From 884b5ade869de84a80ae6625458f8cc7afba9081 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 3 May 2005 15:11:23 +0000 Subject: [PATCH] Import all texture coordinate arrays. Import them only once. --- src/mesa/tnl/t_array_import.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c index 39515b4b0a3..7cc834ffa23 100644 --- a/src/mesa/tnl/t_array_import.c +++ b/src/mesa/tnl/t_array_import.c @@ -305,11 +305,10 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLint end) VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord; } else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) { - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE ); - tmp->TexCoord[i].count = VB->Count; - VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i]; - } + i = index - VERT_ATTRIB_TEX0; + _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE ); + tmp->TexCoord[i].count = VB->Count; + VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i]; } else { _tnl_constant_attrib(tnl, tmp, index); -- 2.30.2