From 8e4a6481e81d38bff51a2ee72d8b754547376eeb Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 20 Oct 2014 17:02:55 -0700 Subject: [PATCH] mesa: Uniform logging is very, very unlikely MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Ian Romanick Reviewed-by: Brian Paul Reviewed-by: Tapani Pälli --- src/mesa/main/uniform_query.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index f971ba171a8..32870d0c492 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -634,7 +634,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, return; } - if (ctx->_Shader->Flags & GLSL_UNIFORMS) { + if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) { log_uniform(values, basicType, components, 1, count, false, shProg, location, uni); } @@ -846,7 +846,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, } } - if (ctx->_Shader->Flags & GLSL_UNIFORMS) { + if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) { log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count, bool(transpose), shProg, location, uni); } -- 2.30.2