From 8dc88cb64305c591dfadded2b5acbb1e6b04cd7f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 17 Dec 2008 10:55:40 -0700 Subject: [PATCH] mesa: fix vertex program test in get_fp_input_mask() We were accidentally using the fixed-function logic when a vertex shader was being used. --- src/mesa/main/texenvprogram.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 3cb103f51f8..e160787eb96 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -227,9 +227,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) else if (ctx->RenderMode == GL_FEEDBACK) { fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); } - else if (!ctx->VertexProgram._Enabled || - !ctx->VertexProgram._Current) { - + else if (!ctx->VertexProgram._Current) { /* Fixed function logic */ GLbitfield varying_inputs = ctx->varying_vp_inputs; -- 2.30.2