From 8469baf41bd4775eab2403ecf08ed013343943a5 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Fri, 11 Dec 2009 13:15:12 +0000 Subject: [PATCH] svga: Always pass SVGA3D_SURFACE_HINT_DYNAMIC. Since we're reusing buffers we're effectively transforming all of them into dynamic buffers. It would be nice to not cache long lived static buffers. But there is no way to detect the long lived from short lived ones yet. A good heuristic would be buffer size. --- src/gallium/drivers/svga/svga_screen_cache.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/gallium/drivers/svga/svga_screen_cache.c b/src/gallium/drivers/svga/svga_screen_cache.c index 8a06383f61e..eff36e0bccb 100644 --- a/src/gallium/drivers/svga/svga_screen_cache.c +++ b/src/gallium/drivers/svga/svga_screen_cache.c @@ -277,6 +277,15 @@ svga_screen_surface_create(struct svga_screen *svgascreen, while(size < key->size.width) size <<= 1; key->size.width = size; + /* Since we're reusing buffers we're effectively transforming all + * of them into dynamic buffers. + * + * It would be nice to not cache long lived static buffers. But there + * is no way to detect the long lived from short lived ones yet. A + * good heuristic would be buffer size. + */ + key->flags &= ~SVGA3D_SURFACE_HINT_STATIC; + key->flags |= SVGA3D_SURFACE_HINT_DYNAMIC; } handle = svga_screen_cache_lookup(svgascreen, key); -- 2.30.2