From 8f6a0c9ed985267c2d202cf85d17ac04bddfb9d2 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 4 Aug 2010 22:57:08 -0700 Subject: [PATCH] glsl2: Don't try to dump GLSL IR for a shader that didn't compile. --- src/mesa/program/ir_to_mesa.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index f0e013369aa..74996ae4802 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2646,9 +2646,11 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) printf("GLSL source for shader %d:\n", shader->Name); printf("%s\n", shader->Source); - printf("GLSL IR for shader %d:\n", shader->Name); - _mesa_print_ir(shader->ir, NULL); - printf("\n\n"); + if (shader->CompileStatus) { + printf("GLSL IR for shader %d:\n", shader->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n\n"); + } } /* Retain any live IR, but trash the rest. */ -- 2.30.2