From 8d693746e99b79a78cc70c42b45e3fea3eaf9180 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Alejandro=20Pi=C3=B1eiro?= Date: Thu, 7 Mar 2019 17:42:49 +0100 Subject: [PATCH] nir/xfb: sort varyings too Right now we are only re-sorting outputs. But it is better to sort too varyings, as linker expect them to be sorted out (as it was done on GLSL). For varyings, and to make easier to compute buffer_index, we sort also by buffer. We could do the same for outputs, but we lack a reason for that, so we left it as it is (just offset). Reviewed-by: Timothy Arceri --- src/compiler/nir/nir_gather_xfb_info.c | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/src/compiler/nir/nir_gather_xfb_info.c b/src/compiler/nir/nir_gather_xfb_info.c index 12c5d4507e3..40cd6f93a9a 100644 --- a/src/compiler/nir/nir_gather_xfb_info.c +++ b/src/compiler/nir/nir_gather_xfb_info.c @@ -122,10 +122,22 @@ add_var_xfb_outputs(nir_xfb_info *xfb, } } +static int +compare_xfb_varying_offsets(const void *_a, const void *_b) +{ + const nir_xfb_varying_info *a = _a, *b = _b; + + if (a->buffer != b->buffer) + return a->buffer - b->buffer; + + return a->offset - b->offset; +} + static int compare_xfb_output_offsets(const void *_a, const void *_b) { const nir_xfb_output_info *a = _a, *b = _b; + return a->offset - b->offset; } @@ -199,12 +211,15 @@ nir_gather_xfb_info(const nir_shader *shader, void *mem_ctx) } } - /* Everything is easier in the state setup code if the list is sorted in - * order of output offset. + /* Everything is easier in the state setup code if outputs and varyings are + * sorted in order of output offset (and buffer for varyings). */ qsort(xfb->outputs, xfb->output_count, sizeof(xfb->outputs[0]), compare_xfb_output_offsets); + qsort(xfb->varyings, xfb->varying_count, sizeof(xfb->varyings[0]), + compare_xfb_varying_offsets); + #ifndef NDEBUG /* Finally, do a sanity check */ unsigned max_offset[NIR_MAX_XFB_BUFFERS] = {0}; -- 2.30.2