + DISPATCH(DrawRangeElements)(mode, start, end, count, type, indices); +} + +void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH_SETUP; + DISPATCH(TexImage3D)(target, level, internalformat, width, height, depth, border, format, type, pixels); +} + +void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH_SETUP; + DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + + +#ifdef _GLAPI_ARB_imaging + +void GLAPIENTRY glBlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) +{ + DISPATCH_SETUP; + DISPATCH(BlendColor)(r, g, b, a); +} + +void GLAPIENTRY glBlendEquation(GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(BlendEquation)(mode); +} + +void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) +{ + DISPATCH_SETUP; + DISPATCH(ColorSubTable)(target, start, count, format, type, data); +} + +void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) +{ + DISPATCH_SETUP; + DISPATCH(ColorTable)(target, internalformat, width, format, type, table); +} + +void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(ColorTableParameterfv)(target, pname, params); +} + +void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(ColorTableParameteriv)(target, pname, params); +} + +void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) +{ + DISPATCH_SETUP; + DISPATCH(ConvolutionFilter1D)(target, internalformat, width, format, type, image); +} + +void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) +{ + DISPATCH_SETUP; + DISPATCH(ConvolutionFilter2D)(target, internalformat, width, height, format, type, image); +} + +void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) +{ + DISPATCH_SETUP; + DISPATCH(ConvolutionParameterf)(target, pname, params); +} + +void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(ConvolutionParameterfv)(target, pname, params); +} + +void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params) +{ + DISPATCH_SETUP; + DISPATCH(ConvolutionParameteri)(target, pname, params); +} + +void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(ConvolutionParameteriv)(target, pname, params); +} + +void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + DISPATCH_SETUP; + DISPATCH(CopyColorSubTable)(target, start, x, y, width); +} + +void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH_SETUP; + DISPATCH(CopyColorTable)(target, internalformat, x, y, width); +} + +void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH_SETUP; + DISPATCH(CopyConvolutionFilter1D)(target, internalformat, x, y, width); +} + +void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH_SETUP; + DISPATCH(CopyConvolutionFilter2D)(target, internalformat, x, y, width, height); +} + +void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) +{ + DISPATCH_SETUP; + DISPATCH(GetColorTable)(target, format, type, table); +} + +void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetColorTableParameterfv)(target, pname, params); +} + +void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetColorTableParameteriv)(target, pname, params); +} + +void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) +{ + DISPATCH_SETUP; + DISPATCH(GetConvolutionFilter)(target, format, type, image); +} + +void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetConvolutionParameterfv)(target, pname, params); +} + +void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetConvolutionParameteriv)(target, pname, params); +} + +void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) +{ + DISPATCH_SETUP; + DISPATCH(GetHistogram)(target, reset, format, type, values); +} + +void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetHistogramParameterfv)(target, pname, params); +} + +void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetHistogramParameteriv)(target, pname, params); +} + +void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) +{ + DISPATCH_SETUP; + DISPATCH(GetMinmax)(target, reset, format, types, values); +} + +void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetMinmaxParameterfv)(target, pname, params); +} + +void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetMinmaxParameteriv)(target, pname, params); +} + +void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) +{ + DISPATCH_SETUP; + DISPATCH(GetSeparableFilter)(target, format, type, row, column, span); +} + +void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + DISPATCH_SETUP; + DISPATCH(Histogram)(target, width, internalformat, sink); +} + +void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink) +{ + DISPATCH_SETUP; + DISPATCH(Minmax)(target, internalformat, sink); +} + +void GLAPIENTRY glResetMinmax(GLenum target) +{ + DISPATCH_SETUP; + DISPATCH(ResetMinmax)(target); +} + +void GLAPIENTRY glResetHistogram(GLenum target) +{ + DISPATCH_SETUP; + DISPATCH(ResetHistogram)(target); +} + +void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) +{ + DISPATCH_SETUP; + DISPATCH(SeparableFilter2D)(target, internalformat, width, height, format, type, row, column); +} + + +#endif /*_GLAPI_ARB_imaging*/ +#endif /*_GLAPI_VERSION_1_2*/ + + + +/*** + *** Extension functions + ***/ + +#ifdef _GLAPI_EXT_blend_minmax +void GLAPIENTRY glBlendEquationEXT(GLenum mode) +{ + DISPATCH_SETUP; + DISPATCH(BlendEquationEXT)(mode); +} +#endif + + +#ifdef _GLAPI_EXT_blend_color +void GLAPIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH_SETUP; + DISPATCH(BlendColorEXT)(red, green, blue, alpha); +} +#endif + + +#ifdef _GLAPI_EXT_polygon_offset +void GLAPIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias) +{ + DISPATCH_SETUP; + DISPATCH(PolygonOffsetEXT)(factor, bias); +} +#endif + + + +#ifdef _GLAPI_EXT_vertex_array + +void GLAPIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) +{ + DISPATCH_SETUP; + (void) count; + DISPATCH(VertexPointer)(size, type, stride, ptr); +} + +void GLAPIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) +{ + DISPATCH_SETUP; + (void) count; + DISPATCH(NormalPointer)(type, stride, ptr); +} + +void GLAPIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) +{ + DISPATCH_SETUP; + (void) count; + DISPATCH(ColorPointer)(size, type, stride, ptr); +} + +void GLAPIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) +{ + DISPATCH_SETUP; + (void) count; + DISPATCH(IndexPointer)(type, stride, ptr); +} + +void GLAPIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr) +{ + DISPATCH_SETUP; + (void) count; + DISPATCH(ColorPointer)(size, type, stride, ptr); +} + +void GLAPIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) +{ + DISPATCH_SETUP; + (void) count; + DISPATCH(EdgeFlagPointer)(stride, ptr); +} + +void GLAPIENTRY glGetPointervEXT(GLenum pname, void **params) +{ + DISPATCH_SETUP; + DISPATCH(GetPointerv)(pname, params); +} + +void GLAPIENTRY glArrayElementEXT(GLint i) +{ + DISPATCH_SETUP; + DISPATCH(ArrayElement)(i); +} + +void GLAPIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) +{ + DISPATCH_SETUP; + DISPATCH(DrawArrays)(mode, first, count); +} + +#endif /* GL_EXT_vertex_arrays */ + + + +#ifdef _GLAPI_EXT_texture_object + +void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures) +{ + DISPATCH_SETUP; + DISPATCH(GenTextures)(n, textures); +} + +void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *texture) +{ + DISPATCH_SETUP; + DISPATCH(DeleteTextures)(n, texture); +} + +void GLAPIENTRY glBindTextureEXT(GLenum target, GLuint texture) +{ + DISPATCH_SETUP; + DISPATCH(BindTexture)(target, texture); +} + +void GLAPIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities) +{ + DISPATCH_SETUP; + DISPATCH(PrioritizeTextures)(n, textures, priorities); +} + +GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + DISPATCH_SETUP; + DISPATCH(AreTexturesResident)(n, textures, residences); + return