From 8d5c83c467f83b44f5f2e271c4f9cca2d45af518 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Wed, 12 May 2010 13:37:37 +0800 Subject: [PATCH] mesa/es: Remove omit list. vbo/vbo_save* are the last members on the omit list. Test FEATURE_dlist in the sources and remove the omit list. --- src/mesa/es/Makefile | 10 ++-------- src/mesa/vbo/vbo_context.c | 4 ---- src/mesa/vbo/vbo_context.h | 2 -- src/mesa/vbo/vbo_save.c | 3 +++ src/mesa/vbo/vbo_save.h | 17 ++++++++++++++++- src/mesa/vbo/vbo_save_api.c | 5 +++++ src/mesa/vbo/vbo_save_draw.c | 6 ++++++ src/mesa/vbo/vbo_save_loopback.c | 5 +++++ 8 files changed, 37 insertions(+), 15 deletions(-) diff --git a/src/mesa/es/Makefile b/src/mesa/es/Makefile index cdd770f7d86..d5d21c03796 100644 --- a/src/mesa/es/Makefile +++ b/src/mesa/es/Makefile @@ -1,5 +1,7 @@ # src/mesa/es/Makefile # +# TODO Merge back to core mesa +# TOP := ../../.. MESA := .. @@ -24,14 +26,6 @@ ES2_OBJ_DIR := objs-es2 include $(MESA)/sources.mak -# TODO Make core mesa more feature-aware and remove the omit list -VBO_OMITTED := \ - vbo/vbo_save.c \ - vbo/vbo_save_api.c \ - vbo/vbo_save_draw.c \ - vbo/vbo_save_loopback.c -VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES)) - # adjust source dir ES_SOURCES := $(addprefix $(MESA)/, $(MESA_SOURCES)) ES_GALLIUM_SOURCES := $(addprefix $(MESA)/, $(MESA_GALLIUM_SOURCES)) diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index 13148fc3e22..580850574c9 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -198,10 +198,8 @@ GLboolean _vbo_CreateContext( GLcontext *ctx ) * vtxfmt mechanism can be removed now. */ vbo_exec_init( ctx ); -#if FEATURE_dlist if (ctx->API == API_OPENGL) vbo_save_init( ctx ); -#endif _math_init_eval(); @@ -233,10 +231,8 @@ void _vbo_DestroyContext( GLcontext *ctx ) } vbo_exec_destroy(ctx); -#if FEATURE_dlist if (ctx->API == API_OPENGL) vbo_save_destroy(ctx); -#endif FREE(vbo); ctx->swtnl_im = NULL; } diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h index 8b726dc8ac5..00cfc522a0d 100644 --- a/src/mesa/vbo/vbo_context.h +++ b/src/mesa/vbo/vbo_context.h @@ -54,9 +54,7 @@ #include "vbo.h" #include "vbo_attrib.h" #include "vbo_exec.h" -#if FEATURE_dlist #include "vbo_save.h" -#endif struct vbo_context { diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c index fd9a1302705..dd5570689e7 100644 --- a/src/mesa/vbo/vbo_save.c +++ b/src/mesa/vbo/vbo_save.c @@ -33,6 +33,8 @@ #include "vbo_context.h" +#if FEATURE_dlist + static void vbo_save_callback_init( GLcontext *ctx ) { @@ -117,3 +119,4 @@ void vbo_save_fallback( GLcontext *ctx, GLboolean fallback ) } +#endif /* FEATURE_dlist */ diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 86bbd24f7b1..82ba6c8afe7 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -153,6 +153,7 @@ struct vbo_save_context { GLubyte *currentsz[VBO_ATTRIB_MAX]; }; +#if FEATURE_dlist void vbo_save_init( GLcontext *ctx ); void vbo_save_destroy( GLcontext *ctx ); @@ -181,4 +182,18 @@ void vbo_save_playback_vertex_list( GLcontext *ctx, void *data ); void vbo_save_api_init( struct vbo_save_context *save ); -#endif +#else /* FEATURE_dlist */ + +static INLINE void +vbo_save_init( GLcontext *ctx ) +{ +} + +static INLINE void +vbo_save_destroy( GLcontext *ctx ) +{ +} + +#endif /* FEATURE_dlist */ + +#endif /* VBO_SAVE_H */ diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index c867cb03f63..c3727cb52ac 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -83,6 +83,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "vbo_context.h" +#if FEATURE_dlist + + #ifdef ERROR #undef ERROR #endif @@ -1263,3 +1266,5 @@ void vbo_save_api_init( struct vbo_save_context *save ) _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); } + +#endif /* FEATURE_dlist */ diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index a7cf29acd4f..148ea283312 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -38,6 +38,9 @@ #include "vbo_context.h" +#if FEATURE_dlist + + /* * After playback, copy everything but the position from the * last vertex to the saved state @@ -288,3 +291,6 @@ void vbo_save_playback_vertex_list( GLcontext *ctx, void *data ) */ _playback_copy_to_current( ctx, node ); } + + +#endif /* FEATURE_dlist */ diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c index 3f581ea02da..5d1c7e48102 100644 --- a/src/mesa/vbo/vbo_save_loopback.c +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -36,6 +36,8 @@ #include "vbo_context.h" +#if FEATURE_dlist + typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * ); @@ -188,3 +190,6 @@ void vbo_loopback_vertex_list( GLcontext *ctx, } } } + + +#endif /* FEATURE_dlist */ -- 2.30.2