From 8828004e674b2036c23dd6b4a26cf94b98327792 Mon Sep 17 00:00:00 2001 From: Christoph Bumiller Date: Tue, 11 Oct 2011 11:41:47 +0200 Subject: [PATCH] nvc0: apply first_layer offset to all resources with array_size Makes CUBE arrays work with d3d1x. --- src/gallium/drivers/nvc0/nvc0_tex.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/gallium/drivers/nvc0/nvc0_tex.c b/src/gallium/drivers/nvc0/nvc0_tex.c index 143363f9e7f..a4573d7dbf4 100644 --- a/src/gallium/drivers/nvc0/nvc0_tex.c +++ b/src/gallium/drivers/nvc0/nvc0_tex.c @@ -113,9 +113,7 @@ nvc0_create_sampler_view(struct pipe_context *pipe, depth = MAX2(mt->base.base.array_size, mt->base.base.depth0); - if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY || - /* mt->base.base.target == PIPE_TEXTURE_2D_ARRAY_MS || */ - mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) { + if (mt->base.base.array_size > 1) { /* there doesn't seem to be a base layer field in TIC */ tic[1] = view->pipe.u.tex.first_layer * mt->layer_stride; depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1; -- 2.30.2