From 8bcba083db25da7074270aaaeb7ea1ab04bafc33 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Wed, 28 Oct 2015 12:30:32 -0700 Subject: [PATCH] anv: Update the README Adds a note that we support SPIR-V revision 32. Also, we now support geometry shaders. --- README.intel-vulkan.txt | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.intel-vulkan.txt b/README.intel-vulkan.txt index 4248c26af33..f89314ed2fb 100644 --- a/README.intel-vulkan.txt +++ b/README.intel-vulkan.txt @@ -1,5 +1,6 @@ Intel's Open Source Vulkan Driver Vulkan API Version: 0.170.2 +SPIR-V Version: 32 Intro ===== @@ -103,7 +104,7 @@ Supported Features: - Index buffers, instanced draw, indirect draw - Nested command buffers - Consumes SPIR-V (no GLSL "backdoor") - - Fragment and vertex shaders + - Fragment, vertex, and geometry shaders - Uniform buffers, sampled images, dynamic uniform buffers - Push constants (to the extent they're supported by SPIR-V v32) - Color, depth and stencil attachments @@ -120,7 +121,7 @@ Unsupported Features: - Shader storage buffers - Shader specialization - Storage images - - Compute, tesselation, geometry stages + - Compute and tesselation stages - Sparse resources - MSAA - VkkSemaphore and VkEvent -- 2.30.2