From 8b8952aa69bbaa0f87526cd08aaca7659595a675 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 3 Sep 2008 11:43:11 -0600 Subject: [PATCH] cell: fix texture/surface allocation to allocate by multiple of tile size This fixes the garbage blocks/pixels seen along the bottom of some windows. --- src/gallium/drivers/cell/ppu/cell_texture.c | 32 +++++++++++++++++---- 1 file changed, 26 insertions(+), 6 deletions(-) diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c index 486e6cfb97a..452ff132693 100644 --- a/src/gallium/drivers/cell/ppu/cell_texture.c +++ b/src/gallium/drivers/cell/ppu/cell_texture.c @@ -63,19 +63,30 @@ cell_texture_layout(struct cell_texture * spt) spt->buffer_size = 0; for ( level = 0 ; level <= pt->last_level ; level++ ) { + unsigned size; + unsigned w_tile, h_tile; + + /* width, height, rounded up to tile size */ + w_tile = align(width, TILE_SIZE); + h_tile = align(height, TILE_SIZE); + pt->width[level] = width; pt->height[level] = height; pt->depth[level] = depth; - pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width); - pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height); + pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w_tile); + pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h_tile); spt->stride[level] = pt->nblocksx[level] * pt->block.size; spt->level_offset[level] = spt->buffer_size; - spt->buffer_size += (pt->nblocksy[level] * - ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) * - pt->nblocksx[level] * pt->block.size); + size = pt->nblocksx[level] * pt->nblocksy[level] * pt->block.size; + if (pt->target == PIPE_TEXTURE_CUBE) + size *= 6; + else + size *= depth; + + spt->buffer_size += size; width = minify(width); height = minify(height); @@ -138,6 +149,7 @@ cell_texture_release(struct pipe_screen *screen, } +#if 0 static void cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture, uint face, uint levelsMask) @@ -145,6 +157,7 @@ cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture, /* XXX TO DO: re-tile the texture data ... */ } +#endif static struct pipe_surface * @@ -179,7 +192,8 @@ cell_get_tex_surface(struct pipe_screen *screen, ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) * ps->nblocksy * ps->stride; - } else { + } + else { assert(face == 0); assert(zslice == 0); } @@ -189,6 +203,11 @@ cell_get_tex_surface(struct pipe_screen *screen, +/** + * Copy tile data from linear layout to tiled layout. + * XXX this should be rolled into the future surface-creation code. + * XXX also need "untile" code... + */ static void tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src) { @@ -219,6 +238,7 @@ tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src) /** * Convert linear texture image data to tiled format for SPU usage. + * XXX recast this in terms of pipe_surfaces (aka texture views). */ static void cell_tile_texture(struct cell_context *cell, -- 2.30.2