From 8106722bbca082542f5f256f1cba48c7676611db Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 12 Aug 2014 10:06:48 -0700 Subject: [PATCH] vc4: Claim the GL 2.1 minimum for 3D textures. We don't actually do them (or even fake them) currently, but it does get us a bunch of unrelated glean glsl1 tests passing, which previously would error out due to glean assuming the minimums on a 3D texture that 2 of the subtests use. --- src/gallium/drivers/vc4/vc4_screen.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c index 4c83db33165..c044c8ee697 100644 --- a/src/gallium/drivers/vc4/vc4_screen.c +++ b/src/gallium/drivers/vc4/vc4_screen.c @@ -176,7 +176,8 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return VC4_MAX_MIP_LEVELS; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: - return 1; + /* Note: Not supported in hardware, just faking it. */ + return 5; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return 0; -- 2.30.2