From 8c1d85cebe2a7f9aa9adf46deb698ee062cc33b7 Mon Sep 17 00:00:00 2001 From: Alex Deucher Date: Thu, 3 Sep 2009 15:22:16 -0400 Subject: [PATCH] r600: make sure the active vertex shader bo is re-added to persistent list. --- src/mesa/drivers/dri/r600/r600_texstate.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/mesa/drivers/dri/r600/r600_texstate.c b/src/mesa/drivers/dri/r600/r600_texstate.c index 9fb083d33ea..49b603b65e1 100644 --- a/src/mesa/drivers/dri/r600/r600_texstate.c +++ b/src/mesa/drivers/dri/r600/r600_texstate.c @@ -50,6 +50,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "radeon_mipmap_tree.h" #include "r600_tex.h" #include "r700_fragprog.h" +#include "r700_vertprog.h" void r600UpdateTextureState(GLcontext * ctx); @@ -696,6 +697,12 @@ GLboolean r600ValidateBuffers(GLcontext * ctx) RADEON_GEM_DOMAIN_GTT, 0); } + pbo = (struct radeon_bo *)r700GetActiveVpShaderBo(ctx); + if (pbo) { + radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, pbo, + RADEON_GEM_DOMAIN_GTT, 0); + } + ret = radeon_cs_space_check_with_bo(rmesa->radeon.cmdbuf.cs, first_elem(&rmesa->radeon.dma.reserved)->bo, RADEON_GEM_DOMAIN_GTT, 0); if (ret) return GL_FALSE; -- 2.30.2