From 86fd9d6b8e70cdad2755c320e059321fd8c050a1 Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Fri, 12 Feb 2016 12:50:50 -0500 Subject: [PATCH] mesa/clear: remove dead code handling ClearBufferiv(GL_DEPTH) There's a hunk above which sets INVALID_ENUM for GL_DEPTH unconditionally. Signed-off-by: Ilia Mirkin Reviewed-by: Brian Paul --- src/mesa/main/clear.c | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 3bfcc5c0e39..5c40a03c9c4 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -386,25 +386,6 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) } } break; - case GL_DEPTH: - /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says: - * - * "The result of ClearBuffer is undefined if no conversion between - * the type of the specified value and the type of the buffer being - * cleared is defined (for example, if ClearBufferiv is called for a - * fixed- or floating-point buffer, or if ClearBufferfv is called - * for a signed or unsigned integer buffer). This is not an error." - * - * In this case we take "undefined" and "not an error" to mean "ignore." - * Note that we still need to generate an error for the invalid - * drawbuffer case (see the GL_STENCIL case above). - */ - if (drawbuffer != 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", - drawbuffer); - return; - } - return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)", _mesa_enum_to_string(buffer)); -- 2.30.2