From 862c872c48fb96ab3f2119bd3a161d241f4fb766 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Mathias=20Fr=C3=B6hlich?= Date: Fri, 16 Mar 2018 06:34:35 +0100 Subject: [PATCH] vbo: Remove now duplicate _DrawVAO notification. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit The DriverFlags.NewArray bit is already set to NewDriverState in _mesa_set_draw_vao since we have actually just above changed the VAOs content. So this can be removed. The _vbo_update_inputs is called by the vbo...recalculate_inputs being set through the same mechanism as described above. Reviewed-by: Brian Paul Signed-off-by: Mathias Fröhlich --- src/mesa/vbo/vbo_exec_draw.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 3490dbe44da..026b7be129e 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -232,11 +232,6 @@ vbo_exec_bind_arrays(struct gl_context *ctx) (vao_enabled & ~vao->VertexAttribBufferMask) == 0); _mesa_set_draw_vao(ctx, vao, _vbo_get_vao_filter(mode)); - /* The exec VAO is not immutable, so we need to set manually */ - ctx->NewDriverState |= ctx->DriverFlags.NewArray; - - /* Finally update the inputs array */ - _vbo_update_inputs(ctx, &vbo->draw_arrays); } -- 2.30.2