From 83a00a1de8b2acb9d500fcdfa9031dc709f6d7d1 Mon Sep 17 00:00:00 2001 From: Tom Stellard Date: Mon, 22 Apr 2013 08:34:18 -0700 Subject: [PATCH] r600g/compute: Don't use radeon_winsys::buffer_wait() after dispatching a kernel The state tracker should be responsible for waiting for the kernel to finish. Reviewed-by: Alex Deucher --- src/gallium/drivers/r600/evergreen_compute.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/gallium/drivers/r600/evergreen_compute.c b/src/gallium/drivers/r600/evergreen_compute.c index 58dc36d1d2a..05e5e3d1ef2 100644 --- a/src/gallium/drivers/r600/evergreen_compute.c +++ b/src/gallium/drivers/r600/evergreen_compute.c @@ -314,7 +314,6 @@ static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout, struct radeon_winsys_cs *cs = ctx->rings.gfx.cs; unsigned flush_flags = 0; int i; - struct r600_resource *onebo = NULL; struct evergreen_compute_resource *resources = ctx->cs_shader_state.shader->resources; @@ -390,7 +389,6 @@ static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout, } if (resources[i].bo) { - onebo = resources[i].bo; evergreen_emit_ctx_reloc(ctx, resources[i].bo, resources[i].usage); @@ -431,10 +429,6 @@ static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout, ctx->flags = 0; COMPUTE_DBG(ctx->screen, "shader started\n"); - - ctx->ws->buffer_wait(onebo->buf, 0); - - COMPUTE_DBG(ctx->screen, "...\n"); } -- 2.30.2