From 867e1117692c4c735688b678dbdff7a5e4696d95 Mon Sep 17 00:00:00 2001 From: Tim Rowley Date: Wed, 28 Jun 2017 09:54:32 -0500 Subject: [PATCH] swr: set dynamic vertex size Reduces the memory footprint of the frontend processing by packing vertices. Reviewed-by: Bruce Cherniak --- src/gallium/drivers/swr/swr_draw.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/swr/swr_draw.cpp b/src/gallium/drivers/swr/swr_draw.cpp index f85076b74cc..f26b8e873c1 100644 --- a/src/gallium/drivers/swr/swr_draw.cpp +++ b/src/gallium/drivers/swr/swr_draw.cpp @@ -129,8 +129,10 @@ swr_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) * XXX setup provokingVertex & topologyProvokingVertex */ SWR_FRONTEND_STATE feState = {0}; - /* XXX this value should be minimized based on the shader set */ - feState.vsVertexSize = SWR_VTX_NUM_SLOTS; + feState.vsVertexSize = + VERTEX_ATTRIB_START_SLOT + + + ctx->vs->info.base.num_outputs + - (ctx->vs->info.base.writes_position ? 1 : 0); if (ctx->rasterizer->flatshade_first) { feState.provokingVertex = {1, 0, 0}; -- 2.30.2