From 821d7cece8e79cae788e96114159f148e23f2ea9 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Fri, 2 Sep 2016 18:50:49 -0700 Subject: [PATCH] i965: Enable uploading 64-bit integer uniforms Signed-off-by: Ian Romanick Reviewed-by: Matt Turner --- src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp index a2e0001e1a3..447998bbe22 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp @@ -106,7 +106,9 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var, storage->type->matrix_columns); unsigned vector_size = storage->type->vector_elements; unsigned max_vector_size = 4; - if (storage->type->base_type == GLSL_TYPE_DOUBLE) { + if (storage->type->base_type == GLSL_TYPE_DOUBLE || + storage->type->base_type == GLSL_TYPE_UINT64 || + storage->type->base_type == GLSL_TYPE_INT64) { vector_size *= 2; if (vector_size > 4) max_vector_size = 8; -- 2.30.2