GL_FALSE; +} + +GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture) +{ + DISPATCH_SETUP; + DISPATCH(IsTexture)(texture); + return GL_FALSE; +} +#endif /* GL_EXT_texture_object */ + + + +#ifdef _GLAPI_EXT_texture3D + +void GLAPIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH_SETUP; + DISPATCH(TexImage3D)(target, level, internalFormat, width, height, depth, border, format, type, pixels); +} + +void GLAPIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + DISPATCH_SETUP; + DISPATCH(TexSubImage3D)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +void GLAPIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH_SETUP; + DISPATCH(CopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +#endif /* GL_EXT_texture3D*/ + + + +#ifdef _GLAPI_EXT_paletted_texture + +void GLAPIENTRY glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) +{ + DISPATCH_SETUP; + DISPATCH(ColorTableEXT)(target, internalformat, width, format, type, table); +} + +void GLAPIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) +{ + DISPATCH_SETUP; + DISPATCH(ColorSubTableEXT)(target, start, count, format, type, data); +} + +void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) +{ + DISPATCH_SETUP; + DISPATCH(GetColorTableEXT)(target, format, type, table); +} + +void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) +{ + DISPATCH_SETUP; + DISPATCH(GetColorTableParameterfvEXT)(target, pname, params); +} + +void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) +{ + DISPATCH_SETUP; + DISPATCH(GetColorTableParameterivEXT)(target, pname, params); +} + +#endif /* GL_EXT_paletted_texture */ + + + +#ifdef _GLAPI_EXT_compiled_vertex_array + +void GLAPIENTRY glLockArraysEXT(GLint first, GLsizei count) +{ + DISPATCH_SETUP; + DISPATCH(LockArraysEXT)(first, count); +} + +void GLAPIENTRY glUnlockArraysEXT(void) +{ + DISPATCH_SETUP; + DISPATCH(UnlockArraysEXT)(); +} + +#endif /* GL_EXT_compiled_vertex_array */ + + + +#ifdef _GLAPI_EXT_point_parameters + +void GLAPIENTRY glPointParameterfEXT(GLenum target, GLfloat param) +{ + DISPATCH_SETUP; + DISPATCH(PointParameterfEXT)(target, param); +} + +void GLAPIENTRY glPointParameterfvEXT(GLenum target, const GLfloat *param) +{ + DISPATCH_SETUP; + DISPATCH(PointParameterfvEXT)(target, param); +} + +#endif /* GL_EXT_point_parameters */ + + + +#ifdef _GLAPI_ARB_multitexture + +void GLAPIENTRY glActiveTextureARB(GLenum texture) +{ + DISPATCH_SETUP; + DISPATCH(ActiveTextureARB)(texture); +} + +void GLAPIENTRY glClientActiveTextureARB(GLenum texture) +{ + DISPATCH_SETUP; + DISPATCH(ClientActiveTextureARB)(texture); +} + +void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord1dARB)(target, s); +} + +void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord1dvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord1fARB)(target, s); +} + +void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord1fvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord1iARB)(target, s); +} + +void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord1ivARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord1sARB)(target, s); +} + +void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord1svARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord2dARB)(target, s, t); +} + +void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord2dvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord2fARB)(target, s, t); +} + +void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord2fvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord2iARB)(target, s, t); +} + +void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord2ivARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord2sARB)(target, s, t); +} + +void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord2svARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord3dARB)(target, s, t, r); +} + +void