From 8ec01ba2ff95449674c779c05afcd32bbf7dbdc8 Mon Sep 17 00:00:00 2001 From: Olivier Galibert Date: Wed, 2 May 2012 23:11:40 +0200 Subject: [PATCH] glsl: Add methods to copy parts of one ir_constant into another. - copy_masked_offset copies part of a constant into another, assign-like. - copy_offset copies a constant into (a subset of) another, funcall-return like. These methods are to be used to trace through assignments and function calls when computing a constant expression. Signed-off-by: Olivier Galibert Reviewed-by: Kenneth Graunke Reviewed-by: Eric Anholt [v1] --- src/glsl/ir.cpp | 89 +++++++++++++++++++++++++++++++++++++++++++++++++ src/glsl/ir.h | 25 ++++++++++++++ 2 files changed, 114 insertions(+) diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index d0a6d09ebe0..839d5b3fdb4 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -856,6 +856,95 @@ ir_constant::get_record_field(const char *name) return (ir_constant *) node; } +void +ir_constant::copy_offset(ir_constant *src, int offset) +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: { + unsigned int size = src->type->components(); + assert (size <= this->type->components() - offset); + for (unsigned int i=0; itype->base_type) { + case GLSL_TYPE_UINT: + value.u[i+offset] = src->get_uint_component(i); + break; + case GLSL_TYPE_INT: + value.i[i+offset] = src->get_int_component(i); + break; + case GLSL_TYPE_FLOAT: + value.f[i+offset] = src->get_float_component(i); + break; + case GLSL_TYPE_BOOL: + value.b[i+offset] = src->get_bool_component(i); + break; + default: // Shut up the compiler + break; + } + } + break; + } + + case GLSL_TYPE_STRUCT: { + assert (src->type == this->type); + this->components.make_empty(); + foreach_list(node, &src->components) { + ir_constant *const orig = (ir_constant *) node; + + this->components.push_tail(orig->clone(this, NULL)); + } + break; + } + + case GLSL_TYPE_ARRAY: { + assert (src->type == this->type); + for (unsigned i = 0; i < this->type->length; i++) { + this->array_elements[i] = src->array_elements[i]->clone(this, NULL); + } + break; + } + + default: + assert(!"Should not get here."); + break; + } +} + +void +ir_constant::copy_masked_offset(ir_constant *src, int offset, unsigned int mask) +{ + assert (!type->is_array() && !type->is_record()); + + if (!type->is_vector() && !type->is_matrix()) { + offset = 0; + mask = 1; + } + + int id = 0; + for (int i=0; i<4; i++) { + if (mask & (1 << i)) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + value.u[i+offset] = src->get_uint_component(id++); + break; + case GLSL_TYPE_INT: + value.i[i+offset] = src->get_int_component(id++); + break; + case GLSL_TYPE_FLOAT: + value.f[i+offset] = src->get_float_component(id++); + break; + case GLSL_TYPE_BOOL: + value.b[i+offset] = src->get_bool_component(id++); + break; + default: + assert(!"Should not get here."); + return; + } + } + } +} bool ir_constant::has_value(const ir_constant *c) const diff --git a/src/glsl/ir.h b/src/glsl/ir.h index dc96e1fe9ed..fe950861620 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -1682,6 +1682,31 @@ public: ir_constant *get_record_field(const char *name); + /** + * Copy the values on another constant at a given offset. + * + * The offset is ignored for array or struct copies, it's only for + * scalars or vectors into vectors or matrices. + * + * With identical types on both sides and zero offset it's clone() + * without creating a new object. + */ + + void copy_offset(ir_constant *src, int offset); + + /** + * Copy the values on another constant at a given offset and + * following an assign-like mask. + * + * The mask is ignored for scalars. + * + * Note that this function only handles what assign can handle, + * i.e. at most a vector as source and a column of a matrix as + * destination. + */ + + void copy_masked_offset(ir_constant *src, int offset, unsigned int mask); + /** * Determine whether a constant has the same value as another constant * -- 2.30.2