From 86e62b2357447b7c97f434be4834f4b50aa0764d Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 15 Jun 2011 12:02:12 -0700 Subject: [PATCH] intel: Mark MESA_FORMAT_X8_Z24 as always supported. This prevents developer surprise at seeing a GL_DEPTH_COMPONENT texture have stencil bits, and avoids the metaops path accidentally copying stencil bits around in glCopyTexImage(GL_DEPTH_COMPONENT) (and being broken because swrast's glReadPixels(GL_UNSIGNED_INT_24_8) is broken). Acked-by: Chad Versace --- src/mesa/drivers/dri/intel/intel_context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 70aee52bd14..547d81b9351 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -661,7 +661,7 @@ intelInitContext(struct intel_context *intel, /* Depth and stencil */ ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE; - ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = intel->has_separate_stencil; + ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = GL_TRUE; ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil; /* -- 2.30.2