From 863554168ef34ecb7b72650ced78cc9aed923691 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 10 Jan 2012 16:11:58 +0000 Subject: [PATCH] mesa: fix cubemap depth completeness test This fixes the test to allow cube/depth combinations on GL3 or EXT_gpu_shader4. Signed-off-by: Dave Airlie Reviewed-by: Eric Anholt --- src/mesa/main/texobj.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 7ee200585c4..dc6e309865c 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -672,9 +672,11 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, return; } /* Don't support GL_DEPTH_COMPONENT for cube maps */ - if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); - return; + if (ctx->VersionMajor < 3 && !ctx->Extensions.EXT_gpu_shader4) { + if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { + incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); + return; + } } /* check that all six images have same size */ if (t->Image[face][i]->Width2 != width || -- 2.30.2