From 8e39ad2cd67d49be40ff0822f3269affdf83d601 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 6 Feb 2001 21:42:48 +0000 Subject: [PATCH] Overhaul of texture image handling. 1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet. --- src/mesa/Makefile.X11 | 4 +- src/mesa/drivers/glide/fxdd.c | 11 +- src/mesa/drivers/glide/fxddtex.c | 65 +- src/mesa/drivers/glide/fxdrv.h | 20 +- src/mesa/drivers/osmesa/osmesa.c | 22 +- src/mesa/drivers/x11/xm_dd.c | 27 +- src/mesa/main/Makefile.X11 | 4 +- src/mesa/main/context.c | 3 +- src/mesa/main/dd.h | 217 ++-- src/mesa/main/dlist.c | 7 +- src/mesa/main/mtypes.h | 16 +- src/mesa/main/state.c | 160 ++- src/mesa/main/teximage.c | 1906 ++++++------------------------ src/mesa/main/teximage.h | 19 +- src/mesa/main/texstate.c | 3 +- src/mesa/main/texstate.h | 11 +- src/mesa/main/texstore.c | 1068 +++++++++++++++++ src/mesa/main/texstore.h | 143 +++ src/mesa/swrast/s_texture.c | 839 +++++-------- src/mesa/swrast/s_triangle.c | 50 +- src/mesa/swrast/s_tritemp.h | 4 +- src/mesa/tnl/t_imm_exec.c | 3 +- src/mesa/tnl/t_imm_fixup.c | 3 +- 23 files changed, 2209 insertions(+), 2396 deletions(-) create mode 100644 src/mesa/main/texstore.c create mode 100644 src/mesa/main/texstore.h diff --git a/src/mesa/Makefile.X11 b/src/mesa/Makefile.X11 index fe571942092..f764cac558c 100644 --- a/src/mesa/Makefile.X11 +++ b/src/mesa/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.42 2001/02/03 08:41:03 gareth Exp $ +# $Id: Makefile.X11,v 1.43 2001/02/06 21:42:48 brianp Exp $ # Mesa 3-D graphics library # Version: 3.5 @@ -103,7 +103,7 @@ CORE_SOURCES = \ teximage.c \ texobj.c \ texstate.c \ - texture.c \ + texstore.c \ texutil.c \ varray.c \ vtxfmt.c \ diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 175077833c9..d6ba79b22bf 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -1108,12 +1108,11 @@ void fxSetupDDPointers(GLcontext *ctx) ctx->Driver.TexImage2D = fxDDTexImage2D; ctx->Driver.TexSubImage2D = fxDDTexSubImage2D; - ctx->Driver.GetTexImage = fxDDGetTexImage; - ctx->Driver.TexEnv=fxDDTexEnv; - ctx->Driver.TexParameter=fxDDTexParam; - ctx->Driver.BindTexture=fxDDTexBind; - ctx->Driver.DeleteTexture=fxDDTexDel; - ctx->Driver.UpdateTexturePalette=fxDDTexPalette; + ctx->Driver.TexEnv = fxDDTexEnv; + ctx->Driver.TexParameter = fxDDTexParam; + ctx->Driver.BindTexture = fxDDTexBind; + ctx->Driver.DeleteTexture = fxDDTexDel; + ctx->Driver.UpdateTexturePalette = fxDDTexPalette; ctx->Driver.AlphaFunc=fxDDAlphaFunc; ctx->Driver.BlendFunc=fxDDBlendFunc; diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index 7c101e823d9..bc899170503 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -836,31 +836,29 @@ static void PrintTexture(int w, int h, int c, const GLubyte *data) } -GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLboolean *retainInternalCopy) +void +fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx; - if (target != GL_TEXTURE_2D) - return GL_FALSE; - if (!texObj->DriverData) texObj->DriverData = fxAllocTexObjData(fxMesa); - if (fxIsTexSupported(target, texImage->IntFormat, texImage)) { + if (fxIsTexSupported(target, internalFormat, texImage)) { GrTextureFormat_t gldformat; tfxTexInfo *ti = fxTMGetTexInfo(texObj); tfxMipMapLevel *mml = &ti->mipmapLevel[level]; GLint dstWidth, dstHeight, wScale, hScale, texelSize, dstStride; MesaIntTexFormat intFormat; - fxTexGetFormat(texImage->IntFormat, &gldformat, NULL); + fxTexGetFormat(internalFormat, &gldformat, NULL); - fxTexGetInfo(texImage->Width, texImage->Height, NULL,NULL,NULL,NULL, + fxTexGetInfo(width, height, NULL,NULL,NULL,NULL, NULL,NULL, &wScale, &hScale); dstWidth = texImage->Width * wScale; @@ -942,7 +940,7 @@ GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, break; default: gl_problem(NULL, "tdfx driver: texbuildimagemap() bad format"); - return GL_FALSE; + return; } _mesa_set_teximage_component_sizes(intFormat, texImage); @@ -955,7 +953,7 @@ GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, FREE(mml->data); mml->data = MALLOC(dstWidth * dstHeight * texelSize); if (!mml->data) - return GL_FALSE; + return; mml->glideFormat = gldformat; mml->width = dstWidth; mml->height = dstHeight; @@ -967,9 +965,9 @@ GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, /* store the texture image */ if (!_mesa_convert_teximage(intFormat, dstWidth, dstHeight, mml->data, dstStride, - texImage->Width, texImage->Height, + width, height, format, type, pixels, packing)) { - return GL_FALSE; + return; } @@ -981,24 +979,21 @@ GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, /*printf("invalidate2\n");*/ fxTexInvalidate(ctx,texObj); } - - *retainInternalCopy = GL_FALSE; - return GL_TRUE; } else { gl_problem(NULL, "fx Driver: unsupported texture in fxDDTexImg()\n"); - return GL_FALSE; } } -GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) +void +fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; tfxTexInfo *ti; @@ -1006,11 +1001,10 @@ GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, tfxMipMapLevel *mml; GLboolean result; - if (target != GL_TEXTURE_2D) - return GL_FALSE; - - if (!texObj->DriverData) - return GL_FALSE; + if (!texObj->DriverData) { + gl_problem(ctx, "problem in fxDDTexSubImage2D"); + return; + } ti = fxTMGetTexInfo(texObj); mml = &ti->mipmapLevel[level]; @@ -1083,7 +1077,7 @@ GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, } if (!result) { - return GL_FALSE; + return; } if (ti->validated && ti->isInTM) @@ -1091,11 +1085,10 @@ GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, else fxTexInvalidate(ctx, texObj); - return GL_TRUE; } - +#if 000 GLvoid *fxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level, const struct gl_texture_object *texObj, GLenum *formatOut, GLenum *typeOut, @@ -1174,6 +1167,8 @@ GLvoid *fxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level, return NULL; } } +#endif + #else diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h index 6861160c1a6..c8876f7433d 100644 --- a/src/mesa/drivers/glide/fxdrv.h +++ b/src/mesa/drivers/glide/fxdrv.h @@ -60,7 +60,6 @@ #include "macros.h" #include "matrix.h" #include "mem.h" -#include "texture.h" #include "mtypes.h" #include "GL/fxmesa.h" @@ -541,23 +540,20 @@ extern void fxUpdateDDSpanPointers(GLcontext *); extern void fxSetupDDSpanPointers(GLcontext *); extern void fxPrintTextureData(tfxTexInfo *ti); -extern GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLboolean *retainInternalCopy); -extern GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, +extern void fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +extern void fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -extern GLvoid *fxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level, - const struct gl_texture_object *texObj, - GLenum *formatOut, GLenum *typeOut, - GLboolean *freeImageOut ); extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *); extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *, GLenum, const GLfloat *); diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index ac155a8e2ac..2656b5531d8 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.43 2001/01/29 20:56:32 keithw Exp $ */ +/* $Id: osmesa.c,v 1.44 2001/02/06 21:42:49 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -35,20 +35,19 @@ */ -#ifdef PC_HEADER -#include "all.h" -#else #include "glheader.h" #include "GL/osmesa.h" #include "context.h" #include "colormac.h" #include "depth.h" +#include "extensions.h" #include "macros.h" -#include "mem.h" #include "matrix.h" +#include "mem.h" #include "mmath.h" #include "mtypes.h" -#include "extensions.h" +#include "texstore.h" +#include "array_cache/acache.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "swrast/s_context.h" @@ -56,9 +55,6 @@ #include "swrast/s_lines.h" #include "swrast/s_triangle.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" -#endif - @@ -1784,6 +1780,14 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state ) ctx->Driver.GetBufferSize = buffer_size; + ctx->Driver.TexImage1D = _mesa_store_teximage1d; + ctx->Driver.TexImage2D = _mesa_store_teximage2d; + ctx->Driver.TexImage3D = _mesa_store_teximage3d; + ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; + ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d; + ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; + ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; + ctx->Driver.PointsFunc = _swsetup_Points; ctx->Driver.LineFunc = _swsetup_Line; ctx->Driver.TriangleFunc = _swsetup_Triangle; diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index f7530d947b3..424d0fb48e3 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -1,10 +1,10 @@ -/* $Id: xm_dd.c,v 1.13 2001/01/29 20:56:32 keithw Exp $ */ +/* $Id: xm_dd.c,v 1.14 2001/02/06 21:42:49 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,18 +27,20 @@ #include "glxheader.h" #include "context.h" -#include "drawpix.h" -#include "mem.h" -#include "state.h" #include "depth.h" +#include "drawpix.h" +#include "extensions.h" #include "macros.h" +#include "mem.h" #include "mtypes.h" +#include "state.h" +#include "texstore.h" #include "xmesaP.h" -#include "extensions.h" +#include "array_cache/acache.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "array_cache/acache.h" + /* * Return the size (width,height of the current color buffer. @@ -955,7 +957,16 @@ void xmesa_init_pointers( GLcontext *ctx ) ctx->Driver.DrawPixels = _swrast_DrawPixels; ctx->Driver.ReadPixels = _swrast_ReadPixels; - + /* Software texture functions: + */ + ctx->Driver.TexImage1D = _mesa_store_teximage1d; + ctx->Driver.TexImage2D = _mesa_store_teximage2d; + ctx->Driver.TexImage3D = _mesa_store_teximage3d; + ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; + ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d; + ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; + ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; + /* */ ctx->Driver.SetDrawBuffer = set_draw_buffer; diff --git a/src/mesa/main/Makefile.X11 b/src/mesa/main/Makefile.X11 index fe571942092..f764cac558c 100644 --- a/src/mesa/main/Makefile.X11 +++ b/src/mesa/main/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.42 2001/02/03 08:41:03 gareth Exp $ +# $Id: Makefile.X11,v 1.43 2001/02/06 21:42:48 brianp Exp $ # Mesa 3-D graphics library # Version: 3.5 @@ -103,7 +103,7 @@ CORE_SOURCES = \ teximage.c \ texobj.c \ texstate.c \ - texture.c \ + texstore.c \ texutil.c \ varray.c \ vtxfmt.c \ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index da765e2fbc0..c044a6adde4 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.119 2001/01/24 04:56:19 brianp Exp $ */ +/* $Id: context.c,v 1.120 2001/02/06 21:42:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -51,7 +51,6 @@ #include "state.h" #include "teximage.h" #include "texobj.h" -#include "texture.h" #include "mtypes.h" #include "varray.h" diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 417beed91d1..4d4264978f3 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.50 2001/02/06 04:06:34 keithw Exp $ */ +/* $Id: dd.h,v 1.51 2001/02/06 21:42:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -447,24 +447,27 @@ struct dd_function_table { /*** *** Texture image functions: ***/ - GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLboolean *retainInternalCopy ); - GLboolean (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLboolean *retainInternalCopy ); - GLboolean (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLboolean *retainInternalCopy ); + void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); /* Called by glTexImage1/2/3D. * Will not be called if any glPixelTransfer operations are enabled. * Arguments: @@ -481,29 +484,29 @@ struct dd_function_table { * GLubytes. It may be easier for the driver to handle then. */ - GLboolean (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLint depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); + void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); /* Called by glTexSubImage1/2/3D. * Will not be called if any glPixelTransfer operations are enabled. * Arguments: @@ -547,22 +550,6 @@ struct dd_function_table { * should do the job. */ - GLvoid *(*GetTexImage)( GLcontext *ctx, GLenum target, GLint level, - const struct gl_texture_object *texObj, - GLenum *formatOut, GLenum *typeOut, - GLboolean *freeImageOut ); - /* Called by glGetTexImage or by core Mesa when a texture image - * is needed for software fallback rendering. - * Return the address of the texture image or NULL if failure. - * The image must be tightly packed (i.e. row stride = image width) - * Return the image's format and type in formatOut and typeOut. - * The format and type must be values which are accepted by glTexImage. - * Set the freeImageOut flag if the returned image should be deallocated - * with FREE() when finished. - * The size of the image can be deduced from the target and level. - * Core Mesa will perform any image format/type conversions that are needed. - */ - GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, @@ -577,24 +564,25 @@ struct dd_function_table { *** Compressed texture functions: ***/ - GLboolean (*CompressedTexImage1D)( GLcontext *ctx, GLenum target, - GLint level, GLsizei imageSize, - const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLboolean *retainInternalCopy); - GLboolean (*CompressedTexImage2D)( GLcontext *ctx, GLenum target, - GLint level, GLsizei imageSize, - const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLboolean *retainInternalCopy); - GLboolean (*CompressedTexImage3D)( GLcontext *ctx, GLenum target, - GLint level, GLsizei imageSize, - const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLboolean *retainInternalCopy); + void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); /* Called by glCompressedTexImage1/2/3D. * Arguments: * , , , are user specified. @@ -607,27 +595,26 @@ struct dd_function_table { * should do the job. */ - GLboolean (*CompressedTexSubImage1D)( GLcontext *ctx, GLenum target, - GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - GLboolean (*CompressedTexSubImage2D)( GLcontext *ctx, GLenum target, - GLint level, GLint xoffset, - GLint yoffset, GLsizei width, - GLint height, GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - GLboolean (*CompressedTexSubImage3D)( GLcontext *ctx, GLenum target, - GLint level, GLint xoffset, - GLint yoffset, GLint zoffset, - GLsizei width, GLint height, - GLint depth, GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); + void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLint height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLint height, GLint depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); /* Called by glCompressedTexSubImage1/2/3D. * Arguments: * , , , , , , @@ -639,11 +626,30 @@ struct dd_function_table { * should do the job. */ + GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat); + /* Called to tell if a format is a compressed format. + */ + + void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target, + GLint lod, void *image, + const struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /* Called by glGetCompressedTexImageARB. + * , , are specified by user. + * is the source texture object. + * is the source texture image. + */ + GLint (*BaseCompressedTexFormat)(GLcontext *ctx, GLint internalFormat); /* Called to compute the base format for a specific compressed * format. Return -1 if the internalFormat is not a specific - * compressed format that the driver recognizes. Note the + * compressed format that the driver recognizes. + * Example: if internalFormat==GL_COMPRESSED_RGB_FXT1_3DFX, return GL_RGB. + */ + +#if 000 + /* ... Note the * return value differences between this function and * SpecificCompressedTexFormat below. */ @@ -668,10 +674,6 @@ struct dd_function_table { * do the right thing with it. */ - GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat); - /* Called to tell if a format is a compressed format. - */ - GLsizei (*CompressedImageSize)(GLcontext *ctx, GLenum internalFormat, GLuint numDimensions, @@ -681,16 +683,7 @@ struct dd_function_table { /* Calculate the size of a compressed image, given the image's * format and dimensions. */ - - void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target, - GLint lod, void *image, - const struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /* Called by glGetCompressedTexImageARB. - * , , are specified by user. - * is the source texture object. - * is the source texture image. - */ +#endif /*** *** Texture object functions: diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 79ac03e3ab6..b9791716cfb 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,8 +1,8 @@ -/* $Id: dlist.c,v 1.63 2001/01/24 04:56:20 brianp Exp $ */ +/* $Id: dlist.c,v 1.64 2001/02/06 21:42:48 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.3 + * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -1062,7 +1062,8 @@ static void save_ColorTable( GLenum target, GLenum internalFormat, GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_1D || target == GL_PROXY_TEXTURE_2D || - target == GL_PROXY_TEXTURE_3D) { + target == GL_PROXY_TEXTURE_3D || + target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { /* execute immediately */ (*ctx->Exec->ColorTable)( target, internalFormat, width, format, type, table ); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index bc9eee71994..2e0c1d149da 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.17 2001/01/29 20:47:39 keithw Exp $ */ +/* $Id: mtypes.h,v 1.18 2001/02/06 21:42:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -116,6 +116,7 @@ typedef int GLfixed; * Some forward type declarations */ struct _mesa_HashTable; +struct gl_texture_image; struct gl_texture_object; typedef struct __GLcontextRec GLcontext; typedef struct __GLcontextModesRec GLvisual; @@ -764,12 +765,21 @@ struct gl_stencil_attrib { #define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i)) #define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i)) + +typedef void (*FetchTexelFunc)( GLcontext *ctx, + const struct gl_texture_object *texObject, + const struct gl_texture_image *texImage, + GLint col, GLint row, GLint img, + GLchan texel[] ); + + /* Texture image record */ struct gl_texture_image { GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, * GL_INTENSITY, GL_RGB, GL_RGBA, or * GL_COLOR_INDEX only */ + GLenum Type; /* Texel type: GL_UNSIGNED_BYTE, etc. */ GLenum IntFormat; /* Internal format as given by the user */ GLubyte RedBits; /* Bits per texel component */ GLubyte GreenBits; /* These are initialized by Mesa but */ @@ -789,7 +799,9 @@ struct gl_texture_image { GLuint HeightLog2; /* = log2(Height2) */ GLuint DepthLog2; /* = log2(Depth2) */ GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */ - GLchan *Data; /* Image data as GLchan's */ + GLvoid *Data; /* Image data, accessed via FetchTexel() */ + + FetchTexelFunc FetchTexel; /* texel fetch function pointer */ GLboolean IsCompressed; /* GL_ARB_texture_compression */ GLuint CompressedSize; /* GL_ARB_texture_compression */ diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index cdfce630d40..f52fba359b8 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.55 2001/01/24 04:56:20 brianp Exp $ */ +/* $Id: state.c,v 1.56 2001/02/06 21:42:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -74,7 +74,6 @@ #include "teximage.h" #include "texobj.h" #include "texstate.h" -#include "texture.h" #include "mtypes.h" #include "varray.h" #include "winpos.h" @@ -697,6 +696,159 @@ update_image_transfer_state(GLcontext *ctx) } + + +/* Note: This routine refers to derived texture attribute values to + * compute the ENABLE_TEXMAT flags, but is only called on + * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT + * flags are updated by _mesa_update_textures(), below. + * + * If both TEXTURE and TEXTURE_MATRIX change at once, these values + * will be computed twice. + */ +static void +update_texture_matrices( GLcontext *ctx ) +{ + GLuint i; + + ctx->_Enabled &= ~ENABLE_TEXMAT_ANY; + + for (i=0; i < ctx->Const.MaxTextureUnits; i++) { + if (ctx->TextureMatrix[i].flags & MAT_DIRTY) { + _math_matrix_analyse( &ctx->TextureMatrix[i] ); + + if (ctx->Driver.TextureMatrix) + ctx->Driver.TextureMatrix( ctx, i, &ctx->TextureMatrix[i] ); + + if (ctx->Texture.Unit[i]._ReallyEnabled && + ctx->TextureMatrix[i].type != MATRIX_IDENTITY) + ctx->_Enabled |= ENABLE_TEXMAT0 << i; + } + } +} + + +/* Note: This routine refers to derived texture matrix values to + * compute the ENABLE_TEXMAT flags, but is only called on + * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT + * flags are updated by _mesa_update_texture_matrices, above. + * + * If both TEXTURE and TEXTURE_MATRIX change at once, these values + * will be computed twice. + */ +static void +update_texture_state( GLcontext *ctx ) +{ + GLuint i; + + ctx->Texture._ReallyEnabled = 0; + ctx->Texture._GenFlags = 0; + ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN; + ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN; + ctx->_Enabled &= ~(ENABLE_TEXGEN_ANY | + ENABLE_TEXMAT_ANY); + + /* Update texture unit state. + */ + for (i=0; i < ctx->Const.MaxTextureUnits; i++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + + texUnit->_ReallyEnabled = 0; + texUnit->_GenFlags = 0; + + if (!texUnit->Enabled) + continue; + + /* Find the texture of highest dimensionality that is enabled + * and complete. We'll use it for texturing. + */ + if (texUnit->Enabled & TEXTURE0_CUBE) { + struct gl_texture_object *texObj = texUnit->CurrentCubeMap; + if (!texObj->Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->Complete) { + texUnit->_ReallyEnabled = TEXTURE0_CUBE; + texUnit->_Current = texObj; + } + } + + if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_3D)) { + struct gl_texture_object *texObj = texUnit->Current3D; + if (!texObj->Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->Complete) { + texUnit->_ReallyEnabled = TEXTURE0_3D; + texUnit->_Current = texObj; + } + } + + if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_2D)) { + struct gl_texture_object *texObj = texUnit->Current2D; + if (!texObj->Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->Complete) { + texUnit->_ReallyEnabled = TEXTURE0_2D; + texUnit->_Current = texObj; + } + } + + if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_1D)) { + struct gl_texture_object *texObj = texUnit->Current1D; + if (!texObj->Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->Complete) { + texUnit->_ReallyEnabled = TEXTURE0_1D; + texUnit->_Current = texObj; + } + } + + if (!texUnit->_ReallyEnabled) { + texUnit->_Current = NULL; + continue; + } + + { + GLuint flag = texUnit->_ReallyEnabled << (i * 4); + ctx->Texture._ReallyEnabled |= flag; + } + + if (texUnit->TexGenEnabled) { + if (texUnit->TexGenEnabled & S_BIT) { + texUnit->_GenFlags |= texUnit->_GenBitS; + } + if (texUnit->TexGenEnabled & T_BIT) { + texUnit->_GenFlags |= texUnit->_GenBitT; + } + if (texUnit->TexGenEnabled & Q_BIT) { + texUnit->_GenFlags |= texUnit->_GenBitQ; + } + if (texUnit->TexGenEnabled & R_BIT) { + texUnit->_GenFlags |= texUnit->_GenBitR; + } + + ctx->_Enabled |= ENABLE_TEXGEN0 << i; + ctx->Texture._GenFlags |= texUnit->_GenFlags; + } + + if (ctx->TextureMatrix[i].type != MATRIX_IDENTITY) + ctx->_Enabled |= ENABLE_TEXMAT0 << i; + } + + if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) { + ctx->_NeedNormals |= NEED_NORMALS_TEXGEN; + ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN; + } + + if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) { + ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN; + } +} + + /* * If ctx->NewState is non-zero then this function MUST be called before * rendering any primitive. Basically, function pointers and miscellaneous @@ -729,7 +881,7 @@ void gl_update_state( GLcontext *ctx ) update_projection( ctx ); if (new_state & _NEW_TEXTURE_MATRIX) - _mesa_update_texture_matrices( ctx ); + update_texture_matrices( ctx ); if (new_state & _NEW_COLOR_MATRIX) _math_matrix_analyse( &ctx->ColorMatrix ); @@ -742,7 +894,7 @@ void gl_update_state( GLcontext *ctx ) /* Contributes to NeedEyeCoords, NeedNormals. */ if (new_state & _NEW_TEXTURE) - _mesa_update_texture_state( ctx ); + update_texture_state( ctx ); if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR)) update_drawbuffer( ctx ); diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 9e2609dd583..b75eb6a35e0 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.70 2001/01/23 23:35:23 brianp Exp $ */ +/* $Id: teximage.c,v 1.71 2001/02/06 21:42:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -217,78 +217,6 @@ _mesa_base_tex_format( GLcontext *ctx, GLint format ) -/* - * Given an internal texture format enum or 1, 2, 3, 4 return the - * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, - * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the - * number of components for the format. Return -1 if invalid enum. - */ -static GLint -components_in_intformat( GLint format ) -{ - switch (format) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return 1; - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return 1; - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return 2; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return 1; - case 3: - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return 3; - case 4: - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return 4; - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return 1; - default: - return -1; /* error */ - } -} - - /* * Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE * otherwise. @@ -305,114 +233,10 @@ is_compressed_format(GLcontext *ctx, GLenum internalFormat) /* - * Examine the texImage->Format field and set the Red, Green, Blue, etc - * texel component sizes to default values. - * These fields are set only here by core Mesa but device drivers may - * overwritting these fields to indicate true texel resolution. + * Store a gl_texture_image pointer in a gl_texture_object structure + * according to the target and level parameters. + * This was basically prompted by the introduction of cube maps. */ -static void -set_teximage_component_sizes( struct gl_texture_image *texImage ) -{ - switch (texImage->Format) { - case GL_ALPHA: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 8; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_LUMINANCE: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 8; - texImage->IndexBits = 0; - break; - case GL_LUMINANCE_ALPHA: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 8; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 8; - texImage->IndexBits = 0; - break; - case GL_INTENSITY: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 0; - texImage->IntensityBits = 8; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_RED: - texImage->RedBits = 8; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_GREEN: - texImage->RedBits = 0; - texImage->GreenBits = 8; - texImage->BlueBits = 0; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_BLUE: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 8; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_RGB: - case GL_BGR: - texImage->RedBits = 8; - texImage->GreenBits = 8; - texImage->BlueBits = 8; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - texImage->RedBits = 8; - texImage->GreenBits = 8; - texImage->BlueBits = 8; - texImage->AlphaBits = 8; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 0; - break; - case GL_COLOR_INDEX: - texImage->RedBits = 0; - texImage->GreenBits = 0; - texImage->BlueBits = 0; - texImage->AlphaBits = 0; - texImage->IntensityBits = 0; - texImage->LuminanceBits = 0; - texImage->IndexBits = 8; - break; - default: - gl_problem(NULL, "unexpected format in set_teximage_component_sizes"); - } -} - - static void set_tex_image(struct gl_texture_object *tObj, GLenum target, GLint level, @@ -449,6 +273,7 @@ set_tex_image(struct gl_texture_object *tObj, } + /* * Return new gl_texture_image struct with all fields initialized to zero. */ @@ -460,42 +285,6 @@ _mesa_alloc_texture_image( void ) -/* - * Initialize most fields of a gl_texture_image struct. - */ -static void -init_texture_image( GLcontext *ctx, - struct gl_texture_image *img, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum internalFormat ) -{ - ASSERT(img); - ASSERT(!img->Data); - img->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat); - set_teximage_component_sizes( img ); - img->IntFormat = (GLenum) internalFormat; - img->Border = border; - img->Width = width; - img->Height = height; - img->Depth = depth; - img->WidthLog2 = logbase2(width - 2 * border); - if (height == 1) /* 1-D texture */ - img->HeightLog2 = 0; - else - img->HeightLog2 = logbase2(height - 2 * border); - if (depth == 1) /* 2-D texture */ - img->DepthLog2 = 0; - else - img->DepthLog2 = logbase2(depth - 2 * border); - img->Width2 = 1 << img->WidthLog2; - img->Height2 = 1 << img->HeightLog2; - img->Depth2 = 1 << img->DepthLog2; - img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - img->IsCompressed = is_compressed_format(ctx, internalFormat); -} - - - void _mesa_free_texture_image( struct gl_texture_image *teximage ) { @@ -507,33 +296,19 @@ _mesa_free_texture_image( struct gl_texture_image *teximage ) } - /* - * Return number of bytes of storage needed to store a compressed texture - * image. Only the driver knows for sure. If the driver can't help us, - * we must return 0. + * Return GL_TRUE if the target is a proxy target. */ -GLuint -_mesa_compressed_image_size(GLcontext *ctx, - GLenum internalFormat, - GLint numDimensions, - GLint width, - GLint height, - GLint depth) +static GLboolean +is_proxy_target(GLenum target) { - if (ctx->Driver.CompressedImageSize) { - return (*ctx->Driver.CompressedImageSize)(ctx, internalFormat, - numDimensions, - width, height, depth); - } - else { - /* Shouldn't this be an internal error of some sort? */ - return 0; - } + return (target == GL_PROXY_TEXTURE_1D || + target == GL_PROXY_TEXTURE_2D || + target == GL_PROXY_TEXTURE_3D || + target == GL_PROXY_TEXTURE_CUBE_MAP_ARB); } - /* * Given a texture unit and a texture target, return the corresponding * texture object. @@ -638,340 +413,24 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit, -/* - * Calling glTexImage and related functions when convolution is enabled - * with GL_REDUCE border mode causes some complications. - * The incoming image must be extra large so that the post-convolution - * image size is reduced to a power of two size (plus 2 * border). - * This function adjusts a texture width and height accordingly if - * convolution with GL_REDUCE is enabled. - */ -static void -adjust_texture_size_for_convolution(const GLcontext *ctx, GLuint dimensions, - GLsizei *width, GLsizei *height) -{ - if (ctx->Pixel.Convolution1DEnabled - && dimensions == 1 - && ctx->Pixel.ConvolutionBorderMode[0] == GL_REDUCE) { - *width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1); - } - else if (ctx->Pixel.Convolution2DEnabled - && dimensions > 1 - && ctx->Pixel.ConvolutionBorderMode[1] == GL_REDUCE) { - *width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1); - *height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1); - } - else if (ctx->Pixel.Separable2DEnabled - && dimensions > 1 - && ctx->Pixel.ConvolutionBorderMode[2] == GL_REDUCE) { - *width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1); - *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1); - } -} - - - -/* - * This function is used to move user image data into a texture image. - * We handle full texture images and subtexture images. We also take - * care of all image transfer operations here, including convolution. - * Input: - * dstXoffset, dstYoffset, dstZoffset - offsets in pixels - * dstRowStride, dstImageStride - strides in GLchan's - */ -static void -fill_texture_image( GLcontext *ctx, GLuint dimensions, - GLenum texFormat, GLchan *texAddr, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, - GLint dstRowStride, GLint dstImageStride, - GLenum srcFormat, GLenum srcType, const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking) -{ - GLint texComponents; - - ASSERT(ctx); - ASSERT(dimensions >= 1 && dimensions <= 3); - ASSERT(texAddr); - ASSERT(srcWidth >= 1); - ASSERT(srcHeight >= 1); - ASSERT(srcDepth >= 1); - ASSERT(dstXoffset >= 0); - ASSERT(dstYoffset >= 0); - ASSERT(dstZoffset >= 0); - ASSERT(dstRowStride >= 0); - ASSERT(dstImageStride >= 0); - ASSERT(srcAddr); - ASSERT(srcPacking); - - texComponents = components_in_intformat(texFormat); - - /* try common 2D texture cases first */ - if (!ctx->_ImageTransferState && dimensions == 2 - && srcType == GL_UNSIGNED_BYTE) { - - if (srcFormat == texFormat) { - /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE_ALPHA, etc. texture formats. Use memcpy(). - */ - const GLchan *src = (const GLchan *) _mesa_image_address( - srcPacking, srcAddr, srcWidth, srcHeight, - srcFormat, srcType, 0, 0, 0); - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); - const GLint widthInBytes = srcWidth * texComponents * sizeof(GLchan); - GLchan *dst = texAddr + dstYoffset * dstRowStride - + dstXoffset * texComponents; - if (srcRowStride == widthInBytes && dstRowStride == widthInBytes) { - MEMCPY(dst, src, srcHeight * widthInBytes); - } - else { - GLint i; - for (i = 0; i < srcHeight; i++) { - MEMCPY(dst, src, widthInBytes); - src += srcRowStride; - dst += dstRowStride; - } - } - return; /* all done */ - } - else if (srcFormat == GL_RGBA && texFormat == GL_RGB) { - /* commonly used by Quake */ - const GLchan *src = (const GLchan *) _mesa_image_address( - srcPacking, srcAddr, srcWidth, srcHeight, - srcFormat, srcType, 0, 0, 0); - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); - GLchan *dst = texAddr + dstYoffset * dstRowStride - + dstXoffset * texComponents; - GLint i, j; - for (i = 0; i < srcHeight; i++) { - const GLchan *s = src; - GLchan *d = dst; - for (j = 0; j < srcWidth; j++) { - *d++ = *s++; /*red*/ - *d++ = *s++; /*green*/ - *d++ = *s++; /*blue*/ - s++; /*alpha*/ - } - src += srcRowStride; - dst += dstRowStride; - } - return; /* all done */ - } - } - - /* - * General case solutions - */ - if (texFormat == GL_COLOR_INDEX) { - /* color index texture */ - const GLenum texType = GL_UNSIGNED_BYTE; - GLint img, row; - GLchan *dest = texAddr + dstZoffset * dstImageStride - + dstYoffset * dstRowStride - + dstXoffset * texComponents; - for (img = 0; img < srcDepth; img++) { - GLchan *destRow = dest; - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_index_span(ctx, srcWidth, texType, destRow, - srcType, src, srcPacking, - ctx->_ImageTransferState); - destRow += dstRowStride; - } - dest += dstImageStride; - } - } - else { - /* regular, color texture */ - if ((dimensions == 1 && ctx->Pixel.Convolution1DEnabled) || - (dimensions >= 2 && ctx->Pixel.Convolution2DEnabled) || - (dimensions >= 2 && ctx->Pixel.Separable2DEnabled)) { - /* - * Fill texture image with convolution - */ - GLint img, row; - GLint convWidth = srcWidth, convHeight = srcHeight; - GLfloat *tmpImage, *convImage; - tmpImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat)); - if (!tmpImage) { - gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; - } - convImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat)); - if (!convImage) { - gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - FREE(tmpImage); - return; - } - - for (img = 0; img < srcDepth; img++) { - const GLfloat *srcf; - GLfloat *dstf = tmpImage; - GLchan *dest; - - /* unpack and do transfer ops up to convolution */ - for (row = 0; row < srcHeight; row++) { - const GLvoid *src = _mesa_image_address(srcPacking, - srcAddr, srcWidth, srcHeight, - srcFormat, srcType, img, row, 0); - _mesa_unpack_float_color_span(ctx, srcWidth, GL_RGBA, dstf, - srcFormat, srcType, src, srcPacking, - ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, - GL_TRUE); - dstf += srcWidth * 4; - } - - /* convolve */ - if (dimensions == 1) { - ASSERT(ctx->Pixel.Convolution1DEnabled); - _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage); - } - else { - if (ctx->Pixel.Convolution2DEnabled) { - _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, - tmpImage, convImage); - } - else { - ASSERT(ctx->Pixel.Separable2DEnabled); - _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, - tmpImage, convImage); - } - } - - /* packing and transfer ops after convolution */ - srcf = convImage; - dest = texAddr + (dstZoffset + img) * dstImageStride - + dstYoffset * dstRowStride; - for (row = 0; row < convHeight; row++) { - _mesa_pack_float_rgba_span(ctx, convWidth, - (const GLfloat (*)[4]) srcf, - texFormat, GL_UNSIGNED_BYTE, - dest, &_mesa_native_packing, - ctx->_ImageTransferState - & IMAGE_POST_CONVOLUTION_BITS); - srcf += convWidth * 4; - dest += dstRowStride; - } - } - - FREE(convImage); - FREE(tmpImage); - } - else { - /* - * no convolution - */ - GLint img, row; - GLchan *dest = texAddr + dstZoffset * dstImageStride - + dstYoffset * dstRowStride - + dstXoffset * texComponents; - for (img = 0; img < srcDepth; img++) { - GLchan *destRow = dest; - for (row = 0; row < srcHeight; row++) { - const GLvoid *srcRow = _mesa_image_address(srcPacking, - srcAddr, srcWidth, srcHeight, - srcFormat, srcType, img, row, 0); - _mesa_unpack_chan_color_span(ctx, srcWidth, texFormat, destRow, - srcFormat, srcType, srcRow, srcPacking, - ctx->_ImageTransferState); - destRow += dstRowStride; - } - dest += dstImageStride; - } - } - } -} - - - -/* Need this to prevent an out-of-bounds memory access when using - * X86 optimized code. - */ -#ifdef USE_X86_ASM -# define EXTRA_BYTE sizeof(GLchan) -#else -# define EXTRA_BYTE 0 -#endif - - - -/* - * Called by glTexImage[123]D. Fill in a texture image with data given - * by the client. All pixel transfer and unpack modes are handled here. - * Input: dimensions (1, 2, or 3) - * texImage - destination texture image (we'll malloc the memory) - * width, height, depth - size of source image - * srcFormat, srcType - source image format and type - * pixels - source image data - * srcPacking - source image packing parameters - * - * NOTE: All texture image parameters should have already been error checked. - * - * NOTE: the texImage dimensions and source image dimensions must be correct - * with respect to convolution with border mode = reduce. - */ -static void -make_texture_image( GLcontext *ctx, GLuint dimensions, - struct gl_texture_image *texImage, - GLint width, GLint height, GLint depth, - GLenum srcFormat, GLenum srcType, const GLvoid *pixels, - const struct gl_pixelstore_attrib *srcPacking) -{ - const GLint internalFormat = texImage->IntFormat; - const GLint components = components_in_intformat(internalFormat); - GLint convWidth = width, convHeight = height; - - if (ctx->NewState & _NEW_PIXEL) - gl_update_state(ctx); - - if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { - adjust_texture_size_for_convolution(ctx, dimensions, - &convWidth, &convHeight); - } - - texImage->Data = (GLchan *) MALLOC(convWidth * convHeight * depth - * components * sizeof(GLchan) + EXTRA_BYTE); - if (!texImage->Data) - return; /* out of memory */ - - fill_texture_image(ctx, dimensions, texImage->Format, texImage->Data, - width, height, depth, 0, 0, 0, - convWidth * components * sizeof(GLchan), - convWidth * convHeight * components * sizeof(GLchan), - srcFormat, srcType, pixels, srcPacking); -} - - - /* * glTexImage[123]D can accept a NULL image pointer. In this case we * create a texture image with unspecified image contents per the OpenGL - * spec. This function creates an empty image for the given texture image. + * spec. */ -static void -make_null_texture( struct gl_texture_image *texImage ) +static GLubyte * +make_null_texture(GLint width, GLint height, GLint depth, GLenum format) { - GLint components; - GLint numPixels; - - ASSERT(texImage); - ASSERT(!texImage->Data); - - components = components_in_intformat(texImage->IntFormat); - numPixels = texImage->Width * texImage->Height * texImage->Depth; - - texImage->Data = (GLchan *) MALLOC( numPixels * components * sizeof(GLchan) - + EXTRA_BYTE ); + const GLint components = _mesa_components_in_format(format); + const GLint numPixels = width * height * depth; + GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); /* * Let's see if anyone finds this. If glTexImage2D() is called with * a NULL image pointer then load the texture image with something * interesting instead of leaving it indeterminate. */ - if (texImage->Data) { + if (data) { static const char message[8][32] = { " X X XXXXX XXX X ", " XX XX X X X X X ", @@ -983,19 +442,23 @@ make_null_texture( struct gl_texture_image *texImage ) " " }; - GLchan *imgPtr = texImage->Data; - GLint i, j, k; - for (i = 0; i < texImage->Height; i++) { - GLint srcRow = 7 - i % 8; - for (j = 0; j < texImage->Width; j++) { - GLint srcCol = j % 32; - GLint texel = (message[srcRow][srcCol]=='X') ? CHAN_MAX : 70; - for (k=0;kExtensions.ARB_texture_cube_map && target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && @@ -1505,104 +969,163 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, - -/* - * Turn generic compressed formats into specific compressed format. - * Some of the compressed formats we don't support, so we - * fall back to the uncompressed format. (See issue 15 of - * the GL_ARB_texture_compression specification.) - */ -static GLint -get_specific_compressed_tex_format(GLcontext *ctx, - GLint ifmt, GLint numDimensions, - GLint *levelp, - GLsizei *widthp, - GLsizei *heightp, - GLsizei *depthp, - GLint *borderp, - GLenum *formatp, - GLenum *typep) +void +_mesa_GetTexImage( GLenum target, GLint level, GLenum format, + GLenum type, GLvoid *pixels ) { - char message[100]; - GLint internalFormat = ifmt; - - if (ctx->Extensions.ARB_texture_compression - && ctx->Driver.SpecificCompressedTexFormat) { - /* - * First, ask the driver for the specific format. - * We do this for all formats, since we may want to - * fake one compressed format for another. - */ - internalFormat = (*ctx->Driver.SpecificCompressedTexFormat) - (ctx, internalFormat, numDimensions, - levelp, - widthp, heightp, depthp, - borderp, formatp, typep); + GET_CURRENT_CONTEXT(ctx); + const struct gl_texture_unit *texUnit; + const struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (level < 0 || level >= ctx->Const.MaxTextureLevels) { + gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); + return; } - /* - * Now, convert any generic format left to an uncompressed - * specific format. If the driver does not support compression - * of the format, we must drop back to the uncompressed format. - * See issue 15 of the GL_ARB_texture_compression specification. - */ - switch (internalFormat) { - case GL_COMPRESSED_ALPHA_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; - } - internalFormat = GL_ALPHA; - break; - case GL_COMPRESSED_LUMINANCE_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; - } - internalFormat = GL_LUMINANCE; - break; - case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; + if (_mesa_sizeof_type(type) <= 0) { + gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); + return; + } + + if (_mesa_components_in_format(format) <= 0) { + gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); + return; + } + + if (!pixels) + return; + + texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); + texObj = _mesa_select_tex_object(ctx, texUnit, target); + if (!texObj || is_proxy_target(target)) { + gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); + return; + } + + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + if (!texImage) { + /* invalid mipmap level, not an error */ + return; + } + + if (!texImage->Data) { + /* no image data, not an error */ + return; + } + + if (ctx->NewState & _NEW_PIXEL) + gl_update_state(ctx); + + if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { + /* convert texture image to GL_RGBA, GL_FLOAT */ + GLint width = texImage->Width; + GLint height = texImage->Height; + GLint depth = texImage->Depth; + GLint img, row; + GLfloat *tmpImage, *convImage; + tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + if (!tmpImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + return; + } + convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + if (!convImage) { + FREE(tmpImage); + gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + return; + } + + for (img = 0; img < depth; img++) { + GLint convWidth, convHeight; + + /* convert texture data to GLfloat/GL_RGBA */ + for (row = 0; row < height; row++) { + GLchan texels[1 << MAX_TEXTURE_LEVELS][4]; + GLint col; + GLfloat *dst = tmpImage + row * width * 4; + for (col = 0; col < width; col++) { + (*texImage->FetchTexel)(ctx, texObj, texImage, col, row, img, + texels[col]); + } + _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst, + GL_RGBA, CHAN_TYPE, texels, + &_mesa_native_packing, + ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, + GL_FALSE); } - internalFormat = GL_LUMINANCE_ALPHA; - break; - case GL_COMPRESSED_INTENSITY_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; + + convWidth = width; + convHeight = height; + + /* convolve */ + if (target == GL_TEXTURE_1D) { + if (ctx->Pixel.Convolution1DEnabled) { + _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage); + } } - internalFormat = GL_INTENSITY; - break; - case GL_COMPRESSED_RGB_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; + else { + if (ctx->Pixel.Convolution2DEnabled) { + _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, + tmpImage, convImage); + } + else if (ctx->Pixel.Separable2DEnabled) { + _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, + tmpImage, convImage); + } } - internalFormat = GL_RGB; - break; - case GL_COMPRESSED_RGBA_ARB: - if (ctx && !ctx->Extensions.ARB_texture_compression) { - sprintf(message, "glTexImage%dD(internalFormat)", numDimensions); - gl_error(ctx, GL_INVALID_VALUE, message); - return -1; + + /* pack convolved image */ + for (row = 0; row < convHeight; row++) { + const GLfloat *src = convImage + row * convWidth * 4; + GLvoid *dest = _mesa_image_address(&ctx->Pack, pixels, + convWidth, convHeight, + format, type, img, row, 0); + _mesa_pack_float_rgba_span(ctx, convWidth, + (const GLfloat(*)[4]) src, + format, type, dest, &ctx->Pack, + ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS); } - internalFormat = GL_RGBA; - break; - default: - /* silence compiler warning */ - ; + } + + FREE(tmpImage); + FREE(convImage); } - return internalFormat; + else { + /* no convolution */ + GLint width = texImage->Width; + GLint height = texImage->Height; + GLint depth = texImage->Depth; + GLint img, row; + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + /* compute destination address in client memory */ + GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels, + width, height, format, type, img, row, 0); + assert(dest); + + { + /* general case: convert row to RGBA format */ + GLchan rgba[MAX_WIDTH][4]; + GLint col; + for (col = 0; col < width; col++) { + (*texImage->FetchTexel)(ctx, texObj, texImage, + img, row, col, rgba[col]); + } + + _mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba, + format, type, dest, &ctx->Pack, + ctx->_ImageTransferState ); + } /* format */ + } /* row */ + } /* img */ + } /* convolution */ } + /* * Called from the API. Note that width includes the border. */ @@ -1615,37 +1138,21 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL); + _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); - if (target==GL_TEXTURE_1D) { + if (target == GL_TEXTURE_1D) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLint ifmt; - - ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 1, - &level, - &width, 0, 0, - &border, &format, &type); - if (ifmt < 0) { - /* - * The error here is that we were sent a generic compressed - * format, but the extension is not supported. - */ - return; - } - else { - internalFormat = ifmt; - } if (texture_error_check(ctx, target, level, internalFormat, format, type, 1, postConvWidth, 1, 1, border)) { - return; /* error in texture image was detected */ + return; /* error was recorded */ } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current1D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { texImage = _mesa_alloc_texture_image(); @@ -1656,51 +1163,28 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, } } else if (texImage->Data) { + /* free the old texture data */ FREE(texImage->Data); texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, postConvWidth, 1, 1, border, internalFormat); - if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - /* process the texture image */ + ASSERT(ctx->Driver.TexImage1D); if (pixels) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (!ctx->_ImageTransferState && ctx->Driver.TexImage1D) { - /* let device driver try to use raw image */ - success = (*ctx->Driver.TexImage1D)( ctx, target, level, format, - type, pixels, &ctx->Unpack, - texObj, texImage, &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - make_texture_image(ctx, 1, texImage, width, 1, 1, - format, type, pixels, &ctx->Unpack); - if (!success && ctx->Driver.TexImage1D) { - /* let device driver try to use unpacked image */ - (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } + (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, + width, border, format, type, pixels, + &ctx->Unpack, texObj, texImage); } else { - make_null_texture(texImage); - if (ctx->Driver.TexImage1D) { - GLboolean retain; - (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); + GLubyte *dummy = make_null_texture(width, 1, 1, format); + if (dummy) { + (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, + width, border, + format, GL_UNSIGNED_BYTE, dummy, + &_mesa_native_packing, texObj, texImage); + FREE(dummy); } } @@ -1711,23 +1195,20 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, else if (target == GL_PROXY_TEXTURE_1D) { /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, - format, type, 1, width, 1, 1, border); - if (!error && ctx->Driver.TestProxyTexImage) { + format, type, 1, + postConvWidth, 1, 1, border); + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, format, type, - width, 1, 1, border); + postConvWidth, 1, 1, border); } if (error) { /* if error, clear all proxy texture image parameters */ - if (level>=0 && levelConst.MaxTextureLevels) { + if (level >= 0 && level < ctx->Const.MaxTextureLevels) { clear_proxy_teximage(ctx->Texture.Proxy1D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, ctx->Texture.Proxy1D->Image[level], - width, 1, 1, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); @@ -1746,36 +1227,21 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); + _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); - if (target==GL_TEXTURE_2D || + if (target == GL_TEXTURE_2D || (ctx->Extensions.ARB_texture_cube_map && target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { + /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLint ifmt; - - ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 2, - &level, - &width, &height, 0, - &border, &format, &type); - if (ifmt < 0) { - /* - * The error here is that we were sent a generic compressed - * format, but the extension is not supported. - */ - return; - } - else { - internalFormat = ifmt; - } if (texture_error_check(ctx, target, level, internalFormat, format, type, 2, postConvWidth, postConvHeight, 1, border)) { - return; /* error in texture image was detected */ + return; /* error was recorded */ } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; @@ -1785,59 +1251,34 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, if (!texImage) { texImage = _mesa_alloc_texture_image(); set_tex_image(texObj, target, level, texImage); - /*texObj->Image[level] = texImage;*/ if (!texImage) { gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); return; } } else if (texImage->Data) { + /* free the old texture data */ FREE(texImage->Data); texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, postConvWidth, postConvHeight, - 1, border, internalFormat); - if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - /* process the texture image */ + ASSERT(ctx->Driver.TexImage2D); if (pixels) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (!ctx->_ImageTransferState && ctx->Driver.TexImage2D) { - /* let device driver try to use raw image */ - success = (*ctx->Driver.TexImage2D)( ctx, target, level, format, - type, pixels, &ctx->Unpack, - texObj, texImage, &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - make_texture_image(ctx, 2, texImage, width, height, 1, - format, type, pixels, &ctx->Unpack); - if (!success && ctx->Driver.TexImage2D) { - /* let device driver try to use unpacked image */ - (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } + (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, + width, height, border, format, type, pixels, + &ctx->Unpack, texObj, texImage); } else { - make_null_texture(texImage); - if (ctx->Driver.TexImage2D) { - GLboolean retain; - (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); + GLubyte *dummy = make_null_texture(width, height, 1, format); + if (dummy) { + (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, + width, height, border, + format, GL_UNSIGNED_BYTE, dummy, + &_mesa_native_packing, texObj, texImage); + FREE(dummy); } } @@ -1848,24 +1289,20 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, else if (target == GL_PROXY_TEXTURE_2D) { /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, - format, type, 2, width, height, 1, border); - if (!error && ctx->Driver.TestProxyTexImage) { + format, type, 2, + postConvWidth, postConvHeight, 1, border); + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, - internalFormat, format, type, - width, height, 1, border); + internalFormat, format, type, + postConvWidth, postConvHeight, 1, border); } if (error) { /* if error, clear all proxy texture image parameters */ - if (level>=0 && levelConst.MaxTextureLevels) { + if (level >= 0 && level < ctx->Const.MaxTextureLevels) { clear_proxy_teximage(ctx->Texture.Proxy2D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, - ctx->Texture.Proxy2D->Image[level], - width, height, 1, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); @@ -1887,35 +1324,19 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (target==GL_TEXTURE_3D_EXT) { + if (target == GL_TEXTURE_3D) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLint ifmt; - - ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 3, - &level, - &width, &height, &depth, - &border, &format, &type); - if (ifmt < 0) { - /* - * The error here is that we were sent a generic compressed - * format, but the extension is not supported. - */ - return; - } - else { - internalFormat = ifmt; - } if (texture_error_check(ctx, target, level, internalFormat, format, type, 3, width, height, depth, border)) { - return; /* error in texture image was detected */ + return; /* error was recorded */ } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current3D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { texImage = _mesa_alloc_texture_image(); @@ -1930,48 +1351,24 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, width, height, depth, - border, internalFormat); - if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - /* process the texture image */ + ASSERT(ctx->Driver.TexImage3D); if (pixels) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (!ctx->_ImageTransferState && ctx->Driver.TexImage3D) { - /* let device driver try to use raw image */ - success = (*ctx->Driver.TexImage3D)( ctx, target, level, format, - type, pixels, &ctx->Unpack, - texObj, texImage, &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - make_texture_image(ctx, 3, texImage, width, height, depth, - format, type, pixels, &ctx->Unpack); - if (!success && ctx->Driver.TexImage3D) { - /* let device driver try to use unpacked image */ - (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } + (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat, + width, height, depth, border, + format, type, pixels, + &ctx->Unpack, texObj, texImage); } else { - make_null_texture(texImage); - if (ctx->Driver.TexImage3D) { - GLboolean retain; - (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, - texObj, texImage, &retain); + GLubyte *dummy = make_null_texture(width, height, depth, format); + if (dummy) { + (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat, + width, height, depth, border, + format, GL_UNSIGNED_BYTE, dummy, + &_mesa_native_packing, texObj, texImage); + FREE(dummy); } } @@ -1983,7 +1380,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, format, type, 3, width, height, depth, border); - if (!error && ctx->Driver.TestProxyTexImage) { + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, format, type, width, height, depth, border); @@ -1994,11 +1392,6 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, clear_proxy_teximage(ctx->Texture.Proxy3D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, ctx->Texture.Proxy3D->Image[level], - width, height, depth, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" ); @@ -2018,371 +1411,6 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, } -/* - * Fetch a texture image from the device driver. - * Store the results in the given texture object at the given mipmap level. - */ -void -_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level, - const struct gl_texture_object *texObj ) -{ - GLvoid *image; - GLenum imgFormat, imgType; - GLboolean freeImage; - struct gl_texture_image *texImage; - GLint destComponents, numPixels, srcBytesPerTexel; - - if (!ctx->Driver.GetTexImage) - return; - - image = (*ctx->Driver.GetTexImage)( ctx, target, level, texObj, - &imgFormat, &imgType, &freeImage); - if (!image) - return; - - texImage = texObj->Image[level]; - ASSERT(texImage); - if (!texImage) - return; - - destComponents = components_in_intformat(texImage->Format); - assert(destComponents > 0); - numPixels = texImage->Width * texImage->Height * texImage->Depth; - assert(numPixels > 0); - srcBytesPerTexel = _mesa_bytes_per_pixel(imgFormat, imgType); - assert(srcBytesPerTexel > 0); - - if (!texImage->Data) { - /* Allocate memory for the texture image data */ - texImage->Data = (GLchan *) MALLOC(numPixels * destComponents - * sizeof(GLchan) + EXTRA_BYTE); - } - - if (imgFormat == texImage->Format && imgType == GL_UNSIGNED_BYTE) { - /* We got lucky! The driver's format and type match Mesa's format. */ - if (texImage->Data) { - MEMCPY(texImage->Data, image, numPixels * destComponents); - } - } - else { - /* Convert the texture image from the driver's format to Mesa's - * internal format. - */ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLint destBytesPerRow = width * destComponents * sizeof(GLchan); - const GLint srcBytesPerRow = width * srcBytesPerTexel; - const GLenum dstType = GL_UNSIGNED_BYTE; - const GLenum dstFormat = texImage->Format; - const GLchan *srcPtr = (const GLchan *) image; - GLchan *destPtr = texImage->Data; - - if (texImage->Format == GL_COLOR_INDEX) { - /* color index texture */ - GLint img, row; - assert(imgFormat == GL_COLOR_INDEX); - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - _mesa_unpack_index_span(ctx, width, dstType, destPtr, - imgType, srcPtr, &_mesa_native_packing, GL_FALSE); - destPtr += destBytesPerRow; - srcPtr += srcBytesPerRow; - } - } - } - else { - /* color texture */ - GLint img, row; - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - _mesa_unpack_chan_color_span(ctx, width, dstFormat, destPtr, - imgFormat, imgType, srcPtr, &_mesa_native_packing, GL_FALSE); - destPtr += destBytesPerRow; - srcPtr += srcBytesPerRow; - } - } - } - } - - if (freeImage) - FREE(image); -} - - -/* - * Get all the mipmap images for a texture object from the device driver. - * Actually, only get mipmap images if we're using a mipmap filter. - */ -GLboolean -_mesa_get_teximages_from_driver(GLcontext *ctx, - struct gl_texture_object *texObj) -{ - if (ctx->Driver.GetTexImage) { - static const GLenum targets[] = { - GL_TEXTURE_1D, - GL_TEXTURE_2D, - GL_TEXTURE_3D, - GL_TEXTURE_CUBE_MAP_ARB, - GL_TEXTURE_CUBE_MAP_ARB, - GL_TEXTURE_CUBE_MAP_ARB - }; - GLboolean needLambda = (texObj->MinFilter != texObj->MagFilter); - GLenum target = targets[texObj->Dimensions - 1]; - if (needLambda) { - GLint level; - /* Get images for all mipmap levels. We might not need them - * all but this is easier. We're on a (slow) software path - * anyway. - */ - for (level = texObj->BaseLevel; level <= texObj->_MaxLevel; level++) { - struct gl_texture_image *texImg = texObj->Image[level]; - if (texImg && !texImg->Data) { - _mesa_get_teximage_from_driver(ctx, target, level, texObj); - if (!texImg->Data) - return GL_FALSE; /* out of memory */ - } - } - } - else { - GLint level = texObj->BaseLevel; - struct gl_texture_image *texImg = texObj->Image[level]; - if (texImg && !texImg->Data) { - _mesa_get_teximage_from_driver(ctx, target, level, texObj); - if (!texImg->Data) - return GL_FALSE; /* out of memory */ - } - } - return GL_TRUE; - } - return GL_FALSE; -} - - - -void -_mesa_GetTexImage( GLenum target, GLint level, GLenum format, - GLenum type, GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - const struct gl_texture_unit *texUnit; - const struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLboolean discardImage; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (level < 0 || level >= ctx->Const.MaxTextureLevels) { - gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); - return; - } - - if (_mesa_sizeof_type(type) <= 0) { - gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); - return; - } - - if (_mesa_components_in_format(format) <= 0) { - gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); - return; - } - - if (!pixels) - return; - - texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); - texObj = _mesa_select_tex_object(ctx, texUnit, target); - if (!texObj || - target == GL_PROXY_TEXTURE_1D || - target == GL_PROXY_TEXTURE_2D || - target == GL_PROXY_TEXTURE_3D) { - gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); - return; - } - - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - if (!texImage) { - /* invalid mipmap level, not an error */ - return; - } - - if (!texImage->Data) { - /* try to get the texture image from the device driver */ - _mesa_get_teximage_from_driver(ctx, target, level, texObj); - discardImage = GL_TRUE; - } - else { - discardImage = GL_FALSE; - } - - if (texImage->Data) { - GLint width = texImage->Width; - GLint height = texImage->Height; - GLint depth = texImage->Depth; - GLint img, row; - - if (ctx->NewState & _NEW_PIXEL) - gl_update_state(ctx); - - if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { - /* convert texture image to GL_RGBA, GL_FLOAT */ - GLfloat *tmpImage, *convImage; - const GLint comps = components_in_intformat(texImage->Format); - - tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); - if (!tmpImage) { - gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - return; - } - convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); - if (!convImage) { - FREE(tmpImage); - gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - return; - } - - for (img = 0; img < depth; img++) { - GLint convWidth, convHeight; - - /* convert to GL_RGBA */ - for (row = 0; row < height; row++) { - const GLchan *src = texImage->Data - + (img * height + row ) * width * comps; - GLfloat *dst = tmpImage + row * width * 4; - _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst, - texImage->Format, GL_UNSIGNED_BYTE, - src, &_mesa_native_packing, - ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, - GL_FALSE); - } - - convWidth = width; - convHeight = height; - - /* convolve */ - if (target == GL_TEXTURE_1D) { - if (ctx->Pixel.Convolution1DEnabled) { - _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage); - } - } - else { - if (ctx->Pixel.Convolution2DEnabled) { - _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, - tmpImage, convImage); - } - else if (ctx->Pixel.Separable2DEnabled) { - _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, - tmpImage, convImage); - } - } - - /* pack convolved image */ - for (row = 0; row < convHeight; row++) { - const GLfloat *src = convImage + row * convWidth * 4; - GLvoid *dest = _mesa_image_address(&ctx->Pack, pixels, - convWidth, convHeight, - format, type, img, row, 0); - _mesa_pack_float_rgba_span(ctx, convWidth, - (const GLfloat(*)[4]) src, - format, type, dest, &ctx->Pack, - ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS); - } - } - - FREE(tmpImage); - FREE(convImage); - } - else { - /* no convolution */ - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - /* compute destination address in client memory */ - GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels, - width, height, format, type, img, row, 0); - assert(dest); - if (texImage->Format == GL_RGBA) { - /* simple case */ - const GLchan *src = texImage->Data - + (img * height + row ) * width * 4; - _mesa_pack_rgba_span( ctx, width, (CONST GLchan (*)[4]) src, - format, type, dest, &ctx->Pack, - ctx->_ImageTransferState ); - } - else { - /* general case: convert row to RGBA format */ - GLchan rgba[MAX_WIDTH][4]; - GLint i; - const GLchan *src; - switch (texImage->Format) { - case GL_ALPHA: - src = texImage->Data + row * width; - for (i = 0; i < width; i++) { - rgba[i][RCOMP] = CHAN_MAX; - rgba[i][GCOMP] = CHAN_MAX; - rgba[i][BCOMP] = CHAN_MAX; - rgba[i][ACOMP] = src[i]; - } - break; - case GL_LUMINANCE: - src = texImage->Data + row * width; - for (i = 0; i < width; i++) { - rgba[i][RCOMP] = src[i]; - rgba[i][GCOMP] = src[i]; - rgba[i][BCOMP] = src[i]; - rgba[i][ACOMP] = CHAN_MAX; - } - break; - case GL_LUMINANCE_ALPHA: - src = texImage->Data + row * 2 * width; - for (i = 0; i < width; i++) { - rgba[i][RCOMP] = src[i*2+0]; - rgba[i][GCOMP] = src[i*2+0]; - rgba[i][BCOMP] = src[i*2+0]; - rgba[i][ACOMP] = src[i*2+1]; - } - break; - case GL_INTENSITY: - src = texImage->Data + row * width; - for (i = 0; i < width; i++) { - rgba[i][RCOMP] = src[i]; - rgba[i][GCOMP] = src[i]; - rgba[i][BCOMP] = src[i]; - rgba[i][ACOMP] = CHAN_MAX; - } - break; - case GL_RGB: - src = texImage->Data + row * 3 * width; - for (i = 0; i < width; i++) { - rgba[i][RCOMP] = src[i*3+0]; - rgba[i][GCOMP] = src[i*3+1]; - rgba[i][BCOMP] = src[i*3+2]; - rgba[i][ACOMP] = CHAN_MAX; - } - break; - case GL_COLOR_INDEX: - gl_problem( ctx, "GL_COLOR_INDEX not implemented in gl_GetTexImage" ); - break; - case GL_RGBA: - default: - gl_problem( ctx, "bad format in gl_GetTexImage" ); - } - _mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba, - format, type, dest, &ctx->Pack, - ctx->_ImageTransferState ); - } /* format */ - } /* row */ - } /* img */ - } /* convolution */ - - /* if we got the teximage from the device driver we'll discard it now */ - if (discardImage) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } -} - - void _mesa_TexSubImage1D( GLenum target, GLint level, @@ -2395,9 +1423,8 @@ _mesa_TexSubImage1D( GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; - adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL); + _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, postConvWidth, 1, 1, format, type)) { @@ -2405,8 +1432,8 @@ _mesa_TexSubImage1D( GLenum target, GLint level, } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current1D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || !pixels) @@ -2415,40 +1442,10 @@ _mesa_TexSubImage1D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage1D) { - success = (*ctx->Driver.TexSubImage1D)( ctx, target, level, xoffset, - width, format, type, pixels, - &ctx->Unpack, texObj, texImage ); - } - if (!success) { - /* XXX if Driver.TexSubImage1D, unpack image and try again? */ - GLboolean retain = GL_TRUE; - if (!texImage->Data) { - _mesa_get_teximage_from_driver( ctx, target, level, texObj ); - if (!texImage->Data) { - make_null_texture(texImage); - } - if (!texImage->Data) - return; /* we're really out of luck! */ - } - - fill_texture_image(ctx, 1, texImage->Format, texImage->Data, - width, 1, 1, xoffset + texImage->Border, 0, 0, /* size and offsets */ - 0, 0, /* strides */ - format, type, pixels, &ctx->Unpack); - - if (ctx->Driver.TexImage1D) { - (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, texObj, texImage, - &retain ); - } - - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } + ASSERT(ctx->Driver.TexSubImage1D); + (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, + format, type, pixels, &ctx->Unpack, + texObj, texImage); } @@ -2464,9 +1461,8 @@ _mesa_TexSubImage2D( GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; - adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); + _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, postConvWidth, postConvHeight, 1, format, type)) { @@ -2475,7 +1471,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); - texImage = texObj->Image[level]; + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || height == 0 || !pixels) @@ -2484,43 +1480,10 @@ _mesa_TexSubImage2D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage2D) { - success = (*ctx->Driver.TexSubImage2D)( ctx, target, level, xoffset, - yoffset, width, height, format, type, - pixels, &ctx->Unpack, texObj, texImage ); - } - if (!success) { - /* XXX if Driver.TexSubImage2D, unpack image and try again? */ - const GLint texComps = components_in_intformat(texImage->Format); - const GLint texRowStride = texImage->Width * texComps; - GLboolean retain = GL_TRUE; - - if (!texImage->Data) { - _mesa_get_teximage_from_driver( ctx, target, level, texObj ); - if (!texImage->Data) { - make_null_texture(texImage); - } - if (!texImage->Data) - return; /* we're really out of luck! */ - } - - fill_texture_image(ctx, 2, texImage->Format, texImage->Data, - width, height, 1, xoffset + texImage->Border, - yoffset + texImage->Border, 0, texRowStride, 0, - format, type, pixels, &ctx->Unpack); - - if (ctx->Driver.TexImage2D) { - (*ctx->Driver.TexImage2D)(ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, texObj, texImage, - &retain); - } - - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } + ASSERT(ctx->Driver.TexSubImage2D); + (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset, + width, height, format, type, pixels, + &ctx->Unpack, texObj, texImage); } @@ -2536,7 +1499,6 @@ _mesa_TexSubImage3D( GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type)) { @@ -2544,8 +1506,8 @@ _mesa_TexSubImage3D( GLenum target, GLint level, } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current3D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || height == 0 || height == 0 || !pixels) @@ -2554,45 +1516,12 @@ _mesa_TexSubImage3D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage3D) { - success = (*ctx->Driver.TexSubImage3D)( ctx, target, level, xoffset, - yoffset, zoffset, width, height, depth, format, - type, pixels, &ctx->Unpack, texObj, texImage ); - } - if (!success) { - /* XXX if Driver.TexSubImage3D, unpack image and try again? */ - const GLint texComps = components_in_intformat(texImage->Format); - const GLint texRowStride = texImage->Width * texComps; - const GLint texImgStride = texRowStride * texImage->Height; - GLboolean retain = GL_TRUE; - - if (!texImage->Data) { - _mesa_get_teximage_from_driver( ctx, target, level, texObj ); - if (!texImage->Data) { - make_null_texture(texImage); - } - if (!texImage->Data) - return; /* we're really out of luck! */ - } - - fill_texture_image(ctx, 3, texImage->Format, texImage->Data, - width, height, depth, xoffset + texImage->Border, - yoffset + texImage->Border, - zoffset + texImage->Border, texRowStride, - texImgStride, format, type, pixels, &ctx->Unpack); - - if (ctx->Driver.TexImage3D) { - (*ctx->Driver.TexImage3D)(ctx, target, level, texImage->Format, - GL_UNSIGNED_BYTE, texImage->Data, - &_mesa_native_packing, texObj, texImage, - &retain); - } - - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } + ASSERT(ctx->Driver.TexSubImage3D); + (*ctx->Driver.TexSubImage3D)(ctx, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, + &ctx->Unpack, texObj, texImage ); } @@ -2654,7 +1583,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL); + _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); if (copytexture_error_check(ctx, 1, target, level, internalFormat, postConvWidth, 1, border)) @@ -2697,7 +1626,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); + _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); if (copytexture_error_check(ctx, 2, target, level, internalFormat, postConvWidth, postConvHeight, border)) @@ -2739,7 +1668,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL); + _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); if (copytexsubimage_error_check(ctx, 1, target, level, xoffset, 0, 0, postConvWidth, 1)) @@ -2789,7 +1718,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); + _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0, postConvWidth, postConvHeight)) @@ -2839,7 +1768,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, if (ctx->NewState & _NEW_PIXEL) gl_update_state(ctx); - adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); + _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, postConvWidth, postConvHeight)) @@ -2904,7 +1833,6 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLsizei computedImageSize; if (texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 1, width, 1, 1, border)) { @@ -2912,8 +1840,8 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current1D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { texImage = _mesa_alloc_texture_image(); @@ -2928,48 +1856,13 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, width, 1, 1, - border, internalFormat); - - /* process the texture image */ - if (data) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (ctx->Driver.CompressedTexImage1D) { - success = (*ctx->Driver.CompressedTexImage1D)(ctx, target, level, - imageSize, data, texObj, texImage, &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - computedImageSize = _mesa_compressed_image_size(ctx, - internalFormat, - 1, /* num dims */ - width, - 1, /* height */ - 1); /* depth */ - if (computedImageSize != imageSize) { - gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage1DARB(imageSize)"); - return; - } - texImage->Data = MALLOC(computedImageSize); - if (texImage->Data) { - MEMCPY(texImage->Data, data, computedImageSize); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } - else { - make_null_texture(texImage); - if (ctx->Driver.CompressedTexImage1D) { - GLboolean retain; - (*ctx->Driver.CompressedTexImage1D)(ctx, target, level, 0, - texImage->Data, texObj, - texImage, &retain); - } + if (ctx->Extensions.ARB_texture_compression) { + ASSERT(ctx->Driver.CompressedTexImage1D); + (*ctx->Driver.CompressedTexImage1D)(ctx, target, level, + internalFormat, width, border, + imageSize, data, + texObj, texImage); + ASSERT(texImage->CompressedSize > 0); /* sanity */ } /* state update */ @@ -2980,7 +1873,8 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 1, width, 1, 1, border); - if (!error && ctx->Driver.TestProxyTexImage) { + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, GL_NONE, GL_NONE, width, 1, 1, border); @@ -2991,11 +1885,6 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, clear_proxy_teximage(ctx->Texture.Proxy1D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, ctx->Texture.Proxy1D->Image[level], - width, 1, 1, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" ); @@ -3027,14 +1916,13 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, ; } - if (target==GL_TEXTURE_2D || + if (target == GL_TEXTURE_2D || (ctx->Extensions.ARB_texture_cube_map && target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLsizei computedImageSize; if (texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 1, width, height, 1, border)) { @@ -3042,8 +1930,8 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current2D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { texImage = _mesa_alloc_texture_image(); @@ -3058,53 +1946,13 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, width, height, 1, border, internalFormat); - - /* process the texture image */ - if (data) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (ctx->Driver.CompressedTexImage2D) { - success = (*ctx->Driver.CompressedTexImage2D)( ctx, - target, - level, - imageSize, - data, - texObj, - texImage, - &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - computedImageSize = _mesa_compressed_image_size(ctx, - internalFormat, - 2, /* num dims */ - width, - height, - 1); /* depth */ - if (computedImageSize != imageSize) { - gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage2DARB(imageSize)"); - return; - } - texImage->Data = MALLOC(computedImageSize); - if (texImage->Data) { - MEMCPY(texImage->Data, data, computedImageSize); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } - else { - make_null_texture(texImage); - if (ctx->Driver.CompressedTexImage2D) { - GLboolean retain; - (*ctx->Driver.CompressedTexImage2D)( ctx, target, level, 0, - texImage->Data, texObj, - texImage, &retain); - } + if (ctx->Extensions.ARB_texture_compression) { + ASSERT(ctx->Driver.CompressedTexImage2D); + (*ctx->Driver.CompressedTexImage2D)(ctx, target, level, + internalFormat, width, height, + border, imageSize, data, + texObj, texImage); + ASSERT(texImage->CompressedSize > 0); /* sanity */ } /* state update */ @@ -3115,7 +1963,8 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 2, width, height, 1, border); - if (!error && ctx->Driver.TestProxyTexImage) { + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, GL_NONE, GL_NONE, width, height, 