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord3dvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord3fARB)(target, s, t, r); +} + +void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord3fvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord3iARB)(target, s, t, r); +} + +void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord3ivARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord3sARB)(target, s, t, r); +} + +void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord3svARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord4dARB)(target, s, t, r, q); +} + +void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord4dvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord4fARB)(target, s, t, r, q); +} + +void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord4fvARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord4iARB)(target, s, t, r, q); +} + +void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord4ivARB)(target, v); +} + +void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord4sARB)(target, s, t, r, q); +} + +void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v) +{ + DISPATCH_SETUP; + DISPATCH(MultiTexCoord4svARB)(target, v); +} + +#endif /* GL_ARB_multitexture */ + + + +#ifdef _GLAPI_INGR_blend_func_separate +void GLAPIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH_SETUP; + DISPATCH(BlendFuncSeparateINGR)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} +#endif /* GL_INGR_blend_func_separate */ + + + +#ifdef _GLAPI_MESA_window_pos + +void GLAPIENTRY glWindowPos2iMESA(GLint x, GLint y) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, 0, 1); +} + +void GLAPIENTRY glWindowPos2sMESA(GLshort x, GLshort y) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, 0, 1); +} + +void GLAPIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, 0, 1); +} + +void GLAPIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, 0, 1); +} + +void GLAPIENTRY glWindowPos2ivMESA(const GLint *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); +} + +void GLAPIENTRY glWindowPos2svMESA(const GLshort *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); +} + +void GLAPIENTRY glWindowPos2fvMESA(const GLfloat *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); +} + +void GLAPIENTRY glWindowPos2dvMESA(const GLdouble *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], 0, 1); +} + +void GLAPIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, z, 1); +} + +void GLAPIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, z, 1); +} + +void GLAPIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, z, 1); +} + +void GLAPIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, z, 1); +} + +void GLAPIENTRY glWindowPos3ivMESA(const GLint *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); +} + +void GLAPIENTRY glWindowPos3svMESA(const GLshort *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); +} + +void GLAPIENTRY glWindowPos3fvMESA(const GLfloat *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); +} + +void GLAPIENTRY glWindowPos3dvMESA(const GLdouble *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], 1.0); +} + +void GLAPIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, z, w); +} + +void GLAPIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, z, w); +} + +void GLAPIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, z, w); +} + +void GLAPIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(x, y, z, w); +} + +void GLAPIENTRY glWindowPos4ivMESA(const GLint *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); +} + +void GLAPIENTRY glWindowPos4svMESA(const GLshort *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); +} + +void GLAPIENTRY glWindowPos4fvMESA(const GLfloat *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); +} + +void GLAPIENTRY glWindowPos4dvMESA(const