From 8f029f175e839e10f1fa5cadd35ea015eae59d7f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 26 Jan 2005 14:02:50 +0000 Subject: [PATCH] just comments/clean-up --- src/mesa/main/depth.c | 12 +++++++++--- src/mesa/main/depth.h | 10 +++++----- 2 files changed, 14 insertions(+), 8 deletions(-) diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index d92423dcee1..6c60222096a 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 6.3 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -119,7 +119,9 @@ _mesa_DepthMask( GLboolean flag ) -/* GL_EXT_depth_bounds_test */ +/** + * Specified by the GL_EXT_depth_bounds_test extension. + */ void GLAPIENTRY _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) { @@ -147,6 +149,10 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) /***** Initialization *****/ /**********************************************************************/ + +/** + * Initialize the depth buffer attribute group in the given context. + */ void _mesa_init_depth( GLcontext * ctx ) { /* Depth buffer group */ diff --git a/src/mesa/main/depth.h b/src/mesa/main/depth.h index 0532a2e6d16..dcc0b4637a7 100644 --- a/src/mesa/main/depth.h +++ b/src/mesa/main/depth.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.3 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -46,12 +46,12 @@ _mesa_DepthFunc( GLenum func ); extern void GLAPIENTRY _mesa_DepthMask( GLboolean flag ); -extern void -_mesa_init_depth( GLcontext * ctx ); - extern void GLAPIENTRY _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ); +extern void +_mesa_init_depth( GLcontext * ctx ); + #else /** No-op */ -- 2.30.2