1, border); @@ -3126,11 +1975,6 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, clear_proxy_teximage(ctx->Texture.Proxy2D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, ctx->Texture.Proxy2D->Image[level], - width, 1, 1, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" ); @@ -3166,7 +2010,6 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLsizei computedImageSize; if (texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 1, width, height, depth, border)) { @@ -3174,8 +2017,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = texUnit->Current3D; - texImage = texObj->Image[level]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { texImage = _mesa_alloc_texture_image(); @@ -3190,50 +2033,14 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, texImage->Data = NULL; } - /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, width, height, depth, - border, internalFormat); - - /* process the texture image */ - if (data) { - GLboolean retain = GL_TRUE; - GLboolean success = GL_FALSE; - if (ctx->Driver.CompressedTexImage3D) { - success = (*ctx->Driver.CompressedTexImage3D)(ctx, target, level, - imageSize, data, - texObj, texImage, - &retain); - } - if (retain || !success) { - /* make internal copy of the texture image */ - computedImageSize = _mesa_compressed_image_size(ctx, - internalFormat, - 3, /* num dims */ - width, - height, - depth); - if (computedImageSize != imageSize) { - gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage3DARB(imageSize)"); - return; - } - texImage->Data = MALLOC(computedImageSize); - if (texImage->Data) { - MEMCPY(texImage->Data, data, computedImageSize); - } - } - if (!retain && texImage->Data) { - FREE(texImage->Data); - texImage->Data = NULL; - } - } - else { - make_null_texture(texImage); - if (ctx->Driver.CompressedTexImage3D) { - GLboolean retain; - (*ctx->Driver.CompressedTexImage3D)( ctx, target, level, 0, - texImage->Data, texObj, - texImage, &retain); - } + if (ctx->Extensions.ARB_texture_compression) { + ASSERT(ctx->Driver.CompressedTexImage3D); + (*ctx->Driver.CompressedTexImage3D)(ctx, target, level, + internalFormat, + width, height, depth, + border, imageSize, data, + texObj, texImage); + ASSERT(texImage->CompressedSize > 0); /* sanity */ } /* state update */ @@ -3244,7 +2051,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, /* Proxy texture: check for errors and update proxy state */ GLenum error = texture_error_check(ctx, target, level, internalFormat, GL_NONE, GL_NONE, 1, width, height, depth, border); - if (!error && ctx->Driver.TestProxyTexImage) { + if (!error) { + ASSERT(ctx->Driver.TestProxyTexImage); error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, internalFormat, GL_NONE, GL_NONE, width, height, depth, border); @@ -3255,11 +2063,6 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, clear_proxy_teximage(ctx->Texture.Proxy3D->Image[level]); } } - else { - /* if no error, update proxy texture image parameters */ - init_texture_image(ctx, ctx->Texture.Proxy3D->Image[level], - width, 1, 1, border, internalFormat); - } } else { gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" ); @@ -3277,7 +2080,6 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, format, GL_NONE)) { @@ -3286,20 +2088,17 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); - texImage = texObj->Image[level]; + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || !data) return; /* no-op, not an error */ if (ctx->Driver.CompressedTexSubImage1D) { - success = (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level, - xoffset, width, format, imageSize, data, texObj, texImage); - } - if (!success) { - /* XXX what else can we do? */ - gl_problem(ctx, "glCompressedTexSubImage1DARB failed!"); - return; + (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level, + xoffset, width, + format, imageSize, data, + texObj, texImage); } } @@ -3314,7 +2113,6 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1, format, GL_NONE)) { @@ -3323,21 +2121,17 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); - texImage = texObj->Image[level]; + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || height == 0 || !data) return; /* no-op, not an error */ if (ctx->Driver.CompressedTexSubImage2D) { - success = (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level, - xoffset, yoffset, width, height, format, - imageSize, data, texObj, texImage); - } - if (!success) { - /* XXX what else can we do? */ - gl_problem(ctx, "glCompressedTexSubImage2DARB failed!"); - return; + (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level, + xoffset, yoffset, width, height, + format, imageSize, data, + texObj, texImage); } } @@ -3352,7 +2146,6 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - GLboolean success = GL_FALSE; if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, GL_NONE)) { @@ -3361,21 +2154,18 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); - texImage = texObj->Image[level]; + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); assert(texImage); if (width == 0 || height == 0 || depth == 0 || !data) return; /* no-op, not an error */ if (ctx->Driver.CompressedTexSubImage3D) { - success = (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level, - xoffset, yoffset, zoffset, width, height, depth, - format, imageSize, data, texObj, texImage); - } - if (!success) { - /* XXX what else can we do? */ - gl_problem(ctx, "glCompressedTexSubImage3DARB failed!"); - return; + (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, imageSize, data, + texObj, texImage); } } @@ -3384,6 +2174,7 @@ void _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) { GET_CURRENT_CONTEXT(ctx); + const struct gl_texture_unit *texUnit; const struct gl_texture_object *texObj; struct gl_texture_image *texImage; @@ -3394,48 +2185,15 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) return; } - switch (target) { - case GL_TEXTURE_1D: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D; - texImage = texObj->Image[level]; - break; - case GL_TEXTURE_2D: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D; - texImage = texObj->Image[level]; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->Image[level]; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->NegX[level]; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->PosY[level]; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->NegY[level]; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->PosZ[level]; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; - texImage = texObj->NegZ[level]; - break; - case GL_TEXTURE_3D: - texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D; - texImage = texObj->Image[level]; - break; - default: - gl_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); - return; + if (is_proxy_target(target)) { + gl_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); + return; } + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + if (!texImage) { /* invalid mipmap level */ gl_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); @@ -3450,11 +2208,9 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) if (!img) return; - if (ctx->Driver.GetCompressedTexImage) { + if (ctx->Extensions.ARB_texture_compression) { + ASSERT(ctx->Driver.GetCompressedTexImage); (*ctx->Driver.GetCompressedTexImage)(ctx, target, level, img, texObj, texImage); } - else { - gl_problem(ctx, "Driver doesn't implement GetCompressedTexImage"); - } } diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index a3baa5f3044..e547a352b1c 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -1,4 +1,4 @@ -/* $Id: teximage.h,v 1.15 2000/11/22 07:32:17 joukj Exp $ */ +/* $Id: teximage.h,v 1.16 2001/02/06 21:42:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -47,13 +47,6 @@ extern void _mesa_free_texture_image( struct gl_texture_image *teximage ); -extern GLuint -_mesa_compressed_image_size(GLcontext *ctx, - GLenum internalFormat, - GLint numDimensions, - GLint width, GLint height, GLint depth); - - extern struct gl_texture_object * _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, GLenum target); @@ -64,16 +57,6 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit, GLenum target, GLint level); -extern void -_mesa_get_teximage_from_driver(GLcontext *ctx, GLenum target, GLint level, - const struct gl_texture_object *texObj); - - -extern GLboolean -_mesa_get_teximages_from_driver(GLcontext *ctx, - struct gl_texture_object *texObj); - - /*** API entry point functions ***/ diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index edd382a76f0..33b7da06041 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -1,4 +1,4 @@ -/* $Id: texstate.c,v 1.29 2001/01/29 20:47:39 keithw Exp $ */ +/* $Id: texstate.c,v 1.30 2001/02/06 21:42:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -37,7 +37,6 @@ #include "texobj.h" #include "teximage.h" #include "texstate.h" -#include "texture.h" #include "mtypes.h" #include "math/m_xform.h" #include "math/m_matrix.h" diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index 088fddcc913..a3e825513c8 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -1,10 +1,10 @@ -/* $Id: texstate.h,v 1.5 2000/11/22 07:32:17 joukj Exp $ */ +/* $Id: texstate.h,v 1.6 2001/02/06 21:42:48 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.5 * - * Copyright (C) 1999 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,9 +25,6 @@ */ - - - #ifndef TEXSTATE_H #define TEXSTATE_H @@ -114,8 +111,6 @@ _mesa_TexGeniv( GLenum coord, GLenum pname, const GLint *params ); -extern void gl_SelectTextureTransform( GLcontext *ctx, GLenum target ); - /* * GL_ARB_multitexture diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c new file mode 100644 index 00000000000..c9ec73f31e4 --- /dev/null +++ b/src/mesa/main/texstore.c @@ -0,0 +1,1068 @@ +/* $Id: texstore.c,v 1.1 2001/02/06 21:42:48 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Brian Paul + */ + + +/* + * The functions in this file are mostly related to software texture fallbacks. + * This includes texture image transfer/packing and texel fetching. + * Hardware drivers will likely override most of this. + */ + + + +#include "context.h" +#include "convolve.h" +#include "image.h" +#include "macros.h" +#include "mem.h" +#include "teximage.h" +#include "texstore.h" + + +/* + * Get texture palette entry. + */ +static void +palette_sample(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLint index, GLchan rgba[4] ) +{ + const GLchan *palette; + GLenum format; + + if (ctx->Texture.SharedPalette) { + ASSERT(!ctx->Texture.Palette.FloatTable); + palette = (const GLchan *) ctx->Texture.Palette.Table; + format = ctx->Texture.Palette.Format; + } + else { + ASSERT(!tObj->Palette.FloatTable); + palette = (const GLchan *) tObj->Palette.Table; + format = tObj->Palette.Format; + } + + switch (format) { + case GL_ALPHA: + rgba[ACOMP] = palette[index]; + return; + case GL_LUMINANCE: + case GL_INTENSITY: + rgba[RCOMP] = palette[index]; + return; + case GL_LUMINANCE_ALPHA: + rgba[RCOMP] = palette[(index << 1) + 0]; + rgba[ACOMP] = palette[(index << 1) + 1]; + return; + case GL_RGB: + rgba[RCOMP] = palette[index * 3 + 0]; + rgba[GCOMP] = palette[index * 3 + 1]; + rgba[BCOMP] = palette[index * 3 + 2]; + return; + case GL_RGBA: + rgba[RCOMP] = palette[(index << 2) + 0]; + rgba[GCOMP] = palette[(index << 2) + 1]; + rgba[BCOMP] = palette[(index << 2) + 2]; + rgba[ACOMP] = palette[(index << 2) + 3]; + return; + default: + gl_problem(NULL, "Bad palette format in palette_sample"); + } +} + + + +/* + * Default 1-D texture texel fetch function. This will typically be + * overridden by hardware drivers which store their texture images in + * special ways. + */ +static void +fetch_1d_texel(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLint i, GLint j, GLint k, GLchan rgba[4]) +{ + const GLchan *data = (GLchan *) img->Data; + const GLchan *texel; +#ifdef DEBUG + GLint width = img->Width; + assert(i >= 0); + assert(i < width); +#endif + + switch (img->Format) { + case GL_COLOR_INDEX: + { + GLint index = data[i]; + palette_sample(ctx, tObj, index, rgba); + return; + } + case GL_ALPHA: + rgba[ACOMP] = data[i]; + return; + case GL_LUMINANCE: + case GL_INTENSITY: + rgba[RCOMP] = data[i]; + return; + case GL_LUMINANCE_ALPHA: + texel = data + i * 2; + rgba[RCOMP] = texel[0]; + rgba[ACOMP] = texel[1]; + return; + case GL_RGB: + texel = data + i * 3; + rgba[RCOMP] = texel[0]; + rgba[GCOMP] = texel[1]; + rgba[BCOMP] = texel[2]; + return; + case GL_RGBA: + texel = data + i * 4; + rgba[RCOMP] = texel[0]; + rgba[GCOMP] = texel[1]; + rgba[BCOMP] = texel[2]; + rgba[ACOMP] = texel[3]; + return; + default: + gl_problem(NULL, "Bad format in fetch_1d_texel"); + return; + } +} + + +/* + * Default 2-D texture texel fetch function. + */ +static void +fetch_2d_texel(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLint i, GLint j, GLint k, GLchan rgba[4]) +{ + const GLint width = img->Width; /* includes border */ + const GLchan *data = (GLchan *) img->Data; + const GLchan *texel; + +#ifdef DEBUG + const GLint height = img->Height; /* includes border */ + assert(i >= 0); + assert(i < width); + assert(j >= 0); + assert(j < height); +#endif + + switch (img->Format) { + case GL_COLOR_INDEX: + { + GLint index = data[width *j + i]; + palette_sample(ctx, tObj, index, rgba ); + return; + } + case GL_ALPHA: + rgba[ACOMP] = data[width * j + i]; + return; + case GL_LUMINANCE: + case GL_INTENSITY: + rgba[RCOMP] = data[ width * j + i]; + return; + case GL_LUMINANCE_ALPHA: + texel = data + (width * j + i) * 2; + rgba[RCOMP] = texel[0]; + rgba[ACOMP] = texel[1]; + return; + case GL_RGB: + texel = data + (width * j + i) * 3; + rgba[RCOMP] = texel[0]; + rgba[GCOMP] = texel[1]; + rgba[BCOMP] = texel[2]; + return; + case GL_RGBA: + texel = data + (width * j + i) * 4; + rgba[RCOMP] = texel[0]; + rgba[GCOMP] = texel[1]; + rgba[BCOMP] = texel[2]; + rgba[ACOMP] = texel[3]; + return; + default: + gl_problem(NULL, "Bad format in fetch_2d_texel"); + } +} + + +/* + * Default 2-D texture texel fetch function. + */ +static void +fetch_3d_texel(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLint i, GLint j, GLint k, GLchan rgba[4]) +{ + const GLint width = img->Width; /* includes border */ + const GLint height = img->Height; /* includes border */ + const GLint rectarea = width * height; + const GLchan *data = (GLchan *) img->Data; + const GLchan *texel; + +#ifdef DEBUG + const GLint depth = img->Depth; /* includes border */ + assert(i >= 0); + assert(i < width); + assert(j >= 0); + assert(j < height); + assert(k >= 0); + assert(k < depth); +#endif + + switch (img->Format) { + case GL_COLOR_INDEX: + { + GLint index = data[ rectarea * k + width * j + i ]; + palette_sample(ctx, tObj, index, rgba ); + return; + } + case GL_ALPHA: + rgba[ACOMP] = data[ rectarea * k + width * j + i ]; + return; + case GL_LUMINANCE: + case GL_INTENSITY: + rgba[RCOMP] = data[ rectarea * k + width * j + i ]; + return; + case GL_LUMINANCE_ALPHA: + texel = data + ( rectarea * k + width * j + i) * 2; + rgba[RCOMP] = texel[0]; + rgba[ACOMP] = texel[1]; + return; + case GL_RGB: + texel = data + (rectarea * k + width * j + i) * 3; + rgba[RCOMP] = texel[0]; + rgba[GCOMP] = texel[1]; + rgba[BCOMP] = texel[2]; + return; + case GL_RGBA: + texel = data + (rectarea * k + width * j + i) * 4; + rgba[RCOMP] = texel[0]; + rgba[GCOMP] = texel[1]; + rgba[BCOMP] = texel[2]; + rgba[ACOMP] = texel[3]; + return; + default: + gl_problem(NULL, "Bad format in fetch_3d_texel"); + } +} + + + +/* + * Examine the texImage->Format field and set the Red, Green, Blue, etc + * texel component sizes to default values. + * These fields are set only here by core Mesa but device drivers may + * overwritting these fields to indicate true texel resolution. + */ +static void +set_teximage_component_sizes( struct gl_texture_image *texImage ) +{ + switch (texImage->Format) { + case GL_ALPHA: + texImage->RedBits = 0; + texImage->GreenBits = 0; + texImage->BlueBits = 0; + texImage->AlphaBits = 8 * sizeof(GLchan); + texImage->IntensityBits = 0; + texImage->LuminanceBits = 0; + texImage->IndexBits = 0; + break; + case GL_LUMINANCE: + texImage->RedBits = 0; + texImage->GreenBits = 0; + texImage->BlueBits = 0; + texImage->AlphaBits = 0; + texImage->IntensityBits = 0; + texImage->LuminanceBits = 8 * sizeof(GLchan); + texImage->IndexBits = 0; + break; + case GL_LUMINANCE_ALPHA: + texImage->RedBits = 0; + texImage->GreenBits = 0; + texImage->BlueBits = 0; + texImage->AlphaBits = 8 * sizeof(GLchan); + texImage->IntensityBits = 0; + texImage->LuminanceBits = 8 * sizeof(GLchan); + texImage->IndexBits = 0; + break; + case GL_INTENSITY: + texImage->RedBits = 0; + texImage->GreenBits = 0; + texImage->BlueBits = 0; + texImage->AlphaBits = 0; + texImage->IntensityBits = 8 * sizeof(GLchan); + texImage->LuminanceBits = 0; + texImage->IndexBits = 0; + break; + case GL_RED: + texImage->RedBits = 8 * sizeof(GLchan); + texImage->GreenBits = 0; + texImage->BlueBits = 0; + texImage->AlphaBits = 0; + texImage->IntensityBits = 0; + texImage->LuminanceBits = 0; + texImage->IndexBits = 0; + break; + case GL_GREEN: + texImage->RedBits = 0; + texImage->GreenBits = 8 * sizeof(GLchan); + texImage->BlueBits = 0; + texImage->AlphaBits = 0; + texImage->IntensityBits = 0; + texImage->LuminanceBits = 0; + texImage->IndexBits = 0; + break; + case GL_BLUE: + texImage->RedBits = 0; + texImage->GreenBits = 0; + texImage->BlueBits = 8 * sizeof(GLchan); + texImage->AlphaBits = 0; + texImage->IntensityBits = 0; + texImage->LuminanceBits = 0; + texImage->IndexBits = 0; + break; + case GL_RGB: + case GL_BGR: + texImage->RedBits = 8 * sizeof(GLchan); + texImage->GreenBits = 8 * sizeof(GLchan); + texImage->BlueBits = 8 * sizeof(GLchan); + texImage->AlphaBits = 0; + texImage->IntensityBits = 0; + texImage->LuminanceBits = 0; + texImage->IndexBits = 0; + break; + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + texImage->RedBits = 8 * sizeof(GLchan); + texImage->GreenBits = 8 * sizeof(GLchan); + texImage->BlueBits = 8 * sizeof(GLchan); + texImage->AlphaBits = 8 * sizeof(GLchan); + texImage->IntensityBits = 0; + texImage->LuminanceBits = 0; + texImage->IndexBits = 0; + break; + case GL_COLOR_INDEX: + texImage->RedBits = 0; + texImage->GreenBits = 0; + texImage->BlueBits = 0; + texImage->AlphaBits = 0; + texImage->IntensityBits = 0; + texImage->LuminanceBits = 0; + texImage->IndexBits = 8 * sizeof(GLchan); + break; + default: + gl_problem(NULL, "unexpected format in set_teximage_component_sizes"); + } +} + + +/* + * Compute log base 2 of n. + * If n isn't an exact power of two return -1. + * If n<0 return -1. + */ +static int +logbase2( int n ) +{ + GLint i = 1; + GLint log2 = 0; + + if (n<0) { + return -1; + } + + while ( n > i ) { + i *= 2; + log2++; + } + if (i != n) { + return -1; + } + else { + return log2; + } +} + + + +/* + * Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE + * otherwise. + */ +static GLboolean +is_compressed_format(GLcontext *ctx, GLenum internalFormat) +{ + if (ctx->Driver.IsCompressedFormat) { + return (*ctx->Driver.IsCompressedFormat)(ctx, internalFormat); + } + return GL_FALSE; +} + + + +/* + * Initialize most fields of a gl_texture_image struct. + */ +static void +init_teximage_fields( GLcontext *ctx, + struct gl_texture_image *img, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum internalFormat ) +{ + ASSERT(img); + ASSERT(!img->Data); + img->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat); + img->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */ + set_teximage_component_sizes( img ); + img->IntFormat = internalFormat; + img->Border = border; + img->Width = width; + img->Height = height; + img->Depth = depth; + img->WidthLog2 = logbase2(width - 2 * border); + if (height == 1) /* 1-D texture */ + img->HeightLog2 = 0; + else + img->HeightLog2 = logbase2(height - 2 * border); + if (depth == 1) /* 2-D texture */ + img->DepthLog2 = 0; + else + img->DepthLog2 = logbase2(depth - 2 * border); + img->Width2 = 1 << img->WidthLog2; + img->Height2 = 1 << img->HeightLog2; + img->Depth2 = 1 << img->DepthLog2; + img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); + img->IsCompressed = is_compressed_format(ctx, internalFormat); + + if (height == 1 && depth == 1) { + img->FetchTexel = fetch_1d_texel; + } + else if (depth == 1) { + img->FetchTexel = fetch_2d_texel; + } + else { + img->FetchTexel = fetch_3d_texel; + } +} + + + +/* + * Given an internal texture format enum or 1, 2, 3, 4 return the + * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, + * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the + * number of components for the format. Return -1 if invalid enum. + */ +static GLint +components_in_intformat( GLint format ) +{ + switch (format) { + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + return 1; + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + return 1; + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + return 2; + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + return 1; + case 3: + case GL_RGB: + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + return 3; + case 4: + case GL_RGBA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + return 4; + case GL_COLOR_INDEX: + case GL_COLOR_INDEX1_EXT: + case GL_COLOR_INDEX2_EXT: + case GL_COLOR_INDEX4_EXT: + case GL_COLOR_INDEX8_EXT: + case GL_COLOR_INDEX12_EXT: + case GL_COLOR_INDEX16_EXT: + return 1; + default: + return -1; /* error */ + } +} + + +/* + * This function is used to transfer the user's image data into a texture + * image buffer. We handle both full texture images and subtexture images. + * We also take care of all image transfer operations here, including + * convolution, scale/bias, colortables, etc. + * + * The destination texel channel type is always GLchan. + * + * A hardware driver may use this as a helper routine to unpack and + * apply pixel transfer ops into a temporary image buffer. Then, + * convert the temporary image into the special hardware format. + * + * Input: + * dimensions - 1, 2, or 3 + * texFormat - GL_LUMINANCE, GL_INTENSITY, GL_LUMINANCE_ALPHA, GL_ALPHA, + * GL_RGB or GL_RGBA + * texAddr - destination image address + * srcWidth, srcHeight, srcDepth - size (in pixels) of src and dest images + * dstXoffset, dstYoffset, dstZoffset - position to store the image within + * the destination 3D texture + * dstRowStride, dstImageStride - dest image strides in GLchan's + * srcFormat - source image format (GL_ALPHA, GL_RED, GL_RGB, etc) + * srcType - GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_FLOAT, etc + * srcPacking - describes packing of incoming image. + */ +void +_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions, + GLenum texFormat, GLchan *texAddr, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, GLint dstImageStride, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLint texComponents; + + ASSERT(ctx); + ASSERT(dimensions >= 1 && dimensions <= 3); + ASSERT(texAddr); + ASSERT(srcWidth >= 1); + ASSERT(srcHeight >= 1); + ASSERT(srcDepth >= 1); + ASSERT(dstXoffset >= 0); + ASSERT(dstYoffset >= 0); + ASSERT(dstZoffset >= 0); + ASSERT(dstRowStride >= 0); + ASSERT(dstImageStride >= 0); + ASSERT(srcAddr); + ASSERT(srcPacking); + + texComponents = components_in_intformat(texFormat); + + /* try common 2D texture cases first */ + if (!ctx->_ImageTransferState && dimensions == 2 + && srcType == GL_UNSIGNED_BYTE) { + + if (srcFormat == texFormat) { + /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA, + * GL_LUMINANCE_ALPHA, etc. texture formats. Use memcpy(). + */ + const GLchan *src = (const GLchan *) _mesa_image_address( + srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0, 0); + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, + srcWidth, srcFormat, srcType); + const GLint widthInBytes = srcWidth * texComponents * sizeof(GLchan); + GLchan *dst = texAddr + dstYoffset * dstRowStride + + dstXoffset * texComponents; + if (srcRowStride == widthInBytes && dstRowStride == widthInBytes) { + MEMCPY(dst, src, srcHeight * widthInBytes); + } + else { + GLint i; + for (i = 0; i < srcHeight; i++) { + MEMCPY(dst, src, widthInBytes); + src += srcRowStride; + dst += dstRowStride; + } + } + return; /* all done */ + } + else if (srcFormat == GL_RGBA && texFormat == GL_RGB) { + /* commonly used by Quake */ + const GLchan *src = (const GLchan *) _mesa_image_address( + srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0, 0); + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, + srcWidth, srcFormat, srcType); + GLchan *dst = texAddr + dstYoffset * dstRowStride + + dstXoffset * texComponents; + GLint i, j; + for (i = 0; i < srcHeight; i++) { + const GLchan *s = src; + GLchan *d = dst; + for (j = 0; j < srcWidth; j++) { + *d++ = *s++; /*red*/ + *d++ = *s++; /*green*/ + *d++ = *s++; /*blue*/ + s++; /*alpha*/ + } + src += srcRowStride; + dst += dstRowStride; + } + return; /* all done */ + } + } + + /* + * General case solutions + */ + if (texFormat == GL_COLOR_INDEX) { + /* color index texture */ + const GLenum texType = GL_UNSIGNED_BYTE; + GLint img, row; + GLchan *dest = texAddr + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * texComponents; + for (img = 0; img < srcDepth; img++) { + GLchan *destRow = dest; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_index_span(ctx, srcWidth, texType, destRow, + srcType, src, srcPacking, + ctx->_ImageTransferState); + destRow += dstRowStride; + } + dest += dstImageStride; + } + } + else { + /* regular, color texture */ + if ((dimensions == 1 && ctx->Pixel.Convolution1DEnabled) || + (dimensions >= 2 && ctx->Pixel.Convolution2DEnabled) || + (dimensions >= 2 && ctx->Pixel.Separable2DEnabled)) { + /* + * Fill texture image with convolution + */ + GLint img, row; + GLint convWidth = srcWidth, convHeight = srcHeight; + GLfloat *tmpImage, *convImage; + tmpImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat)); + if (!tmpImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return; + } + convImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat)); + if (!convImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + FREE(tmpImage); + return; + } + + for (img = 0; img < srcDepth; img++) { + const GLfloat *srcf; + GLfloat *dstf = tmpImage; + GLchan *dest; + + /* unpack and do transfer ops up to convolution */ + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(srcPacking, + srcAddr, srcWidth, srcHeight, + srcFormat, srcType, img, row, 0); + _mesa_unpack_float_color_span(ctx, srcWidth, GL_RGBA, dstf, + srcFormat, srcType, src, srcPacking, + ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, + GL_TRUE); + dstf += srcWidth * 4; + } + + /* convolve */ + if (dimensions == 1) { + ASSERT(ctx->Pixel.Convolution1DEnabled); + _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage); + } + else { + if (ctx->Pixel.Convolution2DEnabled) { + _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, + tmpImage, convImage); + } + else { + ASSERT(ctx->Pixel.Separable2DEnabled); + _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, + tmpImage, convImage); + } + } + + /* packing and transfer ops after convolution */ + srcf = convImage; + dest = texAddr + (dstZoffset + img) * dstImageStride + + dstYoffset * dstRowStride; + for (row = 0; row < convHeight; row++) { + _mesa_pack_float_rgba_span(ctx, convWidth, + (const GLfloat (*)[4]) srcf, + texFormat, GL_UNSIGNED_BYTE, + dest, &_mesa_native_packing, + ctx->_ImageTransferState + & IMAGE_POST_CONVOLUTION_BITS); + srcf += convWidth * 4; + dest += dstRowStride; + } + } + + FREE(convImage); + FREE(tmpImage); + } + else { + /* + * no convolution + */ + GLint img, row; + GLchan *dest = texAddr + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * texComponents; + for (img = 0; img < srcDepth; img++) { + GLchan *destRow = dest; + for (row = 0; row < srcHeight; row++) { + const GLvoid *srcRow = _mesa_image_address(srcPacking, + srcAddr, srcWidth, srcHeight, + srcFormat, srcType, img, row, 0); + _mesa_unpack_chan_color_span(ctx, srcWidth, texFormat, destRow, + srcFormat, srcType, srcRow, srcPacking, + ctx->_ImageTransferState); + destRow += dstRowStride; + } + dest += dstImageStride; + } + } + } +} + + + +/* + * This is the software fallback for Driver.TexImage1D(). + * The texture image type will be GLchan. + * The texture image format will be GL_COLOR_INDEX, GL_INTENSITY, + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA. + * + */ +void +_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + const GLint components = components_in_intformat(internalFormat); + GLint postConvWidth = width; + + if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { + _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); + } + + /* setup the teximage struct's fields */ + init_teximage_fields(ctx, texImage, postConvWidth, 1, 1, + border, internalFormat); + + /* allocate memory */ + texImage->Data = (GLchan *) MALLOC(postConvWidth + * components * sizeof(GLchan)); + if (!texImage->Data) + return; /* out of memory */ + + /* unpack image, apply transfer ops and store in texImage->Data */ + _mesa_transfer_teximage(ctx, 1, texImage->Format, texImage->Data, + width, 1, 1, 0, 0, 0, + 0, /* dstRowStride */ + 0, /* dstImageStride */ + format, type, pixels, packing); +} + + +/* + * This is the software fallback for Driver.TexImage2D(). + * The texture image type will be GLchan. + * The texture image format will be GL_COLOR_INDEX, GL_INTENSITY, + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA. + * + */ +void +_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + const GLint components = components_in_intformat(internalFormat); + GLint postConvWidth = width, postConvHeight = height; + + if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { + _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, + &postConvHeight); + } + + /* setup the teximage struct's fields */ + init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1, + border, internalFormat); + + /* allocate memory */ + texImage->Data = (GLchan *) MALLOC(postConvWidth * postConvHeight + * components * sizeof(GLchan)); + if (!texImage->Data) + return; /* out of memory */ + + /* unpack image, apply transfer ops and store in texImage->Data */ + _mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->Data, + width, height, 1, 0, 0, 0, + texImage->Width * components * sizeof(GLchan), + 0, /* dstImageStride */ + format, type, pixels, packing); +} + + + +/* + * This is the software fallback for Driver.TexImage3D(). + * The texture image type will be GLchan. + * The texture image format will be GL_COLOR_INDEX, GL_INTENSITY, + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA. + * + */ +void +_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + const GLint components = components_in_intformat(internalFormat); + + /* setup the teximage struct's fields */ + init_teximage_fields(ctx, texImage, width, height, depth, + border, internalFormat); + + /* allocate memory */ + texImage->Data = (GLchan *) MALLOC(width * height * depth + * components * sizeof(GLchan)); + if (!texImage->Data) + return; /* out of memory */ + + /* unpack image, apply transfer ops and store in texImage->Data */ + _mesa_transfer_teximage(ctx, 3, texImage->Format, texImage->Data, + width, height, depth, 0, 0, 0, + texImage->Width * components * sizeof(GLchan), + texImage->Width * texImage->Height * components + * sizeof(GLchan), + format, type, pixels, packing); +} + + + + +/* + * This is the software fallback for Driver.TexSubImage1D(). + */ +void +_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint width, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + _mesa_transfer_teximage(ctx, 1, texImage->Format, texImage->Data, + width, 1, 1, /* src size */ + xoffset, 0, 0, /* dest offsets */ + 0, /* dstRowStride */ + 0, /* dstImageStride */ + format, type, pixels, packing); +} + + +/* + * This is the software fallback for Driver.TexSubImage2D(). + */ +void +_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint width, GLint height, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + const GLint components = components_in_intformat(texImage->IntFormat); + _mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->Data, + width, height, 1, /* src size */ + xoffset, yoffset, 0, /* dest offsets */ + texImage->Width * components * sizeof(GLchan), + 0, /* dstImageStride */ + format, type, pixels, packing); +} + + +/* + * This is the software fallback for Driver.TexSubImage3D(). + */ +void +_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + const GLint components = components_in_intformat(texImage->IntFormat); + _mesa_transfer_teximage(ctx, 3, texImage->Format, texImage->Data, + width, height, depth, /* src size */ + xoffset, yoffset, xoffset, /* dest offsets */ + texImage->Width * components * sizeof(GLchan), + texImage->Width * texImage->Height * components + * sizeof(GLchan), + format, type, pixels, packing); +} + + + +/* + * Fallback for Driver.CompressedTexImage1D() + */ +void +_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* Nothing here. + * The device driver has to do it all. + */ +} + + + +/* + * Fallback for Driver.CompressedTexImage2D() + */ +void +_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* Nothing here. + * The device driver has to do it all. + */ +} + + + +/* + * Fallback for Driver.CompressedTexImage3D() + */ +void +_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* Nothing here. + * The device driver has to do it all. + */ +} + + + + + + +/* + * This is the fallback for Driver.TestProxyTexImage(). + */ +GLboolean +_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, GLenum format, GLenum type, + GLint width, GLint height, GLint depth, GLint border) +{ + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + (void) format; + (void) type; + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + + /* We always pass. + * The core Mesa code will have already tested the image size, etc. + * Drivers may have more stringent texture limits to enforce and will + * have to override this function. + */ + init_teximage_fields(ctx, texImage, width, height, depth, border, + internalFormat); + + return GL_TRUE; +} + diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h new file mode 100644 index 00000000000..96bdf09e0cf --- /dev/null +++ b/src/mesa/main/texstore.h @@ -0,0 +1,143 @@ +/* $Id: texstore.h,v 1.1 2001/02/06 21:42:48 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Brian Paul + */ + + +#ifndef TEXSTORE_H +#define TEXSTORE_H + + +#include "mtypes.h" + + +extern void +_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions, + GLenum texFormat, GLchan *texAddr, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, GLint dstImageStride, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking); + + +extern void +_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint width, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint width, GLint height, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + + +extern void +_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +extern void +_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +extern void +_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern GLboolean +_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, GLenum format, GLenum type, + GLint width, GLint height, GLint depth, GLint border); + + +#endif diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 1123cdcdafa..80fd98b70f5 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.8 2001/01/06 22:46:13 gareth Exp $ */ +/* $Id: s_texture.c,v 1.9 2001/02/06 21:42:49 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -39,62 +39,6 @@ - -/* - * Paletted texture sampling. - * Input: tObj - the texture object - * index - the palette index (8-bit only) - * Output: red, green, blue, alpha - the texel color - */ -static void -palette_sample(const struct gl_texture_object *tObj, - GLint index, GLchan rgba[4] ) -{ - GLcontext *ctx = _mesa_get_current_context(); /* THIS IS A HACK */ - const GLchan *palette; - GLenum format; - - if (ctx->Texture.SharedPalette) { - ASSERT(!ctx->Texture.Palette.FloatTable); - palette = (const GLchan *) ctx->Texture.Palette.Table; - format = ctx->Texture.Palette.Format; - } - else { - ASSERT(!tObj->Palette.FloatTable); - palette = (const GLchan *) tObj->Palette.Table; - format = tObj->Palette.Format; - } - - switch (format) { - case GL_ALPHA: - rgba[ACOMP] = palette[index]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = palette[index]; - return; - case GL_LUMINANCE_ALPHA: - rgba[RCOMP] = palette[(index << 1) + 0]; - rgba[ACOMP] = palette[(index << 1) + 1]; - return; - case GL_RGB: - rgba[RCOMP] = palette[index * 3 + 0]; - rgba[GCOMP] = palette[index * 3 + 1]; - rgba[BCOMP] = palette[index * 3 + 2]; - return; - case GL_RGBA: - rgba[RCOMP] = palette[(index << 2) + 0]; - rgba[GCOMP] = palette[(index << 2) + 1]; - rgba[BCOMP] = palette[(index << 2) + 2]; - rgba[ACOMP] = palette[(index << 2) + 3]; - return; - default: - gl_problem(NULL, "Bad palette format in palette_sample"); - } -} - - - /* * These values are used in the fixed-point arithmetic used * for linear filtering. @@ -215,74 +159,16 @@ palette_sample(const struct gl_texture_object *tObj, /* 1-D Texture Sampling Functions */ /**********************************************************************/ - -/* - * Given 1-D texture image and an (i) texel column coordinate, return the - * texel color. - */ -static void -get_1d_texel( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, GLint i, - GLchan rgba[4] ) -{ - const GLchan *texel; - -#ifdef DEBUG - GLint width = img->Width; - assert(i >= 0); - assert(i < width); -#endif - - switch (img->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[i]; - palette_sample(tObj, index, rgba); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[ i ]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[ i ]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + i * 2; - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + i * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + i * 4; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in get_1d_texel"); - return; - } -} - - - /* * Return the texture sample for coordinate (s) using GL_NEAREST filter. */ static void -sample_1d_nearest( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLchan rgba[4] ) +sample_1d_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLchan rgba[4]) { const GLint width = img->Width2; /* without border, power of two */ - const GLchan *texel; GLint i; COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i); @@ -290,42 +176,7 @@ sample_1d_nearest( const struct gl_texture_object *tObj, /* skip over the border, if any */ i += img->Border; - /* Get the texel */ - switch (img->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[i]; - palette_sample(tObj, index, rgba ); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[i]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[i]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + i * 2; - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + i * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + i * 4; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in sample_1d_nearest"); - } + (*img->FetchTexel)(ctx, tObj, img, i, 0, 0, rgba); } @@ -334,9 +185,10 @@ sample_1d_nearest( const struct gl_texture_object *tObj, * Return the texture sample for coordinate (s) using GL_LINEAR filter. */ static void -sample_1d_linear( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLchan rgba[4] ) +sample_1d_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLchan rgba[4]) { const GLint width = img->Width2; GLint i0, i1; @@ -367,13 +219,13 @@ sample_1d_linear( const struct gl_texture_object *tObj, COPY_CHAN4(t0, tObj->BorderColor); } else { - get_1d_texel( tObj, img, i0, t0 ); + (*img->FetchTexel)(ctx, tObj, img, i0, 0, 0, t0); } if (useBorderColor & I1BIT) { COPY_CHAN4(t1, tObj->BorderColor); } else { - get_1d_texel( tObj, img, i1, t1 ); + (*img->FetchTexel)(ctx, tObj, img, i1, 0, 0, t1); } rgba[0] = (GLchan) ((w0 * t0[0] + w1 * t1[0]) >> WEIGHT_SHIFT); @@ -385,45 +237,48 @@ sample_1d_linear( const struct gl_texture_object *tObj, static void -sample_1d_nearest_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, - GLchan rgba[4] ) +sample_1d_nearest_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_1d_nearest( tObj, tObj->Image[level], s, rgba ); + sample_1d_nearest(ctx, tObj, tObj->Image[level], s, rgba); } static void -sample_1d_linear_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, - GLchan rgba[4] ) +sample_1d_linear_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_1d_linear( tObj, tObj->Image[level], s, rgba ); + sample_1d_linear(ctx, tObj, tObj->Image[level], s, rgba); } static void -sample_1d_nearest_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, - GLchan rgba[4] ) +sample_1d_nearest_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_1d_nearest( tObj, tObj->Image[tObj->_MaxLevel], s, rgba ); + sample_1d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, rgba); } else { GLchan t0[4], t1[4]; const GLfloat f = FRAC(lambda); - sample_1d_nearest( tObj, tObj->Image[level ], s, t0 ); - sample_1d_nearest( tObj, tObj->Image[level+1], s, t1 ); + sample_1d_nearest(ctx, tObj, tObj->Image[level ], s, t0); + sample_1d_nearest(ctx, tObj, tObj->Image[level+1], s, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -434,22 +289,23 @@ sample_1d_nearest_mipmap_linear( const struct gl_texture_object *tObj, static void -sample_1d_linear_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, - GLchan rgba[4] ) +sample_1d_linear_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_1d_linear( tObj, tObj->Image[tObj->_MaxLevel], s, rgba ); + sample_1d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, rgba); } else { GLchan t0[4], t1[4]; const GLfloat f = FRAC(lambda); - sample_1d_linear( tObj, tObj->Image[level ], s, t0 ); - sample_1d_linear( tObj, tObj->Image[level+1], s, t1 ); + sample_1d_linear(ctx, tObj, tObj->Image[level ], s, t0); + sample_1d_linear(ctx, tObj, tObj->Image[level+1], s, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -472,7 +328,7 @@ sample_nearest_1d( GLcontext *ctx, GLuint texUnit, (void) u; (void) lambda; for (i=0;iMinFilter) { case GL_NEAREST: - sample_1d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); + sample_1d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], rgba[i]); break; case GL_LINEAR: - sample_1d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); + sample_1d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_1d_nearest_mipmap_nearest( tObj, lambda[i], s[i], rgba[i] ); + sample_1d_nearest_mipmap_nearest(ctx, tObj, lambda[i], s[i], + rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_1d_linear_mipmap_nearest( tObj, s[i], lambda[i], rgba[i] ); + sample_1d_linear_mipmap_nearest(ctx, tObj, s[i], lambda[i], + rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_1d_nearest_mipmap_linear( tObj, s[i], lambda[i], rgba[i] ); + sample_1d_nearest_mipmap_linear(ctx, tObj, s[i], lambda[i], + rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_1d_linear_mipmap_linear( tObj, s[i], lambda[i], rgba[i] ); + sample_1d_linear_mipmap_linear(ctx, tObj, s[i], lambda[i], + rgba[i]); break; default: gl_problem(NULL, "Bad min filter in sample_1d_texture"); @@ -545,10 +407,12 @@ sample_lambda_1d( GLcontext *ctx, GLuint texUnit, /* magnification */ switch (tObj->MagFilter) { case GL_NEAREST: - sample_1d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); + sample_1d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], rgba[i]); break; case GL_LINEAR: - sample_1d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], rgba[i] ); + sample_1d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], rgba[i]); break; default: gl_problem(NULL, "Bad mag filter in sample_1d_texture"); @@ -566,78 +430,18 @@ sample_lambda_1d( GLcontext *ctx, GLuint texUnit, /**********************************************************************/ -/* - * Given a texture image and an (i,j) integer texel coordinate, return the - * texel color. - */ -static void -get_2d_texel( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, GLint i, GLint j, - GLchan rgba[4] ) -{ - const GLint width = img->Width; /* includes border */ - const GLchan *texel; - -#ifdef DEBUG - const GLint height = img->Height; /* includes border */ - assert(i >= 0); - assert(i < width); - assert(j >= 0); - assert(j < height); -#endif - - switch (img->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[ width *j + i ]; - palette_sample(tObj, index, rgba ); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[ width * j + i ]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[ width * j + i ]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + (width * j + i) * 2; - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + (width * j + i) * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + (width * j + i) * 4; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in get_2d_texel"); - } -} - - - /* * Return the texture sample for coordinate (s,t) using GL_NEAREST filter. */ static void -sample_2d_nearest( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLfloat t, - GLchan rgba[] ) +sample_2d_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLfloat t, + GLchan rgba[]) { - const GLint imgWidth = img->Width; /* includes border */ const GLint width = img->Width2; /* without border, power of two */ const GLint height = img->Height2; /* without border, power of two */ - const GLchan *texel; GLint i, j; COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i); @@ -647,41 +451,7 @@ sample_2d_nearest( const struct gl_texture_object *tObj, i += img->Border; j += img->Border; - switch (img->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[ j * imgWidth + i ]; - palette_sample(tObj, index, rgba); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[ j * imgWidth + i ]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[ j * imgWidth + i ]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + ((j * imgWidth + i) << 1); - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + (j * imgWidth + i) * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + ((j * imgWidth + i) << 2); - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in sample_2d_nearest"); - } + (*img->FetchTexel)(ctx, tObj, img, i, j, 0, rgba); } @@ -691,10 +461,11 @@ sample_2d_nearest( const struct gl_texture_object *tObj, * New sampling code contributed by Lynn Quam . */ static void -sample_2d_linear( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLfloat t, - GLchan rgba[] ) +sample_2d_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLfloat t, + GLchan rgba[]) { const GLint width = img->Width2; const GLint height = img->Height2; @@ -736,25 +507,25 @@ sample_2d_linear( const struct gl_texture_object *tObj, COPY_CHAN4(t00, tObj->BorderColor); } else { - get_2d_texel( tObj, img, i0, j0, t00 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j0, 0, t00); } if (useBorderColor & (I1BIT | J0BIT)) { COPY_CHAN4(t10, tObj->BorderColor); } else { - get_2d_texel( tObj, img, i1, j0, t10 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j0, 0, t10); } if (useBorderColor & (I0BIT | J1BIT)) { COPY_CHAN4(t01, tObj->BorderColor); } else { - get_2d_texel( tObj, img, i0, j1, t01 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j1, 0, t01); } if (useBorderColor & (I1BIT | J1BIT)) { COPY_CHAN4(t11, tObj->BorderColor); } else { - get_2d_texel( tObj, img, i1, j1, t11 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j1, 0, t11); } rgba[0] = (GLchan) ((w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT); @@ -768,46 +539,49 @@ sample_2d_linear( const struct gl_texture_object *tObj, static void -sample_2d_nearest_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, - GLchan rgba[4] ) +sample_2d_nearest_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_2d_nearest( tObj, tObj->Image[level], s, t, rgba ); + sample_2d_nearest(ctx, tObj, tObj->Image[level], s, t, rgba); } static void -sample_2d_linear_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, - GLchan rgba[4] ) +sample_2d_linear_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_2d_linear( tObj, tObj->Image[level], s, t, rgba ); + sample_2d_linear(ctx, tObj, tObj->Image[level], s, t, rgba); } static void -sample_2d_nearest_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, - GLchan rgba[4] ) +sample_2d_nearest_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_2d_nearest( tObj, tObj->Image[tObj->_MaxLevel], s, t, rgba ); + sample_2d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, t, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_2d_nearest( tObj, tObj->Image[level ], s, t, t0 ); - sample_2d_nearest( tObj, tObj->Image[level+1], s, t, t1 ); + sample_2d_nearest(ctx, tObj, tObj->Image[level ], s, t, t0); + sample_2d_nearest(ctx, tObj, tObj->Image[level+1], s, t, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -818,22 +592,23 @@ sample_2d_nearest_mipmap_linear( const struct gl_texture_object *tObj, static void -sample_2d_linear_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, - GLchan rgba[4] ) +sample_2d_linear_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat lambda, + GLchan rgba[4]) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_2d_linear( tObj, tObj->Image[tObj->_MaxLevel], s, t, rgba ); + sample_2d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, t, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_2d_linear( tObj, tObj->Image[level ], s, t, t0 ); - sample_2d_linear( tObj, tObj->Image[level+1], s, t, t1 ); + sample_2d_linear(ctx, tObj, tObj->Image[level ], s, t, t0); + sample_2d_linear(ctx, tObj, tObj->Image[level+1], s, t, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -855,7 +630,7 @@ sample_nearest_2d( GLcontext *ctx, GLuint texUnit, (void) u; (void) lambda; for (i=0;i_MinMagThresh[texUnit]; + const GLfloat minMagThresh = SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit]; GLuint i; (void) u; - for (i=0;i MinMagThresh) { - /* minification */ - switch (tObj->MinFilter) { - case GL_NEAREST: - sample_2d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); - break; - case GL_LINEAR: - sample_2d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); - break; - case GL_NEAREST_MIPMAP_NEAREST: - sample_2d_nearest_mipmap_nearest( tObj, s[i], t[i], lambda[i], rgba[i] ); - break; - case GL_LINEAR_MIPMAP_NEAREST: - sample_2d_linear_mipmap_nearest( tObj, s[i], t[i], lambda[i], rgba[i] ); - break; - case GL_NEAREST_MIPMAP_LINEAR: - sample_2d_nearest_mipmap_linear( tObj, s[i], t[i], lambda[i], rgba[i] ); - break; - case GL_LINEAR_MIPMAP_LINEAR: - sample_2d_linear_mipmap_linear( tObj, s[i], t[i], lambda[i], rgba[i] ); - break; - default: - gl_problem(NULL, "Bad min filter in sample_2d_texture"); - return; - } + + /* check if lambda is monotonous-array */ + if (lambda[0] <= minMagThresh && lambda[n-1] <= minMagThresh) { + /* magnification */ + switch (tObj->MagFilter) { + case GL_NEAREST: + for (i = 0; i < n; i++) + sample_2d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i] ); + break; + case GL_LINEAR: + for (i = 0; i < n; i++) + sample_2d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i] ); + break; + default: + gl_problem(NULL, "Bad mag filter in sample_2d_texture"); } - else { - /* magnification */ - switch (tObj->MagFilter) { - case GL_NEAREST: - sample_2d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); - break; - case GL_LINEAR: - sample_2d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], rgba[i] ); - break; - default: - gl_problem(NULL, "Bad mag filter in sample_2d_texture"); + } + else { + for (i = 0; i < n; i++) { + if (lambda[i] > minMagThresh) { + /* minification */ + switch (tObj->MinFilter) { + case GL_NEAREST: + sample_2d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i]); + break; + case GL_LINEAR: + sample_2d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i]); + break; + case GL_NEAREST_MIPMAP_NEAREST: + sample_2d_nearest_mipmap_nearest(ctx, tObj, s[i], t[i], + lambda[i], rgba[i]); + break; + case GL_LINEAR_MIPMAP_NEAREST: + sample_2d_linear_mipmap_nearest(ctx,tObj, s[i], t[i], + lambda[i], rgba[i]); + break; + case GL_NEAREST_MIPMAP_LINEAR: + sample_2d_nearest_mipmap_linear(ctx,tObj, s[i], t[i], + lambda[i], rgba[i]); + break; + case GL_LINEAR_MIPMAP_LINEAR: + sample_2d_linear_mipmap_linear(ctx,tObj, s[i], t[i], + lambda[i], rgba[i] ); + break; + default: + gl_problem(NULL, "Bad min filter in sample_2d_texture"); + return; + } + } + else { + /* magnification */ + switch (tObj->MagFilter) { + case GL_NEAREST: + sample_2d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i]); + break; + case GL_LINEAR: + sample_2d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], rgba[i] ); + break; + default: + gl_problem(NULL, "Bad mag filter in sample_2d_texture"); + } } } } @@ -972,7 +776,7 @@ opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit, GLint i = (GLint) ((s[k] + 10000.0) * width) & colMask; GLint j = (GLint) ((t[k] + 10000.0) * height) & rowMask; GLint pos = (j << shift) | i; - GLchan *texel = img->Data + pos + pos + pos; /* pos*3 */ + GLchan *texel = ((GLchan *) img->Data) + pos + pos + pos; /* pos*3 */ rgba[k][RCOMP] = texel[0]; rgba[k][GCOMP] = texel[1]; rgba[k][BCOMP] = texel[2]; @@ -1015,7 +819,7 @@ opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit, GLint i = (GLint) ((s[k] + 10000.0) * width) & colMask; GLint j = (GLint) ((t[k] + 10000.0) * height) & rowMask; GLint pos = (j << shift) | i; - GLchan *texel = img->Data + (pos << 2); /* pos*4 */ + GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */ rgba[k][RCOMP] = texel[0]; rgba[k][GCOMP] = texel[1]; rgba[k][BCOMP] = texel[2]; @@ -1029,126 +833,26 @@ opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit, /* 3-D Texture Sampling Functions */ /**********************************************************************/ -/* - * Given a texture image and an (i,j,k) integer texel coordinate, return the - * texel color. - */ -static void -get_3d_texel( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLint i, GLint j, GLint k, - GLchan rgba[4] ) -{ - const GLint width = img->Width; /* includes border */ - const GLint height = img->Height; /* includes border */ - const GLint rectarea = width * height; - const GLchan *texel; - -#ifdef DEBUG - const GLint depth = img->Depth; /* includes border */ - assert(i >= 0); - assert(i < width); - assert(j >= 0); - assert(j < height); - assert(k >= 0); - assert(k < depth); -#endif - - switch (img->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[ rectarea * k + width * j + i ]; - palette_sample(tObj, index, rgba ); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[ rectarea * k + width * j + i ]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[ rectarea * k + width * j + i ]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + ( rectarea * k + width * j + i) * 2; - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + (rectarea * k + width * j + i) * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + (rectarea * k + width * j + i) * 4; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in get_3d_texel"); - } -} - - /* * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. */ static void -sample_3d_nearest( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLfloat t, GLfloat r, - GLchan rgba[4] ) +sample_3d_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLfloat t, GLfloat r, + GLchan rgba[4]) { - const GLint imgWidth = img->Width; /* includes border, if any */ - const GLint imgHeight = img->Height; /* includes border, if any */ const GLint width = img->Width2; /* without border, power of two */ const GLint height = img->Height2; /* without border, power of two */ const GLint depth = img->Depth2; /* without border, power of two */ - const GLint rectarea = imgWidth * imgHeight; - const GLchan *texel; GLint i, j, k; COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i); COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, t, height, j); COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapR, r, depth, k); - switch (tObj->Image[0]->Format) { - case GL_COLOR_INDEX: - { - GLint index = img->Data[ rectarea * k + j * imgWidth + i ]; - palette_sample(tObj, index, rgba ); - return; - } - case GL_ALPHA: - rgba[ACOMP] = img->Data[ rectarea * k + j * imgWidth + i ]; - return; - case GL_LUMINANCE: - case GL_INTENSITY: - rgba[RCOMP] = img->Data[ rectarea * k + j * imgWidth + i ]; - return; - case GL_LUMINANCE_ALPHA: - texel = img->Data + ((rectarea * k + j * imgWidth + i) << 1); - rgba[RCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; - return; - case GL_RGB: - texel = img->Data + ( rectarea * k + j * imgWidth + i) * 3; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - return; - case GL_RGBA: - texel = img->Data + ((rectarea * k + j * imgWidth + i) << 2); - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[1]; - rgba[BCOMP] = texel[2]; - rgba[ACOMP] = texel[3]; - return; - default: - gl_problem(NULL, "Bad format in sample_3d_nearest"); - } + (*img->FetchTexel)(ctx, tObj, img, i, j, k, rgba); } @@ -1157,10 +861,11 @@ sample_3d_nearest( const struct gl_texture_object *tObj, * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. */ static void -sample_3d_linear( const struct gl_texture_object *tObj, - const struct gl_texture_image *img, - GLfloat s, GLfloat t, GLfloat r, - GLchan rgba[4] ) +sample_3d_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + GLfloat s, GLfloat t, GLfloat r, + GLchan rgba[4]) { const GLint width = img->Width2; const GLint height = img->Height2; @@ -1213,50 +918,50 @@ sample_3d_linear( const struct gl_texture_object *tObj, COPY_CHAN4(t000, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i0, j0, k0, t000 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j0, k0, t000); } if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { COPY_CHAN4(t100, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i1, j0, k0, t100 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j0, k0, t100); } if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { COPY_CHAN4(t010, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i0, j1, k0, t010 