From 8471f7a5fa1d5c00de9f314eaccd23dd0e62e71b Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Tue, 28 Apr 2020 13:28:16 +0200 Subject: [PATCH] compiler/glsl: explicitly store NumUniformBlocks It's not great to use shader_info for this information, because it might have gone through lowering of uniforms to UBOs, which can change the number of UBOs. So let's make sure we know the size of the UniformBlocks array from when the shader was linked instead. Reviewed-by: Alyssa Rosenzweig Reviewed-by: Eric Anholt Part-of: --- src/compiler/glsl/gl_nir_link_uniform_blocks.c | 5 ++++- src/compiler/glsl/linker.cpp | 1 + src/compiler/glsl/serialize.cpp | 10 +++++----- src/mesa/main/mtypes.h | 1 + 4 files changed, 11 insertions(+), 6 deletions(-) diff --git a/src/compiler/glsl/gl_nir_link_uniform_blocks.c b/src/compiler/glsl/gl_nir_link_uniform_blocks.c index 53f03fe2a80..07f1614a40c 100644 --- a/src/compiler/glsl/gl_nir_link_uniform_blocks.c +++ b/src/compiler/glsl/gl_nir_link_uniform_blocks.c @@ -302,8 +302,10 @@ nir_interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, if (block_type == BLOCK_SSBO) prog->data->ShaderStorageBlocks = blks; - else + else { + prog->data->NumUniformBlocks = *num_blks; prog->data->UniformBlocks = blks; + } return true; } @@ -610,6 +612,7 @@ gl_nir_link_uniform_blocks(struct gl_context *ctx, linked->Program->sh.UniformBlocks = ralloc_array(linked, struct gl_uniform_block *, num_ubo_blocks); ralloc_steal(linked, ubo_blocks); + linked->Program->sh.NumUniformBlocks = num_ubo_blocks; for (unsigned i = 0; i < num_ubo_blocks; i++) { linked->Program->sh.UniformBlocks[i] = &ubo_blocks[i]; } diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index b3175090c71..a49c5e6ccc2 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2568,6 +2568,7 @@ link_intrastage_shaders(void *mem_ctx, for (unsigned i = 0; i < num_ubo_blocks; i++) { linked->Program->sh.UniformBlocks[i] = &ubo_blocks[i]; } + linked->Program->sh.NumUniformBlocks = num_ubo_blocks; linked->Program->info.num_ubos = num_ubo_blocks; /* Copy ssbo blocks to linked shader list */ diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp index d4aacc1cb95..2f68d1b9785 100644 --- a/src/compiler/glsl/serialize.cpp +++ b/src/compiler/glsl/serialize.cpp @@ -139,10 +139,10 @@ write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog) struct gl_program *glprog = sh->Program; - blob_write_uint32(metadata, glprog->info.num_ubos); + blob_write_uint32(metadata, glprog->sh.NumUniformBlocks); blob_write_uint32(metadata, glprog->info.num_ssbos); - for (unsigned j = 0; j < glprog->info.num_ubos; j++) { + for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) { uint32_t offset = glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks; blob_write_uint32(metadata, offset); @@ -215,15 +215,15 @@ read_buffer_blocks(struct blob_reader *metadata, struct gl_program *glprog = sh->Program; - glprog->info.num_ubos = blob_read_uint32(metadata); + glprog->sh.NumUniformBlocks = blob_read_uint32(metadata); glprog->info.num_ssbos = blob_read_uint32(metadata); glprog->sh.UniformBlocks = - rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos); + rzalloc_array(glprog, gl_uniform_block *, glprog->sh.NumUniformBlocks); glprog->sh.ShaderStorageBlocks = rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos); - for (unsigned j = 0; j < glprog->info.num_ubos; j++) { + for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) { uint32_t offset = blob_read_uint32(metadata); glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e334de0672d..a46eb72da9a 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2182,6 +2182,7 @@ struct gl_program */ GLenum16 ImageAccess[MAX_IMAGE_UNIFORMS]; + GLuint NumUniformBlocks; struct gl_uniform_block **UniformBlocks; struct gl_uniform_block **ShaderStorageBlocks; -- 2.30.2