From 8e4cf900f0af9eb8a72c81a0e5e393906b11764a Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Wed, 4 Nov 2015 08:41:29 +1100 Subject: [PATCH] glsl: make sure to only add subroutines to resource list MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Over looked in 763cd8c080353. Reviewed-by: Tapani Pälli --- src/glsl/linker.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 3ad295587f8..26c02986be4 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -3776,7 +3776,8 @@ build_program_resource_list(struct gl_shader_program *shProg) continue; for (int j = MESA_SHADER_VERTEX; j < MESA_SHADER_STAGES; j++) { - if (!shProg->UniformStorage[i].opaque[j].active) + if (!shProg->UniformStorage[i].opaque[j].active || + !shProg->UniformStorage[i].type->is_subroutine()) continue; type = _mesa_shader_stage_to_subroutine_uniform((gl_shader_stage)j); -- 2.30.2