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j1, k0, t010); } if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { COPY_CHAN4(t110, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i1, j1, k0, t110 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j1, k0, t110); } if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { COPY_CHAN4(t001, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i0, j0, k1, t001 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j0, k1, t001); } if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { COPY_CHAN4(t101, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i1, j0, k1, t101 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j0, k1, t101); } if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { COPY_CHAN4(t011, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i0, j1, k1, t011 ); + (*img->FetchTexel)(ctx, tObj, img, i0, j1, k1, t011); } if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { COPY_CHAN4(t111, tObj->BorderColor); } else { - get_3d_texel( tObj, img, i1, j1, k1, t111 ); + (*img->FetchTexel)(ctx, tObj, img, i1, j1, k1, t111); } rgba[0] = (GLchan) ( @@ -1281,44 +986,48 @@ sample_3d_linear( const struct gl_texture_object *tObj, static void -sample_3d_nearest_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, - GLfloat lambda, GLchan rgba[4] ) +sample_3d_nearest_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat r, + GLfloat lambda, GLchan rgba[4] ) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_3d_nearest( tObj, tObj->Image[level], s, t, r, rgba ); + sample_3d_nearest(ctx, tObj, tObj->Image[level], s, t, r, rgba); } static void -sample_3d_linear_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, - GLfloat lambda, GLchan rgba[4] ) +sample_3d_linear_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat r, + GLfloat lambda, GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_3d_linear( tObj, tObj->Image[level], s, t, r, rgba ); + sample_3d_linear(ctx, tObj, tObj->Image[level], s, t, r, rgba); } static void -sample_3d_nearest_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, - GLfloat lambda, GLchan rgba[4] ) +sample_3d_nearest_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat r, + GLfloat lambda, GLchan rgba[4]) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_3d_nearest( tObj, tObj->Image[tObj->_MaxLevel], s, t, r, rgba ); + sample_3d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], + s, t, r, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_3d_nearest( tObj, tObj->Image[level ], s, t, r, t0 ); - sample_3d_nearest( tObj, tObj->Image[level+1], s, t, r, t1 ); + sample_3d_nearest(ctx, tObj, tObj->Image[level ], s, t, r, t0); + sample_3d_nearest(ctx, tObj, tObj->Image[level+1], s, t, r, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1328,22 +1037,23 @@ sample_3d_nearest_mipmap_linear( const struct gl_texture_object *tObj, static void -sample_3d_linear_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, - GLfloat lambda, GLchan rgba[4] ) +sample_3d_linear_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat r, + GLfloat lambda, GLchan rgba[4] ) { GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_3d_linear( tObj, tObj->Image[tObj->_MaxLevel], s, t, r, rgba ); + sample_3d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, t, r, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_3d_linear( tObj, tObj->Image[level ], s, t, r, t0 ); - sample_3d_linear( tObj, tObj->Image[level+1], s, t, r, t1 ); + sample_3d_linear(ctx, tObj, tObj->Image[level ], s, t, r, t0); + sample_3d_linear(ctx, tObj, tObj->Image[level+1], s, t, r, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1353,17 +1063,17 @@ sample_3d_linear_mipmap_linear( const struct gl_texture_object *tObj, static void -sample_nearest_3d( GLcontext *ctx, GLuint texUnit, - const struct gl_texture_object *tObj, GLuint n, - const GLfloat s[], const GLfloat t[], - const GLfloat u[], const GLfloat lambda[], - GLchan rgba[][4] ) +sample_nearest_3d(GLcontext *ctx, GLuint texUnit, + const struct gl_texture_object *tObj, GLuint n, + const GLfloat s[], const GLfloat t[], + const GLfloat u[], const GLfloat lambda[], + GLchan rgba[][4]) { GLuint i; struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; (void) lambda; for (i=0;iImage[tObj->BaseLevel]; (void) lambda; for (i=0;iMinFilter) { case GL_NEAREST: - sample_3d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); + sample_3d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], u[i], rgba[i]); break; case GL_LINEAR: - sample_3d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); + sample_3d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], u[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_3d_nearest_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); + sample_3d_nearest_mipmap_nearest(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_3d_linear_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); + sample_3d_linear_mipmap_nearest(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_3d_nearest_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); + sample_3d_nearest_mipmap_linear(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_3d_linear_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] ); + sample_3d_linear_mipmap_linear(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; default: gl_problem(NULL, "Bad min filterin sample_3d_texture"); @@ -1430,10 +1146,12 @@ sample_lambda_3d( GLcontext *ctx, GLuint texUnit, /* magnification */ switch (tObj->MagFilter) { case GL_NEAREST: - sample_3d_nearest( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); + sample_3d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], u[i], rgba[i]); break; case GL_LINEAR: - sample_3d_linear( tObj, tObj->Image[tObj->BaseLevel], s[i], t[i], u[i], rgba[i] ); + sample_3d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], + s[i], t[i], u[i], rgba[i]); break; default: gl_problem(NULL, "Bad mag filter in sample_3d_texture"); @@ -1534,7 +1252,8 @@ sample_nearest_cube(GLcontext *ctx, GLuint texUnit, const struct gl_texture_image **images; GLfloat newS, newT; images = choose_cube_face(tObj, s[i], t[i], u[i], &newS, &newT); - sample_2d_nearest( tObj, images[tObj->BaseLevel], newS, newT, rgba[i] ); + sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); } } @@ -1552,15 +1271,17 @@ sample_linear_cube(GLcontext *ctx, GLuint texUnit, const struct gl_texture_image **images; GLfloat newS, newT; images = choose_cube_face(tObj, s[i], t[i], u[i], &newS, &newT); - sample_2d_linear( tObj, images[tObj->BaseLevel], newS, newT, rgba[i] ); + sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); } } static void -sample_cube_nearest_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, - GLfloat lambda, GLchan rgba[4] ) +sample_cube_nearest_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat u, + GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; GLfloat newS, newT; @@ -1569,14 +1290,15 @@ sample_cube_nearest_mipmap_nearest( const struct gl_texture_object *tObj, COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); images = choose_cube_face(tObj, s, t, u, &newS, &newT); - sample_2d_nearest( tObj, images[level], newS, newT, rgba ); + sample_2d_nearest(ctx, tObj, images[level], newS, newT, rgba); } static void -sample_cube_linear_mipmap_nearest( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, - GLfloat lambda, GLchan rgba[4] ) +sample_cube_linear_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat u, + GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; GLfloat newS, newT; @@ -1585,14 +1307,15 @@ sample_cube_linear_mipmap_nearest( const struct gl_texture_object *tObj, COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); images = choose_cube_face(tObj, s, t, u, &newS, &newT); - sample_2d_linear( tObj, images[level], newS, newT, rgba ); + sample_2d_linear(ctx, tObj, images[level], newS, newT, rgba); } static void -sample_cube_nearest_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, - GLfloat lambda, GLchan rgba[4] ) +sample_cube_nearest_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat u, + GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; GLfloat newS, newT; @@ -1603,13 +1326,13 @@ sample_cube_nearest_mipmap_linear( const struct gl_texture_object *tObj, images = choose_cube_face(tObj, s, t, u, &newS, &newT); if (level >= tObj->_MaxLevel) { - sample_2d_nearest( tObj, images[tObj->_MaxLevel], newS, newT, rgba ); + sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel], newS, newT, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_2d_nearest( tObj, images[level ], newS, newT, t0 ); - sample_2d_nearest( tObj, images[level+1], newS, newT, t1 ); + sample_2d_nearest(ctx, tObj, images[level ], newS, newT, t0); + sample_2d_nearest(ctx, tObj, images[level+1], newS, newT, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1619,9 +1342,10 @@ sample_cube_nearest_mipmap_linear( const struct gl_texture_object *tObj, static void -sample_cube_linear_mipmap_linear( const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, - GLfloat lambda, GLchan rgba[4] ) +sample_cube_linear_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLfloat s, GLfloat t, GLfloat u, + GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; GLfloat newS, newT; @@ -1632,13 +1356,13 @@ sample_cube_linear_mipmap_linear( const struct gl_texture_object *tObj, images = choose_cube_face(tObj, s, t, u, &newS, &newT); if (level >= tObj->_MaxLevel) { - sample_2d_linear( tObj, images[tObj->_MaxLevel], newS, newT, rgba ); + sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel], newS, newT, rgba); } else { GLchan t0[4], t1[4]; const GLfloat f = FRAC(lambda); - sample_2d_linear( tObj, images[level ], newS, newT, t0 ); - sample_2d_linear( tObj, images[level+1], newS, newT, t1 ); + sample_2d_linear(ctx, tObj, images[level ], newS, newT, t0); + sample_2d_linear(ctx, tObj, images[level+1], newS, newT, t1); rgba[RCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) (GLint) ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1667,8 +1391,8 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit, GLfloat newS, newT; images = choose_cube_face(tObj, s[i], t[i], u[i], &newS, &newT); - sample_2d_nearest( tObj, images[tObj->BaseLevel], - newS, newT, rgba[i] ); + sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); } break; case GL_LINEAR: @@ -1677,25 +1401,25 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit, GLfloat newS, newT; images = choose_cube_face(tObj, s[i], t[i], u[i], &newS, &newT); - sample_2d_linear( tObj, images[tObj->BaseLevel], - newS, newT, rgba[i] ); + sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); } break; case GL_NEAREST_MIPMAP_NEAREST: - sample_cube_nearest_mipmap_nearest( tObj, s[i], t[i], u[i], - lambda[i], rgba[i] ); + sample_cube_nearest_mipmap_nearest(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_cube_linear_mipmap_nearest( tObj, s[i], t[i], u[i], - lambda[i], rgba[i] ); + sample_cube_linear_mipmap_nearest(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_cube_nearest_mipmap_linear( tObj, s[i], t[i], u[i], - lambda[i], rgba[i] ); + sample_cube_nearest_mipmap_linear(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_cube_linear_mipmap_linear( tObj, s[i], t[i], u[i], - lambda[i], rgba[i] ); + sample_cube_linear_mipmap_linear(ctx, tObj, s[i], t[i], u[i], + lambda[i], rgba[i]); break; default: gl_problem(NULL, "Bad min filter in sample_lambda_cube"); @@ -1709,12 +1433,12 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit, &newS, &newT); switch (tObj->MagFilter) { case GL_NEAREST: - sample_2d_nearest( tObj, images[tObj->BaseLevel], - newS, newT, rgba[i] ); + sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); break; case GL_LINEAR: - sample_2d_linear( tObj, images[tObj->BaseLevel], - newS, newT, rgba[i] ); + sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], + newS, newT, rgba[i]); break; default: gl_problem(NULL, "Bad mag filter in sample_lambda_cube"); @@ -1788,10 +1512,12 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit, ASSERT(t->MinFilter==GL_NEAREST); if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGB) { + /* XXX check for well-known texture image format */ swrast->TextureSample[texUnit] = opt_sample_rgb_2d; } else if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGBA) { + /* XXX check for well-known texture image format */ swrast->TextureSample[texUnit] = opt_sample_rgba_2d; } else @@ -2585,13 +2311,6 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit, GLuint n, } } - /* fetch texture images from device driver, if needed */ - if (ctx->Driver.GetTexImage) { - if (!_mesa_get_teximages_from_driver(ctx, textureUnit->_Current)) { - return; - } - } - /* Sample the texture. */ SWRAST_CONTEXT(ctx)->TextureSample[texUnit]( ctx, texUnit, textureUnit->_Current, diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 1819e4430fc..d268b2e754d 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.10 2001/01/29 18:51:25 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.11 2001/02/06 21:42:49 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -243,14 +243,12 @@ static void simple_textured_triangle( GLcontext *ctx, GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ GLfloat theight = (GLfloat) obj->Image[b]->Height; \ GLint twidth_log2 = obj->Image[b]->WidthLog2; \ - GLchan *texture = obj->Image[b]->Data; \ + const GLchan *texture = (const GLchan *) obj->Image[b]->Data; \ GLint smask = obj->Image[b]->Width - 1; \ GLint tmask = obj->Image[b]->Height - 1; \ if (!texture) { \ - if (!_mesa_get_teximages_from_driver(ctx, obj)) \ - return; \ - texture = obj->Image[b]->Data; \ - ASSERT(texture); \ + /* this shouldn't happen */ \ + return; \ } #define INNER_LOOP( LEFT, RIGHT, Y ) \ @@ -304,14 +302,12 @@ static void simple_z_textured_triangle( GLcontext *ctx, GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ GLfloat theight = (GLfloat) obj->Image[b]->Height; \ GLint twidth_log2 = obj->Image[b]->WidthLog2; \ - GLchan *texture = obj->Image[b]->Data; \ + const GLchan *texture = (const GLchan *) obj->Image[b]->Data; \ GLint smask = obj->Image[b]->Width - 1; \ GLint tmask = obj->Image[b]->Height - 1; \ if (!texture) { \ - if (!_mesa_get_teximages_from_driver(ctx, obj)) \ - return; \ - texture = obj->Image[b]->Data; \ - ASSERT(texture); \ + /* this shouldn't happen */ \ + return; \ } #define INNER_LOOP( LEFT, RIGHT, Y ) \ @@ -376,7 +372,7 @@ static void affine_textured_triangle( GLcontext *ctx, GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ GLfloat theight = (GLfloat) obj->Image[b]->Height; \ GLint twidth_log2 = obj->Image[b]->WidthLog2; \ - GLchan *texture = obj->Image[b]->Data; \ + const GLchan *texture = (const GLchan *) obj->Image[b]->Data; \ GLint smask = obj->Image[b]->Width - 1; \ GLint tmask = obj->Image[b]->Height - 1; \ GLint format = obj->Image[b]->Format; \ @@ -386,10 +382,8 @@ static void affine_textured_triangle( GLcontext *ctx, GLfixed er, eg, eb, ea; \ GLint tr, tg, tb, ta; \ if (!texture) { \ - if (!_mesa_get_teximages_from_driver(ctx, obj)) \ - return; \ - texture = obj->Image[b]->Data; \ - ASSERT(texture); \ + /* this shouldn't happen */ \ + return; \ } \ if (envmode == GL_BLEND || envmode == GL_ADD) { \ /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \ @@ -499,7 +493,7 @@ static void affine_textured_triangle( GLcontext *ctx, GLint s = FixedToInt(ffs) & smask; \ GLint t = FixedToInt(fft) & tmask; \ GLint pos = (t << twidth_log2) + s; \ - GLchan *tex00 = texture + COMP * pos; \ + const GLchan *tex00 = texture + COMP * pos; \ zspan[i] = FixedToDepth(ffz); \ fogspan[i] = fffog / 256; \ DO_TEX; \ @@ -523,10 +517,10 @@ static void affine_textured_triangle( GLcontext *ctx, GLint si = FIXED_FRAC_MASK - sf; \ GLint ti = FIXED_FRAC_MASK - tf; \ GLint pos = (t << twidth_log2) + s; \ - GLchan *tex00 = texture + COMP * pos; \ - GLchan *tex10 = tex00 + tbytesline; \ - GLchan *tex01 = tex00 + COMP; \ - GLchan *tex11 = tex10 + COMP; \ + const GLchan *tex00 = texture + COMP * pos; \ + const GLchan *tex10 = tex00 + tbytesline; \ + const GLchan *tex01 = tex00 + COMP; \ + const GLchan *tex11 = tex10 + COMP; \ if (t == tmask) { \ tex10 -= tsize; \ tex11 -= tsize; \ @@ -705,7 +699,7 @@ static void near_persp_textured_triangle(GLcontext *ctx, const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ const GLfloat theight = (GLfloat) obj->Image[b]->Height; \ const GLint twidth_log2 = obj->Image[b]->WidthLog2; \ - GLchan *texture = obj->Image[b]->Data; \ + const GLchan *texture = (const GLchan *) obj->Image[b]->Data; \ const GLint smask = (obj->Image[b]->Width - 1); \ const GLint tmask = (obj->Image[b]->Height - 1); \ const GLint format = obj->Image[b]->Format; \ @@ -714,10 +708,8 @@ static void near_persp_textured_triangle(GLcontext *ctx, GLfixed er, eg, eb, ea; \ GLint tr, tg, tb, ta; \ if (!texture) { \ - if (!_mesa_get_teximages_from_driver(ctx, obj)) \ - return; \ - texture = obj->Image[b]->Data; \ - ASSERT(texture); \ + /* this shouldn't happen */ \ + return; \ } \ if (envmode == GL_BLEND || envmode == GL_ADD) { \ er = FloatToFixed(unit->EnvColor[0]); \ @@ -1448,10 +1440,7 @@ static void lin_persp_textured_triangle( GLcontext *ctx, GLfixed er, eg, eb, ea; \ GLint tr, tg, tb, ta; \ if (!texture) { \ - if (!_mesa_get_teximages_from_driver(ctx, obj)) \ - return; \ - texture = obj->Image[b]->Data; \ - ASSERT(texture); \ + return; \ } \ if (envmode == GL_BLEND || envmode == GL_ADD) { \ er = FloatToFixed(unit->EnvColor[0]); \ @@ -2304,6 +2293,7 @@ _swrast_choose_triangle( GLcontext *ctx ) && ((image = current2Dtex->Image[current2Dtex->BaseLevel]) != 0) /* correct! */ && image->Border==0 && ((format = image->Format)==GL_RGB || format==GL_RGBA) + && image->Type == CHAN_TYPE && (filter = current2Dtex->MinFilter)==current2Dtex->MagFilter /* ==> current2Dtex->MinFilter != GL_XXX_MIPMAP_XXX */ && ctx->Light.Model.ColorControl==GL_SINGLE_COLOR diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index c0ab9f9d2c0..a622abee9b3 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -1,4 +1,4 @@ -/* $Id: s_tritemp.h,v 1.8 2001/01/29 18:51:25 brianp Exp $ */ +/* $Id: s_tritemp.h,v 1.9 2001/02/06 21:42:49 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -286,7 +286,7 @@ #error "Mipmapping without texturing doesn't make sense." #endif GLfloat lambda_nominator; -#endif +#endif /* INTERP_LAMBDA */ /* diff --git a/src/mesa/tnl/t_imm_exec.c b/src/mesa/tnl/t_imm_exec.c index 5889592a1a6..215749beb9b 100644 --- a/src/mesa/tnl/t_imm_exec.c +++ b/src/mesa/tnl/t_imm_exec.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_exec.c,v 1.9 2001/01/24 00:04:59 brianp Exp $ */ +/* $Id: t_imm_exec.c,v 1.10 2001/02/06 21:42:49 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -37,7 +37,6 @@ #include "mmath.h" #include "light.h" #include "state.h" -#include "texture.h" #include "mtypes.h" #include "math/m_matrix.h" diff --git a/src/mesa/tnl/t_imm_fixup.c b/src/mesa/tnl/t_imm_fixup.c index 44bd4c4c338..dc45799bb27 100644 --- a/src/mesa/tnl/t_imm_fixup.c +++ b/src/mesa/tnl/t_imm_fixup.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_fixup.c,v 1.4 2001/01/24 00:04:59 brianp Exp $ */ +/* $Id: t_imm_fixup.c,v 1.5 2001/02/06 21:42:49 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -39,7 +39,6 @@ #include "mem.h" #include "mmath.h" #include "state.h" -#include "texture.h" #include "mtypes.h" #include "math/m_matrix.h" -- 2.30.2