From 800d1622096ca52b955bdfc20eb770b80ef15221 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Thu, 27 Jul 2017 04:51:48 +0100 Subject: [PATCH] radv: for stencil only set Z tile mode index to same value On SI this was causing a hang in dEQP-VK.pipeline.render_to_image.core.2d_array.mipmap.r16g16_sint_s8_uint This was due to not handling the tile mode index for depth like I fixed previously for new GPUs. Fixes: 01d0c5a9 (radv: fix stencil regression since new addrlib import) Reviewed-by: Bas Nieuwenhuizen Signed-off-by: Dave Airlie --- src/amd/vulkan/radv_device.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 752d70be4bb..eb2587212c8 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -3246,6 +3246,8 @@ radv_initialise_ds_surface(struct radv_device *device, ds->db_z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index); tile_mode_index = si_tile_mode_index(iview->image, level, true); ds->db_stencil_info |= S_028044_TILE_MODE_INDEX(tile_mode_index); + if (stencil_only) + ds->db_z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index); } ds->db_depth_size = S_028058_PITCH_TILE_MAX((level_info->nblk_x / 8) - 1) | -- 2.30.2