GLdouble *p) +{ + DISPATCH_SETUP; + DISPATCH(WindowPos4fMESA)(p[0], p[1], p[2], p[3]); +} + +#endif /* GL_MESA_window_pos */ + + + +#ifdef _GLAPI_MESA_resize_buffers +void GLAPIENTRY glResizeBuffersMESA(void) +{ + DISPATCH_SETUP; + DISPATCH(ResizeBuffersMESA)(); +} +#endif /* GL_MESA_resize_buffers */ + + + + +#ifdef DEBUG +/* + * This struct is just used to be sure we've defined all the API functions. + */ +static struct _glapi_table completeness_test = { + glAccum, + glAlphaFunc, + glBegin, + glBitmap, + glBlendFunc, + glCallList, + glCallLists, + glClear, + glClearAccum, + glClearColor, + glClearDepth, + glClearIndex, + glClearStencil, + glClipPlane, + glColor3b, + glColor3bv, + glColor3d, + glColor3dv, + glColor3f, + glColor3fv, + glColor3i, + glColor3iv, + glColor3s, + glColor3sv, + glColor3ub, + glColor3ubv, + glColor3ui, + glColor3uiv, + glColor3us, + glColor3usv, + glColor4b, + glColor4bv, + glColor4d, + glColor4dv, + glColor4f, + glColor4fv, + glColor4i, + glColor4iv, + glColor4s, + glColor4sv, + glColor4ub, + glColor4ubv, + glColor4ui, + glColor4uiv, + glColor4us, + glColor4usv, + glColorMask, + glColorMaterial, + glCopyPixels, + glCullFace, + glDeleteLists, + glDepthFunc, + glDepthMask, + glDepthRange, + glDisable, + glDrawBuffer, + glDrawPixels, + glEdgeFlag, + glEdgeFlagv, + glEnable, + glEnd, + glEndList, + glEvalCoord1d, + glEvalCoord1dv, + glEvalCoord1f, + glEvalCoord1fv, + glEvalCoord2d, + glEvalCoord2dv, + glEvalCoord2f, + glEvalCoord2fv, + glEvalMesh1, + glEvalMesh2, + glEvalPoint1, + glEvalPoint2, + glFeedbackBuffer, + glFinish, + glFlush, + glFogf, + glFogfv, + glFogi, + glFogiv, + glFrontFace, + glFrustum, + glGenLists, + glGetBooleanv, + glGetClipPlane, + glGetDoublev, + glGetError, + glGetFloatv, + glGetIntegerv, + glGetLightfv, + glGetLightiv, + glGetMapdv, + glGetMapfv, + glGetMapiv, + glGetMaterialfv, + glGetMaterialiv, + glGetPixelMapfv, + glGetPixelMapuiv, + glGetPixelMapusv, + glGetPolygonStipple, + glGetString, + glGetTexEnvfv, + glGetTexEnviv, + glGetTexGendv, + glGetTexGenfv, + glGetTexGeniv, + glGetTexImage, + glGetTexLevelParameterfv, + glGetTexLevelParameteriv, + glGetTexParameterfv, + glGetTexParameteriv, + glHint, + glIndexMask, + glIndexd, + glIndexdv, + glIndexf, + glIndexfv, + glIndexi, + glIndexiv, + glIndexs, + glIndexsv, + glInitNames, + glIsEnabled, + glIsList, + glLightModelf, + glLightModelfv, + glLightModeli, + glLightModeliv, + glLightf, + glLightfv, + glLighti, + glLightiv, + glLineStipple, + glLineWidth, + glListBase, + glLoadIdentity, + glLoadMatrixd, + glLoadMatrixf, + glLoadName, + glLogicOp, + glMap1d, + glMap1f, + glMap2d, + glMap2f, + glMapGrid1d, + glMapGrid1f, + glMapGrid2d, + glMapGrid2f, + glMaterialf, + glMaterialfv, + glMateriali, + glMaterialiv, + glMatrixMode, + glMultMatrixd, + glMultMatrixf, + glNewList, + glNormal3b, + glNormal3bv, + glNormal3d, + glNormal3dv, + glNormal3f, + glNormal3fv, + glNormal3i, + glNormal3iv, + glNormal3s, + glNormal3sv, + glOrtho, + glPassThrough, + glPixelMapfv, + glPixelMapuiv, + glPixelMapusv, + glPixelStoref, + glPixelStorei, + glPixelTransferf, + glPixelTransferi, + glPixelZoom, + glPointSize, + glPolygonMode, + glPolygonOffset, + glPolygonStipple, + glPopAttrib, + glPopMatrix, + glPopName, + glPushAttrib, + glPushMatrix, + glPushName, + glRasterPos2d, + glRasterPos2dv, + glRasterPos2f, + glRasterPos2fv, + glRasterPos2i, + glRasterPos2iv, + glRasterPos2s, + glRasterPos2sv, + glRasterPos3d, + glRasterPos3dv, + glRasterPos3f, + glRasterPos3fv, + glRasterPos3i, + glRasterPos3iv, + glRasterPos3s, + glRasterPos3sv, + glRasterPos4d, + glRasterPos4dv, + glRasterPos4f, + glRasterPos4fv, + glRasterPos4i, + glRasterPos4iv, + glRasterPos4s, + glRasterPos4sv, + glReadBuffer, + glReadPixels, + glRectd, + glRectdv, + glRectf, + glRectfv, + glRecti, + glRectiv, + glRects, + glRectsv