From 818da74af542f50aa9c32c7471de58185c7de541 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Tue, 18 Jun 2013 04:22:32 -0700 Subject: [PATCH] glsl: Don't use random pointers as an array of glsl_type objects. Using a random glsl_type convenience pointer as an array is a really bad idea, for all the reasons mentioned in the previous commit. The new glsl_type::bvec() function is simpler anyway. Prevents breakage in the next commit. Signed-off-by: Kenneth Graunke Reviewed-by: Eric Anholt --- src/glsl/lower_variable_index_to_cond_assign.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/lower_variable_index_to_cond_assign.cpp b/src/glsl/lower_variable_index_to_cond_assign.cpp index 040b0bf8357..0f507279382 100644 --- a/src/glsl/lower_variable_index_to_cond_assign.cpp +++ b/src/glsl/lower_variable_index_to_cond_assign.cpp @@ -99,7 +99,7 @@ compare_index_block(exec_list *instructions, ir_variable *index, ir_rvalue *const condition_val = new(mem_ctx) ir_expression(ir_binop_equal, - &glsl_type::bool_type[components - 1], + glsl_type::bvec(components), broadcast_index, test_indices); -- 2.30.2