From 8cc372b6d910c4d3b59066cbb47434da0d765196 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Tapani=20P=C3=A4lli?= Date: Wed, 9 Dec 2015 09:48:57 +0200 Subject: [PATCH] glsl: do not loose always_active_io when packing varyings MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Otherwise packed and inactive varyings get optimized away. This needs to be prevented when using separate shader objects where interface needs to be preserved. Signed-off-by: Tapani Pälli Reviewed-by: Timothy Arceri --- src/glsl/lower_packed_varyings.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/glsl/lower_packed_varyings.cpp b/src/glsl/lower_packed_varyings.cpp index 037c27d88ab..8d1eb1725d5 100644 --- a/src/glsl/lower_packed_varyings.cpp +++ b/src/glsl/lower_packed_varyings.cpp @@ -622,6 +622,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref( packed_var->data.interpolation = unpacked_var->data.interpolation; packed_var->data.location = location; packed_var->data.precision = unpacked_var->data.precision; + packed_var->data.always_active_io = unpacked_var->data.always_active_io; unpacked_var->insert_before(packed_var); this->packed_varyings[slot] = packed_var; } else { -- 2.30.2