From 89ae5def8cea9311727ac80d7274f80650279373 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Sun, 25 Feb 2018 04:26:37 +0100 Subject: [PATCH] draw: don't needlessly iterate through all sampler view slots We already stored the highest (potentially) used number. Reviewed-by: Jose Fonseca Reviewed-by: Brian Paul --- src/gallium/auxiliary/draw/draw_context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 9791ec5506a..e887272e154 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -973,7 +973,7 @@ draw_set_sampler_views(struct draw_context *draw, for (i = 0; i < num; ++i) draw->sampler_views[shader_stage][i] = views[i]; - for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i) + for (i = num; i < draw->num_sampler_views[shader_stage]; ++i) draw->sampler_views[shader_stage][i] = NULL; draw->num_sampler_views[shader_stage] = num; -- 2.30.2