From 81f5fb352a5a19ad79e385d9c444db4acdce621c Mon Sep 17 00:00:00 2001 From: Anuj Phogat Date: Tue, 22 Oct 2013 12:00:11 -0700 Subject: [PATCH] i965: Don't do vector splitting for ir_var_system_value This is required while adding builtin system value vec{2, 3, 4} variables. For example: (declare (sys) vec2 gl_SamplePosition) Without this patch above glsl ir splits in to: (declare (temporary) float gl_SamplePosition_x) (declare (temporary) float gl_SamplePosition_y) Signed-off-by: Anuj Phogat Reviewed-by: Eric Anholt --- src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp index eb7851ba567..6284b590234 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp @@ -111,6 +111,7 @@ ir_vector_reference_visitor::get_variable_entry(ir_variable *var) case ir_var_uniform: case ir_var_shader_in: case ir_var_shader_out: + case ir_var_system_value: case ir_var_function_in: case ir_var_function_out: case ir_var_function_inout: -- 2.30.2