From 82ad571abf2fa2d85047451690f6a335f66d25fa Mon Sep 17 00:00:00 2001 From: =?utf8?q?Kristian=20H=C3=B8gsberg=20Kristensen?= Date: Fri, 8 Jan 2016 12:35:48 -0800 Subject: [PATCH] glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.c These are used by code that doesn't necessarily link to libglsl.la. Move them to shader_enums.[ch] where we keep similar helpers. Reviewed-by: Matt Turner --- src/glsl/glsl_parser_extras.cpp | 38 ------------------- src/glsl/glsl_parser_extras.h | 10 ----- src/glsl/nir/shader_enums.c | 36 ++++++++++++++++++ src/glsl/nir/shader_enums.h | 20 ++++++++++ src/mesa/drivers/dri/i965/brw_link.cpp | 1 - src/mesa/drivers/dri/i965/brw_shader.cpp | 1 - .../drivers/dri/i965/brw_vec4_generator.cpp | 1 - src/mesa/drivers/dri/i965/gen6_vs_state.c | 1 - 8 files changed, 56 insertions(+), 52 deletions(-) diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 8c46f147941..1d74db54869 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -412,44 +412,6 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, } -/** - * Translate a gl_shader_stage to a short shader stage name for debug - * printouts and error messages. - */ -const char * -_mesa_shader_stage_to_string(unsigned stage) -{ - switch (stage) { - case MESA_SHADER_VERTEX: return "vertex"; - case MESA_SHADER_FRAGMENT: return "fragment"; - case MESA_SHADER_GEOMETRY: return "geometry"; - case MESA_SHADER_COMPUTE: return "compute"; - case MESA_SHADER_TESS_CTRL: return "tess ctrl"; - case MESA_SHADER_TESS_EVAL: return "tess eval"; - } - - unreachable("Unknown shader stage."); -} - -/** - * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) - * for debug printouts and error messages. - */ -const char * -_mesa_shader_stage_to_abbrev(unsigned stage) -{ - switch (stage) { - case MESA_SHADER_VERTEX: return "VS"; - case MESA_SHADER_FRAGMENT: return "FS"; - case MESA_SHADER_GEOMETRY: return "GS"; - case MESA_SHADER_COMPUTE: return "CS"; - case MESA_SHADER_TESS_CTRL: return "TCS"; - case MESA_SHADER_TESS_EVAL: return "TES"; - } - - unreachable("Unknown shader stage."); -} - /* This helper function will append the given message to the shader's info log and report it via GL_ARB_debug_output. Per that extension, 'type' is one of the enum values classifying the message, and diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index afb99afa5cd..ecc29920918 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -731,16 +731,6 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, extern "C" { #endif -/** - * Get the textual name of the specified shader stage (which is a - * gl_shader_stage). - */ -extern const char * -_mesa_shader_stage_to_string(unsigned stage); - -extern const char * -_mesa_shader_stage_to_abbrev(unsigned stage); - extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, const struct gl_extensions *extensions, struct gl_context *gl_ctx); diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c index 66a25e72344..10f546a9814 100644 --- a/src/glsl/nir/shader_enums.c +++ b/src/glsl/nir/shader_enums.c @@ -47,6 +47,42 @@ const char * gl_shader_stage_name(gl_shader_stage stage) return NAME(stage); } +/** + * Translate a gl_shader_stage to a short shader stage name for debug + * printouts and error messages. + */ +const char * _mesa_shader_stage_to_string(unsigned stage) +{ + switch (stage) { + case MESA_SHADER_VERTEX: return "vertex"; + case MESA_SHADER_FRAGMENT: return "fragment"; + case MESA_SHADER_GEOMETRY: return "geometry"; + case MESA_SHADER_COMPUTE: return "compute"; + case MESA_SHADER_TESS_CTRL: return "tess ctrl"; + case MESA_SHADER_TESS_EVAL: return "tess eval"; + } + + unreachable("Unknown shader stage."); +} + +/** + * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) + * for debug printouts and error messages. + */ +const char * _mesa_shader_stage_to_abbrev(unsigned stage) +{ + switch (stage) { + case MESA_SHADER_VERTEX: return "VS"; + case MESA_SHADER_FRAGMENT: return "FS"; + case MESA_SHADER_GEOMETRY: return "GS"; + case MESA_SHADER_COMPUTE: return "CS"; + case MESA_SHADER_TESS_CTRL: return "TCS"; + case MESA_SHADER_TESS_EVAL: return "TES"; + } + + unreachable("Unknown shader stage."); +} + const char * gl_vert_attrib_name(gl_vert_attrib attrib) { static const char *names[] = { diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h index 8a2a81a333d..c747464d094 100644 --- a/src/glsl/nir/shader_enums.h +++ b/src/glsl/nir/shader_enums.h @@ -26,6 +26,10 @@ #ifndef SHADER_ENUMS_H #define SHADER_ENUMS_H +#ifdef __cplusplus +extern "C" { +#endif + /** * Shader stages. Note that these will become 5 with tessellation. * @@ -45,6 +49,18 @@ typedef enum const char * gl_shader_stage_name(gl_shader_stage stage); +/** + * Translate a gl_shader_stage to a short shader stage name for debug + * printouts and error messages. + */ +const char * _mesa_shader_stage_to_string(unsigned stage); + +/** + * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) + * for debug printouts and error messages. + */ +const char * _mesa_shader_stage_to_abbrev(unsigned stage); + #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) @@ -519,4 +535,8 @@ enum gl_frag_depth_layout FRAG_DEPTH_LAYOUT_UNCHANGED }; +#ifdef __cplusplus +} /* extern "C" */ +#endif + #endif /* SHADER_ENUMS_H */ diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 7cdc830f6b8..766c57ff60a 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -27,7 +27,6 @@ #include "brw_nir.h" #include "brw_program.h" #include "glsl/ir_optimization.h" -#include "glsl/glsl_parser_extras.h" #include "program/program.h" #include "main/shaderapi.h" #include "main/uniforms.h" diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 49ff835fa85..efc24f92f58 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -27,7 +27,6 @@ #include "brw_fs.h" #include "brw_nir.h" #include "brw_vec4_tes.h" -#include "glsl/glsl_parser_extras.h" #include "main/shaderobj.h" #include "main/uniforms.h" #include "util/debug.h" diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp index 6b03a1c3db5..8173202a752 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp @@ -20,7 +20,6 @@ * IN THE SOFTWARE. */ -#include "glsl/glsl_parser_extras.h" #include "brw_vec4.h" #include "brw_cfg.h" #include "brw_eu.h" diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c index da3b4cd90e8..4bc0a8598d6 100644 --- a/src/mesa/drivers/dri/i965/gen6_vs_state.c +++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c @@ -32,7 +32,6 @@ #include "program/prog_parameter.h" #include "program/prog_statevars.h" #include "intel_batchbuffer.h" -#include "glsl/glsl_parser_extras.h" /** * Creates a streamed BO containing the push constants for the VS or GS on -- 2.30.2