From 829d9bb7334ffea0d5d0c4076dd75c41525fae0c Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Mon, 1 Feb 2010 21:33:04 +0000 Subject: [PATCH] mesa: Ensure object refcount is null when destroying the buffer. Lets see if this is not too pedantic. Obj pointers are never exposed to GL apps so it should be possible to get this right. Furthermore apps with GL widgets and test suits create and destroy many contexts and objects, so bad reference counting is not really an option. --- src/mesa/state_tracker/st_cb_bufferobjects.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c index 3ff589034ae..f1b4f11c050 100644 --- a/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -75,6 +75,8 @@ st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj) { struct st_buffer_object *st_obj = st_buffer_object(obj); + assert(obj->RefCount == 0); + if (st_obj->buffer) pipe_buffer_reference(&st_obj->buffer, NULL); -- 2.30.2