From 8b0f6de73d7bf5cc2b9bb189e5a3fe4d48dd1017 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Tue, 9 Feb 2016 02:12:07 -0800 Subject: [PATCH] glsl: Disallow transform feedback varyings with compute shaders. If the only stage is MESA_SHADER_COMPUTE, we should complain that there's nothing coming out of the geometry shader stage just as we would if the first stage were MESA_SHADER_FRAGMENT. Also, it's valid for tessellation shaders to be the stage producing transform feedback varyings, so mention those in the compiler error. Found by inspection. Signed-off-by: Kenneth Graunke Reviewed-by: Timothy Arceri --- src/compiler/glsl/linker.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 9dbb92698c1..bad1c1742b7 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4446,9 +4446,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * non-zero, but the program object has no vertex or geometry * shader; */ - if (first == MESA_SHADER_FRAGMENT) { + if (first >= MESA_SHADER_FRAGMENT) { linker_error(prog, "Transform feedback varyings specified, but " - "no vertex or geometry shader is present.\n"); + "no vertex, tessellation, or geometry shader is " + "present.\n"); goto done; } -- 2.30.2