From 8f28c05d07c7a1919c938d81b5f524aed2c60228 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 17 Jun 2011 13:16:45 -0700 Subject: [PATCH] vbo: Don't bother checking for stride == 0 for "any varying in a VBO". We would still want to consider that data as being in a VBO even if we managed to produce this case, which as far as I know we can't. Reviewed-by: Brian Paul --- src/mesa/vbo/vbo_rebase.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c index 9068ae240a6..15e5895e95a 100644 --- a/src/mesa/vbo/vbo_rebase.c +++ b/src/mesa/vbo/vbo_rebase.c @@ -90,8 +90,7 @@ GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] ) GLuint i; for (i = 0; i < VERT_ATTRIB_MAX; i++) - if (arrays[i]->StrideB && - arrays[i]->BufferObj->Name != 0) + if (arrays[i]->BufferObj->Name != 0) return GL_TRUE; return GL_FALSE; -- 2.30.2