From 83923a1f17056d7f895037c3651ca60541d63900 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Nicolai=20H=C3=A4hnle?= Date: Wed, 23 Aug 2017 18:13:40 +0200 Subject: [PATCH] gallium/tests: always use two-dimensional constant references MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Acked-by: Roland Scheidegger Tested-by: Dieter Nützel Reviewed-by: Timothy Arceri --- src/gallium/auxiliary/util/u_tests.c | 4 ++-- src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh | 8 ++++---- src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh | 8 ++++---- 3 files changed, 10 insertions(+), 10 deletions(-) diff --git a/src/gallium/auxiliary/util/u_tests.c b/src/gallium/auxiliary/util/u_tests.c index 7ec8eef65fc..60e77b2e3bc 100644 --- a/src/gallium/auxiliary/util/u_tests.c +++ b/src/gallium/auxiliary/util/u_tests.c @@ -418,10 +418,10 @@ util_test_constant_buffer(struct pipe_context *ctx, { static const char *text = /* I don't like ureg... */ "FRAG\n" - "DCL CONST[0]\n" + "DCL CONST[0][0]\n" "DCL OUT[0], COLOR\n" - "MOV OUT[0], CONST[0]\n" + "MOV OUT[0], CONST[0][0]\n" "END\n"; struct tgsi_token tokens[1000]; struct pipe_shader_state state; diff --git a/src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh b/src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh index 85fb9ea4e7f..097774336f7 100644 --- a/src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh +++ b/src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh @@ -2,12 +2,12 @@ FRAG DCL IN[0], COLOR, LINEAR DCL OUT[0], COLOR -DCL CONST[1] -DCL CONST[3] +DCL CONST[0][1] +DCL CONST[0][3] DCL TEMP[0..1] -ADD TEMP[0], IN[0], CONST[1] -RCP TEMP[1], CONST[3].xxxx +ADD TEMP[0], IN[0], CONST[0][1] +RCP TEMP[1], CONST[0][3].xxxx MUL OUT[0], TEMP[0], TEMP[1] END diff --git a/src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh b/src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh index e227917fd3b..0b05ca8b677 100644 --- a/src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh +++ b/src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh @@ -4,13 +4,13 @@ DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], COLOR -DCL CONST[1] -DCL CONST[3] +DCL CONST[0][1] +DCL CONST[0][3] DCL TEMP[0..1] MOV OUT[0], IN[0] -ADD TEMP[0], IN[1], CONST[1] -RCP TEMP[1], CONST[3].xxxx +ADD TEMP[0], IN[1], CONST[0][1] +RCP TEMP[1], CONST[0][3].xxxx MUL OUT[1], TEMP[0], TEMP[1] END -- 2.30.2