From 8a0fb128c30f7f8defcdd7f98b1ded47c83355f9 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Fri, 22 Sep 2006 13:34:24 +0000 Subject: [PATCH] don't skip user clip plane clipping when the current vertex program is position invariant. --- src/mesa/tnl/t_vb_arbprogram.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c index 0ff26df713a..71fb45dd95c 100644 --- a/src/mesa/tnl/t_vb_arbprogram.c +++ b/src/mesa/tnl/t_vb_arbprogram.c @@ -1182,7 +1182,8 @@ do_ndc_cliptest(GLcontext *ctx, struct arb_vp_machine *m) /* Test userclip planes. This contributes to VB->ClipMask. */ - if (ctx->Transform.ClipPlanesEnabled && !ctx->VertexProgram._Enabled) { + if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled || + ctx->VertexProgram.Current->IsPositionInvariant)) { userclip( ctx, VB->ClipPtr, m->clipmask, -- 2.30.2