From 8fb17f5b3f918e13e1f2f7164bbff75a0a959a95 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 22 Mar 2005 14:30:30 +0000 Subject: [PATCH] rename mesaVis to try and improve clarity --- src/mesa/drivers/dri/unichrome/via_context.c | 26 ++++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c index b4385eb50fd..6d115025049 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.c +++ b/src/mesa/drivers/dri/unichrome/via_context.c @@ -297,7 +297,7 @@ static const struct dri_debug_control debug_control[] = static GLboolean -AllocateDmaBuffer(const GLvisual *visual, struct via_context *vmesa) +AllocateDmaBuffer(struct via_context *vmesa) { if (vmesa->dma) via_free_dma_buffer(vmesa); @@ -337,7 +337,7 @@ get_ust_nop( int64_t * ust ) } GLboolean -viaCreateContext(const __GLcontextModes *mesaVis, +viaCreateContext(const __GLcontextModes *visual, __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate) { @@ -361,9 +361,9 @@ viaCreateContext(const __GLcontextModes *mesaVis, sPriv->myNum, "via"); /* pick back buffer */ - vmesa->hasBack = mesaVis->doubleBufferMode; + vmesa->hasBack = visual->doubleBufferMode; - switch(mesaVis->depthBits) { + switch(visual->depthBits) { case 0: vmesa->hasDepth = GL_FALSE; vmesa->depthBits = 0; @@ -371,7 +371,7 @@ viaCreateContext(const __GLcontextModes *mesaVis, break; case 16: vmesa->hasDepth = GL_TRUE; - vmesa->depthBits = mesaVis->depthBits; + vmesa->depthBits = visual->depthBits; vmesa->have_hw_stencil = GL_FALSE; vmesa->depth_max = (GLfloat)0xffff; vmesa->depth_clear_mask = 0xf << 28; @@ -380,23 +380,23 @@ viaCreateContext(const __GLcontextModes *mesaVis, break; case 24: vmesa->hasDepth = GL_TRUE; - vmesa->depthBits = mesaVis->depthBits; + vmesa->depthBits = visual->depthBits; vmesa->depth_max = (GLfloat) 0xffffff; vmesa->depth_clear_mask = 0xe << 28; vmesa->ClearDepth = 0xffffff00; - assert(mesaVis->haveStencilBuffer); - assert(mesaVis->stencilBits == 8); + assert(visual->haveStencilBuffer); + assert(visual->stencilBits == 8); vmesa->have_hw_stencil = GL_TRUE; - vmesa->stencilBits = mesaVis->stencilBits; + vmesa->stencilBits = visual->stencilBits; vmesa->stencil_clear_mask = 0x1 << 28; vmesa->polygon_offset_scale = 2.0 / vmesa->depth_max; break; case 32: vmesa->hasDepth = GL_TRUE; - vmesa->depthBits = mesaVis->depthBits; - assert(!mesaVis->haveStencilBuffer); + vmesa->depthBits = visual->depthBits; + assert(!visual->haveStencilBuffer); vmesa->have_hw_stencil = GL_FALSE; vmesa->depth_max = (GLfloat)0xffffffff; vmesa->depth_clear_mask = 0xf << 28; @@ -422,7 +422,7 @@ viaCreateContext(const __GLcontextModes *mesaVis, else shareCtx = NULL; - vmesa->glCtx = _mesa_create_context(mesaVis, shareCtx, &functions, + vmesa->glCtx = _mesa_create_context(visual, shareCtx, &functions, (void*) vmesa); vmesa->shareCtx = shareCtx; @@ -503,7 +503,7 @@ viaCreateContext(const __GLcontextModes *mesaVis, /* Do this early, before VIA_FLUSH_DMA can be called: */ - if (!AllocateDmaBuffer(mesaVis, vmesa)) { + if (!AllocateDmaBuffer(vmesa)) { fprintf(stderr ,"AllocateDmaBuffer fail\n"); FreeBuffer(vmesa); FREE(vmesa); -- 2.30.2