From 825f9ff5d3a0c4d6da20e14c34e3220be624ef8e Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Mon, 12 Aug 2013 06:39:23 -0700 Subject: [PATCH] glsl/ast: Don't perform GS input array checks on non-inputs. Previously, we were accidentally calling handle_geometry_shader_input_decl() on non-input interface block declarations, resulting in bogus error checking. Reviewed-by: Kenneth Graunke --- src/glsl/ast_to_hir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 8e1e6e5008e..1bfa887cc36 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -4600,7 +4600,7 @@ ast_interface_block::hir(exec_list *instructions, } var->interface_type = block_type; - if (state->target == geometry_shader) + if (state->target == geometry_shader && var_mode == ir_var_shader_in) handle_geometry_shader_input_decl(state, loc, var); state->symbols->add_variable(var); instructions->push_tail(var); -- 2.30.2