From 8a4cd79d0049f98d1c0aff7a77aca73647e3f647 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Nicolai=20H=C3=A4hnle?= Date: Wed, 17 May 2017 18:09:14 +0200 Subject: [PATCH] st/mesa: use pipe_shader_type_from_mesa Reviewed-by: Samuel Pitoiset --- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 23 ++-------------------- 1 file changed, 2 insertions(+), 21 deletions(-) diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 7852941acd2..7c64a3897e9 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6747,27 +6747,8 @@ st_translate_program( for (i = program->shader->Stage+1; i <= MESA_SHADER_FRAGMENT; i++) { if (program->shader_program->_LinkedShaders[i]) { - unsigned next; - - switch (i) { - case MESA_SHADER_TESS_CTRL: - next = PIPE_SHADER_TESS_CTRL; - break; - case MESA_SHADER_TESS_EVAL: - next = PIPE_SHADER_TESS_EVAL; - break; - case MESA_SHADER_GEOMETRY: - next = PIPE_SHADER_GEOMETRY; - break; - case MESA_SHADER_FRAGMENT: - next = PIPE_SHADER_FRAGMENT; - break; - default: - assert(0); - continue; - } - - ureg_set_next_shader_processor(ureg, next); + ureg_set_next_shader_processor( + ureg, pipe_shader_type_from_mesa((gl_shader_stage)i)); break; } } -- 2.30.2