, + glRenderMode, + glRotated, + glRotatef, + glScaled, + glScalef, + glScissor, + glSelectBuffer, + glShadeModel, + glStencilFunc, + glStencilMask, + glStencilOp, + glTexCoord1d, + glTexCoord1dv, + glTexCoord1f, + glTexCoord1fv, + glTexCoord1i, + glTexCoord1iv, + glTexCoord1s, + glTexCoord1sv, + glTexCoord2d, + glTexCoord2dv, + glTexCoord2f, + glTexCoord2fv, + glTexCoord2i, + glTexCoord2iv, + glTexCoord2s, + glTexCoord2sv, + glTexCoord3d, + glTexCoord3dv, + glTexCoord3f, + glTexCoord3fv, + glTexCoord3i, + glTexCoord3iv, + glTexCoord3s, + glTexCoord3sv, + glTexCoord4d, + glTexCoord4dv, + glTexCoord4f, + glTexCoord4fv, + glTexCoord4i, + glTexCoord4iv, + glTexCoord4s, + glTexCoord4sv, + glTexEnvf, + glTexEnvfv, + glTexEnvi, + glTexEnviv, + glTexGend, + glTexGendv, + glTexGenf, + glTexGenfv, + glTexGeni, + glTexGeniv, + glTexImage1D, + glTexImage2D, + glTexParameterf, + glTexParameterfv, + glTexParameteri, + glTexParameteriv, + glTranslated, + glTranslatef, + glVertex2d, + glVertex2dv, + glVertex2f, + glVertex2fv, + glVertex2i, + glVertex2iv, + glVertex2s, + glVertex2sv, + glVertex3d, + glVertex3dv, + glVertex3f, + glVertex3fv, + glVertex3i, + glVertex3iv, + glVertex3s, + glVertex3sv, + glVertex4d, + glVertex4dv, + glVertex4f, + glVertex4fv, + glVertex4i, + glVertex4iv, + glVertex4s, + glVertex4sv, + glViewport, + +#ifdef _GLAPI_VERSION_1_1 + glAreTexturesResident, + glArrayElement, + glBindTexture, + glColorPointer, + glCopyTexImage1D, + glCopyTexImage2D, + glCopyTexSubImage1D, + glCopyTexSubImage2D, + glDeleteTextures, + glDisableClientState, + glDrawArrays, + glDrawElements, + glEdgeFlagPointer, + glEnableClientState, + glGenTextures, + glGetPointerv, + glIndexPointer, + glIndexub, + glIndexubv, + glInterleavedArrays, + glIsTexture, + glNormalPointer, + glPopClientAttrib, + glPrioritizeTextures, + glPushClientAttrib, + glTexCoordPointer, + glTexSubImage1D, + glTexSubImage2D, + glVertexPointer, #endif #ifdef _GLAPI_VERSION_1_2 - assert(table->CopyTexSubImage3D); - assert(table->DrawRangeElements); - assert(table->TexImage3D); - assert(table->TexSubImage3D); + glCopyTexSubImage3D, + glDrawRangeElements, + glTexImage3D, + glTexSubImage3D, + #ifdef _GLAPI_ARB_imaging - assert(table->BlendColor); - assert(table->BlendEquation); - assert(table->ColorSubTable); - assert(table->ColorTable); - assert(table->ColorTableParameterfv); - assert(table->ColorTableParameteriv); - assert(table->ConvolutionFilter1D); - assert(table->ConvolutionFilter2D); - assert(table->ConvolutionParameterf); - assert(table->ConvolutionParameterfv); - assert(table->ConvolutionParameteri); - assert(table->ConvolutionParameteriv); - assert(table->CopyColorSubTable); - assert(table->CopyColorTable); - assert(table->CopyConvolutionFilter1D); - assert(table->CopyConvolutionFilter2D); - assert(table->GetColorTable); - assert(table->GetColorTableParameterfv); - assert(table->GetColorTableParameteriv); - assert(table->GetConvolutionFilter); - assert(table->GetConvolutionParameterfv); - assert(table->GetConvolutionParameteriv); - assert(table->GetHistogram); - assert(table->GetHistogramParameterfv); - assert(table->GetHistogramParameteriv); - assert(table->GetMinmax); - assert(table->GetMinmaxParameterfv); - assert(table->GetMinmaxParameteriv); - assert(table->Histogram); - assert(table->Minmax); - assert(table->ResetHistogram); - assert(table->ResetMinmax); - assert(table->SeparableFilter2D); + glBlendColor, + glBlendEquation, + glColorSubTable, + glColorTable, + glColorTableParameterfv, + glColorTableParameteriv, + glConvolutionFilter1D, + glConvolutionFilter2D, + glConvolutionParameterf, + glConvolutionParameterfv, + glConvolutionParameteri, + glConvolutionParameteriv, + glCopyColorSubTable, + glCopyColorTable, + glCopyConvolutionFilter1D, + glCopyConvolutionFilter2D, + glGetColorTable, + glGetColorTableParameterfv, + glGetColorTableParameteriv, + glGetConvolutionFilter, + glGetConvolutionParameterfv, + glGetConvolutionParameteriv, + glGetHistogram, + glGetHistogramParameterfv, + glGetHistogramParameteriv, + glGetMinmax, + glGetMinmaxParameterfv, + glGetMinmaxParameteriv, + glGetSeparableFilter, + glHistogram, + glMinmax, + glResetHistogram, + glResetMinmax, + glSeparableFilter2D, #endif #endif + /* + * Extensions + */ + #ifdef _GLAPI_EXT_paletted_texture - assert(table->ColorTableEXT); - assert(table->ColorSubTableEXT); - assert(table->GetColorTableEXT); - assert(table->GetColorTableParameterfvEXT); - assert(table->GetColorTableParameterivEXT); + glColorTableEXT, + glColorSubTableEXT, + glGetColorTableEXT, + glGetColorTableParameterfvEXT, + glGetColorTableParameterivEXT, #endif #ifdef _GLAPI_EXT_compiled_vertex_array - assert(table->LockArraysEXT); - assert(table->UnlockArraysEXT); + glLockArraysEXT, + glUnlockArraysEXT, #endif -#ifdef _GLAPI_EXT_point_parameter - assert(table->PointParameterfEXT); - assert(table->PointParameterfvEXT); +#ifdef _GLAPI_EXT_point_parameters + glPointParameterfEXT, + glPointParameterfvEXT, #endif #ifdef _GLAPI_EXT_polygon_offset - assert(table->PolygonOffsetEXT); + glPolygonOffsetEXT, +#endif + +#ifdef _GLAPI_EXT_blend_minmax + glBlendEquationEXT, +#endif + +#ifdef _GLAPI_EXT_blend_color + glBlendColorEXT, #endif #ifdef _GLAPI_ARB_multitexture - assert(table->ActiveTextureARB); - assert(table->ClientActiveTextureARB); - assert(table->MultiTexCoord1dARB); - assert(table->MultiTexCoord1dvARB); - assert(table->MultiTexCoord1fARB); - assert(table->MultiTexCoord1fvARB); - assert(table->MultiTexCoord1iARB); - assert(table->MultiTexCoord1ivARB); - assert(table->MultiTexCoord1sARB); - assert(table->MultiTexCoord1svARB); - assert(table->MultiTexCoord2dARB); - assert(table->MultiTexCoord2dvARB); - assert(table->MultiTexCoord2fARB); - assert(table->MultiTexCoord2fvARB); - assert(table->MultiTexCoord2iARB); - assert(table->MultiTexCoord2ivARB); - assert(table->MultiTexCoord2sARB); - assert(table->MultiTexCoord2svARB); - assert(table->MultiTexCoord3dARB); - assert(table->MultiTexCoord3dvARB); - assert(table->MultiTexCoord3fARB); - assert(table->MultiTexCoord3fvARB); - assert(table->MultiTexCoord3iARB); - assert(table->MultiTexCoord3ivARB); - assert(table->MultiTexCoord3sARB); - assert(table->MultiTexCoord3svARB); - assert(table->MultiTexCoord4dARB); - assert(table->MultiTexCoord4dvARB); - assert(table->MultiTexCoord4fARB); - assert(table->MultiTexCoord4fvARB); - assert(table->MultiTexCoord4iARB); - assert(table->MultiTexCoord4ivARB); - assert(table->MultiTexCoord4sARB); - assert(table->MultiTexCoord4svARB); + glActiveTextureARB, + glClientActiveTextureARB, + glMultiTexCoord1dARB, + glMultiTexCoord1dvARB, + glMultiTexCoord1fARB, + glMultiTexCoord1fvARB, + glMultiTexCoord1iARB, + glMultiTexCoord1ivARB, + glMultiTexCoord1sARB, + glMultiTexCoord1svARB, + glMultiTexCoord2dARB, + glMultiTexCoord2dvARB, + glMultiTexCoord2fARB, + glMultiTexCoord2fvARB, + glMultiTexCoord2iARB, + glMultiTexCoord2ivARB, + glMultiTexCoord2sARB, + glMultiTexCoord2svARB, + glMultiTexCoord3dARB, + glMultiTexCoord3dvARB, + glMultiTexCoord3fARB, + glMultiTexCoord3fvARB, + glMultiTexCoord3iARB, + glMultiTexCoord3ivARB, + glMultiTexCoord3sARB, + glMultiTexCoord3svARB, + glMultiTexCoord4dARB, + glMultiTexCoord4dvARB, + glMultiTexCoord4fARB, + glMultiTexCoord4fvARB, + glMultiTexCoord4iARB, + glMultiTexCoord4ivARB, + glMultiTexCoord4sARB, + glMultiTexCoord4svARB, #endif #ifdef _GLAPI_INGR_blend_func_separate - assert(table->BlendFuncSeparateINGR); + glBlendFuncSeparateINGR, #endif #ifdef _GLAPI_MESA_window_pos - assert(table->WindowPos4fMESA); + glWindowPos4fMESA, #endif #ifdef _GLAPI_MESA_resize_buffers - assert(table->ResizeBuffersMESA); + glResizeBuffersMESA #endif -} +}; + +#endif /*DEBUG*/ -- 2.30.2