From 8e15207c9d206e3698a240092afdf8cddb6f5c02 Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Tue, 22 Oct 2013 10:26:52 -0700 Subject: [PATCH] glsl/gs: Prevent illegal input/output primitive types. From the GLSL 1.50 spec, section 4.3.8.1 (Input Layout Qualifiers): The layout qualifier identifiers for geometry shader inputs are layout-qualifier-id points lines lines_adjacency triangles triangles_adjacency And from section 4.3.8.2 (Output Layout Qualifiers) The layout qualifier identifiers for geometry shader outputs are layout-qualifier-id points line_strip triangle_strip max_vertices = integer-constant We were erroneously allowing line_strip and triangle_strip to be used as input qualifiers, and we were allowing lines, lines_adjacency, triangles, and triangles_adjacency to be used as output qualifiers. Fixes piglit tests "glsl-1.50-gs-{input,output}-layout-qualifiers *". Reviewed-by: Ian Romanick --- src/glsl/glsl_parser.yy | 35 ++++++++++++++++++++++++++++++++--- 1 file changed, 32 insertions(+), 3 deletions(-) diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy index 00589e28ea2..0a0708e9574 100644 --- a/src/glsl/glsl_parser.yy +++ b/src/glsl/glsl_parser.yy @@ -2372,6 +2372,7 @@ layout_defaults: | layout_qualifier IN_TOK ';' { void *ctx = state; + $$ = NULL; if (state->target != geometry_shader) { _mesa_glsl_error(& @1, state, "input layout qualifiers only valid in " @@ -2380,8 +2381,22 @@ layout_defaults: _mesa_glsl_error(& @1, state, "input layout qualifiers must specify a primitive" " type"); + } else { + /* Make sure this is a valid input primitive type. */ + switch ($1.prim_type) { + case GL_POINTS: + case GL_LINES: + case GL_LINES_ADJACENCY: + case GL_TRIANGLES: + case GL_TRIANGLES_ADJACENCY: + $$ = new(ctx) ast_gs_input_layout(@1, $1.prim_type); + break; + default: + _mesa_glsl_error(&@1, state, + "invalid geometry shader input primitive type"); + break; + } } - $$ = new(ctx) ast_gs_input_layout(@1, $1.prim_type); } | layout_qualifier OUT_TOK ';' @@ -2390,8 +2405,22 @@ layout_defaults: _mesa_glsl_error(& @1, state, "out layout qualifiers only valid in " "geometry shaders"); - } else if (!state->out_qualifier->merge_qualifier(& @1, state, $1)) { - YYERROR; + } else { + if ($1.flags.q.prim_type) { + /* Make sure this is a valid output primitive type. */ + switch ($1.prim_type) { + case GL_POINTS: + case GL_LINE_STRIP: + case GL_TRIANGLE_STRIP: + break; + default: + _mesa_glsl_error(&@1, state, "invalid geometry shader output " + "primitive type"); + break; + } + } + if (!state->out_qualifier->merge_qualifier(& @1, state, $1)) + YYERROR; } $$ = NULL; } -- 2.30.2