From 9006e555ce5ca539289a71d5234f876752a6c00d Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Fri, 23 Oct 2015 16:50:28 -0700 Subject: [PATCH] anv/pipeline: Bump the size of the pipeline batch to accomodate GS The 1k batch size wasn't big enough for a full pipeline setup including geometry shaders. Some day we should make it dynamic. --- src/vulkan/anv_private.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vulkan/anv_private.h b/src/vulkan/anv_private.h index c1a7b01e8b0..ac3d18fdcbe 100644 --- a/src/vulkan/anv_private.h +++ b/src/vulkan/anv_private.h @@ -1083,7 +1083,7 @@ struct anv_shader { struct anv_pipeline { struct anv_device * device; struct anv_batch batch; - uint32_t batch_data[256]; + uint32_t batch_data[512]; struct anv_reloc_list batch_relocs; uint32_t dynamic_state_mask; struct anv_dynamic_state dynamic_state; -- 2.30.2